LotV Custom - Unofficial Fan Alpha - Page 12
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Everlong
Czech Republic1973 Posts
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Tuczniak
1561 Posts
On November 27 2014 22:50 Everlong wrote: It will probably go, 1-click 1 kill it's good RTS concept.Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, esentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game. | ||
Hider
Denmark9376 Posts
On November 27 2014 22:50 Everlong wrote: Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, essentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game. I don't know they are so insisting on 15 range. Why not try out 8-10 range with fast movement speed and balance it around that? This way enemies might actually be able to attack it and it could incentivize more actual engagements. I very much dislike the concept that one unit (tempest) forces another unit (Corrupters/Vipers) instead of creating interactions where micro is the primary driver of who wins an engagement. | ||
SC2Toastie
Netherlands5725 Posts
On November 27 2014 22:54 Tuczniak wrote: It will probably go, 1-click 1 kill it's good RTS concept. It's only 1C1K vs Protoss, Transfuse and Repair/Heal can nullify the spell easily. | ||
Everlong
Czech Republic1973 Posts
On November 27 2014 23:22 SC2Toastie wrote: It's only 1C1K vs Protoss, Transfuse and Repair/Heal can nullify the spell easily. This is true, BCs will be probably good against Protoss again! | ||
Ramiz1989
12124 Posts
On November 27 2014 23:00 Hider wrote: I don't know they are so insisting on 15 range. Why not try out 8-10 range with fast movement speed and balance it around that? This way enemies might actually be able to attack it and it could incentivize more actual engagements. I very much dislike the concept that one unit (tempest) forces another unit (Corrupters/Vipers) instead of creating interactions where micro is the primary driver of who wins an engagement. Well, Tempests were there to force the engagement and stop turtling, but since this is almost gone away in LotV, I can see them changing Tempests quite a bit. | ||
Pino
1032 Posts
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kiLen
Finland97 Posts
On November 28 2014 00:02 Pino wrote: I'm not super fond of the new economy change. I mean, it's cool to force aggressive expanding, but I feel like turtling should still be a possibility, being countered by overexpanding, and you just can't do that with bases drying up soooo fast. Turtling is still a possiblity, but now you are not turtling on 3 bases with 60 apm requried. Now you are turtling on 5-6 bases that requires a lot more skill to defend and manage. It is a superb change and there will be so much butthurt when all of the old 2 base all inners realise its not valid anymore. all that aside the gameplay is much better when there is action all over and not the 20 min turtle to deathball. | ||
ejozl
Denmark3363 Posts
On November 27 2014 21:38 Ramiz1989 wrote: They aren't lair units and never were lair units. In those exhibition matches, Jaedong + Zest had 4 Ravagers while SoO + Polt had like 2 Stalker and 2 Sentries or something like that. LOL! I guess they are, I wanted to rush Ravagers and rushed Lair cuz I thought it was needed. Definitely think it needs to be Lair tech. To the nay sayers of Protoss in new eco, I 2 robo Disruptored a bunch of my opponenents, using all gas for Disruptor harass, while using all minerals for expanding and mass cannoning. Then Carriers! | ||
Doodsmack
United States7224 Posts
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Big J
Austria16289 Posts
On November 28 2014 00:39 Doodsmack wrote: I'm confused by the cyclone range in this...it doesn't seem to be actually as far as the range indicators would lead you to believe. My cyclones stop shooting before I reach the edge of the indicators. Did the creators intentionally nerf the cyclone from what we saw at blizzcon. It definitely seems like the range is not as far. I think the Cyclone is very bugged in the current version, in particular it's upgrade does nothing but increase the range indicator, not the real range or the leash range. | ||
Salteador Neo
Andorra5591 Posts
On November 27 2014 22:50 Everlong wrote: Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, essentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game. BW Science Vessel was awesome tho. | ||
Doodsmack
United States7224 Posts
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TheDwf
France19747 Posts
On November 28 2014 00:50 Doodsmack wrote: I don't think there is smart casting for the herc grapple. If I have multiple hercs selected and attempt to grapple to multiple units, only one grapples and then I can't even grapple others while having the same group of hercs selected, because the game thinks I'm trying to re-grapple with the first one that grappled. Yeah, experienced this too | ||
Big J
Austria16289 Posts
On November 28 2014 00:50 Doodsmack wrote: I don't think there is smart casting for the herc grapple. If I have multiple hercs selected and attempt to grapple to multiple units, only one grapples and then I can't even grapple others while having the same group of hercs selected, because the game thinks I'm trying to re-grapple with the first one that grappled. Closest unit to the target casts, instead of every unit. That's smart cast. ![]() | ||
Freeborn
Germany421 Posts
Is that supposed to be this way? | ||
TheDwf
France19747 Posts
On November 28 2014 01:11 Freeborn wrote: A thing I noticed is that if a stalker runs away from a herc and u grapple it, the herc will never attack, since when it lands the stalker is already out of range. Is that supposed to be this way? Maybe you can get a hit if you issue an order immediately after the Grapple animation is over, I think I got a hit against a fleeing Probe like that; but not sure. | ||
Doodsmack
United States7224 Posts
On November 28 2014 01:09 Big J wrote: Closest unit to the target casts, instead of every unit. That's smart cast. ![]() Why is that when you spam storms with HTs they all storm? Assuming the second only starts storming when the first runs out of energy. The herc goes on cooldown after one use, so you would think the next would queue up at that point. | ||
JustPassingBy
10776 Posts
Yes, but mainly because of the shenanigans you could pull off with irradiate and defense matrix. ^^ | ||
Tuczniak
1561 Posts
On November 28 2014 01:17 JustPassingBy wrote: Plus there were scourge and plague.Yes, but mainly because of the shenanigans you could pull off with irradiate and defense matrix. ^^ | ||
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