• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:54
CEST 00:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced62026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

LotV Custom - Unofficial Fan Alpha - Page 18

Forum Index > Legacy of the Void
Post a Reply
Prev 1 16 17 18 19 20 41 Next All
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 29 2014 14:15 GMT
#341
With LOTV and more spread battles I really hope they replace the Thor for the goliath. I may never happen, but who knows...
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 29 2014 14:20 GMT
#342
On November 29 2014 04:10 SmileZerg wrote:
Show nested quote +
On November 29 2014 01:32 Destructicon wrote:
Also, two changes in particular in TvZ seem really bad. Marauders changing from 10 (20 vs armor) to 2 attacks of 5 each (10 each vs armor). Its obviously a nerf against armored units but its even bigger if you consider ultralisks will start with 1 more base armor and it will make Ultras even harder then they are now to kill with marines. I don't get the point of this, Ultras are already tanky enough and hard to deal with as bio and they require a ton of micro to do effectively. If this is some sort of an attempt to make terran switch into some other tech then its a poorly thought out one. Terran can't tech switch because of their production, to a certain extent, bio needs to be somewhat able to cope with higher tech units.


Yeah man, god forbid you can't counter a Tier 3.5 Zerg unit with your Tier 1 infantry anymore.


So Lings shouldn't counter Thors anymore. The game is not designed on Tiers not being able to beat higher Tiers.
Also its T1,5 Infantry with T3 support units, that beats a-moving Ultras with extensive kite micro. Now you have to kite over half of the map.
And that doesn't take Queen Heal into consideration. Ultra Queen on creep is insane now, haven't found a way to deal with Ultras/Queen on creep apart from quite a bunch of Thors or some suicidal Ghosts. And both are comparably harder to get then a group of Ultras. On the other hand its almost impossible for a Zerg to get there.

I would say Zerg has become even more of a dps check for Terrans that go Bio now. But maybe they want the matchup super hard to play. Bio pressures the Zerg and when the Zerg can resist you continue to pressure and slowly transition to mech x3 .
While the Zerg has to grab as many bases and spread creep as possible to be able to push back the deathball.

Atleast they gave all tanking mech units free heal now like every other composition. But Queen heal is still spamable and instant, so still broken in some cases and energy efficient against every damage spell.

But high armor + armored owns almost every Terran unit now. Air units have multi hit or weak fast hitting attacks for ground, except the Viking that got nerfed because of crappy Hydras back in WoL. Bio as well now.
So I really don't think they stick with the Marauder change, atleast not the moment they see Guardian Shield being used against Bio. It is an awesome change for TvT though, just like reducing Siege Tank damage to the absolute minimum possible.
EmtKoloSSaL
Profile Joined September 2014
Italy5 Posts
November 29 2014 15:01 GMT
#343
Is there any chat on sc2 where we can meet to practice on lotv alpha?
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
November 29 2014 15:02 GMT
#344
Patch 1.2 is online, you can check the patch notes in the extension mod's info. We will post them here soon.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 29 2014 15:27 GMT
#345
On November 30 2014 00:01 EmtKoloSSaL wrote:
Is there any chat on sc2 where we can meet to practice on lotv alpha?


Join the group "LotV custom".
Maru and Serral are probably top 5.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-11-29 16:00:49
November 29 2014 15:32 GMT
#346
Patch 1.2 notes. Please, do not overquote

[image loading]
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 29 2014 15:54 GMT
#347
nice, need to check this out
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
November 29 2014 16:09 GMT
#348
Hello guys! I have been playing some LotV as Terran and now I am struggling a lot against Disruptors in TvP. How to I defend disruptor drops? If my army for example is attacking?
sage_francis
Profile Joined December 2006
France1823 Posts
Last Edited: 2014-11-29 16:14:44
November 29 2014 16:09 GMT
#349
Amazing work ! Big thx to Jackatk and his team !
I would like to play this mod on custom games but I dont have the "create with mod" button.
May someone help me? Thx

edit : oh i see ! i have to click "browse map" ^^ sorry just wake up
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2014 16:49 GMT
#350
On November 30 2014 01:09 TheScriptan wrote:
Hello guys! I have been playing some LotV as Terran and now I am struggling a lot against Disruptors in TvP. How to I defend disruptor drops? If my army for example is attacking?

Try vikings / widow mines / scanner towers / cyclones?
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
November 29 2014 17:00 GMT
#351
So if I commit a lot to defense I lose to ground army.
Trifonius
Profile Joined November 2014
1 Post
November 29 2014 17:03 GMT
#352
Bug report:
-While cyclones can target destructable rocks, they will not attack them; they will be unable to target or attack anything else until you move them out of range.
-Unable to research burrow.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2014 17:12 GMT
#353
On November 30 2014 02:00 TheScriptan wrote:
So if I commit a lot to defense I lose to ground army.

Yeah, but disruptor isn't that cheap
Big J
Profile Joined March 2011
Austria16289 Posts
November 29 2014 17:51 GMT
#354
Thank you guys for all the effort!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 29 2014 17:58 GMT
#355
On November 29 2014 07:40 Big J wrote:
By the way, with the changes in economy I think it would be reasonable to nerf macromechanics a little bit. Everything is going to be fucked up anyways.

E.g. Moderate changes:
Mules: less mining (overall of like 200)
Inject: something like 3larva instead of 4larva
Chronoboost: only 40% boost or duration to 15seconds

It would be helpful if people could test larva availability for zerg. For the game to work well larva needs to be somewhat limited. If you're encouraged to make more hatcheries for lower income with the new lotv economy you'd have more larva anyway.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 29 2014 18:28 GMT
#356
On November 30 2014 02:58 Grumbels wrote:
Show nested quote +
On November 29 2014 07:40 Big J wrote:
By the way, with the changes in economy I think it would be reasonable to nerf macromechanics a little bit. Everything is going to be fucked up anyways.

E.g. Moderate changes:
Mules: less mining (overall of like 200)
Inject: something like 3larva instead of 4larva
Chronoboost: only 40% boost or duration to 15seconds

It would be helpful if people could test larva availability for zerg. For the game to work well larva needs to be somewhat limited. If you're encouraged to make more hatcheries for lower income with the new lotv economy you'd have more larva anyway.


Indeed. I feel like Protoss is getting the shaft in multiple areas due to the changes. As gameplay promotes more expansions, Zerg will have more hatcheries and production along with it, Terran will get more mules, but chrono by far is the least beneficial as you move into the midgame.

Also, given Protoss currently starts with their macro mechanic while Zerg and Terran do not, this further nerfs them. Protoss will normally have more workers than Terran (by far) and Zerg (by a little bit) due to this mechanic. Now, Zerg and Terran get theirs relatively sooner.
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
November 29 2014 18:34 GMT
#357
On November 30 2014 02:12 Existor wrote:
Show nested quote +
On November 30 2014 02:00 TheScriptan wrote:
So if I commit a lot to defense I lose to ground army.

Yeah, but disruptor isn't that cheap

Well it is the most efficient unit in the game!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-11-29 21:10:44
November 29 2014 19:33 GMT
#358
Spotted a bug, If i target one of my own units with lurkers they will not damage the targeted unit, they will attack, but the attack will do no dmg.

Other thing that came to my attention are the spaces ravagers uses while loaded in overlords, atm they are using 2 slots per ravager meaning that one can fit 4 of these guys in a single ovie, that can be devastating for mineral lines and i'm enjoying quite a bit to get ovie speed and cargo and have a couple ovies fly around around in ZvZ, it feels just like BW PvP with reavers, nonetheless i'm concerned that the 2slots per ravager may be an oversight, so i feel it is necessary to mention it.

/edit 1 Forgot to mention that Lurkers while burrowed do not have a stop button attached!

/edit 2 Also forgot to mention that a ravager won't receive dmg from his own Acidic Bile.

/edit 3 i jsut tested this one out, the lurker without the range upgrade will not damage targeted units that are your own, but a lurker with the range upgrade will!

/edit4 i think i'll need to reformat the post urgh -.-;

I actively started testing stuff and i found more possible issues.

Ravager and Lurker Cocoons can be abducted, this will cancel the morphing of the unit and give the resources back to the player, this is a bug, it does not work this way with banes in HotS, you can't abduct cacoons.

Aggressive Mutation does not affect air units, i do not know if this is an issue of how the tooltip was formatted or a bug, i report anyways :p, in the same sense flying locust will not be able to be targeted with Aggressive Mutation until they land.

Ravagers can't be abducted while burrowed.

Lurkers do not have an abduct animation.

That's all i have come by on my bugtesting :p

/edit 5 Reformatting:
+ Show Spoiler +
♦ Lurkers do not have a stop button in the command card nor S hotkey attached, only hold fire commands.

♦ Lurkers without range do not damage targeted friendly units.

♦ Lurkers WITH range will dmg targeted friendly units.

♦ Ravagers do not receive dmg from their own acidic bile.

♦ One can load 4 Ravagers in an overlord, i do not know if this is intended. Very strong in a Ravager based meta in ZvZ.

♦ Ravagers can't be abducted while burrowed.

♦ Abducting a burrowed Ravager will bug out the unit, when you unburrow the unit will display the abducting animation for a short moment, and then stop, only to show with his burrowed animation while unburrowed, the unit will behave normally but with the walk animation swapped for the burrowed animation but on top of the ground, abducting it again will not fix the problem neither loading it on a ovie, only burrowing and unburrowing again will fix it.

♦ Ravager & Lurker Cocoons CAN be abducted, this will cancel the morphing of the unit, this is inconsistent with HotS where bane cocoons can't be abducted.

♦ Lurkers do not have a abduct animation.

♦ Agressive Mutation does not affect Air units, this is not specified on the Tooltip.

♦ Flying locusts will not be affected by aggressive mutation until they have landed.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Aquila-
Profile Blog Joined April 2011
516 Posts
November 29 2014 21:58 GMT
#359
Cyclones seem to still be bugged. The lock-on doesnt stay logged and it even seems to shoot at a different unit that I targeted. Also I couldnt lock on disruptors when they were on cooldown.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 30 2014 00:04 GMT
#360
So is there still some sort of server block preventing download from the NA server? I remember someone mentioning that we need to log onto a different region and download it there. Right now I can't find the game anywhere in like the 6 pages of top played. Before, it was on the 2nd page. So is it pretty inactive or what?
Prev 1 16 17 18 19 20 41 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft202
ProTech132
SpeCial 44
StarCraft: Brood War
Britney 13294
Artosis 497
Dota 2
monkeys_forever658
capcasts139
Counter-Strike
minikerr12
Super Smash Bros
PPMD63
Other Games
summit1g9425
tarik_tv3910
Grubby3611
FrodaN1015
shahzam521
C9.Mang0418
m0e_tv198
Trikslyr137
ViBE72
Mew2King28
amsayoshi23
Organizations
Other Games
BasetradeTV372
gamesdonequick220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 77
• RyuSc2 35
• musti20045 29
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1280
Upcoming Events
PiGosaur Cup
1h 7m
PiGStarcraft202
RSL Revival
11h 7m
Replay Cast
1d 1h
The PondCast
1d 11h
KCM Race Survival
1d 11h
WardiTV Map Contest Tou…
1d 12h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 16h
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.