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[Patch 7.21] RIP Ardent Censer General Discussion

Forum Index > LoL General
Post a Reply
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 24 2017 19:06 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 7.21: Live on Oct. 25th, 2017

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 7.20 Evelynn Remake General Discussion
Patch 7.19 Post Worlds 2017 General Discussion
Patch 7.18 Worlds 2017 Patch General Discussion
Patch 7.17 Ornn General Discussion
Patch 7.16 Battle Boss General Discussion
Patch 7.15 Urgot General Discussion
Patch 7.14 Kayn General DIscussion
Patch 7.13 SKT Skins General Discussion
Patch 7.12 Support Items General Discussion
Patch 7.11 10 Ranked Bans General Discussion
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Patch 6.24 Camille General Discussion
Patch 6.23 Replays are Here General Discussion
Patch 6.22 Pre-Season 7 General Discussion
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 24 2017 19:10 GMT
#2
Rip ardent? Sounds like good news.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 24 2017 19:16 GMT
#3
Probably RIP? I skimmed the page for all of 10s and it looked like a bigger change than any of the champion changes.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-10-24 19:19:59
October 24 2017 19:16 GMT
#4
Only took them 3 months!?

edit: those rammus nerfs are huge wtf. Was finally liking the little guy now as soon as he starts doing well they hit him hard? :<
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 24 2017 19:22 GMT
#5
RIP Ardent, you will not be missed. Also correct me if I'm wrong, but aren't those stat nerfs on Sej pretty huge too?

Riot pretending to buff Udyr when really it does nothing.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
October 24 2017 19:27 GMT
#6
They should buff his tanky stats late if they want to help at that part. Give turtle a shield that scales with your own hp. Otherwise just make his early game better because that's where he's better suited to be good.
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 24 2017 19:48 GMT
#7
I think ardent will still have a place, just not in every single game.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 24 2017 20:04 GMT
#8
RIP Ardent Censer, 6.13 - 7.21 freelo
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35158 Posts
Last Edited: 2017-10-24 20:18:17
October 24 2017 20:17 GMT
#9
On October 25 2017 04:22 DarkCore wrote:
RIP Ardent, you will not be missed. Also correct me if I'm wrong, but aren't those stat nerfs on Sej pretty huge too?

It will definitely be painful. 5 armor is no joke in the jungle.

On October 25 2017 04:48 Ansibled wrote:
I think ardent will still have a place, just not in every single game.

I'm just glad that I won't feel compelled to rush it every game.
Alaric
Profile Joined November 2009
France45622 Posts
October 24 2017 21:51 GMT
#10
Since when was Rammus ever intended to be good against "physical damage" rather than "auto-attackers" (due to the damage rebound)? I've never seen them state that anywhere. Oh well, gotta get the narrative going.

to shift some of his power out of lane and into teamfights

Now where else have I seen that... oh right, a bunch of changes for a very long time, and pretty much never the reverse except for scaling AP mids that were too weak in lane.
Cant take LMS hipsters serious.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 24 2017 23:31 GMT
#11
yea he's not, thats supposed to be malphite and rammus is anti AA'er but they just make stuff up. They continue their assault on tanks with rammus and galio, making them super niche to the point where they can only exist as overpowered in a game or underpowered. How about we let people's skills do the talking instead of an inherent huge advantage just because you picked x champ vs y comp? It's a pretty lame design philosophy.
I come in for the scraps
cLutZ
Profile Joined November 2010
United States19574 Posts
October 24 2017 23:46 GMT
#12
I agree with VA that that appears to be the goal.
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-25 00:11:39
October 25 2017 00:11 GMT
#13
http://www.surrenderat20.net/2017/10/1024-pbe-update.html#xp
Jungle camps are all worth the same creep score. One consistent issue in judging the impact of a jungler v. jungler match-up is that creep score can mean vastly different things. This is especially true if one champion specializes in single target camps while the other is an AoE monster. Now each camp in its entirety will grant 4 creep score, which generally matches the camps’ value and should provide for easier comparison of a jungler to their direct opponent.

???
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 25 2017 00:14 GMT
#14
That actually blows chunks for tracking
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 25 2017 01:06 GMT
#15
I think they should add another camp or 2
Freeeeeeedom
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 25 2017 04:01 GMT
#16
What is their point?
"This makes it easier to compare junglers"
Who's comparing what and when and why?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 25 2017 08:48 GMT
#17
On October 25 2017 13:01 Fildun wrote:
What is their point?
"This makes it easier to compare junglers"
Who's comparing what and when and why?

with emotes and now this. Riots bringing toxic back, lets go. easier to flame your jungler now. no longer just for not ganking. clearly the main reason.

but for real adding a "large monsters" count to the scoreboard accomplishes literally the same thing, without screwing up tracking or muddying the waters for laners who clear a camp occasionally.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 25 2017 09:22 GMT
#18
It indirectly increases fog of war, thus decreasing the stratification of skill related to vision at high levels of play. This has been a major theme of most of their vision changes over the last few offseasons.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-25 09:51:28
October 25 2017 09:48 GMT
#19
I definitely miss S3 Support. because the good games you feel so much better than the other team. but now im kind of like, just the person that sits around and watches. I feel like a WoW Pet.

So now i play Urgot support to feel alive again. lol

I'd be interested to see what a teamwise cooldown on vision wards would do to the game. like obs wards/smoke in Dota.

With how little you should be dying in league, i suspect it'd just make people play more safe rather than try to make plays.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 25 2017 10:21 GMT
#20
I loved the bitch support just because I could take over the whole map vision and bitch slap the enemy support vision. I doubt Riot would ever have shop cooldown items. They may not have the tech to do it or it'll take a hell of a long time to sort out.

Reading that Rioter saying they dislike sightstone being item supports need every game was just disheaterning. Vision is one of the most rewarding aspects of it all. Seeing that map light up, tracking where enemy is, allowing your team to do all kinds of aggressive plays safely. That's all the great aspects of being a support. Just buying items you can do at any other role. Supports and to some extent Junglers are ones that work with the intangibles. Why change that? Why is that not good enough?
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