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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 05:04 GMT
#101
On August 17 2015 13:50 Gahlo wrote:
Show nested quote +
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.

You can, you just add it in later.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35172 Posts
August 17 2015 05:15 GMT
#102
On August 17 2015 14:04 obesechicken13 wrote:
Show nested quote +
On August 17 2015 13:50 Gahlo wrote:
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.

You can, you just add it in later.

What?

Old: 800 * 1.25 = 1000
New:870 * 1.15 = 1000.5

70 is not 10%
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 06:26 GMT
#103
On August 17 2015 14:15 Gahlo wrote:
Show nested quote +
On August 17 2015 14:04 obesechicken13 wrote:
On August 17 2015 13:50 Gahlo wrote:
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.

You can, you just add it in later.

What?

Old: 800 * 1.25 = 1000
New:870 * 1.15 = 1000.5

70 is not 10%

Huh... Well that's embarrassing to be wrong twice in the last few posts.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
August 17 2015 08:19 GMT
#104
Lissandra
Frozen Tomb (R) [new effect] Self Cast now also heals Lissandra for 100/150/200 + [(.3 AP)%], increased for 1% for each 1% health she is missing.

Is this gonna make Lissandra meta again?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Uldridge
Profile Blog Joined January 2011
Belgium5108 Posts
Last Edited: 2015-08-17 10:37:29
August 17 2015 10:30 GMT
#105
On August 17 2015 15:26 obesechicken13 wrote:
70 is not 10%
Huh... Well that's embarrassing to be wrong twice in the last few posts.


What are you talking about dude..
The moment you buy the item, the maths are applied. So, no, you can't add it later.

Also, what's wrong with his post?
You need 870 bonus health from items (so 870 - the 400 from cinderhulk) to get to 1000 bonus health in total.
His calculations are actually correct. Mostly because it's pretty basic maths that you fail to recognize or accept for some weird reason.

On August 17 2015 17:19 739 wrote:
Lissandra
Frozen Tomb (R) [new effect] Self Cast now also heals Lissandra for 100/150/200 + [(.3 AP)%], increased for 1% for each 1% health she is missing.

Is this gonna make Lissandra meta again?

Hmmmm, I don't know, my best guess is: probably.
The strength in Lissandra's ult is not the self cast tbh. With this healing buff though, they might go for some sort of more tanky build with her, but that's just speculation at the moment ofcourse.
I don't know if she'll survive longer is she has to selfcast and is still as squishy, it's not like she has Viktor levels of burst or anything. You might be able to get 2/3 Ice Shards off and MAYBE 2 Ring Of Frosts if you self ult and space it with a zhonyas. Problem is they can't perfectly cc you after your invulnerables so it could become very problematic.
I only see it working in competitive or high level if your own team has alot of disrupt aswell.

Taxes are for Terrans
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 12:56 GMT
#106
On August 17 2015 19:30 Uldridge wrote:
Show nested quote +
On August 17 2015 15:26 obesechicken13 wrote:
70 is not 10%
Huh... Well that's embarrassing to be wrong twice in the last few posts.


What are you talking about dude..
The moment you buy the item, the maths are applied. So, no, you can't add it later.

Also, what's wrong with his post?
You need 870 bonus health from items (so 870 - the 400 from cinderhulk) to get to 1000 bonus health in total.
His calculations are actually correct. Mostly because it's pretty basic maths that you fail to recognize or accept for some weird reason.

I'm talking about myself.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Uldridge
Profile Blog Joined January 2011
Belgium5108 Posts
Last Edited: 2015-08-17 13:03:54
August 17 2015 13:03 GMT
#107
Okay, my bad then, I failed to understand that.

What's the consensus about the newly added juggernaught items by the way, strong? weak? Is it going to give tanks a decent damage option? Do tanks NEED a decent damage option?
Taxes are for Terrans
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2015-08-17 13:35:27
August 17 2015 13:34 GMT
#108
On August 17 2015 22:03 Uldridge wrote:
Okay, my bad then, I failed to understand that.

What's the consensus about the newly added juggernaught items by the way, strong? weak? Is it going to give tanks a decent damage option? Do tanks NEED a decent damage option?

Remember that Juggernauts aren't strict tanks. Titanic Hydra is going to help out champions like Shen who need waveclear but were eternally forced to rush Sunfire. At the very least he'll have an option for an offensive item that isn't Triforce. Champions like Darius already bought Hydra in most cases, so now that he has sustain on his Q and Titanic meshes with his build paths now he should be switching.

I have no idea about Gage.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-17 14:06:40
August 17 2015 13:57 GMT
#109
Feels like Sterak's shield decays too quickly, but it's an interesting teamfight option, especially on junglers/tops with good base AD. GP has 89 base AD at midgame, so gets 22 + (22 during the buff) AD and 500 health + (~690 shield if you have Tforce as well) if you use it completely optimally. It's not gold efficient outside the buff though, especially early game, and you have to get the buff procced for it to really be worth the slot over Black Cleaver. Combine both and Maw and it's probably gonna be great? Gnar will love this. 70 AD with the buff up at 18 in Mega Gnar is actually disgusting. Sion gets 65, still pretty good. Maybe an interesting choice as a burst counter on ADCs in games you don't need QSS, at least on guys who get Triforce.

I'm too lazy to do exact stats on Titanic, but just eyeballing it, the cleave seems difficult to use in a teamfight. But the damage, if its the only damage item you get along with Black Cleaver, will probably be efficient enough for guys like Darius to pick up, especially as waveclear.

Altogether, if you're playing some bruiser jungle (Rek/Vi/maybe Lee/maybe Skarner/maybe Shyv), you can go Cinderhulk and pick up every bruiser AD item. You'll do a lot of damage and have like 3.5k health in exchange for having garbage resists vs ADCs. I think they're a lot more interesting competitively as jungle options, because every top right now is a super tank, Rumble, or Gnar. Rumble doesn't give a shit about this stuff obviously, but Gnar will probably go Sterak's because Mega's base.

It's interesting that all three of the bruiser items they've added are Health/AD mixes. Riot goes through a lot of hoops to keep BotRK champs useful against tanks because of crit. Hence why no AD/Armor item exists. (Super tanks are now even better v crit ADCs because new Randuin's tho)

If you want a stupid joke splitpushing soloq build, go Darius, buy Black Cleaver, Zz'rot and then every single new item. Push lanes constantly and spam laugh every time you kill whoever they send to kill your portal.
XDG Mata
Gahlo
Profile Joined February 2010
United States35172 Posts
August 17 2015 14:05 GMT
#110
Supposedly there's a Riven build that centers around building tanky with Titanic that is pretty good. Don't know what it is or if it's actually good, but I have heard whispers.
Alaric
Profile Joined November 2009
France45622 Posts
August 17 2015 14:23 GMT
#111
Supertanks are now even worse because armour is nerfed across the board, Thornmail's effect too, and reducing the damage from crits isn't going to make up for your lower armour.
And yeah highest-skill-floor-in-the-game faceroll Riven is gonna have a field day since she doesn't give a shit about crit reduction, it's all bonus to her. Giving a tank titanic hydra won't make him suddenly be able to beat her shield and sustain.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-17 14:37:10
August 17 2015 14:33 GMT
#112
Two to three champs in most comps yesterday were pure tanks. I don't think they'll be in much trouble from losing 20 armor, 5 MR, and 100 health.

As always, it's pretty hard to care about soloq. If you're dueling Riven as a bruiser, I dunno what to say.

I play tank/CDR Riven in aram when she's free, and it used to be a thing in the jungle in like.... season 3 or something? You'd go a bunch of CDR and spam stun/shield all the damn time and generally be a teamfight asshole.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
August 17 2015 14:36 GMT
#113
I'm not saying they'll disappear and you'll start seeing Jax top or something, but rather that they're still nerfed, while you seems to say the contrary.
Which makes me wonder how Titanic Hydra would fare on Jax, considering how his ult's active works and the buff received. It's probably less EHP gain than ulting before the burst that'll activate the shield and buff, though, and Jax needs BotRK anyway to stick to ranged opponents.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-18 01:50:03
August 17 2015 14:40 GMT
#114
On August 17 2015 23:36 Alaric wrote:
I'm not saying they'll disappear and you'll start seeing Jax top or something, but rather that they're still nerfed, while you seems to say the contrary.
Which makes me wonder how Titanic Hydra would fare on Jax, considering how his ult's active works and the buff received. It's probably less EHP gain than ulting before the burst that'll activate the shield and buff, though, and Jax needs BotRK anyway to stick to ranged opponents.


Oh of course it's a nerf, pure tanks are being straight nerfed this patch, especially because Sterak is a Gnar buff. I just don't think it will matter notably in competitive because of Mao/Braum/Ali. We'll probably just see Naut top die and get replaced by Sion/maybe Trundle?

Intuition makes me think Randuin's will be better against the specific subset of ADCs that are going IE/PD with Zeke's, but the health nerf could mean they overdid it.

Jax gets so many free resists, you could probably justify getting Sterak's third if they won't blow you up. Health and base AD is great. I think he mostly isn't a good pick because Viktor/Azir. If you want a splitpusher, go Irelia/GP. It's more trouble than its worth to have a champion that needs two pure damage items and is below-average at 2v1.

Edit: Wiki says it increases base AD and thus Tforce procs. Yeah, it should be 3rd item on Jax. Probably a lot of potential on *any* Tforce melee.
XDG Mata
Sonnington
Profile Joined December 2012
United States1107 Posts
August 18 2015 02:49 GMT
#115
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.


Oh, they're buffing the flat HP on it. It should be better for competitive and worse for solo queue. That makes sense then. Competitive junglers hardly ever get to 800 bonus hp before the game is over and it'll prevent those champs from snowballing harder. In solo q it's more of a nerf.

Anyway, one thing about all the armour changes is, a lot of champs are getting more armour per level. Like Ali and Braum needed to dominate the meta more with more tankiness. Due to that, I think the armour item changes are more or less a wash.
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2015-08-18 03:52:04
August 18 2015 03:48 GMT
#116
On August 18 2015 11:49 Sonnington wrote:
Show nested quote +
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.


Oh, they're buffing the flat HP on it. It should be better for competitive and worse for solo queue. That makes sense then. Competitive junglers hardly ever get to 800 bonus hp before the game is over and it'll prevent those champs from snowballing harder. In solo q it's more of a nerf.

Anyway, one thing about all the armour changes is, a lot of champs are getting more armour per level. Like Ali and Braum needed to dominate the meta more with more tankiness. Due to that, I think the armour item changes are more or less a wash.

What helps new Cinderhulk is the limits itemization practically puts on health. Not being able to usually buy HP in amounts less than 150 artificially raises the breakpoints.

Cinder + Randuin's + Locket
New: 1191.4
Old: 1170

Cinder + Randuin's + Locket + Ruby Crystal
New: 1363.9
Old: 1357.5

Cinder + Randuin's + Locket + Crystalin Bracer or Kindlegem
New: 1421.4
Old: 1420

Cinder + Randuin's + Locket + Ruby Crystal + Relic Shield
New: 1450.15
Old: 1451.25

Cinder + Randuin's + Locket + Crystalin Bracer or Kindlegem + Relic Shield
New: 1507.65
Old: 1513.75

Cinder + Randuin's + Locket + Double Ruby Crystal
New: 1536.4
Old: 1545

As you can see, it takes a bit to actually hit an in game break point, 936 extra bonus HP unless you're buying the TL secret OP FotM. Then it's 861.

*incase you were wondering the 36 comes from 9 Defense.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 18 2015 05:41 GMT
#117
Guess the Project teaser was for 5 skins, not just one.

www.surrenderat20.net

My guesses are

Leona, Lucian, Zed, Fiora
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
August 18 2015 05:58 GMT
#118
On August 18 2015 14:41 Osmoses wrote:
Guess the Project teaser was for 5 skins, not just one.

www.surrenderat20.net

My guesses are

Leona, Lucian, Zed, Fiora

I think Yi/Jax is somewhere there as well.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
eagle
Profile Joined April 2009
United States693 Posts
August 18 2015 05:58 GMT
#119
leona fiora zed yasuo lucain confirmed
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 18 2015 06:32 GMT
#120
Aesthetically, the Project set is probably the one I like the most. Too bad I play none of those champs, rofl.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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