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[Patch 5.7] More Executes General Discussion - Page 5

Forum Index > LoL General
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Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
April 08 2015 12:46 GMT
#81
I like the Blitzcrank change on his W. You're making it not mindless anymore (get CDR and just mash it every CD) and instead increasing the chances to use an ability wisely because if you use it now at the wrong time you can get fucked over for it pretty badly (30% MS reduction is quite noticeable). I think it's a buff in my eyes for a certain playstyle of fishing for hooks. A huge movespeed buff right before you're going to grab means that your grab range is essentially extended by the difference in the distance that you would have traveled with the old W compared to the new. It's probably a bit weaker for being able to roam around the map because you can't just use it to vroom vroom around the map with no downside.

As a Blitz main I support this change.
Hey! How you doin'?
Gahlo
Profile Joined February 2010
United States35130 Posts
April 08 2015 12:46 GMT
#82
On April 08 2015 21:44 mr_tolkien wrote:
Show nested quote +
On April 08 2015 21:25 Disengaged wrote:
My god Cinderhulk Shyv top is soooooooo much fun and yet so broken LOL

Gives me a reason to play Shyvana again because shes one of my favorite champions.

I saw that trend, but why would you play it top instead of jungle ?

She actually clears waves too fast to really get ahead in laning phase (except if you invade, but the opposing team will see it pretty easily), and has godlike map mobility early. I mean you can solo drake pretty easily at lvl5 and you wreck anybody 1v1 with the saber.

Alaric
Profile Joined November 2009
France45622 Posts
April 08 2015 12:52 GMT
#83
So many champs can solo drake at level 5 though (they're less popular because they aren't tanks, although I'm pretty sure Sej can do it, but it's Sej, not sure about Zac, and Nautilus is obviously a non-factor).
You do it because this way you've got a Skirmisher Cinderhulk diver with a lane of farm and exp (and additional farm from the jungle, although if your jungler doesn't camp bot he won't like it, esp. blue side where you deprive him from the gromp buff), on top of your other tank from the jungle.
Cant take LMS hipsters serious.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2015-04-08 13:34:54
April 08 2015 13:34 GMT
#84
On April 08 2015 21:52 Alaric wrote:
So many champs can solo drake at level 5 though (they're less popular because they aren't tanks, although I'm pretty sure Sej can do it, but it's Sej, not sure about Zac, and Nautilus is obviously a non-factor).
You do it because this way you've got a Skirmisher Cinderhulk diver with a lane of farm and exp (and additional farm from the jungle, although if your jungler doesn't camp bot he won't like it, esp. blue side where you deprive him from the gromp buff), on top of your other tank from the jungle.

Well actually I prefer to play her jungle because I get way more farm than as a laner... I usually reach lvl16 when laners are still 14 or less. You clear the jungle incredibly fast with high mobility, can invade like a mad man, and you usually get a few lanes worth of farm when your laners back, since you can just run to the lane, clear it in 10s, and rush back to the jungle.
The legend of Darien lives on
cLutZ
Profile Joined November 2010
United States19573 Posts
April 08 2015 13:35 GMT
#85
On April 08 2015 21:46 Gahlo wrote:
Show nested quote +
On April 08 2015 21:44 mr_tolkien wrote:
On April 08 2015 21:25 Disengaged wrote:
My god Cinderhulk Shyv top is soooooooo much fun and yet so broken LOL

Gives me a reason to play Shyvana again because shes one of my favorite champions.

I saw that trend, but why would you play it top instead of jungle ?

She actually clears waves too fast to really get ahead in laning phase (except if you invade, but the opposing team will see it pretty easily), and has godlike map mobility early. I mean you can solo drake pretty easily at lvl5 and you wreck anybody 1v1 with the saber.

https://www.youtube.com/watch?v=p7MwQFqIR3M


TLDR?

Although Shyvana top is obvious because she is a great splitpusher with duelist smite, hard to do effectively from the jungle. Also a lot safer than Hecarim who can get totally zoned off CS.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-04-08 14:00:47
April 08 2015 14:00 GMT
#86
I think its probably good on everybody and people are just scurred.

Logic is:

If you can afford to be a little weaker early, skirmishers is as good or better than flash/ignite, while also providing smite team utility and giving you access to the most cost efficient items in the game.

But since you can smite a camp lvl1 and have an early level advantage, its not actually weaker early in the first place.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-04-08 14:14:56
April 08 2015 14:14 GMT
#87
On April 08 2015 22:35 cLutZ wrote:
Show nested quote +
On April 08 2015 21:46 Gahlo wrote:
On April 08 2015 21:44 mr_tolkien wrote:
On April 08 2015 21:25 Disengaged wrote:
My god Cinderhulk Shyv top is soooooooo much fun and yet so broken LOL

Gives me a reason to play Shyvana again because shes one of my favorite champions.

I saw that trend, but why would you play it top instead of jungle ?

She actually clears waves too fast to really get ahead in laning phase (except if you invade, but the opposing team will see it pretty easily), and has godlike map mobility early. I mean you can solo drake pretty easily at lvl5 and you wreck anybody 1v1 with the saber.

https://www.youtube.com/watch?v=p7MwQFqIR3M


TLDR?

Although Shyvana top is obvious because she is a great splitpusher with duelist smite, hard to do effectively from the jungle. Also a lot safer than Hecarim who can get totally zoned off CS.

The tldr is: Cinderhulk is broken, skirmisher is in general better than ignite and flash is overrated. Superior dragon/baron control and invades.
It's Elo not ELO - Every statiscian playing League
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2015-04-08 14:18:24
April 08 2015 14:16 GMT
#88
On April 08 2015 23:14 Jek wrote:
Show nested quote +
On April 08 2015 22:35 cLutZ wrote:
On April 08 2015 21:46 Gahlo wrote:
On April 08 2015 21:44 mr_tolkien wrote:
On April 08 2015 21:25 Disengaged wrote:
My god Cinderhulk Shyv top is soooooooo much fun and yet so broken LOL

Gives me a reason to play Shyvana again because shes one of my favorite champions.

I saw that trend, but why would you play it top instead of jungle ?

She actually clears waves too fast to really get ahead in laning phase (except if you invade, but the opposing team will see it pretty easily), and has godlike map mobility early. I mean you can solo drake pretty easily at lvl5 and you wreck anybody 1v1 with the saber.

https://www.youtube.com/watch?v=p7MwQFqIR3M


TLDR?

Although Shyvana top is obvious because she is a great splitpusher with duelist smite, hard to do effectively from the jungle. Also a lot safer than Hecarim who can get totally zoned off CS.

The tldr is: Cinderhulk is broken, skirmisher is in general better than ignite and flash is overrated. Superior dragon/baron control and invades.

I don't think Flash is actually overrated though. You can just go smite-flash, start with the camp on your side of top lane (golems or gromp) and go to lane almost full life and lvl2. Then you have an offensive summoner that scales very well into the late game :D
The legend of Darien lives on
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 08 2015 14:24 GMT
#89
On April 08 2015 23:16 mr_tolkien wrote:
Show nested quote +
On April 08 2015 23:14 Jek wrote:
On April 08 2015 22:35 cLutZ wrote:
On April 08 2015 21:46 Gahlo wrote:
On April 08 2015 21:44 mr_tolkien wrote:
On April 08 2015 21:25 Disengaged wrote:
My god Cinderhulk Shyv top is soooooooo much fun and yet so broken LOL

Gives me a reason to play Shyvana again because shes one of my favorite champions.

I saw that trend, but why would you play it top instead of jungle ?

She actually clears waves too fast to really get ahead in laning phase (except if you invade, but the opposing team will see it pretty easily), and has godlike map mobility early. I mean you can solo drake pretty easily at lvl5 and you wreck anybody 1v1 with the saber.

https://www.youtube.com/watch?v=p7MwQFqIR3M


TLDR?

Although Shyvana top is obvious because she is a great splitpusher with duelist smite, hard to do effectively from the jungle. Also a lot safer than Hecarim who can get totally zoned off CS.

The tldr is: Cinderhulk is broken, skirmisher is in general better than ignite and flash is overrated. Superior dragon/baron control and invades.

I don't think Flash is actually overrated though. You can just go smite-flash, start with the camp on your side of top lane (golems or gromp) and go to lane almost full life and lvl2. Then you have an offensive summoner that scales very well into the late game :D

I'd be a bit wary about being top without TP, I think the idea about flashless is you dont need it on champions that can start a fight without it like Maokai, Hecarim or Shy and if you have the superior early game items (Skirmisher/Cinderhulk) you can just 1v2 a gank.

Skirmishers scale better than Ignite into the lategame IMO since you can just use it on their biggest damage threat and go ham on him/her.
It's Elo not ELO - Every statiscian playing League
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
April 08 2015 14:28 GMT
#90
On April 08 2015 23:24 Jek wrote:
Show nested quote +
On April 08 2015 23:16 mr_tolkien wrote:
On April 08 2015 23:14 Jek wrote:
On April 08 2015 22:35 cLutZ wrote:
On April 08 2015 21:46 Gahlo wrote:
On April 08 2015 21:44 mr_tolkien wrote:
On April 08 2015 21:25 Disengaged wrote:
My god Cinderhulk Shyv top is soooooooo much fun and yet so broken LOL

Gives me a reason to play Shyvana again because shes one of my favorite champions.

I saw that trend, but why would you play it top instead of jungle ?

She actually clears waves too fast to really get ahead in laning phase (except if you invade, but the opposing team will see it pretty easily), and has godlike map mobility early. I mean you can solo drake pretty easily at lvl5 and you wreck anybody 1v1 with the saber.

https://www.youtube.com/watch?v=p7MwQFqIR3M


TLDR?

Although Shyvana top is obvious because she is a great splitpusher with duelist smite, hard to do effectively from the jungle. Also a lot safer than Hecarim who can get totally zoned off CS.

The tldr is: Cinderhulk is broken, skirmisher is in general better than ignite and flash is overrated. Superior dragon/baron control and invades.

I don't think Flash is actually overrated though. You can just go smite-flash, start with the camp on your side of top lane (golems or gromp) and go to lane almost full life and lvl2. Then you have an offensive summoner that scales very well into the late game :D

I'd be a bit wary about being top without TP

I mean people did it for 5 years I don't see what's wrong with it, especially in soloQ.

TP shines in lane swaps and long games where you can split push. But if you aim to actually carry from the top lane and have a proper 1v1, taking an offensive summoner can yield better results.
The legend of Darien lives on
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
April 08 2015 14:36 GMT
#91
Yes but by not having TP you don't have the same presence in the rest of the map. You can win the 1v1 but end up having to choose between split pushing (where they could two man gank you) while the rest of their team stalls your team from doing objectives or joining up with your team (while their top laner can be pushing a lane hard and can immediately join the fight with their TP). I don't want to make it sound like you must take TP, but it's definitely stronger in more instances than exhaust or ignite is. The versatility is just very nice and allows you to put on more pressure safely. If you take exhaust or ignite you're stronger in a 1v1 sense but that can be negated quite easily.
Hey! How you doin'?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
April 08 2015 14:46 GMT
#92
On April 08 2015 23:36 Zdrastochye wrote:
(they could two man gank you)

That's called a double kill opportunity !

TP was considered shit for years for a reason, and they had to buff it multiple times for it to actually start seeing play. Even though it's pretty good now, it's not that much better than it is an auto-take in soloQ.

If your opponent has TP and you have an offensive summoner spell, no he can't "push hard" because you kick his ass 1v1. He can try and clear from a distance like a lil bitch and hope he's far enough from you when he TPs to not get it interrupted and die.

And god forbid his TP is ever down, because Ignite/Exhaust comes back sooner and that means you WILL win 1v1 but he still can't go in the lane and push if you move for an objective since his TP is down. So if he comes to teamfight, you win with your summoner, if he doesn't come, you get the objective and come back to farm, in a situation where you win the 1v1.
The legend of Darien lives on
Gahlo
Profile Joined February 2010
United States35130 Posts
April 08 2015 14:50 GMT
#93
Smite and Exhaust are for single kills, Teleport is for multikills.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
April 08 2015 14:54 GMT
#94
TP has an enchant that reduces the CD to be in line with their offensive summoner spells.

I said he can push hard if you chose to group with your team. If you're split pushing with exhaust/ignite then he has choices. He can either group with his team and then TP top to defend a turret, or play defensively underneath turret and do his best to waveclear and in the scenario where he gets dove he just has to live while his team comes to his aid or tries to take a winning fight 4v4. I actually do like offensive summoners, there's just no arguing which is more versatile between them and TP. Unless you plan on carrying your entire team on your back with some Boxbox-esque Riven plays (who btw switched from ignite Riven to TP awhile back) you're likely better off taking TP. This changes however if you are playing an all-in top laner who will do nothing if he doesn't win his lane.
Hey! How you doin'?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-04-08 14:56:56
April 08 2015 14:55 GMT
#95
TP's cooldown is reduced by 60s if you TP on a tower. Early in the game, that means it comes back only a minute after Ignite.
Also, while with both having Ignite you can all-in early if you're stronger, force a recall and get a gold and exp advantage off of shoving before you recall yourself, in a number of match-ups you can simply survive the all-in, recall, teleport back at full health, and thus be able to survive the lane and even farm till the point where you outscale (by the time Ignite comes back you're usually over level 6 even if used early).

That was part of the reason it was popular on Nasus or Singed even prior to the buffs and the popularity of lane swaps in competitive play: just survive the all-in (say Pantheon at the time) or trade without leaving openings for an all-in to "burn" your opponent's health and/or mana, then walk away, recall, TP back to lane and tada, you got over that bump. Considering their power curves and how their weak match-ups worked out, failing an all-in basically meant losing the lane because they'd reach their "safe spot" for free.
Cant take LMS hipsters serious.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2015-04-08 15:23:19
April 08 2015 15:10 GMT
#96
I don't understand you guys : why would you ever push with an offensive summoner ? Why would you shove after a failed all-in if the opponent has TP and can just come back and wreck you full life ? Why don't you all-in at the right time/just threaten to all-in so he can't escape, even with his flash up, or loses farm ?

The guy with TP isn't gonna farm under the tower because the wave won't reach his tower. If it does, just stack the next wave on his side so it pushes toward you. And voilà.

TP makes sense on some champs for sure (Nasus and Singed come to mind, as indeed their "best" build is to just run a rune page full of resists and start with a defensive item then win from lvl11+), but on high-damage mobile champs like Riven or Shyvana, TP doesn't sound that appealing in soloQ. I'd rather have smite+flash so I can just smash my opponent's head to the ground :D
The legend of Darien lives on
cLutZ
Profile Joined November 2010
United States19573 Posts
April 08 2015 15:14 GMT
#97
I used to always go TP top before it was supposed to be good because I would play singed and olaf and I didn't like going all-in because Ghost was superior on them. In many ways, TP vs. Ignite is just like Mundo vs. Renekton. By not losing the lane, you have won, and on most of the modern toplane champions the "threat" of ignite lategame is kind of a joke. TP Maokai vs. Ignite toplaner can just walk past you and clear like 5 waves then walk back to base. So you better get a few kills and push down their tower early if you go ignite.

Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
April 08 2015 15:23 GMT
#98
Basically, the thing is that if Riven gets a kill, but upon respawning her opponent TPs bot and gets a double kill, even shoving the wave and with the time to recall and walk back top she won't have that large of a lead, and the enemy botlane will be ahead in most cases.

So of course if you run ignite you've got higher chances to impact your lane, but TP's better for these plays if you're behind, and it can also work if you're ahead!
Obviously sometimes your opponent won't know how to make use of TP that way and get wrecked anyway, but in general the expected outcome is higher for TP (it's also more forgiving to react to bad positioning/foresight for a nashor or dragon play).
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4115 Posts
April 08 2015 15:28 GMT
#99
On April 08 2015 23:55 Alaric wrote:
TP's cooldown is reduced by 60s if you TP on a tower.


not true, I think its reduced with 20s though
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 08 2015 15:32 GMT
#100
On April 09 2015 00:28 M2 wrote:
Show nested quote +
On April 08 2015 23:55 Alaric wrote:
TP's cooldown is reduced by 60s if you TP on a tower.


not true, I think its reduced with 20s though

lol
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