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[Patch 4.3] Vel'Koz General Discussion - Page 41

Forum Index > LoL General
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Prev 1 39 40 41 42 43 133 Next
EU LCS Week 8 Review
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 03 2014 20:34 GMT
#801
I really didn't like One for all being on SR, in fact I'd go so far as to say it was a big mistake
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 03 2014 20:36 GMT
#802
On March 04 2014 05:32 onlywonderboy wrote:
Show nested quote +
On March 04 2014 05:27 Slusher wrote:
Hexakill was fun for me, got to play a bunch of meta displaced champions without getting flamed

My friends and I had a fun time trying to figure out the Hexakill "meta": Tri-lanes, no jungler, weird comps. There was a lot of fun to be had.


I really liked going duo top on an assassin, getting to like level 4 then changing to roamer, had some really fun Talon games this way
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 03 2014 20:36 GMT
#803
On March 04 2014 05:34 Slusher wrote:
I really didn't like One for all being on SR, in fact I'd go so far as to say it was a big mistake

Would have like a Howling Abyss option for sure.
RIP Ryan Davis / TL or Die / @onlywonderboy
Ketara
Profile Blog Joined August 2010
United States15065 Posts
March 03 2014 20:47 GMT
#804
It seems odd that they can't make things like Hexakill and One for All work on multiple maps with the same coding.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 03 2014 20:50 GMT
#805
you could do customs of one for all on any map, it's just so much more effort
Carrilord has arrived.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 03 2014 20:53 GMT
#806
I'm not sure why they don't let you just have access to these options in the custom games lobby.

Like choose your map, choose your champion set (all for one, blind, draft, all random) and choose number of players (1-6).

The framework is already there just not for the new and fun game modes.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
IMoperator
Profile Joined October 2011
4476 Posts
March 03 2014 20:55 GMT
#807
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-03-03 20:58:19
March 03 2014 20:57 GMT
#808
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito


Are you a human being or a monkey? You need to be able to control yourself, destroying your own property because you're frustrated is pathetic.
I am the Town Medic.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 03 2014 20:58 GMT
#809
Oh it's superweek starting from tomorrow again? 6 days of LCS... thank god I have vacation and exams are over.
Cheap0
Profile Joined July 2012
United States540 Posts
Last Edited: 2014-03-03 21:02:46
March 03 2014 21:01 GMT
#810
It was really strange that they decided to put One for All on Summoner's Rift. They tested it on the PBE before and pretty much everyone was saying that they needed to put it on Howling Abyss, and that Summoner's Rift games got boring. The fun of One for All was in the grouped up team stuff with all the copies put together. The fact that almost everyone was playing it on Howling Abyss when it was leaked earlier on should have been hint enough.
Yezzus
Profile Blog Joined January 2014
United States2318 Posts
March 03 2014 21:03 GMT
#811
On March 04 2014 05:57 Alzadar wrote:
Show nested quote +
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito


Are you a human being or a monkey? You need to be able to control yourself, destroying your own property because you're frustrated is pathetic.

Damn.....but yeah what this guy said....150$ really? Was breaking it worth?
IMoperator
Profile Joined October 2011
4476 Posts
March 03 2014 21:06 GMT
#812
On March 04 2014 06:03 Yezzus wrote:
Show nested quote +
On March 04 2014 05:57 Alzadar wrote:
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito


Are you a human being or a monkey? You need to be able to control yourself, destroying your own property because you're frustrated is pathetic.

Damn.....but yeah what this guy said....150$ really? Was breaking it worth?

no but it's not like i wanted to break it, it just happens man.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
March 03 2014 21:09 GMT
#813
What headset was it?
TranslatorBaa!
jaymik
Profile Joined November 2009
Korea (South)425 Posts
March 03 2014 21:10 GMT
#814
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito


the new d3llor?
jaymik kr/na
Omnishroud
Profile Blog Joined November 2013
1073 Posts
March 03 2014 21:11 GMT
#815
On March 04 2014 06:06 IMoperator wrote:
Show nested quote +
On March 04 2014 06:03 Yezzus wrote:
On March 04 2014 05:57 Alzadar wrote:
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito


Are you a human being or a monkey? You need to be able to control yourself, destroying your own property because you're frustrated is pathetic.

Damn.....but yeah what this guy said....150$ really? Was breaking it worth?

no but it's not like i wanted to break it, it just happens man.


Lol, this guy is the epitome of toxic D:
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 03 2014 21:13 GMT
#816
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito

multiple issues.
1) buying a headset in the first place.
2) breaking that headset
3) replacing said headset with ANOTHER headset.
4) breaking the second headset.
5) spending 150 dollars on a headset.
6) getting this mad over a game.
liftlift > tsm
IMoperator
Profile Joined October 2011
4476 Posts
March 03 2014 21:14 GMT
#817
it was an astro a40
Ketara
Profile Blog Joined August 2010
United States15065 Posts
March 03 2014 21:19 GMT
#818
On March 04 2014 06:13 wei2coolman wrote:
Show nested quote +
On March 04 2014 05:55 IMoperator wrote:
fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito

multiple issues.
1) buying a headset in the first place.
2) breaking that headset
3) replacing said headset with ANOTHER headset.
4) breaking the second headset.
5) spending 150 dollars on a headset.
6) getting this mad over a game.


7) posting here about it and thinking anybody is going to be sympathetic.

Don't break your stuff man.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
March 03 2014 21:21 GMT
#819
Yeah man, totally the game's fault!

Damn, Hexakill down means it's gonna be harder to get the Garen games going.

After mentioning Olaf as one of the good current junglers right next to Wukong, it made me think, seeing how I've been unable to do well with him in soloQ from top, despite being matched against players theorically worse than me (post-placement and such) and felt like he had become really weak. Not that Riot necessarily wanted to nerf him with the rework (I don't think so), but the circumstances did it for them anyway:
- having less (arguably nowhere near enough) damage when built full tank means he has to get an offensive item, which skews his timings a lot
- resistances being crushed in favour of HP reversed the tendencies and made itemising against him easier, while nerfing his own laning against magic damage champs
- Q slow nerfs make his laning in general really awkward against anything that doesn't need to melee you to harass/fight you, and he gets oom (and thus powerless) even more easily against such opponents
- the meta enforces the "top lane island" with laners joining the rest of the team even later than usual. Because Olaf peaks in the midgame and is actually quite weak lategame (for the same reason that Caitlyn is strong, both of them in spite of their numbers), this, combined with the first point (meaning his midgame peak will be weaker than previously since he won't be able to have damage + both kinds of resistances at that point), makes him usually unable to exploit his peak, and he's close to be on the decline when he finally joins
- CDR itemisation got hit hard too, with FH, SV, Shurelya's nerfs or disappearance, while Olaf relies very heavily on it for both damage and stickiness

On the other hand, in the jungle:
- he gets access to more CDR itemisation thanks to the free 10% for the jungle item
- he can get his levels and some farm way more easily than top where his mana issues and troubles forcing trade (or fighting shovers) give him losing match-ups against most popular opponents
- through objective control and ganks he gets to fight way earlier than from top lane, making better use of his power spikes
- he puts less strain on his team since they can use a top laner who performs better than him, and will use the additional farm better, especially if it goes lategame (like Shyvana)
- lack of mana issues from the jungle thanks to the Butcher passive and big monsters' relics lets him use said mana in ganks instead, without running oom in 2 chases through a long lane

Of course pro play also has the advantage of being able to incorporate him in team comps that'll cover up his weaknesses and provide him with the initiation/mobility he needs to function (especially past midgame).
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-03-03 21:27:22
March 03 2014 21:27 GMT
#820
On March 04 2014 06:21 Alaric wrote:
+ Show Spoiler [TL;IA aka Too Long It's Alaric] +
Yeah man, totally the game's fault!

Damn, Hexakill down means it's gonna be harder to get the Garen games going.

After mentioning Olaf as one of the good current junglers right next to Wukong, it made me think, seeing how I've been unable to do well with him in soloQ from top, despite being matched against players theorically worse than me (post-placement and such) and felt like he had become really weak. Not that Riot necessarily wanted to nerf him with the rework (I don't think so), but the circumstances did it for them anyway:
- having less (arguably nowhere near enough) damage when built full tank means he has to get an offensive item, which skews his timings a lot
- resistances being crushed in favour of HP reversed the tendencies and made itemising against him easier, while nerfing his own laning against magic damage champs
- Q slow nerfs make his laning in general really awkward against anything that doesn't need to melee you to harass/fight you, and he gets oom (and thus powerless) even more easily against such opponents
- the meta enforces the "top lane island" with laners joining the rest of the team even later than usual. Because Olaf peaks in the midgame and is actually quite weak lategame (for the same reason that Caitlyn is strong, both of them in spite of their numbers), this, combined with the first point (meaning his midgame peak will be weaker than previously since he won't be able to have damage + both kinds of resistances at that point), makes him usually unable to exploit his peak, and he's close to be on the decline when he finally joins
- CDR itemisation got hit hard too, with FH, SV, Shurelya's nerfs or disappearance, while Olaf relies very heavily on it for both damage and stickiness

On the other hand, in the jungle:
- he gets access to more CDR itemisation thanks to the free 10% for the jungle item
- he can get his levels and some farm way more easily than top where his mana issues and troubles forcing trade (or fighting shovers) give him losing match-ups against most popular opponents
- through objective control and ganks he gets to fight way earlier than from top lane, making better use of his power spikes
- he puts less strain on his team since they can use a top laner who performs better than him, and will use the additional farm better, especially if it goes lategame (like Shyvana)
- lack of mana issues from the jungle thanks to the Butcher passive and big monsters' relics lets him use said mana in ganks instead, without running oom in 2 chases through a long lane

Of course pro play also has the advantage of being able to incorporate him in team comps that'll cover up his weaknesses and provide him with the initiation/mobility he needs to function (especially past midgame).

I feel Olaf is massively underrated in general right now. So many people refused to pick him up after the rework because he wasn't as mindnumbingly op as before. It's like, what did you expect?
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