[Patch 4.3] Vel'Koz General Discussion - Page 41
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Slusher
United States19143 Posts
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Slusher
United States19143 Posts
On March 04 2014 05:32 onlywonderboy wrote: My friends and I had a fun time trying to figure out the Hexakill "meta": Tri-lanes, no jungler, weird comps. There was a lot of fun to be had. I really liked going duo top on an assassin, getting to like level 4 then changing to roamer, had some really fun Talon games this way | ||
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onlywonderboy
United States23745 Posts
On March 04 2014 05:34 Slusher wrote: I really didn't like One for all being on SR, in fact I'd go so far as to say it was a big mistake Would have like a Howling Abyss option for sure. | ||
Ketara
United States15065 Posts
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Slusher
United States19143 Posts
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Zess
Adun Toridas!9144 Posts
Like choose your map, choose your champion set (all for one, blind, draft, all random) and choose number of players (1-6). The framework is already there just not for the new and fun game modes. | ||
IMoperator
4476 Posts
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Alzadar
Canada5009 Posts
On March 04 2014 05:55 IMoperator wrote: fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito Are you a human being or a monkey? You need to be able to control yourself, destroying your own property because you're frustrated is pathetic. | ||
AsnSensation
Germany24009 Posts
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Cheap0
United States540 Posts
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Yezzus
United States2318 Posts
On March 04 2014 05:57 Alzadar wrote: Are you a human being or a monkey? You need to be able to control yourself, destroying your own property because you're frustrated is pathetic. Damn.....but yeah what this guy said....150$ really? Was breaking it worth? | ||
IMoperator
4476 Posts
On March 04 2014 06:03 Yezzus wrote: Damn.....but yeah what this guy said....150$ really? Was breaking it worth? no but it's not like i wanted to break it, it just happens man. | ||
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Carnivorous Sheep
Baa?21243 Posts
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jaymik
Korea (South)425 Posts
On March 04 2014 05:55 IMoperator wrote: fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito the new d3llor? | ||
Omnishroud
1073 Posts
On March 04 2014 06:06 IMoperator wrote: no but it's not like i wanted to break it, it just happens man. Lol, this guy is the epitome of toxic D: | ||
wei2coolman
United States60033 Posts
On March 04 2014 05:55 IMoperator wrote: fuck this game dude, just broke my second headset cause of it. $150 down the drain thanks rito multiple issues. 1) buying a headset in the first place. 2) breaking that headset 3) replacing said headset with ANOTHER headset. 4) breaking the second headset. 5) spending 150 dollars on a headset. 6) getting this mad over a game. | ||
IMoperator
4476 Posts
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Ketara
United States15065 Posts
On March 04 2014 06:13 wei2coolman wrote: multiple issues. 1) buying a headset in the first place. 2) breaking that headset 3) replacing said headset with ANOTHER headset. 4) breaking the second headset. 5) spending 150 dollars on a headset. 6) getting this mad over a game. 7) posting here about it and thinking anybody is going to be sympathetic. Don't break your stuff man. | ||
Alaric
France45622 Posts
Damn, Hexakill down means it's gonna be harder to get the Garen games going. After mentioning Olaf as one of the good current junglers right next to Wukong, it made me think, seeing how I've been unable to do well with him in soloQ from top, despite being matched against players theorically worse than me (post-placement and such) and felt like he had become really weak. Not that Riot necessarily wanted to nerf him with the rework (I don't think so), but the circumstances did it for them anyway: - having less (arguably nowhere near enough) damage when built full tank means he has to get an offensive item, which skews his timings a lot - resistances being crushed in favour of HP reversed the tendencies and made itemising against him easier, while nerfing his own laning against magic damage champs - Q slow nerfs make his laning in general really awkward against anything that doesn't need to melee you to harass/fight you, and he gets oom (and thus powerless) even more easily against such opponents - the meta enforces the "top lane island" with laners joining the rest of the team even later than usual. Because Olaf peaks in the midgame and is actually quite weak lategame (for the same reason that Caitlyn is strong, both of them in spite of their numbers), this, combined with the first point (meaning his midgame peak will be weaker than previously since he won't be able to have damage + both kinds of resistances at that point), makes him usually unable to exploit his peak, and he's close to be on the decline when he finally joins - CDR itemisation got hit hard too, with FH, SV, Shurelya's nerfs or disappearance, while Olaf relies very heavily on it for both damage and stickiness On the other hand, in the jungle: - he gets access to more CDR itemisation thanks to the free 10% for the jungle item - he can get his levels and some farm way more easily than top where his mana issues and troubles forcing trade (or fighting shovers) give him losing match-ups against most popular opponents - through objective control and ganks he gets to fight way earlier than from top lane, making better use of his power spikes - he puts less strain on his team since they can use a top laner who performs better than him, and will use the additional farm better, especially if it goes lategame (like Shyvana) - lack of mana issues from the jungle thanks to the Butcher passive and big monsters' relics lets him use said mana in ganks instead, without running oom in 2 chases through a long lane Of course pro play also has the advantage of being able to incorporate him in team comps that'll cover up his weaknesses and provide him with the initiation/mobility he needs to function (especially past midgame). | ||
Gahlo
United States35148 Posts
On March 04 2014 06:21 Alaric wrote: + Show Spoiler [TL;IA aka Too Long It's Alaric] + Yeah man, totally the game's fault! Damn, Hexakill down means it's gonna be harder to get the Garen games going. After mentioning Olaf as one of the good current junglers right next to Wukong, it made me think, seeing how I've been unable to do well with him in soloQ from top, despite being matched against players theorically worse than me (post-placement and such) and felt like he had become really weak. Not that Riot necessarily wanted to nerf him with the rework (I don't think so), but the circumstances did it for them anyway: - having less (arguably nowhere near enough) damage when built full tank means he has to get an offensive item, which skews his timings a lot - resistances being crushed in favour of HP reversed the tendencies and made itemising against him easier, while nerfing his own laning against magic damage champs - Q slow nerfs make his laning in general really awkward against anything that doesn't need to melee you to harass/fight you, and he gets oom (and thus powerless) even more easily against such opponents - the meta enforces the "top lane island" with laners joining the rest of the team even later than usual. Because Olaf peaks in the midgame and is actually quite weak lategame (for the same reason that Caitlyn is strong, both of them in spite of their numbers), this, combined with the first point (meaning his midgame peak will be weaker than previously since he won't be able to have damage + both kinds of resistances at that point), makes him usually unable to exploit his peak, and he's close to be on the decline when he finally joins - CDR itemisation got hit hard too, with FH, SV, Shurelya's nerfs or disappearance, while Olaf relies very heavily on it for both damage and stickiness On the other hand, in the jungle: - he gets access to more CDR itemisation thanks to the free 10% for the jungle item - he can get his levels and some farm way more easily than top where his mana issues and troubles forcing trade (or fighting shovers) give him losing match-ups against most popular opponents - through objective control and ganks he gets to fight way earlier than from top lane, making better use of his power spikes - he puts less strain on his team since they can use a top laner who performs better than him, and will use the additional farm better, especially if it goes lategame (like Shyvana) - lack of mana issues from the jungle thanks to the Butcher passive and big monsters' relics lets him use said mana in ganks instead, without running oom in 2 chases through a long lane Of course pro play also has the advantage of being able to incorporate him in team comps that'll cover up his weaknesses and provide him with the initiation/mobility he needs to function (especially past midgame). I feel Olaf is massively underrated in general right now. So many people refused to pick him up after the rework because he wasn't as mindnumbingly op as before. It's like, what did you expect? | ||
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