• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:07
CET 11:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1815Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
WardiTV Mondays OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 989 users

[Patch 3.15] Yasuo General Discussion - Page 44

Forum Index > LoL General
Post a Reply
Prev 1 42 43 44 45 46 224 Next
Gahlo
Profile Joined February 2010
United States35165 Posts
December 17 2013 01:40 GMT
#861
On December 17 2013 10:40 Shikyo wrote:
Show nested quote +
On December 17 2013 10:37 cLutZ wrote:
On December 17 2013 10:21 Shikyo wrote:
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


http://leagueoflegends.wikia.com/wiki/Morellonomicon

You are joking right?

That item gives no mana.

Neither does Athenes.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-12-17 01:44:41
December 17 2013 01:41 GMT
#862
On December 17 2013 10:40 Shikyo wrote:
Show nested quote +
On December 17 2013 10:37 cLutZ wrote:
On December 17 2013 10:21 Shikyo wrote:
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


http://leagueoflegends.wikia.com/wiki/Morellonomicon

You are joking right?

That item gives no mana.


If you are pairing it with AA staff why do you want more mana? Is your plan to have a perfect item set for taking advantage of the 3% passive? I dont understand your goal. Tear + Morello is a perfectly fine alternative to Athenes in many cases.

Edit, NVM, clear troll.
Freeeeeeedom
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2013-12-17 01:47:18
December 17 2013 01:43 GMT
#863
On December 17 2013 10:21 Shikyo wrote:
Show nested quote +
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


Archangel, DFG, CDR Boots, 5% from Masteries, Blue elixir/buff?

With Blue buff nerf I've really started getting Blue elixir more often and much earlier. Admittedly building CDR Boots feels shitty BUT this build lets you max CDR without even building a primary CDR item, seems decent enough.

edit: Ok, by "based around Archangel" you mean "every item gives flat mana". That's just silly. Archangel is nice because it lets mana-hungry champs get a bit of damage from the mana they're forced to build, it doesn't mean you should build extraneous mana just for the Archangel passive. For 400g Sapphire you get 200 mana -> 6 AP from Archangels. If you didn't need that extra mana then you really wasted your money.
I am the Town Medic.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-17 01:46:00
December 17 2013 01:44 GMT
#864
On December 17 2013 10:41 cLutZ wrote:
Show nested quote +
On December 17 2013 10:40 Shikyo wrote:
On December 17 2013 10:37 cLutZ wrote:
On December 17 2013 10:21 Shikyo wrote:
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


http://leagueoflegends.wikia.com/wiki/Morellonomicon

You are joking right?

That item gives no mana.


If you are pairing it with AA staff why do you want more mana? Is your plan to have a perfect item set for taking advantage of the 3% passive? I dont understand your goal. Tear + Morello is a perfectly fine alternative to Athenes in many cases.

AA scales with mana.

Yeah, maybe spamming blue pots is the way to go...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Gahlo
Profile Joined February 2010
United States35165 Posts
December 17 2013 01:45 GMT
#865
On December 17 2013 10:41 cLutZ wrote:
Show nested quote +
On December 17 2013 10:40 Shikyo wrote:
On December 17 2013 10:37 cLutZ wrote:
On December 17 2013 10:21 Shikyo wrote:
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


http://leagueoflegends.wikia.com/wiki/Morellonomicon

You are joking right?

That item gives no mana.


If you are pairing it with AA staff why do you want more mana? Is your plan to have a perfect item set for taking advantage of the 3% passive? I dont understand your goal. Tear + Morello is a perfectly fine alternative to Athenes in many cases.

I assume he's going for "bigar shild!" in this hypothetical build.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2013-12-17 01:48:28
December 17 2013 01:45 GMT
#866
My point is itemizing CDR SHOULD feel shitty and that a real choice between 15% cdr and 15Mpen boots should exist, but doesn't, because everyone can get 40% cdr + sorcs.

Imagine a world where DFG has 0 CDR,
morello's gives 10
athene's give 5
fiendish codex gives 5

defensive items just straight up don't.


suddenly cdr runes or 9-0-21 builds or ionian boots start to look very attractive.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Alaric
Profile Joined November 2009
France45622 Posts
December 17 2013 01:46 GMT
#867
I mean, you're trying to argue with Shikyo. It's about as productive as asking me to be rationale toward Riven.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 17 2013 01:48 GMT
#868
On December 17 2013 10:45 Gahlo wrote:
Show nested quote +
On December 17 2013 10:41 cLutZ wrote:
On December 17 2013 10:40 Shikyo wrote:
On December 17 2013 10:37 cLutZ wrote:
On December 17 2013 10:21 Shikyo wrote:
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


http://leagueoflegends.wikia.com/wiki/Morellonomicon

You are joking right?

That item gives no mana.


If you are pairing it with AA staff why do you want more mana? Is your plan to have a perfect item set for taking advantage of the 3% passive? I dont understand your goal. Tear + Morello is a perfectly fine alternative to Athenes in many cases.

I assume he's going for "bigar shild!" in this hypothetical build.


Nah, hes just trolling. Otherwise he would be complaining about not having a ROA analog that uses Pickaxe so he can get back to playing Blue Ezreal.

The Tear items aren't supposed to be good, and they shouldn't be good. The only reason people forget this is because of the propagation of manaless champs, constant blue buff donations, and the original set of Tear items(and original super op athenes) spoiling people.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 17 2013 01:52 GMT
#869
I was joking about nashors kass. Lichbane might be alright.
liftlift > tsm
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 17 2013 01:52 GMT
#870
On December 17 2013 09:57 cLutZ wrote:
Show nested quote +
On December 17 2013 08:54 Ryuu314 wrote:
On December 17 2013 08:28 Alaric wrote:
'dunno, I have trouble distinguishing Irelia's long cd dps-oriented true damage compared to the close-to-true-damage from Elise, the "what's counterplay?" Jayce, or the "we put a high skill ceiling but we forgot about the skill floor along the way/tinkered with it through buffs" affecting Zed, Kha'Zix, Riven, and a bit Ahri and Fizz.
Would you rather lane against pre-nerf Zac, Nasus, Zed, or simply Renekton, than Irelia? It's not like she also happen to have something akin to a powercurve, that's becoming pretty rare amongst non-tanks.

Pre-nerf Irelia is up there with Zac, Zed, Renekton. She was absolutely retarded to lane against. Once she hit level ~3 you virtually could not lane against her unless you were playing another OP champ (aka pre-nerf GP, Renekton, or Udyr) since she would out-trade you, out-sustain you, and be able to chase you down and kill you. On the off chance that you got ahead, she had great disengage with her E. Plus, by the time she hits 6, you might as well give up harassing her since she healed to full health every other minion wave with her ult if W wasn't enough. Even Mundo ult only heals 40% max hp at the cost of 20% of ur current hp. On top of that, she reduces all cc by almost half in teamfights for free with no trade-off meaning she could dive like a monster. Irelia could afford to build almost pure tank and still do mad damage due to her true damage W.

The better nerf Irelia meme and how bad of a pick Irelia is now is justified and all, but I think a lot of people are forgetting how truly fucking retarded pre-nerf Irelia was.


But that was a numbers problem. The great thing about Irelia (and Jax, and hopefully the new W-centric Kass), is that Autoattacks draw minion aggro, they take time to deal their damage (so there is time for counterganks, cc, etc), and prevents the champ from being able to create the kind of infinite farmfests when behind because they can actually get zoned.

You can argue the same thing about Nasus. Everything is a numbers problem if you want to get technical.

Irelia's kit has innate sustain, cc reduction, true damage, and burst. It does everything you could want a bruiser's kit to do.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-12-17 01:57:16
December 17 2013 01:56 GMT
#871
On December 17 2013 10:48 cLutZ wrote:
Show nested quote +
On December 17 2013 10:45 Gahlo wrote:
On December 17 2013 10:41 cLutZ wrote:
On December 17 2013 10:40 Shikyo wrote:
On December 17 2013 10:37 cLutZ wrote:
On December 17 2013 10:21 Shikyo wrote:
On December 17 2013 10:17 Gahlo wrote:
On December 17 2013 10:13 Shikyo wrote:
On December 17 2013 09:47 Slusher wrote:
Well people who care about mana are already covered by codex, except mabye jayce

Mm? It's not about caring about mana, it's about making it bad for manaless.

Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.

It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend

Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.

Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.

Strange that I'm forced into going tanky with mass armor if I want to itemize like that.

Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.


http://leagueoflegends.wikia.com/wiki/Morellonomicon

You are joking right?

That item gives no mana.


If you are pairing it with AA staff why do you want more mana? Is your plan to have a perfect item set for taking advantage of the 3% passive? I dont understand your goal. Tear + Morello is a perfectly fine alternative to Athenes in many cases.

I assume he's going for "bigar shild!" in this hypothetical build.


Nah, hes just trolling. Otherwise he would be complaining about not having a ROA analog that uses Pickaxe so he can get back to playing Blue Ezreal.

The Tear items aren't supposed to be good, and they shouldn't be good. The only reason people forget this is because of the propagation of manaless champs, constant blue buff donations, and the original set of Tear items(and original super op athenes) spoiling people.

I don't think it makes sense that while the tear items are either AD or AP, the mana + cdr items are armor-based. I don't see how that's trolling but whatever suits you

Maybe you don't realize this, but it's actually what could be used to make mana-based champions actually favorable over CD-based champions, because Tear is one of the few advantages they have.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 17 2013 01:59 GMT
#872
On December 17 2013 10:52 Ryuu314 wrote:
Show nested quote +
On December 17 2013 09:57 cLutZ wrote:
On December 17 2013 08:54 Ryuu314 wrote:
On December 17 2013 08:28 Alaric wrote:
'dunno, I have trouble distinguishing Irelia's long cd dps-oriented true damage compared to the close-to-true-damage from Elise, the "what's counterplay?" Jayce, or the "we put a high skill ceiling but we forgot about the skill floor along the way/tinkered with it through buffs" affecting Zed, Kha'Zix, Riven, and a bit Ahri and Fizz.
Would you rather lane against pre-nerf Zac, Nasus, Zed, or simply Renekton, than Irelia? It's not like she also happen to have something akin to a powercurve, that's becoming pretty rare amongst non-tanks.

Pre-nerf Irelia is up there with Zac, Zed, Renekton. She was absolutely retarded to lane against. Once she hit level ~3 you virtually could not lane against her unless you were playing another OP champ (aka pre-nerf GP, Renekton, or Udyr) since she would out-trade you, out-sustain you, and be able to chase you down and kill you. On the off chance that you got ahead, she had great disengage with her E. Plus, by the time she hits 6, you might as well give up harassing her since she healed to full health every other minion wave with her ult if W wasn't enough. Even Mundo ult only heals 40% max hp at the cost of 20% of ur current hp. On top of that, she reduces all cc by almost half in teamfights for free with no trade-off meaning she could dive like a monster. Irelia could afford to build almost pure tank and still do mad damage due to her true damage W.

The better nerf Irelia meme and how bad of a pick Irelia is now is justified and all, but I think a lot of people are forgetting how truly fucking retarded pre-nerf Irelia was.


But that was a numbers problem. The great thing about Irelia (and Jax, and hopefully the new W-centric Kass), is that Autoattacks draw minion aggro, they take time to deal their damage (so there is time for counterganks, cc, etc), and prevents the champ from being able to create the kind of infinite farmfests when behind because they can actually get zoned.

You can argue the same thing about Nasus. Everything is a numbers problem if you want to get technical.

Irelia's kit has innate sustain, cc reduction, true damage, and burst. It does everything you could want a bruiser's kit to do.

Her kit was fine, they just need to revert like, ONE nerf lol
I'm on GOLD CHAIN
Gahlo
Profile Joined February 2010
United States35165 Posts
December 17 2013 02:01 GMT
#873
On December 17 2013 10:52 wei2coolman wrote:
I was joking about nashors kass. Lichbane might be alright.

There was a thread on reddit about ~500AP Kass being able to add 1k magic damage with PBE w and lichbane. Didn't pay too much attention or verify, so take it for what it's worth.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-12-17 02:05:06
December 17 2013 02:03 GMT
#874
if you have 500 ap and are in melee range, you deserve that 1k autoattack.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 17 2013 02:08 GMT
#875
On December 17 2013 10:52 Ryuu314 wrote:
Show nested quote +
On December 17 2013 09:57 cLutZ wrote:
On December 17 2013 08:54 Ryuu314 wrote:
On December 17 2013 08:28 Alaric wrote:
'dunno, I have trouble distinguishing Irelia's long cd dps-oriented true damage compared to the close-to-true-damage from Elise, the "what's counterplay?" Jayce, or the "we put a high skill ceiling but we forgot about the skill floor along the way/tinkered with it through buffs" affecting Zed, Kha'Zix, Riven, and a bit Ahri and Fizz.
Would you rather lane against pre-nerf Zac, Nasus, Zed, or simply Renekton, than Irelia? It's not like she also happen to have something akin to a powercurve, that's becoming pretty rare amongst non-tanks.

Pre-nerf Irelia is up there with Zac, Zed, Renekton. She was absolutely retarded to lane against. Once she hit level ~3 you virtually could not lane against her unless you were playing another OP champ (aka pre-nerf GP, Renekton, or Udyr) since she would out-trade you, out-sustain you, and be able to chase you down and kill you. On the off chance that you got ahead, she had great disengage with her E. Plus, by the time she hits 6, you might as well give up harassing her since she healed to full health every other minion wave with her ult if W wasn't enough. Even Mundo ult only heals 40% max hp at the cost of 20% of ur current hp. On top of that, she reduces all cc by almost half in teamfights for free with no trade-off meaning she could dive like a monster. Irelia could afford to build almost pure tank and still do mad damage due to her true damage W.

The better nerf Irelia meme and how bad of a pick Irelia is now is justified and all, but I think a lot of people are forgetting how truly fucking retarded pre-nerf Irelia was.


But that was a numbers problem. The great thing about Irelia (and Jax, and hopefully the new W-centric Kass), is that Autoattacks draw minion aggro, they take time to deal their damage (so there is time for counterganks, cc, etc), and prevents the champ from being able to create the kind of infinite farmfests when behind because they can actually get zoned.

You can argue the same thing about Nasus. Everything is a numbers problem if you want to get technical.

Irelia's kit has innate sustain, cc reduction, true damage, and burst. It does everything you could want a bruiser's kit to do.


No one said her kit isn't good. I simply think that it is easier to get a kit like Irelia's to be "decent" than it is for Rengar, Yorik, or Poppy to be "decent". Most importantly, her kit still allows for her to be zoned when she it behind, she has a weak early laning phase (when the numbers are done correctly), she needs to sacrifice tankiness to do damage (unlike Shyvana or Renekton), and even if she is fed it takes more than a second and a half to kill your ADC (unlike Zed or Riven for instance). Irelia's kit has its own problems, but that is mostly due to her passive being kind of silly (but you could remake that IMO without ruining her feel).

Its not about "everything is a numbers problem", its about the margin of error in the numbers that in which a champion is competitive. For teamfights, sustained damage is easier to balance than burst, for laning sustain that requires you to be in melle range is easier to balance than that at range. AOE waveclear on bruisers is another consideration, and of course, using mana.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 17 2013 02:20 GMT
#876
On December 17 2013 11:08 cLutZ wrote:
Show nested quote +
On December 17 2013 10:52 Ryuu314 wrote:
On December 17 2013 09:57 cLutZ wrote:
On December 17 2013 08:54 Ryuu314 wrote:
On December 17 2013 08:28 Alaric wrote:
'dunno, I have trouble distinguishing Irelia's long cd dps-oriented true damage compared to the close-to-true-damage from Elise, the "what's counterplay?" Jayce, or the "we put a high skill ceiling but we forgot about the skill floor along the way/tinkered with it through buffs" affecting Zed, Kha'Zix, Riven, and a bit Ahri and Fizz.
Would you rather lane against pre-nerf Zac, Nasus, Zed, or simply Renekton, than Irelia? It's not like she also happen to have something akin to a powercurve, that's becoming pretty rare amongst non-tanks.

Pre-nerf Irelia is up there with Zac, Zed, Renekton. She was absolutely retarded to lane against. Once she hit level ~3 you virtually could not lane against her unless you were playing another OP champ (aka pre-nerf GP, Renekton, or Udyr) since she would out-trade you, out-sustain you, and be able to chase you down and kill you. On the off chance that you got ahead, she had great disengage with her E. Plus, by the time she hits 6, you might as well give up harassing her since she healed to full health every other minion wave with her ult if W wasn't enough. Even Mundo ult only heals 40% max hp at the cost of 20% of ur current hp. On top of that, she reduces all cc by almost half in teamfights for free with no trade-off meaning she could dive like a monster. Irelia could afford to build almost pure tank and still do mad damage due to her true damage W.

The better nerf Irelia meme and how bad of a pick Irelia is now is justified and all, but I think a lot of people are forgetting how truly fucking retarded pre-nerf Irelia was.


But that was a numbers problem. The great thing about Irelia (and Jax, and hopefully the new W-centric Kass), is that Autoattacks draw minion aggro, they take time to deal their damage (so there is time for counterganks, cc, etc), and prevents the champ from being able to create the kind of infinite farmfests when behind because they can actually get zoned.

You can argue the same thing about Nasus. Everything is a numbers problem if you want to get technical.

Irelia's kit has innate sustain, cc reduction, true damage, and burst. It does everything you could want a bruiser's kit to do.


No one said her kit isn't good. I simply think that it is easier to get a kit like Irelia's to be "decent" than it is for Rengar, Yorik, or Poppy to be "decent". Most importantly, her kit still allows for her to be zoned when she it behind, she has a weak early laning phase (when the numbers are done correctly), she needs to sacrifice tankiness to do damage (unlike Shyvana or Renekton), and even if she is fed it takes more than a second and a half to kill your ADC (unlike Zed or Riven for instance). Irelia's kit has its own problems, but that is mostly due to her passive being kind of silly (but you could remake that IMO without ruining her feel).

Its not about "everything is a numbers problem", its about the margin of error in the numbers that in which a champion is competitive. For teamfights, sustained damage is easier to balance than burst, for laning sustain that requires you to be in melle range is easier to balance than that at range. AOE waveclear on bruisers is another consideration, and of course, using mana.

Irelia's in a bad spot atm I agree. I'm just saying that when she was popular, she was absolute fucking retarded to play against due to her kit doing everything well.

I actually think that if you remove or significantly nerf her passive you'll ruin her feel.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 17 2013 02:23 GMT
#877
Currently he can do only like 680 with Lich Bane and W.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 17 2013 02:25 GMT
#878
On December 17 2013 11:20 Ryuu314 wrote:
Show nested quote +
On December 17 2013 11:08 cLutZ wrote:
On December 17 2013 10:52 Ryuu314 wrote:
On December 17 2013 09:57 cLutZ wrote:
On December 17 2013 08:54 Ryuu314 wrote:
On December 17 2013 08:28 Alaric wrote:
'dunno, I have trouble distinguishing Irelia's long cd dps-oriented true damage compared to the close-to-true-damage from Elise, the "what's counterplay?" Jayce, or the "we put a high skill ceiling but we forgot about the skill floor along the way/tinkered with it through buffs" affecting Zed, Kha'Zix, Riven, and a bit Ahri and Fizz.
Would you rather lane against pre-nerf Zac, Nasus, Zed, or simply Renekton, than Irelia? It's not like she also happen to have something akin to a powercurve, that's becoming pretty rare amongst non-tanks.

Pre-nerf Irelia is up there with Zac, Zed, Renekton. She was absolutely retarded to lane against. Once she hit level ~3 you virtually could not lane against her unless you were playing another OP champ (aka pre-nerf GP, Renekton, or Udyr) since she would out-trade you, out-sustain you, and be able to chase you down and kill you. On the off chance that you got ahead, she had great disengage with her E. Plus, by the time she hits 6, you might as well give up harassing her since she healed to full health every other minion wave with her ult if W wasn't enough. Even Mundo ult only heals 40% max hp at the cost of 20% of ur current hp. On top of that, she reduces all cc by almost half in teamfights for free with no trade-off meaning she could dive like a monster. Irelia could afford to build almost pure tank and still do mad damage due to her true damage W.

The better nerf Irelia meme and how bad of a pick Irelia is now is justified and all, but I think a lot of people are forgetting how truly fucking retarded pre-nerf Irelia was.


But that was a numbers problem. The great thing about Irelia (and Jax, and hopefully the new W-centric Kass), is that Autoattacks draw minion aggro, they take time to deal their damage (so there is time for counterganks, cc, etc), and prevents the champ from being able to create the kind of infinite farmfests when behind because they can actually get zoned.

You can argue the same thing about Nasus. Everything is a numbers problem if you want to get technical.

Irelia's kit has innate sustain, cc reduction, true damage, and burst. It does everything you could want a bruiser's kit to do.


No one said her kit isn't good. I simply think that it is easier to get a kit like Irelia's to be "decent" than it is for Rengar, Yorik, or Poppy to be "decent". Most importantly, her kit still allows for her to be zoned when she it behind, she has a weak early laning phase (when the numbers are done correctly), she needs to sacrifice tankiness to do damage (unlike Shyvana or Renekton), and even if she is fed it takes more than a second and a half to kill your ADC (unlike Zed or Riven for instance). Irelia's kit has its own problems, but that is mostly due to her passive being kind of silly (but you could remake that IMO without ruining her feel).

Its not about "everything is a numbers problem", its about the margin of error in the numbers that in which a champion is competitive. For teamfights, sustained damage is easier to balance than burst, for laning sustain that requires you to be in melle range is easier to balance than that at range. AOE waveclear on bruisers is another consideration, and of course, using mana.

Irelia's in a bad spot atm I agree. I'm just saying that when she was popular, she was absolute fucking retarded to play against due to her kit doing everything well.

I actually think that if you remove or significantly nerf her passive you'll ruin her feel.


Then yea, shes going to be quite difficult to balance. The basic reason why sustained damage is easier to balance is that you are able to stop it in some way.
Freeeeeeedom
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 17 2013 02:31 GMT
#879
I thought that the biggest thing about Irelia's OPness was actually her passive, along with the fact that she was nearly impossible to push off the lane. With her passive she can go all Mundo on you and completely ignore any CC while she kills your ADC. She can still do all that in the lategame but just about everything beats her in lane now.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
December 17 2013 02:41 GMT
#880
On December 17 2013 11:31 Shikyo wrote:
I thought that the biggest thing about Irelia's OPness was actually her passive, along with the fact that she was nearly impossible to push off the lane. With her passive she can go all Mundo on you and completely ignore any CC while she kills your ADC. She can still do all that in the lategame but just about everything beats her in lane now.


I think this is a lesson they learned really recently with zac. The second they took the tenacity off his passive he went from 100% pick/ban to unusable in serious matches. I think irelia and mundo are the only champs with tenacity effects in their kit and mundo has to activate his. If they took away Irelia's tenacity it is likely very easy to tweak her kit into tier one without making her OP.
Prev 1 42 43 44 45 46 224 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DivinesiaTV 59
StarCraft: Brood War
Sea 2098
GuemChi 1291
Horang2 1124
Stork 504
actioN 398
Soma 376
Hyuk 369
Larva 288
Zeus 251
PianO 221
[ Show more ]
Shuttle 128
Sharp 115
Leta 108
ggaemo 77
ToSsGirL 74
EffOrt 67
hero 49
Shine 41
ZerO 30
NaDa 27
Nal_rA 26
Sacsri 20
yabsab 20
Last 15
ajuk12(nOOB) 9
Dota 2
NeuroSwarm139
febbydoto88
League of Legends
C9.Mang0593
Other Games
Happy664
Fuzer 291
Mew2King30
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick955
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 31
• Adnapsc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling171
Upcoming Events
OSC
1d 2h
Korean StarCraft League
1d 16h
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.