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On December 17 2013 09:01 Ryuu314 wrote:Show nested quote +On December 17 2013 08:59 lega wrote: Since w cd is not short enough (12s) to make nahsor worth. And qe are better spells to itemize towards. It scales down to 5 seconds which is pretty short. With capped cdr it's up very often. Currently, Kass will use R/W as part of the burst rotation for small skirmishes, but in teamfights it's far too risky to use R/W except on isolated targets or to clean up as he's naturally pretty squishy, especially after the removal of scaling base MR. Bruiser/tanky Kass could be legit with max cdr/lichbane builds to abuse W and use Q/E purely for cc. Yeah, I agree with you. I just wanna explain why we don't build Nashor on Kassadin currently.
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do you guys think riot intesnds to make the game balanced or just try to mix things up every month?
because after 3 years we are back at bruisers and even sunfire gets a nerf again, dejavu.
If i would have worked at something for 3 years and would be back at the start, i would get fired
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On December 17 2013 07:39 Shikyo wrote: Now it's a total pain trying to get 40% CDR on a manaless tanky champion.
Am I the only one who thinks this is a GOOD thing? SV would be purchased over BVeil, if it had 5% cdr.
I want an item/hero with a unique passive that raises your CDR cap to 50%. ~17% increased spellcast rate.
I honestly wouldn't be sad if riot released like 40 new items for S4 just to fuck with everyone.
@below: I agree with yango and would like to see the straight up removal of health from resist items in general. items that give cdr/health/mr should either not exist, or not be best in slot end game. old haunting guise levels of niche and bad or gtfo.
replace SV recipe with mantle + dragonball, costs 1600 gold, and gains +50 health and +5 MR and 5CDR over the components. upgrades into nothing.
1250 + 350 combine cost. 250 HP 25 MR 15% cdr same dumb passive.
VS
2250 + 500 combine cost. +400 health +55 magic resistance +20% cooldown reduction +20 health regen
If you want dumb stats on one item slot, you pay the premium. either in price or in slot efficiency. They're designing items with the same mentality they use to design champions. Except they're not making money selling items, so why powercreep?!
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On December 17 2013 09:07 ItsFunToLose wrote:Show nested quote +On December 17 2013 07:39 Shikyo wrote: Now it's a total pain trying to get 40% CDR on a manaless tanky champion. Am I the only one who thinks this is a GOOD thing? SV would be purchased over BVeil, if it had 5% cdr. I want an item/hero with a unique passive that raises your CDR cap to 50%.
It is insanely good. It should be hard for manaless champs to itemise CDR, given it's the only thing that gates their abilities.
Great change IMO. Though I would like to see slightly more health or MR on Banshee's Veil.
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I honestly think BV is underrated. People were buying SV even when they don't need the enhanced healing passive. Why not buy BV even if you don't need the spell block passive? The stats on it aren't bad - you're no longer paying for pointless mana stats so it's a pretty good tank item. Granted, SV currently outclasses BV since it has so many stats, but if the changes go though I think BV could be a decent pickup.
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Part of the problem is kindlegem being yhe closest thing to a base cdr item
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On December 17 2013 09:27 Slusher wrote: Part of the problem is kindlegem being yhe closest thing to a base cdr item
because it's impossible to design items that gain cdr on combine? gotta use kindle gem.
this just in, glacial shroud, codex don't exist. can't design similar items in the future.
I'd argue that CDR is too cheap for what it does, but ONLY because manaless champions exist, making it literally impossible to properly balance the more spells vs stronger spells issue under the constraints of mana and gold.
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I wouldn't mind if there was a CDR base item that combined mana and CDR.
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Well people who care about mana are already covered by codex, except mabye jayce
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elementz team losing to scrubs lol
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On December 17 2013 08:54 Ryuu314 wrote:Show nested quote +On December 17 2013 08:28 Alaric wrote: 'dunno, I have trouble distinguishing Irelia's long cd dps-oriented true damage compared to the close-to-true-damage from Elise, the "what's counterplay?" Jayce, or the "we put a high skill ceiling but we forgot about the skill floor along the way/tinkered with it through buffs" affecting Zed, Kha'Zix, Riven, and a bit Ahri and Fizz. Would you rather lane against pre-nerf Zac, Nasus, Zed, or simply Renekton, than Irelia? It's not like she also happen to have something akin to a powercurve, that's becoming pretty rare amongst non-tanks. Pre-nerf Irelia is up there with Zac, Zed, Renekton. She was absolutely retarded to lane against. Once she hit level ~3 you virtually could not lane against her unless you were playing another OP champ (aka pre-nerf GP, Renekton, or Udyr) since she would out-trade you, out-sustain you, and be able to chase you down and kill you. On the off chance that you got ahead, she had great disengage with her E. Plus, by the time she hits 6, you might as well give up harassing her since she healed to full health every other minion wave with her ult if W wasn't enough. Even Mundo ult only heals 40% max hp at the cost of 20% of ur current hp. On top of that, she reduces all cc by almost half in teamfights for free with no trade-off meaning she could dive like a monster. Irelia could afford to build almost pure tank and still do mad damage due to her true damage W. The better nerf Irelia meme and how bad of a pick Irelia is now is justified and all, but I think a lot of people are forgetting how truly fucking retarded pre-nerf Irelia was.
But that was a numbers problem. The great thing about Irelia (and Jax, and hopefully the new W-centric Kass), is that Autoattacks draw minion aggro, they take time to deal their damage (so there is time for counterganks, cc, etc), and prevents the champ from being able to create the kind of infinite farmfests when behind because they can actually get zoned.
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On December 17 2013 09:42 Shikyo wrote: I wouldn't mind if there was a CDR base item that combined mana and CDR.
Glacial Shroud?
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On December 17 2013 10:02 Alzadar wrote:Show nested quote +On December 17 2013 09:42 Shikyo wrote: I wouldn't mind if there was a CDR base item that combined mana and CDR. Glacial Shroud? His issue is that most items that have CDR on them have a kindle gem component(and thus HP) because there isn't a base CDR item. Off the top of my head, Glacial's paths are the only defensive items that have CDR that don't have a kindle gem in them or used to.
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On December 17 2013 09:47 Slusher wrote: Well people who care about mana are already covered by codex, except mabye jayce Mm? It's not about caring about mana, it's about making it bad for manaless.
Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense.
It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend
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On December 17 2013 10:13 Shikyo wrote:Show nested quote +On December 17 2013 09:47 Slusher wrote: Well people who care about mana are already covered by codex, except mabye jayce Mm? It's not about caring about mana, it's about making it bad for manaless. Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense. It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them.
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On December 17 2013 10:17 Gahlo wrote:Show nested quote +On December 17 2013 10:13 Shikyo wrote:On December 17 2013 09:47 Slusher wrote: Well people who care about mana are already covered by codex, except mabye jayce Mm? It's not about caring about mana, it's about making it bad for manaless. Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense. It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them. Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item.
Strange that I'm forced into going tanky with mass armor if I want to itemize like that.
Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.
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On December 17 2013 10:21 Shikyo wrote:Show nested quote +On December 17 2013 10:17 Gahlo wrote:On December 17 2013 10:13 Shikyo wrote:On December 17 2013 09:47 Slusher wrote: Well people who care about mana are already covered by codex, except mabye jayce Mm? It's not about caring about mana, it's about making it bad for manaless. Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense. It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them. Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item. Strange that I'm forced into going tanky with mass armor if I want to itemize like that. Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game. IBG (10) + CDR boots (15) + Masteries (5) + Scaling CDR glyphs(10) = 40
But since you're going Archangel, you probably value AP somewhat which opens other options. Like Morello's.
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On December 17 2013 10:21 Shikyo wrote:Show nested quote +On December 17 2013 10:17 Gahlo wrote:On December 17 2013 10:13 Shikyo wrote:On December 17 2013 09:47 Slusher wrote: Well people who care about mana are already covered by codex, except mabye jayce Mm? It's not about caring about mana, it's about making it bad for manaless. Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense. It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them. Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item. Strange that I'm forced into going tanky with mass armor if I want to itemize like that. Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game.
http://leagueoflegends.wikia.com/wiki/Morellonomicon
You are joking right?
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On December 17 2013 10:37 cLutZ wrote:Show nested quote +On December 17 2013 10:21 Shikyo wrote:On December 17 2013 10:17 Gahlo wrote:On December 17 2013 10:13 Shikyo wrote:On December 17 2013 09:47 Slusher wrote: Well people who care about mana are already covered by codex, except mabye jayce Mm? It's not about caring about mana, it's about making it bad for manaless. Codex also is AP-based and doesn't even give mana or mana regen so that makes no sense. It's just that if I want mana and cdr I need to go with glacial so I'll be going tanky, if I want to go offensive it's a deadend Mana-nonAP is a massive shithole anyway. So few options and most of them often aren't relevant to people that want them. Well, even so Codex and its derivates actually do not even offer mana and CDR. Let's say I want an offensive build based around Archangel with max CDR. There's nothing, not a single item. Strange that I'm forced into going tanky with mass armor if I want to itemize like that. Hrm, I guess it's a silly argument though I'd prefer having more options instead of just athenes every game. http://leagueoflegends.wikia.com/wiki/MorellonomiconYou are joking right? That item gives no mana.
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