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[Patch 3.15] Yasuo General Discussion - Page 41

Forum Index > LoL General
Post a Reply
Prev 1 39 40 41 42 43 224 Next
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2013-12-16 22:33:32
December 16 2013 22:32 GMT
#801
On December 17 2013 07:31 wei2coolman wrote:
I want to know why Riot wamts to nerf SV? Was it because it was too prevalent of an item? Or do they think the item itself offered op'd stats? The main issue is top lane only has 2 major choices for MR, and it's BV or SV, and even with this round of SV nerfs. SV still better than BV 99% of the time. We won't see any dropage of SV usage, and the 10% cdr removal isn't going to change how top lane plays out, because currently in this meta top lane is super isolated, so the 10% cdr is mirrored in lane. Essentially Riot nerfed something that won't change anything.

Because the SV/SF was too strong in relation to the rest of the map. It also makes it less punishing to be behind on the combine timing.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2013-12-16 22:39:19
December 16 2013 22:38 GMT
#802
On December 17 2013 05:49 JonnyLaw wrote:
Is orb still a flaming baby like in sc2?

On a more serious note, I like the cdr change on visage. I buy that item nearly every game. It's so broken good. Randuins and sunfire can be interchanged depending on the timing but how often do you see bv vs visage? Cdr, hp and mr = awesome stats. The passive is just a nice bonus.


Reason for this has little to do with Visage CDR being too strong and everything to do with Veil being useless for a tank. What good does blocking a single spell do for the beefy guy standing in front when he can shrug off any single spell damage anyways. Veil can only ever really be good for squishy carries.
I am the Town Medic.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 16 2013 22:38 GMT
#803
I agree I don't think the SV nerf changes much of anything, even if Riot does think the unkillable tank top meta is bad for the game this isn't going to really fix that much, but nerfing their core items is a start, and if you are going to nerf them this is the ONLY stat that people actually care about on SV, as evidenced by the fact that veil is unpopular.
Carrilord has arrived.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 16 2013 22:39 GMT
#804
Perhaps changing the MR to 50 and HP to 380 and making the HP regen conditional(20 hp regen for 10 seconds upon taking damage from a champion), increasing Banshee's Veil MR to 60 would have been better. If you don't increase Banshee Veil's MR to 60, then keeping it at 55 and lowering Spirit Visage's to 45 would be fine.

Now it's a total pain trying to get 40% CDR on a manaless tanky champion.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-12-16 22:40:03
December 16 2013 22:39 GMT
#805
Imo riot should reintroduce FoN. FoN way cooler of an item than BV and SV
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35172 Posts
December 16 2013 22:42 GMT
#806
On December 17 2013 07:39 wei2coolman wrote:
Imo riot should reintroduce FoN. FoN way cooler of an item than BV and SV

Am I on reddit?
NotYango
Profile Joined December 2013
United States719 Posts
December 16 2013 22:42 GMT
#807
Riot in general needs to revamp defensive itemization to be more situational and based on combined effectiveness, rather than every resist item also providing HP.
yango pls
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 16 2013 22:44 GMT
#808
On December 17 2013 07:42 Gahlo wrote:
Show nested quote +
On December 17 2013 07:39 wei2coolman wrote:
Imo riot should reintroduce FoN. FoN way cooler of an item than BV and SV

Am I on reddit?


There are a few hardcore FoN fans here that have been pining for FoN ever since it was removed. And by a few I think I mean just one.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-12-16 22:48:45
December 16 2013 22:46 GMT
#809
On December 17 2013 07:42 NotYango wrote:
Riot in general needs to revamp defensive itemization to be more situational and based on combined effectiveness, rather than every resist item also providing HP.

6 item defensive tanks scale too well into lategame cuz of this. I liked it better when tank stats only strong in midgame, and were much weaker in lategame.
On December 17 2013 07:44 phyvo wrote:
Show nested quote +
On December 17 2013 07:42 Gahlo wrote:
On December 17 2013 07:39 wei2coolman wrote:
Imo riot should reintroduce FoN. FoN way cooler of an item than BV and SV

Am I on reddit?


There are a few hardcore FoN fans here that have been pining for FoN ever since it was removed. And by a few I think I mean just one.

There were people who didn't like FoN? Sick combination of unique stats.
liftlift > tsm
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 16 2013 22:47 GMT
#810
every resist item coming with some hp is a completely different conversation from late game tanks, not even related.

in other news, yay plat 1.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 16 2013 22:48 GMT
#811
On December 17 2013 07:39 wei2coolman wrote:
Imo riot should reintroduce FoN. FoN way cooler of an item than BV and SV

It fit tanks much better as the big MR item(would make Spirit Visage a more of a situational buy like it should) and was like my favorite tanky item, so I definitely agree.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 16 2013 22:48 GMT
#812
On December 17 2013 07:46 wei2coolman wrote:
Show nested quote +
On December 17 2013 07:42 NotYango wrote:
Riot in general needs to revamp defensive itemization to be more situational and based on combined effectiveness, rather than every resist item also providing HP.

6 item defensive tanks scale too well into lategame cuz of this. I liked it better when tank stats only strong in midgame, and were much weaker in lategame.


thats not 100% true, 6 item adc can kill mundo but it takes 6 items, the problem isn't late, the problem is being unkillable from 2 item timing until 6 item timing. ( I mean technically you could kill him with 5 but if you don't go defensive item 4th or 5th he'll just kill you first.)
Carrilord has arrived.
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-16 22:50:11
December 16 2013 22:50 GMT
#813
It's not really a matter of 6 item lategame, it's that if every single item you buy is a well-rounded package, you have no weak timings because there's never a point in the game where you lack a necessary multiplicative stat. It's unlike how offensive stats need to be paired (AD item needs an AS item to be well-rounded, then needs an ArPen item, etc).
yango pls
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-12-16 22:55:27
December 16 2013 22:51 GMT
#814
On December 17 2013 07:47 turdburgler wrote:
every resist item coming with some hp is a completely different conversation from late game tanks, not even related.

in other news, yay plat 1.

Resists with health scales EHP so well, not only that. Building things like SV or SF lets you scale against both physical and magic damage no matter which item you get as well. Can build SF without any real repercussion for magic damage.

Most adc only gunna have 4 offensive items at 6 items, it simply takes too long for them to melt 5 defensive item tank with randuins, sunfire, thornmail, warmogs and 400 hp from SV. Plus whatever bonus resists/hp they get from ult.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 16 2013 22:51 GMT
#815
FoN best item ever
(╯°□°)╯︵ ┻━┻
NotYango
Profile Joined December 2013
United States719 Posts
December 16 2013 22:56 GMT
#816
Look at how offensive items are balanced. Cost-effective items are lopsided (e.g. Infinity Edge). Well-rounded items like Triforce are balanced through non-scaling components (e.g. the Triforce proc) that compensate the strong 1-item timing with a weaker timing later since the item doesn't pair as well with other multiplicative stat items. Well-rounded items can also be compensated for by being slot-inefficient early items, or cost-inefficient lategame capstone items.

For the most part, the common defensive items right now are cost-effective well-rounded defensive stats with very little of the aforementioned drawbacks.
yango pls
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-12-16 22:59:57
December 16 2013 22:59 GMT
#817
On December 17 2013 07:51 wei2coolman wrote:
Show nested quote +
On December 17 2013 07:47 turdburgler wrote:
every resist item coming with some hp is a completely different conversation from late game tanks, not even related.

in other news, yay plat 1.

Resists with health scales EHP so well, not only that. Building things like SV or SF lets you scale against both physical and magic damage no matter which item you get as well. Can build SF without any real repercussion for magic damage.

Most adc only gunna have 4 offensive items at 6 items, it simply takes too long for them to melt 5 defensive item tank with randuins, sunfire, thornmail, warmogs and 400 hp from SV. Plus whatever bonus resists/hp they get from ult.


naw you can do it once IE is done, you just can't safely get IE till 6th right now, perhaps I worded it wrong.

I've been playing a lot of adc lately, stalling losing games out for 6 items has won me a handful of games.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35172 Posts
December 16 2013 23:02 GMT
#818
On December 17 2013 07:59 Slusher wrote:
Show nested quote +
On December 17 2013 07:51 wei2coolman wrote:
On December 17 2013 07:47 turdburgler wrote:
every resist item coming with some hp is a completely different conversation from late game tanks, not even related.

in other news, yay plat 1.

Resists with health scales EHP so well, not only that. Building things like SV or SF lets you scale against both physical and magic damage no matter which item you get as well. Can build SF without any real repercussion for magic damage.

Most adc only gunna have 4 offensive items at 6 items, it simply takes too long for them to melt 5 defensive item tank with randuins, sunfire, thornmail, warmogs and 400 hp from SV. Plus whatever bonus resists/hp they get from ult.


naw you can do it once IE is done, you just can't safely get IE till 6th right now, perhaps I worded it wrong.

I've been playing a lot of adc lately, stalling losing games out for 6 items has won me a handful of games.

Price reduction pls.
Kinie
Profile Joined December 2011
United States3106 Posts
December 16 2013 23:06 GMT
#819
On December 17 2013 08:02 Gahlo wrote:
Show nested quote +
On December 17 2013 07:59 Slusher wrote:
On December 17 2013 07:51 wei2coolman wrote:
On December 17 2013 07:47 turdburgler wrote:
every resist item coming with some hp is a completely different conversation from late game tanks, not even related.

in other news, yay plat 1.

Resists with health scales EHP so well, not only that. Building things like SV or SF lets you scale against both physical and magic damage no matter which item you get as well. Can build SF without any real repercussion for magic damage.

Most adc only gunna have 4 offensive items at 6 items, it simply takes too long for them to melt 5 defensive item tank with randuins, sunfire, thornmail, warmogs and 400 hp from SV. Plus whatever bonus resists/hp they get from ult.


naw you can do it once IE is done, you just can't safely get IE till 6th right now, perhaps I worded it wrong.

I've been playing a lot of adc lately, stalling losing games out for 6 items has won me a handful of games.

Price reduction pls.


Honestly I want to see BF Sword and NLR be a build-up item that builds into from Pickaxe and Blasting Wand respectively, with their costs being the same.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 16 2013 23:09 GMT
#820
that wouldn't really change much outside of being a stealth buff to snowballing supports like Leona and Annie, BF money is pretty easy to come by when you are going for your 6th item I can't imagine ever buying a cloak first. so you'd still have to sit on 2200 gold even if BF was a combine item.
Carrilord has arrived.
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