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On December 17 2013 06:16 wei2coolman wrote:Show nested quote +On December 17 2013 06:12 Carnivorous Sheep wrote:On December 17 2013 06:06 Ryuu314 wrote:On December 17 2013 06:03 wei2coolman wrote:On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights. 100% ban rate in Battle of the Atlantic. 5 games, half of which are LCS regulation matches, is a pretty damn small sample size. Compare that to OGN where Kassadin is rarely pick/banned. Even then, I understand the rationale behind needing to nerf Kassadin since he's a yolo q superstar (even if I don't like said rationale), but an almost 30% damage reduction on two of his skills is a huge overreaction. Only thing that might happen now is bruiser Kassadin might become more of a thing due to the free on-hit steroid on his W, but that's even more "toxic" and "anti-fun" than mage Kassadin imo. delete kass if riot had a choice between deleting kass, or fizz, which would you choose? with these changes to Kass they might as well delete him and/or completely rework him.
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he might still be good in split push comps.
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United States3106 Posts
On December 17 2013 06:16 wei2coolman wrote:Show nested quote +On December 17 2013 06:12 Carnivorous Sheep wrote:On December 17 2013 06:06 Ryuu314 wrote:On December 17 2013 06:03 wei2coolman wrote:On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights. 100% ban rate in Battle of the Atlantic. 5 games, half of which are LCS regulation matches, is a pretty damn small sample size. Compare that to OGN where Kassadin is rarely pick/banned. Even then, I understand the rationale behind needing to nerf Kassadin since he's a yolo q superstar (even if I don't like said rationale), but an almost 30% damage reduction on two of his skills is a huge overreaction. Only thing that might happen now is bruiser Kassadin might become more of a thing due to the free on-hit steroid on his W, but that's even more "toxic" and "anti-fun" than mage Kassadin imo. delete kass if riot had a choice between deleting kass, or fizz, which would you choose?
Neither; removing a legit champion from the game (and not April Fools stuff like Urf) means there is a serious flaw with the game system itself.
The Kass nerfs probably are a bit too heavy-handed, and the W change will probably lead to Kass turning into a AP bruiser champ who goes RoA + Rylei's or some other AP tanky item (Abyssal?) and just disrupt people with him doing his normal REQ combo instead of balls to the wall AP and 100-0 some dude in 1.5 seconds.
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On December 17 2013 06:19 Ryuu314 wrote:Show nested quote +On December 17 2013 06:16 wei2coolman wrote:On December 17 2013 06:12 Carnivorous Sheep wrote:On December 17 2013 06:06 Ryuu314 wrote:On December 17 2013 06:03 wei2coolman wrote:On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights. 100% ban rate in Battle of the Atlantic. 5 games, half of which are LCS regulation matches, is a pretty damn small sample size. Compare that to OGN where Kassadin is rarely pick/banned. Even then, I understand the rationale behind needing to nerf Kassadin since he's a yolo q superstar (even if I don't like said rationale), but an almost 30% damage reduction on two of his skills is a huge overreaction. Only thing that might happen now is bruiser Kassadin might become more of a thing due to the free on-hit steroid on his W, but that's even more "toxic" and "anti-fun" than mage Kassadin imo. delete kass if riot had a choice between deleting kass, or fizz, which would you choose? with these changes to Kass they might as well delete him and/or completely rework him. those rank 5 nerfs on q and e were a bit heavy handed, but interesting changes to W. Incoming Nashors Tooth Kassidan fotm.
On December 17 2013 06:21 Kinie wrote:Show nested quote +On December 17 2013 06:16 wei2coolman wrote:On December 17 2013 06:12 Carnivorous Sheep wrote:On December 17 2013 06:06 Ryuu314 wrote:On December 17 2013 06:03 wei2coolman wrote:On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights. 100% ban rate in Battle of the Atlantic. 5 games, half of which are LCS regulation matches, is a pretty damn small sample size. Compare that to OGN where Kassadin is rarely pick/banned. Even then, I understand the rationale behind needing to nerf Kassadin since he's a yolo q superstar (even if I don't like said rationale), but an almost 30% damage reduction on two of his skills is a huge overreaction. Only thing that might happen now is bruiser Kassadin might become more of a thing due to the free on-hit steroid on his W, but that's even more "toxic" and "anti-fun" than mage Kassadin imo. delete kass if riot had a choice between deleting kass, or fizz, which would you choose? Neither; removing a legit champion from the game (and not April Fools stuff like Urf) means there is a serious flaw with the game system itself. The Kass nerfs probably are a bit too heavy-handed, and the W change will probably lead to Kass turning into a AP bruiser champ who goes RoA + Rylei's or some other AP tanky item (Abyssal?) and just disrupt people with him doing his normal REQ combo instead of balls to the wall AP and 100-0 some dude in 1.5 seconds. It's a joke >.>
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Kass is just the kind of champion that Riot hates to have be popular because when he's in a lot of games, he's making peoples' gameplay experience unfun in at least some of them simply because of how he takes over a game when fed.
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On December 17 2013 06:24 NotYango wrote: Kass is just the kind of champion that Riot hates to have be popular because when he's in a lot of games, he's making peoples' gameplay experience unfun in at least some of them simply because of how he takes over a game when fed.
so..., delete nidalee?
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On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights.
I actually don't mind Visage's cdr going down to 10%. It's currently too cost-effective. Virtually every single tank champion will buy visage regardless if they want the healing passive. I don't get the Sunfire nerf though; I hardly think the damage was a problem on the item. It was highly bought because it's the only good splitpush item - Tiamat/Hydra doesn't count because it's generally too risky a buy on champions that actually want to splitpush. They nerfed the damage aura because people would SpiritFire up and be stupidly tanky and sit on your face for a billionty damage.
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United States1186 Posts
On December 17 2013 06:24 NotYango wrote: Kass is just the kind of champion that Riot hates to have be popular because when he's in a lot of games, he's making peoples' gameplay experience unfun in at least some of them simply because of how he takes over a game when fed. As opposed to nidalee standing across the map spamming spears and if she lands 1 out 10 it's worth it because that's alot of fun.....
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On December 17 2013 06:38 IamPryda wrote:Show nested quote +On December 17 2013 06:24 NotYango wrote: Kass is just the kind of champion that Riot hates to have be popular because when he's in a lot of games, he's making peoples' gameplay experience unfun in at least some of them simply because of how he takes over a game when fed. As opposed to nidalee standing across the map spamming spears and if she lands 1 out 10 it's worth it because that's alot of fun..... His statement isn't "as opposed to nidalee" but rather "in addition to nidalee"
Given that they've already recently nerfed nidalee's spear.
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same reason Jayce got nerfed in addition to tear nerfs
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Baa?21242 Posts
On December 17 2013 06:18 Nos- wrote:Show nested quote +On December 17 2013 06:16 wei2coolman wrote:On December 17 2013 06:12 Carnivorous Sheep wrote:On December 17 2013 06:06 Ryuu314 wrote:On December 17 2013 06:03 wei2coolman wrote:On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights. 100% ban rate in Battle of the Atlantic. 5 games, half of which are LCS regulation matches, is a pretty damn small sample size. Compare that to OGN where Kassadin is rarely pick/banned. Even then, I understand the rationale behind needing to nerf Kassadin since he's a yolo q superstar (even if I don't like said rationale), but an almost 30% damage reduction on two of his skills is a huge overreaction. Only thing that might happen now is bruiser Kassadin might become more of a thing due to the free on-hit steroid on his W, but that's even more "toxic" and "anti-fun" than mage Kassadin imo. delete kass if riot had a choice between deleting kass, or fizz, which would you choose? cheep would choose lee sin
this is the correct answer
#deletenidalee
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Riot just want kassadin to be a mobile bruiser not an ap assassin I guess.90 magic dmg per auto seems kind of ridiculous with his passive though lol.
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On December 17 2013 05:25 iCanada wrote: What was that website that showed you all the champs you've ever played and their stats from your cache?
this one?
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edit: the thing I replied to disappeared and now I can'ts find it. X(
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LoL would be a better game if Kassadin wasn't in it, he's the ultimate in anti fun. At least Nidalee, as frustrating as she is to face, has some sort of counter play. Kassadin, jumps on you, slows you and hits you with a point and click ranged silence and there's nothing you can do about it. If he's stronger than you he's impossible to run away from and if you're stronger than him he's impossible to catch.
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I honestly don't find Nid to be that bad. Fizz and Kass on the other hand. can go straight to hell.
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I think that the Kassadin nerfs were fine. He was practically a free win with very limited counterplay if you got past the laning phase(which was pretty simple even against Talon who's the hardest counter I can think of). Now you might need to be an actually good player to carry teams with him, which I'm completely fine with. With these changes he also seems much more fun and it seems like he will need to commit harder to engagements. I cannot wait for these changes to come online.
Spirit Visage nerf is meh, would have preferred something else about the item to be nerfed. Now it's a pain to try to get to 40% once again. Funfire Cape nerf is very good, if the renekton got 1-2 kills and bought it at like lvl 8, you might as well completely forget about getting any minion kills.
On December 17 2013 06:21 Kinie wrote:Show nested quote +On December 17 2013 06:16 wei2coolman wrote:On December 17 2013 06:12 Carnivorous Sheep wrote:On December 17 2013 06:06 Ryuu314 wrote:On December 17 2013 06:03 wei2coolman wrote:On December 17 2013 06:01 Ryuu314 wrote: rofl. more kassadin nerfs. I get that he's perma-banned in solo q but honestly it's completely unneeded on a competitive level. Even then, -60 damage on his q and -80 damage on his E is a huge fucking overreaction. Yes, his W got a nice damage buff, but imo that's irrelevant since you're rarely going to get many W procs off in teamfights. 100% ban rate in Battle of the Atlantic. 5 games, half of which are LCS regulation matches, is a pretty damn small sample size. Compare that to OGN where Kassadin is rarely pick/banned. Even then, I understand the rationale behind needing to nerf Kassadin since he's a yolo q superstar (even if I don't like said rationale), but an almost 30% damage reduction on two of his skills is a huge overreaction. Only thing that might happen now is bruiser Kassadin might become more of a thing due to the free on-hit steroid on his W, but that's even more "toxic" and "anti-fun" than mage Kassadin imo. delete kass if riot had a choice between deleting kass, or fizz, which would you choose? Neither; removing a legit champion from the game (and not April Fools stuff like Urf) means there is a serious flaw with the game system itself. The Kass nerfs probably are a bit too heavy-handed, and the W change will probably lead to Kass turning into a AP bruiser champ who goes RoA + Rylei's or some other AP tanky item (Abyssal?) and just disrupt people with him doing his normal REQ combo instead of balls to the wall AP and 100-0 some dude in 1.5 seconds. Kassadin's ranged combo hasn't been very damaging for the longest time. He's even up till now gotten most of his burst by using his R and W as well. If we assume that W is now an auto attack reset, it's a 1.2 AP ratio so 0.9 higher than before. Also 180 more base damage than before on that, so the base dmg of his combo is up by 40 and the ap ratio of his combo is up by 0.9.
He just won't be as good with just his E and Q spam but that wasn't really done for the damage anyway. His burst is significantly higher but riskier - Good changes, especially if the community overreacts and I can finally play Kassadin again.
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I don't understand how people can look at visage and say "nerf something else" when Banshee's veil exists in it's current form. the item is cheaper and has more health, the difference is simply the passive and the CDR, and seeing as people buy it on champions who don't even exploit the passive it's pretty clear why the item is trumping Veil on a regular basis.
anything else short of making the item (significantly) more expensive wouldn't change anything, and not even that matters that much anymore because the goldflow in this game is too high at the moment.
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I want to know why Riot wamts to nerf SV? Was it because it was too prevalent of an item? Or do they think the item itself offered op'd stats? The main issue is top lane only has 2 major choices for MR, and it's BV or SV, and even with this round of SV nerfs. SV still better than BV 99% of the time. We won't see any dropage of SV usage, and the 10% cdr removal isn't going to change how top lane plays out, because currently in this meta top lane is super isolated, so the 10% cdr is mirrored in lane. Essentially Riot nerfed something that won't change anything.
If anything it's a buff to shyv since her ulti isn't gated by CD
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Changing Banshee's Veil's HP regen to permanent and Spirit Visage's to conditional(Or just changing it to conditional without touching Banshee's Veil) could have been an option, it's always bothered me.
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