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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 16 2013 13:00 GMT
#261
On May 16 2013 21:38 nafta wrote:
Show nested quote +
On May 16 2013 21:36 Dark_Chill wrote:
On May 16 2013 21:19 nafta wrote:
If you max q and they have a graves/vayne/ez/cait how do you land a q without ultimate?Unless the enemy ad walks into it you can't do it.I've played her a few times and in teamfights/skirmishes she is amazing but her laning is really bad.


Well, if they're in a fight, they have to move out of the way and waste time, lowering their dps. I think TL has been pretty clear on how pretty much all of Nami's moves are counter-initiation. Initiating a fight with Q will always be hard, but hitting a Q when stuff's already happening is way easier.


That's my whole point.Why max q when it is unreliable?Don't you max what is strongest in lane on every champ ever?Maxing q pretty much makes her useless if you don't have ult or varus unless they are bad really.

That's one of the main reasons she isn't played much.You can't solo win lane by poking or just killing.


It's not unreliable though, it's just not used as initiation because it's easier to dodge. Q is also her only skill that goes down in cd and stays in mana when leveling.
Just to be clear, I'm not advocating Q max. I haven't tried it, and I haven't seen other people try it. It doesn't sound that bad to max though.
CUTE MAKES RIGHT
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
May 16 2013 13:04 GMT
#262
I have never seen a Nami Q before. Why is it so hard to hit? Is it like Rupture? Or Brand W? What"s so easy about it to dodge/hard to it?
LiquidLegends StaffWho is Jon Galt?
ArchAngelSC
Profile Joined April 2012
England706 Posts
May 16 2013 13:06 GMT
#263
On May 16 2013 22:04 JonGalt wrote:
I have never seen a Nami Q before. Why is it so hard to hit? Is it like Rupture? Or Brand W? What"s so easy about it to dodge/hard to it?

It takes 3 years to reach its destination.
Simberto
Profile Blog Joined July 2010
Germany11605 Posts
May 16 2013 13:06 GMT
#264
It is like rupture, but slower and smaller.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 16 2013 13:18 GMT
#265
Not to mention the huge bubble that flies at you kinda gives it away.
nanospartan
Profile Joined July 2011
649 Posts
May 16 2013 13:23 GMT
#266
What do you guys think about the state of Jayce right now, he's been perma banned/f-picked in ogn. Nerf inc?
(partialy founded by me owning face with him during free week)
I was an athiest until I watched the Day[9] daily
JichiSenpai
Profile Joined May 2013
Finland2 Posts
May 16 2013 13:31 GMT
#267
Co-op vs. AI

Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes

RIP the best way to level smurf-accounts. Don't understand that change, since smurfs are really toxic for new players and the 3v3 Co-op levelers weren't actually hurting anyone. Sure there are exceptions, but most people don't actually care if someone on their team doesn't want to powerlevel. Plus you usually had 1 or 2 people with you, so you could still finish games quite quickly, even if the last member didn't want to powerlevel with you.
"Sil ei oo ultia." -Jichi 2013
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-05-16 13:33:43
May 16 2013 13:32 GMT
#268
On May 16 2013 22:23 nanospartan wrote:
What do you guys think about the state of Jayce right now, he's been perma banned/f-picked in ogn. Nerf inc?
(partialy founded by me owning face with him during free week)

im not sure, look at renekton there was time he was picked/banned every game and now hes not played that often even without nerfs, guess he should be nerfed considering everyone else "good" also got nerfed but then we end up in circle of never ending nerfs

+ Show Spoiler +
[image loading]
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 16 2013 13:45 GMT
#269
On May 16 2013 22:23 nanospartan wrote:
What do you guys think about the state of Jayce right now, he's been perma banned/f-picked in ogn. Nerf inc?
(partialy founded by me owning face with him during free week)

I have the same opinion on him as OGN does: very good first pick and a very good ban. Because he can both top and middle lane he should almost never go unpicked/unbanned imo.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 16 2013 13:46 GMT
#270
The problem with Jayce is that muramana gives him too much sustained damage in teamfight for the amount of poke/disengage he brings IMO
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 16 2013 14:04 GMT
#271
Sometimes Riot's nerf/buff rationality confuses me. Nerf some things because they're too annoying to play against in solo queue (AP Trynd, Nunu top, Rumble), but then buff Akali, who is a legitimate solo queue terror against teams with poor coordination, even with her nerfs two patches prior. I can see her getting nerfed again in the next patch or two.
It's your boy Guzma!
upperbound
Profile Joined September 2011
United States2300 Posts
May 16 2013 14:10 GMT
#272
The interaction between Jayce's ranged W and muramana is just too strong. The ability to trigger muramana 4 times inthe span of about a second is pretty insane damage.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
Last Edited: 2013-05-16 14:13:01
May 16 2013 14:12 GMT
#273
I'll bet money that Akali won't get any significant buffs or nerfs for a while now.

Edit: Riot doesn't want to destroy champions completely and they went overboard with the last Akali nerfs so now they're compensating with these small buffs.
wat
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 16 2013 14:12 GMT
#274
Riot probably has more pressing things to nerf in terms of tournament play than to deal with soloq akalis
Bronze player stuck in platinum
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
May 16 2013 14:13 GMT
#275
So I finally bought 3x lifesteal quints. These things are too silly really, being able to skip 2nd dorans/vamp scepter while still having enough sustain in lane on ad's is just silly strong, those few minutes earlier on first big item are pretty obscene lol.
Only the dead have seen the end of war
overt
Profile Blog Joined June 2010
United States9006 Posts
May 16 2013 14:14 GMT
#276
Sorry if it's been discussed but is Diana's W change just a nerf because people have been saying it is yet I'm pretty sure you're gonna get double shield anytime you us WR resulting in a beefier shield, right? Like I know they nerfed the value but double stack should make up for it or am I just stupid?
EquilasH
Profile Joined April 2009
Denmark2142 Posts
May 16 2013 14:16 GMT
#277
It depends on how fast your orbs blow up, really - so if you use Diana for initiating which is not uncommon then it's probably a small buff - in 1v1 skirmishes etc. it seems like a nerf to me.
wat
upperbound
Profile Joined September 2011
United States2300 Posts
May 16 2013 14:17 GMT
#278
That would be true but they also nerfed the AP ratio on it by lot.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-05-16 14:22:59
May 16 2013 14:17 GMT
#279
Collecting hipster credit now:

Nami was always (or always should have been) a R>Q>E>W. You use E on yourself to set up a Q, and just run in and cast W on either yourself or your AD and let it bounce around.

The important thing is that Nami is *not* Soraka. Soraka is a healbot, or rather, can be played as a healbot (which isn't really optimal honestly, battlemage Raka is hella fun to play). Nami is not a healbot, and should never ever be played as such. It would be like maxing... (insert useless or suboptimal skill here) first.

EDIT: Also, I'm trying to pick up some AD. What's the argument against taking lifesteal quints with tele/flash and starting longsword and backing ASAP for a vamp sceptre (probably around 3 or 4 minutes)? With vamp + lifesteal quints, you can outsustain most enemy bottom lanes. It's a bit of a farm-y lane, but you can usually get a pretty stupid advantage in CS.

I am personally not a huge fan of ignite except against guys like Swain/ Mundo, and teleport is useful in the regard that it means that as long as your team drops wards appropriately the AD carry is always with them, and having it can really catch the enemy team off guard. For example, I can afk farm bot while my team is top, and when the enemy team is obviously going to 5man me, I just tele top and we get a free tower or Baron.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 16 2013 14:20 GMT
#280
On May 16 2013 23:17 ticklishmusic wrote:
Collecting hipster credit now:

Nami was always (or always should have been) a R>Q>E>W. You use E on yourself to set up a Q, and just run in and cast W on either yourself or your AD and let it bounce around.

The important thing is that Nami is *not* Soraka. Soraka is a healbot, or rather, can be played as a healbot (which isn't really optimal honestly, battlemage Raka is hella fun to play). Nami is not a healbot, and should never ever be played as such. It would be like maxing... (insert useless or suboptimal skill here) first.

Maxing her heal is like maxing Taric's heal. I mean sure, you're getting more healing... but his other skills are much better to max prior. Same for Nami, people don't realize how good Q and E are, I see so many solo queue Namis focusing on W.
It's your boy Guzma!
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