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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Prev 1 11 12 13 14 15 351 Next
Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
FaCE_1
Profile Blog Joined December 2006
Canada6182 Posts
May 16 2013 10:01 GMT
#241
Cool to see my nunu jungle to be buff (i think?) will need to try him out.
n_n
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
May 16 2013 10:26 GMT
#242
On May 16 2013 18:56 ihasaKAROT wrote:
Show nested quote +
On May 16 2013 18:46 mr_tolkien wrote:
To all the Rumble players whining about the fact they're finally nerfing that piece of shit of a champion : fuck you.

He's been the worst thing that happened to LoL.


Rumble wasnt that good, atleast not if he was on my team. On the other team he was a god ofcourse


This my friends is what I call 'pantheon syndrome'.

If he is on your team he rushes a philo and is 0/4 with 80 cs at 20 minutes. If he is on the enemy team he has BC/BT at 15 and is one shotting everyone.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 16 2013 10:47 GMT
#243
Custom item sets? YAY.
Hello
Agnosthar
Profile Joined August 2010
631 Posts
May 16 2013 11:14 GMT
#244
With the Cassio change, should we be building Muramana now for the single target Twin Fang?
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 16 2013 11:22 GMT
#245
On May 16 2013 20:14 Agnosthar wrote:
With the Cassio change, should we be building Muramana now for the single target Twin Fang?

Seraph's probably better.

I think someone did the math on Muramana v. Seraphs for Ryze and found that unless you're at 100% mana Seraphs does more damage due to the AP. This is probably even more true for Cassiopeia since she scales so well off of AP.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
May 16 2013 11:25 GMT
#246
On May 16 2013 20:14 Agnosthar wrote:
With the Cassio change, should we be building Muramana now for the single target Twin Fang?


doubt it. the muramana change to physical dmg destroyed muramana for ap casters imo (players tend to have more armor than mr anyway + no penetration). It's the same for ryze, archangel is better now.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-16 11:32:25
May 16 2013 11:31 GMT
#247
On May 16 2013 20:25 Keniji wrote:
Show nested quote +
On May 16 2013 20:14 Agnosthar wrote:
With the Cassio change, should we be building Muramana now for the single target Twin Fang?


doubt it. the muramana change to physical dmg destroyed muramana for ap casters imo (players tend to have more armor than mr anyway + no penetration). It's the same for ryze, archangel is better now.

Seraphs was arguably always better than Muramana for Ryze.

Ryze has enough damage and just honestly just needs to stay alive to deal sustained dps making the shield very strong. On top of that the AP from Seraphs gives more damage than Muramana after the first rotation of spells since Muramana damage scales off of current mana. Muramana was more burst, Seraphs was better sustained damage.
La1
Profile Joined November 2010
United Kingdom659 Posts
Last Edited: 2013-05-16 11:33:16
May 16 2013 11:32 GMT
#248
Why the rammus nurf

is diana a nurf of a buff? I have felt she has been way to strong for AGES
pff
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-16 11:37:42
May 16 2013 11:33 GMT
#249
On May 16 2013 20:32 La1 wrote:
Why the rammus nurf

is diana a nurf of a buff? I have felt she has been way to strong for AGES


I feel like that was intended to be a buff/quality of life improvement to prevent people from blowing their taunt on creeps when ganking. Although I suppose it might slow down your jungling a tiny tiny bit since you cant give monsters that -armor from taunt anymore...

Diana got nerfed. 100%. If Diana pops all 3 orbs and instantly refreshes her shield, her new shield gives only 45 more shield hp. If Diana loses the shield before popping the orbs she loses out on 110 shield hp. She also loses a significant chunk of damage. 40 damage on passive and 30 damage on her W. It's just a big nerf all around. I don't like it, but it was not unwarranted.
Agnosthar
Profile Joined August 2010
631 Posts
May 16 2013 11:36 GMT
#250
On May 16 2013 20:32 La1 wrote:
Why the rammus nurf

is diana a nurf of a buff? I have felt she has been way to strong for AGES


Massive nerfs, toning down her damage from passive and her survivability from the shield.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 16 2013 11:40 GMT
#251
If you used to max Q on Nami, would you max E now? The guaranteed ms boost should make E worthwhile. I never noticed how bad W scaling was with mana, not maxing that anymore.
CUTE MAKES RIGHT
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 16 2013 12:08 GMT
#252
max Q nami seems interesting and the CD scaling argument is compelling on paper. will have to try it out
cool beans
Alaric
Profile Joined November 2009
France45622 Posts
May 16 2013 12:09 GMT
#253
She should proc her shield immediatly when she engages, and when fighting melee champs. She also has 0.15 AP more shield now, so during teamfights (unless her ult is somehow down) and while laning against melees it's a buff. If she manages to run by minions or monsters while fleeing you can consider it a buff too I guess.
Basically it's a laning phase nerf.

Zac not nerfed enough, calling it.

On May 16 2013 14:02 Ryuu314 wrote:
Show nested quote +
On May 16 2013 14:00 TheYango wrote:
On May 16 2013 12:56 Caphe wrote:
Nami is the new OP Thresh now I guess? Will be godly in the hand of someone that can land her stuff while still being pretty good on everyone else.

Never mind landing her shit, let's wait for someone to even skill her properly first.

From my very limited experience with Nami I feel that maxing W over E feels very underwhelming since her W is kinda mediocre unless you get all the bounces and it can't hit the same target twice. The bounce range is also kinda bad. At the same time, maxing E doesn't feel all that great unless your lane partner or you can really take advantage of the 3 hits.

What? It's 875, that's pretty big.

On May 16 2013 13:59 Capped wrote:
EU server still not down O.o

Dunno about NA but they didn't go down at all on EUW it seems, no patch now.
Cant take LMS hipsters serious.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 16 2013 12:14 GMT
#254
triple bounce W has 2.57x dmg/heal. the double heal mode is significantly more powerful in trades though, so that should always be the preferred bounce pattern
cool beans
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 16 2013 12:19 GMT
#255
If you max q and they have a graves/vayne/ez/cait how do you land a q without ultimate?Unless the enemy ad walks into it you can't do it.I've played her a few times and in teamfights/skirmishes she is amazing but her laning is really bad.
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
May 16 2013 12:25 GMT
#256
Bye Elise, it was fun
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 16 2013 12:35 GMT
#257
Don't like Elise/Diana nerfs too much but I play both champs so bias is obviously there. We'll see how it turns out statistically, I just hope they haven't gone overboard.

Still waiting for more Thresh nerfs and more Quinn buffs.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 16 2013 12:36 GMT
#258
On May 16 2013 21:19 nafta wrote:
If you max q and they have a graves/vayne/ez/cait how do you land a q without ultimate?Unless the enemy ad walks into it you can't do it.I've played her a few times and in teamfights/skirmishes she is amazing but her laning is really bad.


Well, if they're in a fight, they have to move out of the way and waste time, lowering their dps. I think TL has been pretty clear on how pretty much all of Nami's moves are counter-initiation. Initiating a fight with Q will always be hard, but hitting a Q when stuff's already happening is way easier.
CUTE MAKES RIGHT
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 16 2013 12:38 GMT
#259
On May 16 2013 21:36 Dark_Chill wrote:
Show nested quote +
On May 16 2013 21:19 nafta wrote:
If you max q and they have a graves/vayne/ez/cait how do you land a q without ultimate?Unless the enemy ad walks into it you can't do it.I've played her a few times and in teamfights/skirmishes she is amazing but her laning is really bad.


Well, if they're in a fight, they have to move out of the way and waste time, lowering their dps. I think TL has been pretty clear on how pretty much all of Nami's moves are counter-initiation. Initiating a fight with Q will always be hard, but hitting a Q when stuff's already happening is way easier.


That's my whole point.Why max q when it is unreliable?Don't you max what is strongest in lane on every champ ever?Maxing q pretty much makes her useless if you don't have ult or varus unless they are bad really.

That's one of the main reasons she isn't played much.You can't solo win lane by poking or just killing.
Xayoz
Profile Joined December 2010
Estonia373 Posts
May 16 2013 12:51 GMT
#260
On May 16 2013 21:25 Kickboxer wrote:
Bye Elise, it was fun

Meh. Bonus armor/mr remove seems a pretty inconsequential nerf to her (for the toplaner part at least, never jungled her tho). She remains strong.

Players may now disable moving their champion via right-clicking on the minimap in the options menu.

Fuck yeah! Will certainly save me from some derpy deaths.

Nami! Totally forgot I had her, skin and all. :D
Should give her another go - been recently having a lots of fun with Lissandra sup tho.
Whenever you correct someone's grammar just remember that nobody likes you.
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