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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Prev 1 9 10 11 12 13 351 Next
Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
MCMilo
Profile Joined February 2010
United States365 Posts
Last Edited: 2013-05-16 05:28:52
May 16 2013 05:27 GMT
#201
On May 16 2013 14:23 kainzero wrote:
the problem with maxing Q first is that it's hard to hit, lol


... what kind of excuse is that?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-16 05:34:20
May 16 2013 05:29 GMT
#202
Lets max plants first on Zyra cuz Q and E are hard to hit.

There are plenty of skillshot dependent champs who max their skillshots first because their usefulness is just that much better than the alternative skills. You'd never max E first on Ezreal.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 16 2013 05:33 GMT
#203
On May 16 2013 14:29 TheYango wrote:
Lets max plants first on Zyra cuz Q and E are hard to hit.

Isn't that the whole point behind Chogath W max? Cuz its easier to hit than the Q.
liftlift > tsm
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 16 2013 05:34 GMT
#204
On May 16 2013 09:12 Capped wrote:
Feels like TF was buffed, or at least twisted into an AD with an insane AS steroid. (See what i did there? XD)

Yeah his ult took a hit, but that AS buff with removal of CDR looks like he's a more viable ADC now lol.

Also - Adjusting recommended items for champions and maps is fucking awesome.

And finally - Crucible first buy on all defensive supports. gg no re. (Hai soraka.)


That's what my friend told me before I even read the patch. More ADC TFs, which he already rolls and stomps people with handedly lol.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 16 2013 05:35 GMT
#205
Rupture only gains dmg, W gains silence duration as well.

Yeah it is more practical but that's not everything.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-16 05:36:33
May 16 2013 05:36 GMT
#206
On May 16 2013 14:33 wei2coolman wrote:
Show nested quote +
On May 16 2013 14:29 TheYango wrote:
Lets max plants first on Zyra cuz Q and E are hard to hit.

Isn't that the whole point behind Chogath W max? Cuz its easier to hit than the Q.

Or because 1 second additional duration on a large AoE silence is really strong.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 16 2013 05:37 GMT
#207
This talk has made me really want to practice Nami Q's lol
RIP Ryan Davis / TL or Die / @onlywonderboy
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 16 2013 05:42 GMT
#208
I just max W and Q and put a pt in E for utility. Liquidpractice terror Nami here before she even got her buffs. I agree with Yango that Q levels are incredibly underrated. It chunks really hard. I still max W first though for the easier trade harass.
c.Deadly
Profile Joined March 2010
United States545 Posts
May 16 2013 05:46 GMT
#209
On May 16 2013 14:23 kainzero wrote:
the problem with maxing Q first is that it's hard to hit, lol


that's even more reason to max Q first, if you miss there's a shorter opportunity for the enemy to punish you.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-16 05:47:13
May 16 2013 05:46 GMT
#210
The thing is, W's mana cost scaling is just disgustingly bad. +15 per rank is really rare these days--the mana cost almost doubles going from rank 1 to rank 5.

Trading well isn't just about coming out ahead on health. If trading is strains your mana really hard, it still won't work out for you in the long run, especially since people bring health sustain to lane but typically not as much mana sustain.
Moderator
MCMilo
Profile Joined February 2010
United States365 Posts
May 16 2013 05:53 GMT
#211
There are a two points in the game where Nami simply reigns supreme right now: level 6, and level 9 with Q max. With W max, Nami doesn't have nearly as powerful of a scaling, is EXTREMELY mana dependent unlike Q max, and has less crowd control.

Simple: With Q max, you decrease her dependency on mana, which gives more flexibility in her rune and mastery choices (zero mana regen needed) AND it gives her a very powerful 10 second cooldown big nuke that not many enemies can deal with. Instead of trying to win my attrition (I believe Nami loses in this department anyway because of how aggressively her W's mana cost scales), you just fking manmode with her base mana and offensive rune and mastery set ups and trade them to death that way.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 16 2013 05:56 GMT
#212
By the way, the english casters for OGN are really quite good.

Just giving them props.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 16 2013 06:00 GMT
#213
The problem with Q max Nami is it's kinda dangerous to not clutch Q, I'm a big fan of E max for that reason, but Q max has it's place (I like it with Ashe)
Carrilord has arrived.
Artok
Profile Joined May 2011
Netherlands2219 Posts
May 16 2013 06:17 GMT
#214
you max e, no questions lol
Chun-li since ST
MCMilo
Profile Joined February 2010
United States365 Posts
May 16 2013 06:18 GMT
#215
Missing a rank 1 or 2 Q at level 9 is a much bigger problem than missing a rank 5 Q at level 9 or even earlier levels. You're trying to get more mileage out of her slow to hit a rupture-like skill, but is that using Nami properly? Even if it hits, it will have low damage and cannot properly pressure for a longer period of time.

WIth just a rank 1 E, you're pretty much guaranteed to hit them at least once (340 BASE movement speed + 30 bonus for 1.5 seconds soon to be 40) and that will significantly increase the threat of Nami's skills with an extremely high damage skill, and with a lower cooldown, AND with flat mana costs across the board unlike her other two spells. Even if you miss, the cooldown is 4 seconds lower and by W'ing your AD or yourself, both of you will have +30 (+40) movespeed to disengage and rethink your plans. And when you HIT, a 10 second engagement is an entirely different story compared to a 14 second engage, not to mention the differences in damage potential.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2013-05-16 06:52:05
May 16 2013 06:19 GMT
#216
Tried looking for a Lissandra thread, and figured I'd ask here (even though we shouldn't be asking for item builds here).

Should I go for D-Rings -> HG -> tanky AP items (Abyssal/Rylais etc.) or something like RoA/Athene's/Morro's?

I find myself favoring the former.
Forever Young
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 16 2013 06:49 GMT
#217
On May 16 2013 15:17 Artok wrote:
you max e, no questions lol

10/10 insightful post, would agree again.
liftlift > tsm
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 16 2013 06:54 GMT
#218
wait, i thought namis maxed W. is this E some TL hipster thing or is it the real standard?
cool beans
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 16 2013 06:58 GMT
#219
After watching the patch preview, goodnight Top nunu SmashGizmo all ur fault!
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
May 16 2013 07:13 GMT
#220
On May 16 2013 14:56 cLutZ wrote:
By the way, the english casters for OGN are really quite good.

Just giving them props.


I much prefer them over Rivington/Phreak.
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