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[Patch 3.06: Lissandra Patch] General Discussion - Page 42

Forum Index > LoL General
Post a Reply
Prev 1 40 41 42 43 44 189 Next
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-05-02 12:34:36
May 02 2013 12:34 GMT
#821
so i'm pretty sure quinn op + Show Spoiler +
[image loading]
the three deaths in the last game were me just getting caught or suiciding
BW -> League -> CSGO
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
May 02 2013 12:39 GMT
#822
I've had streaks like that with many heroes. I've also destroyed many a Quinn myself. You need more data points.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
May 02 2013 12:51 GMT
#823
On May 02 2013 21:39 Osmoses wrote:
I've had streaks like that with many heroes. I've also destroyed many a Quinn myself. You need more data points.

Espcially when it's mainly normal games, where most people try out things randomly.
The legend of Darien lives on
Sakray
Profile Blog Joined December 2008
France2198 Posts
May 02 2013 13:09 GMT
#824
Well, I played a game with both Sejuani and Lissandra in the same team. And that combo is OP as fuck, Zhonya on Lissandra and you can cast both ult at the enemy team, ignoring one of them since he's gonna be perma-froze.
It also seems that Lissandra support is viable, but still haven't seen one, any feedback ?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-05-02 13:16:01
May 02 2013 13:15 GMT
#825
Man, I'm glad I usually play really long range mids, makes ARAM a lot easier

for serious though, I play like Xerath/Viktor/Cass/Ziggs etc....People who like toplane and have a bunch of Udyr types, well, I imagine thats difficult.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Metafour
Profile Joined November 2011
United States137 Posts
Last Edited: 2013-05-02 13:24:03
May 02 2013 13:23 GMT
#826
Feeding the Paros on the Howling Abyss > xD
"As you think, so shall you become." @JayJackson94
Alaric
Profile Joined November 2009
France45622 Posts
May 02 2013 13:27 GMT
#827
On May 02 2013 22:15 sob3k wrote:
Man, I'm glad I usually play really long range mids, makes ARAM a lot easier

for serious though, I play like Xerath/Viktor/Cass/Ziggs etc....People who like toplane and have a bunch of Udyr types, well, I imagine thats difficult.

I had Lux twice in less than 20 games, and I lack around 20 of the champs, amongst which a bunch of AD carries, supports and good ARAM champs (Ziggs, Anivia, Cho'Gath, Jayce, Kha'Zix for example).
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-05-02 13:40:27
May 02 2013 13:34 GMT
#828
On May 02 2013 14:43 WaveofShadow wrote:
Show nested quote +
On May 02 2013 14:18 Ketara wrote:
On May 02 2013 14:05 Eppa! wrote:
The base values for her shield (especially level 1) is waaay to strong.


Are you serious?

Orianna shield lvl1: 80+0.4 shield, +10 Armor, +10 MR, also deals damage, 9 sec cd, lasts 4 seconds
Lulu shield lvl1: 60+0.6 shield, boosts AA damage, 10 sec cd, lasts 6 seconds
Janna shield lvl1: 80+0.9 shield, +14 AD, 10 sec cd, lasts 5 seconds
Karma shield lvl1: 80+0.5 shield, +50 movespeed, 10 sec cd, lasts 4 seconds

Lux shield lvl1: 80+0.35 shield, 14 sec cd, lasts 3 seconds
Lux pbe shield lvl1: 50+0.25 shield, 14 sec cd, lasts 3 seconds


I mean yeah, Lux's shield is amazing and a huge part of her teamfight, but for being the longest cooldown shield of the group, the only one that's also a skillshot, and the only one that doesn't give you other stats, I don't see those values as being "way too strong" in comparison to the other shields.

If you build 700 AP on Janna or Karma or Lulu or Orianna their shields shield for a ton too.

You're so biased it isn't even funny man.
She gets double the shield strength so even with those nerfs the base value is still higher than anyone else's you just listed. Her scaling is worse which is fine imo.

Edit: lol I see others beat me to it. At least consider what her old base values were like compared to everyone else. She gets an automatic 160+0.7 shield on herself (if she's taken damage) and the same on anyone she hits with her skillshot. Base. At level 1. Of all the nerfs that might be coming, Lux's I am least sad about.


Let me put it a different way.

Here's the gold value of the stats you get from different champions level 1 shields:

Orianna: 611.2 + magic damage dealt
Lulu: 158.4 + whatever Pix is worth, probably a lot
Janna: 771.2
Karma: 911.2

Lux: 211.2
Lux on PBE: 132

So in order to be as efficient in terms of stats given, Lux currently has to get at least about 4 shield applications on friendly champs. That's not too terribly hard. Pretty strong, even though of all those shields it's got the lowest AP ratio, the longest cooldown, and is the only one that's also a skillshot.

After the nerf, she'll have to get about 6-7 applications on friendly champs for it to be as efficient as other shields. That's considerably harder, and in real games doesn't happen. The most applications you can get on your team is 10, and realistically your team isn't standing in a line and all being attacked at the same time so both shields take full effect. 4-5 applications that are actually useful is typically what you can expect.

I'm not saying Lux's shield isn't ridiculous. It is, it's very strong, I can see a small nerf. But this is a huge, HUGE nerf, to the point of gutting it, in my opinion.

In comparison, a mantra'd Karma E instantly gives your entire team more than double the gold value in stats of the theoretically best possible Lux shield, even before this nerf.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 02 2013 13:39 GMT
#829
This game is known to be one where nerfs are done frequently. I like complaining about nerfs too, but every patch has more nerfs than buffs. Significantly more.

You just have to live with it if you keep wanting to play this game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Lounge
Profile Joined November 2011
537 Posts
May 02 2013 13:50 GMT
#830
On May 02 2013 22:39 obesechicken13 wrote:
This game is known to be one where nerfs are done frequently. I like complaining about nerfs too, but every patch has more nerfs than buffs. Significantly more.

You just have to live with it if you keep wanting to play this game.


Or just think of every nerf as a buff to the other ~100 champions. "Annie now deals 10 less damage" becomes "Ahri/Akali/Amumu/Alistar/etc... take 10 less damage from Annie."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 02 2013 13:53 GMT
#831
On May 02 2013 22:50 Lounge wrote:
Show nested quote +
On May 02 2013 22:39 obesechicken13 wrote:
This game is known to be one where nerfs are done frequently. I like complaining about nerfs too, but every patch has more nerfs than buffs. Significantly more.

You just have to live with it if you keep wanting to play this game.


Or just think of every nerf as a buff to the other ~100 champions. "Annie now deals 10 less damage" becomes "Ahri/Akali/Amumu/Alistar/etc... take 10 less damage from Annie."

That's still an absolute nerf instead of a relative buff. You could make everyone 10% less tanky and 10% less damaging and they'd just be nerfed with regards to minions.

This patch had a number of buffs but they were all borderline ones that increase QOL. All the nerfs were across a champions' kits. We had buffs on unused champs: Quinn.

The remakes are things people think are buffs. But everyone said Karma was buffed too and her win rate dropped from 40-45% to 36% after her remake. People just think all remakes are buffs.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Alaric
Profile Joined November 2009
France45622 Posts
May 02 2013 14:05 GMT
#832
Because Karma was played for "novelty" rather than by people who enjoyed her and knew how to play her. That's kinda what happens when a bunch of people pick up a champ that isn't as faceroll as Jayce/Darius/Elise/Kha'Zix were at release.
Cant take LMS hipsters serious.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
May 02 2013 14:06 GMT
#833
On May 02 2013 22:39 obesechicken13 wrote:
This game is known to be one where nerfs are done frequently. I like complaining about nerfs too, but every patch has more nerfs than buffs. Significantly more.

You just have to live with it if you keep wanting to play this game.



Obviously you cannot point fingers at anyone, but the reason there's so many changes all the time, is because RIOT is trying to satisfy everyone, including the casual players. It's always been the issue with many games.

Back in Vanilla in WoW, you had to be a super super tryhard who had the ability to play every day for several hours, otherwise you wouldn't be able to see any raid content. I believe i read that less than 1% of the entire playerbase got to see level 60 Naxx. When the casual base became big enough at the release of TBC, it became gradually easier for the average casual gamer to play the game to its fullest.

It's somewhat similar in LoL except it has always been a very casual game, which only within 1-2 years became competitive, while still using their same way of marketing and design of their game. Surely they've gotten better, however since they keep releasing champions and making nerfs/reworks/buff to keep giving casuals something new, they destroy the game competitively because they make very drastic changes every month.
hi
thenexusp
Profile Joined May 2009
United States3721 Posts
May 02 2013 14:08 GMT
#834
By the way, before you celebrate this PBE patch as the huge nerf the Lux finally deserves:

The change to Diana/Lux that is on PBE for testing is that their shields have lower values, but if the second trigger is met (3 orbs broken and boomerang double hitting respectively), the shields will stack instead of renew. Volty feels this opens up new opportunities for premeditated gameplay (like stacking a monster Lux shield on your team as you engage), while making aggressive counterplay more rewarding since hitting a Lux shield with the projectile still airborne can feel like an exercise in futility.


http://na.leagueoflegends.com/board/showthread.php?p=37320249#37320249
Slayer91
Profile Joined February 2006
Ireland23342 Posts
Last Edited: 2013-05-02 14:11:05
May 02 2013 14:09 GMT
#835
On May 02 2013 23:06 Sponkz wrote:
Show nested quote +
On May 02 2013 22:39 obesechicken13 wrote:
This game is known to be one where nerfs are done frequently. I like complaining about nerfs too, but every patch has more nerfs than buffs. Significantly more.

You just have to live with it if you keep wanting to play this game.



Obviously you cannot point fingers at anyone, but the reason there's so many changes all the time, is because RIOT is trying to satisfy everyone, including the casual players. It's always been the issue with many games.

Back in Vanilla in WoW, you had to be a super super tryhard who had the ability to play every day for several hours, otherwise you wouldn't be able to see any raid content. I believe i read that less than 1% of the entire playerbase got to see level 60 Naxx. When the casual base became big enough at the release of TBC, it became gradually easier for the average casual gamer to play the game to its fullest.

It's somewhat similar in LoL except it has always been a very casual game, which only within 1-2 years became competitive, while still using their same way of marketing and design of their game. Surely they've gotten better, however since they keep releasing champions and making nerfs/reworks/buff to keep giving casuals something new, they destroy the game competitively because they make very drastic changes every month.


i don't see how the game is being destroyed in any way

the changes are usually quite minor which shows how close everything really is and FoTM affects everything a lot more than the nerfs. (look what happened to renekton, with I don't remember any changes)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 02 2013 14:10 GMT
#836
On May 02 2013 23:08 thenexusp wrote:
By the way, before you celebrate this PBE patch as the huge nerf the Lux finally deserves:

Show nested quote +
The change to Diana/Lux that is on PBE for testing is that their shields have lower values, but if the second trigger is met (3 orbs broken and boomerang double hitting respectively), the shields will stack instead of renew. Volty feels this opens up new opportunities for premeditated gameplay (like stacking a monster Lux shield on your team as you engage), while making aggressive counterplay more rewarding since hitting a Lux shield with the projectile still airborne can feel like an exercise in futility.


http://na.leagueoflegends.com/board/showthread.php?p=37320249#37320249

Well that's not going to be entirely bullshit by any means.
It's your boy Guzma!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 02 2013 14:16 GMT
#837
@alaric

Nidalee is a fairly bad matchup for Viktor. She out pokes you and outmaneuvers you pretty much all game. Viktor has more wave clear and some more burst and actual CC, but none of that matters in lane if she never really gets close enough to punish, so don't judge my build off that game
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
gtrsrs
Profile Joined June 2010
United States9109 Posts
May 02 2013 14:17 GMT
#838
pls riot no...
even though i love diana i would feel so dirty if that went through lol
you already can't trade with her AT ALL, why make her stronger?
i play ... hearthstone =\^.^/= Winterfox
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-05-02 14:20:13
May 02 2013 14:18 GMT
#839
On May 02 2013 23:09 Slayer91 wrote:
Show nested quote +
On May 02 2013 23:06 Sponkz wrote:
On May 02 2013 22:39 obesechicken13 wrote:
This game is known to be one where nerfs are done frequently. I like complaining about nerfs too, but every patch has more nerfs than buffs. Significantly more.

You just have to live with it if you keep wanting to play this game.



Obviously you cannot point fingers at anyone, but the reason there's so many changes all the time, is because RIOT is trying to satisfy everyone, including the casual players. It's always been the issue with many games.

Back in Vanilla in WoW, you had to be a super super tryhard who had the ability to play every day for several hours, otherwise you wouldn't be able to see any raid content. I believe i read that less than 1% of the entire playerbase got to see level 60 Naxx. When the casual base became big enough at the release of TBC, it became gradually easier for the average casual gamer to play the game to its fullest.

It's somewhat similar in LoL except it has always been a very casual game, which only within 1-2 years became competitive, while still using their same way of marketing and design of their game. Surely they've gotten better, however since they keep releasing champions and making nerfs/reworks/buff to keep giving casuals something new, they destroy the game competitively because they make very drastic changes every month.


i don't see how the game is being destroyed in any way

the changes are usually quite minor which shows how close everything really is and FoTM affects everything a lot more than the nerfs. (look what happened to renekton, with I don't remember any changes)


My point was that almost every change is targetted towards what's fun and what's not fun. Trundle wasn't played enough, he wasn't fun to play (or appealing), so they re-worked him, hoping that more people will play him. Sure it might mean that he will be picked up by pro players and used competetively, but every change for RIOT is a way of changing the game so it's fun for everyone


EDIT: And what i mean with destroyed is that compare it to any other sports. Imagine them changing up the rules every month. Better just stick to one set of concepts instead of changing them all the time.
hi
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 02 2013 14:18 GMT
#840
On May 02 2013 23:08 thenexusp wrote:
By the way, before you celebrate this PBE patch as the huge nerf the Lux finally deserves:

Show nested quote +
The change to Diana/Lux that is on PBE for testing is that their shields have lower values, but if the second trigger is met (3 orbs broken and boomerang double hitting respectively), the shields will stack instead of renew. Volty feels this opens up new opportunities for premeditated gameplay (like stacking a monster Lux shield on your team as you engage), while making aggressive counterplay more rewarding since hitting a Lux shield with the projectile still airborne can feel like an exercise in futility.


http://na.leagueoflegends.com/board/showthread.php?p=37320249#37320249

Diana shield stacking instead of renewing?

G.G.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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