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[Patch 3.06: Lissandra Patch] General Discussion - Page 40

Forum Index > LoL General
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Prev 1 38 39 40 41 42 189 Next
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-02 05:54:11
May 02 2013 05:53 GMT
#781
On May 02 2013 14:49 thenexusp wrote:
Nunu consume change is ridonkulous too

Gains a bonus based on what type of monster he ate -- wut

It feels kinda like Doom's consume from Dota
On May 02 2013 14:52 schmutttt wrote:
An I the only one who seems to think they nerf far more than they buff and it is a bad thing for the game?

Yea Riot's balance history/philosophy seems to revolve around nerfing everything rather than buffing everything. I personally don't like this approach and it makes for stale design and homogeneous power curves, but Riot likes it.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-05-02 05:56:12
May 02 2013 05:53 GMT
#782
The Galio change seems pretty weird. I can't even tell if it's a buff or a nerf but it seems like a nerf over all. Having the spell up every 5 seconds instead of 7 is nice but they cut .1 of the ratio off and it does 40 less base damage and it doesn't slow for as long? Don't think all of that was worth removing 2 seconds off the CD and making it cost 60 mana at all ranks but whatever.

Nunu nerfs are stupid. He isn't very viable as a support anymore. He's a pretty terrible jungler when compared to anyone else. He found a niche place in top lane (and some mid lanes) and Riot wants to take that away.

Was Galio common in like Asia or EU and I just didn't know about it? What a stupid fucking nerf.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-05-02 05:56:18
May 02 2013 05:56 GMT
#783
On May 02 2013 14:53 Ryuu314 wrote:
Show nested quote +
On May 02 2013 14:49 thenexusp wrote:
Nunu consume change is ridonkulous too

Gains a bonus based on what type of monster he ate -- wut

It feels kinda like Doom's consume from Dota
Show nested quote +
On May 02 2013 14:52 schmutttt wrote:
An I the only one who seems to think they nerf far more than they buff and it is a bad thing for the game?

Yea Riot's balance history/philosophy seems to revolve around nerfing everything rather than buffing everything. I personally don't like this approach and it makes for stale design and homogeneous power curves, but Riot 500 elo bronze scrubs likes it.

ftfy
liftlift > tsm
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-02 05:57:11
May 02 2013 05:56 GMT
#784
On May 02 2013 14:53 overt wrote:
The Galio change seems pretty weird. I can't even tell if it's a buff or a nerf but it seems like a nerf over all. Having the spell up every 5 seconds instead of 7 is nice but they cut .1 of the ratio off and it does 40 less base damage and it doesn't slow for as long? Don't think all of that was worth removing 2 seconds off the CD and making it cost 60 mana at all ranks but whatever.

Nunu nerfs are stupid. He isn't very viable as a support anymore. He's a pretty terrible jungler when compared to anyone else. He found a niche place in top lane (and some mid lanes) and Riot wants to take that away.

Galio change is a buff in terms of sustained damage if you can land every single Q. In reality it's more of a nerf than anything since you can't/won't be spamming it on cooldown and you also may not land every single Q.

Nunu change doesn't really impact his support. If anything it helps by giving him more damage/tankiness. Nunu support never really got consume anyways. It's more directed at hitting solo top Nunu, which despite my love for solo top Nunu is admittedly somewhat retarded to play against. It might hurt his jungle, but no one plays jungle Nunu 'cause Nunu jungle is inferior for many reasons.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 02 2013 06:02 GMT
#785
Galio Q is definitely a nerf. There is no question about that.
https://twitter.com/SufficientStats
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
May 02 2013 06:02 GMT
#786
On May 02 2013 14:52 schmutttt wrote:
An I the only one who seems to think they nerf far more than they buff and it is a bad thing for the game?

I'm pretty sure most people here know that by now. If it were up to me, I would simply buff everyone to, say, Thresh's level.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-05-02 06:06:44
May 02 2013 06:04 GMT
#787
either i need to find the forums where they talk about the real hidden op's

or riot just spun the wheel of fortune and nerfed random champs

-galio is underpicked, and for one of the "weirder" skillshots in the game, i felt that its damage was fine.

idk what they did with nunu, but thats way too complicated.
(╯°□°)╯︵ ┻━┻
overt
Profile Blog Joined June 2010
United States9006 Posts
May 02 2013 06:04 GMT
#788
On May 02 2013 15:02 Sufficiency wrote:
Galio Q is definitely a nerf. There is no question about that.


Yeah, I really enjoy playing Galio too and feel like he's a pretty under appreciated pick but it seems like no one else plays him right now so I'm scratching my head wondering why Riot would change his Q like that.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 02 2013 06:06 GMT
#789
On May 02 2013 14:44 Sufficiency wrote:
So basically Riot decided to half ZAC's R damage. Oh wow.


You are bad at reading, it does more damage now, just slightly more spread over all bounces.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 02 2013 06:22 GMT
#790
I really don't like the TF's nerf...like he was fine except at the highest level of play. He wasn't even that pubstompy. If they are going to ban TF in all OGN games that's fine, it's not like his kit is super easy like Kha. He was fun to watch...
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2013 06:26 GMT
#791
A few things (because most these changes will not go through).

1. Udyr is changes as is stated in these notes as of live.
2. The number of changes is bizarre. And the Nunu Q Change screams, "unbalanceable".

3. I still dont gain IP ever.
Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 02 2013 06:30 GMT
#792
Nunu changes seem really interesting though. Not sure how they will be from a balance perspective but it's neat in theory.
RIP Ryan Davis / TL or Die / @onlywonderboy
iCanada
Profile Joined August 2010
Canada10660 Posts
May 02 2013 06:36 GMT
#793
On May 02 2013 14:48 Cheap0 wrote:
Show nested quote +
On May 02 2013 14:14 iCanada wrote:
On May 02 2013 14:09 Cheap0 wrote:
On May 02 2013 14:03 iCanada wrote:
What the fuck...

They nerfed Shyvana. That E change guts her dueling quite a bit. And I dont uinderstand why they make her R only move one person now too. Like... Wut?

Why?


Honestly, that R change seems like a buff when you consider how inconsistent it is normally at actually moving its target.

Also, that E change is still kind of up in the air. It got a damage nerf and lost the armor shred, but now it marks the target " with cinders". We don't really know what that means yet.


I dunno, their general philosophy with tooltips has always been change to show more/make more accurate.

Changing armor shred to cinders just seems... like they removing onhit effect entirely. Look at half the changes in the patch, they all making tooltip more precise/accurate/easy to understand.

The big reason I dont like the change is it hurts Top Shyv a lot, which is what I think Shyvana is better suited for. Means they want to have Shy jungle, which she just not suited for at a competitive level.


When discussing it, Scarizard said that her clears were getting "tangentially buffed", so I'm assuming cinders does actually have some sort of meaning. Besides, I can't imagine them actually nerfing Shyvana that hard in the current, struggling state she's already in.

http://www.reignofgaming.net/redtracker/topic/93938-morello-shyvana-players-are-dying-to-know-riot-has-any-plans-for-her


So?

Who cares about her clear... her clear already fast. Killing her dueling hurts. Shes not a viable jungler anyway.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2013 06:48 GMT
#794
On May 02 2013 15:30 onlywonderboy wrote:
Nunu changes seem really interesting though. Not sure how they will be from a balance perspective but it's neat in theory.


I mean, its nice if you don't mind a champ that has one of several traits:
1. Overpowered earlygame.
2. Overpowered lategame.
3. Extreme snowbally nature based on ability to actually consume jungle creeps. (This is potentially the worst part because it basically means nunu has super rigid jungle paths, needs to buff up before fights, etc).

Freeeeeeedom
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-05-02 07:00:39
May 02 2013 06:57 GMT
#795
On May 02 2013 15:04 overt wrote:
Show nested quote +
On May 02 2013 15:02 Sufficiency wrote:
Galio Q is definitely a nerf. There is no question about that.


Yeah, I really enjoy playing Galio too and feel like he's a pretty under appreciated pick but it seems like no one else plays him right now so I'm scratching my head wondering why Riot would change his Q like that.

whenever i played galio it felt as if his cd's are wayyyy too long. you'd cast his rotation and be stuck waiting what seems like forever for an okay amount of damage Q. he'd have a really long wait for his other spells to come off too since all his spells have some pretty large cooldowns. i probably would enjoy the change. on another note, quinn feels really strong now. her E ministunning the target is a huge buff. and i'm sure she's an OP strong top laner
BW -> League -> CSGO
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 02 2013 07:00 GMT
#796
On May 02 2013 15:48 cLutZ wrote:
Show nested quote +
On May 02 2013 15:30 onlywonderboy wrote:
Nunu changes seem really interesting though. Not sure how they will be from a balance perspective but it's neat in theory.


I mean, its nice if you don't mind a champ that has one of several traits:
1. Overpowered earlygame.
2. Overpowered lategame.
3. Extreme snowbally nature based on ability to actually consume jungle creeps. (This is potentially the worst part because it basically means nunu has super rigid jungle paths, needs to buff up before fights, etc).


Well then Mr. Negative Nancy, way to rain on the parade :p
RIP Ryan Davis / TL or Die / @onlywonderboy
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-05-02 07:19:50
May 02 2013 07:17 GMT
#797
On May 02 2013 15:06 sob3k wrote:
Show nested quote +
On May 02 2013 14:44 Sufficiency wrote:
So basically Riot decided to half ZAC's R damage. Oh wow.


You are bad at reading, it does more damage now, just slightly more spread over all bounces.

E does less damage at higher levels. R damage is now 200 per bounce for 800 damage total. It used to be 320 up front, then 160 afterwards for 3 bounces, which adds up to be 800. You get more damage from AP now, but on Zac, you generally don't really itemize AP outside of Haunting Guise/Liandry's and/or Rylai's if you get AP at all. Zac is still new, but from what I've seen from the Asian scene picking Zac, Zac's itemization is mostly tanky with some magic pen. On top of that, having more damage frontloaded onto the first bounce is arguably better since enemies will tend to split. Then on top of that, the tenacity bonus from R is reduced from 75% to 50%.

It's definitely a pretty big nerf overall.

Edited for bad maths
Kouda
Profile Blog Joined November 2009
United States2205 Posts
May 02 2013 07:17 GMT
#798
Lux's shield at level 1 is retardedly underrated imo. 80 + AP scaling x 2 that refreshes if the skillshot hits coming back. ugh. Early 2v2 fights between jungler / mid or maybe bot/support with lux is pretty good for her most of the time.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 02 2013 07:19 GMT
#799
On May 02 2013 16:17 Kouda wrote:
Lux's shield at level 1 is retardedly underrated imo. 80 + AP scaling x 2 that refreshes if the skillshot hits coming back. ugh. Early 2v2 fights between jungler / mid or maybe bot/support with lux is pretty good for her most of the time.

You must have missed the last several GD discussions about Lux where people cited that was the most OP thing about her lol.
RIP Ryan Davis / TL or Die / @onlywonderboy
Kouda
Profile Blog Joined November 2009
United States2205 Posts
May 02 2013 07:20 GMT
#800
On May 02 2013 16:19 onlywonderboy wrote:
Show nested quote +
On May 02 2013 16:17 Kouda wrote:
Lux's shield at level 1 is retardedly underrated imo. 80 + AP scaling x 2 that refreshes if the skillshot hits coming back. ugh. Early 2v2 fights between jungler / mid or maybe bot/support with lux is pretty good for her most of the time.

You must have missed the last several GD discussions about Lux where people cited that was the most OP thing about her lol.


Was just reading the top post on page 39. :p should have quoted, my mistake.
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