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On January 10 2013 11:52 Alaric wrote: Isn't it a rerun? I don't remember by heart yesterday's comps, but there was a Syndra game 2. not a rerun, since JRT was having net problems we decided to reschedule with same picks and bans
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That Syndra so strong O_O
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United States37500 Posts
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United States37500 Posts
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United States37500 Posts
Do I spy a Warmog's?!
Light the Yango signal!!
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Wait... you can do that?! Use E before your W orb has even landed.
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Ahh yes. Bestrice is clearly the #1 player in this game. Its not even close.
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choo choo lin is etlia aka best girl in game
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United States37500 Posts
Well, that was anti-climatic...
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In top player streams I see Zed wrecking solo queue, but tournament it's all about Kha'Zix.
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im busier these days with study and work and jungling feels easier to keep mechanically clean than mid with less practice time available.
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Crystalline Flask* Cost increased to 345 from 225 Health restored changed to 120 over 12 seconds from 100 over 10 seconds. Mana Restored changed to 60 over 12 seconds from 40 over 10 seconds.
Newest thing changed in PBE
http://www.surrenderat20.net/2013/01/19-pbe-update.html#more
can only get 3 pots or 1 pot and 1 ward with a flask opening now.
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On January 10 2013 11:53 Filter wrote:Show nested quote +On January 10 2013 11:35 Amarok wrote:On January 10 2013 10:42 UniversalSnip wrote:On January 10 2013 10:25 Amarok wrote:On January 10 2013 10:06 UniversalSnip wrote:On January 10 2013 09:48 Amarok wrote:On January 10 2013 09:30 UniversalSnip wrote: ah, LaNague, you miss the point. certain runes are still like twice as good but you literally couldn't clear camps last season without runes on almost all junglers. Unless you wanted to play fiddle every game and have a sketchy start anyway you'd just start out so so so behind that even in a game below your level you might be in trouble. It was made out to be a much bigger deal than it was though. Requiring particular rune setups is not uncommon for other roles no? not even close. you're confusing requiring a rune setup to perform efficiently at a role and requiring a rune setup to even be able to play the role at all. Even if you just give newbies all the runes for free it's still a terrible setup because they have to go find out which ones to use from a third party site or a friend just to play a standard role. It's not a standard role at that level though. Plenty of low level games have 2-1-2 setups, and at lower levels 2-1-2 almost counters a jungler because players don't know how to deal with 1v2 lanes. Players that don't understand how to build to defeat jungle camps probably aren't playing at a level where having a jungler is essential. Yeah, exactly. The role is already a complete mystery to new players. Do you know I tried using fortify/smite on amumu when I was a s1 noob because it was the only way i could kill blue to start with? Once you know you CAN jungle it was a whole 'nother level figuring out how it was even possible, because it was completely opaque. Now you get into the game and the method is right there in your recommended items, and all the related mastery stuff is very low in the trees. My point is the scale of the problem didn't warrant the scale of the response. Low level players players not being able to jungle shouldn't be cause to change the entire mechanics of what had evolved at an advanced level to be a huge part of the game. The real problem was that the power of lower level players is scaled down enormously, and really that's the part of the problem that should have been addressed. Not to mention does it really matter if it takes some investigation to be able to contribute? Isn't that a big part about what we love about playing games, working out how to overcome challenges? People overlook that league wasn't really an esport at that time. Sure there were tournies and things going on, but it was on a similar level to Quake Live at the time. It's pretty clear at the time these changes were made even Riot saw LoL as more of a casual game, so far behind the likes of Starcraft 2 and BW that it was never going to catch up. League grew off it's player base to the point it's at now where it really is the #1 esport in terms of playerbase (both casual and professional) and viewership, it wasn't really expected to happen. If the game was as popular as it is now I highly doubt you would have seen any effort to make the lives of the low levels easier.
As someone who was playing at the time and spending way too much time reading red posts on GD, no, that's not the message I got from Riot at all concerning the competitive scene. Riot has pretty much always loved the fact that competitive LoL existed, always wanted to encourage it when they could, and have always been struggling to add features against the scrappy coding they had to do just to get the game off the ground before their money ran out. In fact one of the reasons we have the tournaments we have today is because Riot actively took the money they were making and set aside some of it for the competitive scene (at a loss), they've been trying to promote competitive LoL ever since WCG in S1.
Riot has nerfed specific champions for the sake of the casual experience but that's pretty much it. When they made the jungle changes they were obviously hoping it would help new players out but most of what they talked about was ganking, decisions, and jungle champion diversity.
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On January 10 2013 12:30 Sermokala wrote:Crystalline Flask* Cost increased to 345 from 225 Health restored changed to 120 over 12 seconds from 100 over 10 seconds. Mana Restored changed to 60 over 12 seconds from 40 over 10 seconds. Newest thing changed in PBE http://www.surrenderat20.net/2013/01/19-pbe-update.html#morecan only get 3 pots or 1 pot and 1 ward with a flask opening now. It's 2.4 hp pots and 1.8 mana pots there. That's 147g. 345/147=2.35. So after your second refill you've purchased value.
I like the change.
edit: I should say I like the change because it makes lanes less sustainy, and also now I don't have to go 15 points in the support tree to get flask+ machete to buy value at lvl 1 when I jungle nunu.
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United States37500 Posts
Despite shaky results lately, TSM wins Razer's Team of the Year. Real testament to TSM's fanbase.
2nd/3rd place went to CLG and TPA.
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On January 10 2013 12:35 SnK-Arcbound wrote:Show nested quote +On January 10 2013 12:30 Sermokala wrote:Crystalline Flask* Cost increased to 345 from 225 Health restored changed to 120 over 12 seconds from 100 over 10 seconds. Mana Restored changed to 60 over 12 seconds from 40 over 10 seconds. Newest thing changed in PBE http://www.surrenderat20.net/2013/01/19-pbe-update.html#morecan only get 3 pots or 1 pot and 1 ward with a flask opening now. It's 2.4 hp pots and 1.8 mana pots there. That's 147g. 345/147=2.35. So after your second refill you've purchased value. I like the change. edit: I should say I like the change because it makes lanes less sustainy, and also now I don't have to go 15 points in the support tree to get flask+ machete to buy value at lvl 1 when I jungle nunu. Meh, no more machete+flask openings. :<
Also I wonder how it could be, to buy ward+pots, come to lane, ward, and if the opponent started flask you push like mad to back early and buy a flask yourself. Of course you're more or less screwed if you can't push the wave to tower before the jungler starts camping and/or your opponent starts freezing the lane...
Also: http://www.reignofgaming.net/news/22810-unoffical-pbe-patch-notes-for-1-10-2013 Range nerf on Eve, 650 still longer than her detection by champions, is it? And Yi portrait changed to something even more fugly... how do they "improve" this every time, I still can't grasp it.
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