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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 374

Forum Index > LoL General
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 10 2013 05:39 GMT
#7461
On January 10 2013 13:59 cLutZ wrote:
Show nested quote +
On January 10 2013 13:58 Craton wrote:
No, he's a problem. The symptom is carries/supports getting instagibbed without counterplay.


That happens with basically any AD Mid now though.

Edit:

When Pantheon and Talon are viable characters, there is an underlying issue. They have mediocre kits, at best.

Not quite sure what you mean.

Pantheon has like the ideal lane bully kit, a short spammable damage spell and a stun to go with it, plus a natural defensive mitigation through his shield that helps with trades. Hard to get better than that for a lane bully.

Talon similarly is suited perfectly for what he is intended to do: he has a skill that deals high damage and slows, a silence that lets him get close and thus doom quite a few AP carries right there, and a little damage spike to help kill them. Plus, while not completely spammable, you can get one or two rakes off.

In each case their kit is excellent for what they are supposed to do.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Amarok
Profile Joined August 2010
Australia2003 Posts
January 10 2013 05:39 GMT
#7462
On January 10 2013 14:33 onlywonderboy wrote:
M5 has released their LoL team. ex-M5 was obviously jealous that ex-CLG.EU was going to get a new name for LCS and wanted to join in on the fun. Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.


Why was M5's owner arrested?
Fighting for peace is like screwing for virginity
Vlanitak
Profile Joined November 2009
Norway3045 Posts
Last Edited: 2013-01-10 05:44:41
January 10 2013 05:39 GMT
#7463
On January 10 2013 14:35 OutlaW- wrote:
Show nested quote +
On January 10 2013 14:33 onlywonderboy wrote:
M5 has released their LoL team. ex-M5 was obviously jealous that ex-CLG.EU was going to get a new name for LCS and wanted to join in on the fun. Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.

M5 to Navi confirmed

nope

On January 10 2013 14:39 Amarok wrote:
Show nested quote +
On January 10 2013 14:33 onlywonderboy wrote:
M5 has released their LoL team. ex-M5 was obviously jealous that ex-CLG.EU was going to get a new name for LCS and wanted to join in on the fun. Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.


Why was M5's owner arrested?


suspected to use the organization for money laundring iirc
washed
Dan HH
Profile Joined July 2012
Romania9138 Posts
January 10 2013 05:44 GMT
#7464
On January 10 2013 14:33 onlywonderboy wrote:
Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.

I like how Slasher gets credited for it when it's right there in the source link.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-10 05:49:32
January 10 2013 05:46 GMT
#7465
On January 10 2013 14:35 OutlaW- wrote:
Show nested quote +
On January 10 2013 14:33 onlywonderboy wrote:
M5 has released their LoL team. ex-M5 was obviously jealous that ex-CLG.EU was going to get a new name for LCS and wanted to join in on the fun. Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.

M5 to Navi confirmed

Oh come on, I realize hating on Slasher is fun and all but it's not like this was from an anonymous source this time.
On January 10 2013 14:44 Dan HH wrote:
Show nested quote +
On January 10 2013 14:33 onlywonderboy wrote:
Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.

I like how Slasher gets credited for it when it's right there in the source link.

Slasher's contribution was the part about M5 not going to Na'vi.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
January 10 2013 05:48 GMT
#7466
On January 10 2013 14:39 Two_DoWn wrote:
Show nested quote +
On January 10 2013 13:59 cLutZ wrote:
On January 10 2013 13:58 Craton wrote:
No, he's a problem. The symptom is carries/supports getting instagibbed without counterplay.


That happens with basically any AD Mid now though.

Edit:

When Pantheon and Talon are viable characters, there is an underlying issue. They have mediocre kits, at best.

Not quite sure what you mean.

Pantheon has like the ideal lane bully kit, a short spammable damage spell and a stun to go with it, plus a natural defensive mitigation through his shield that helps with trades. Hard to get better than that for a lane bully.

Talon similarly is suited perfectly for what he is intended to do: he has a skill that deals high damage and slows, a silence that lets him get close and thus doom quite a few AP carries right there, and a little damage spike to help kill them. Plus, while not completely spammable, you can get one or two rakes off.

In each case their kit is excellent for what they are supposed to do.


Is "what they are supposed to do" win lane and still be excellent lategame even without winning lane"?

My argument is not that there is no place for them, my point is that there should be no place for a character than can 100-0 at lvl 6, and also at lvl 16. Like, if you ignore numbers, both of them have worse kits than, for instance, Kassadin. Kassadin has an AOE Slow, a ranged silence, and a blink.

Or look at Zed, Zed's kit is a lot like Kat's kit. The difference? He is stronger without resets. Zed is like kat with 1-2 resets, except always.

Its obviously a numbers problem, and Khazix is wrapped up in this AD spellcaster numbers problem. He might be the best of them, but I think its impossible to say until they are fixed as a class.
Freeeeeeedom
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 10 2013 05:50 GMT
#7467
Talon will be useless at level 16 if he doesn't win lane and doesn't get kills from roaming. He's a pub stomper. He will get fed by baddies and then dominate squishies. How many times have you seen Talon picked competitively?
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-10 06:01:35
January 10 2013 05:51 GMT
#7468
On January 10 2013 14:17 Shikyo wrote:
Show nested quote +
On January 10 2013 12:18 Alaric wrote:
Wait... you can do that?! Use E before your W orb has even landed.

Sorry for late reply. Yes, you can also use E before Q orb drops, you can actually even plink QE if it's near max range. The E hitbox isn't instant for the whole duration, I'd say it takes 0.5s to reach the end.

I thought this stuff was common knowledge if you've played Syndra a few games

Yeah I knew about the QE, but I didn't know W interacted the same way. Actually the "inconsistency" of the travel time depending on where your toss and how you're facing before the cast, etc. kinda bummed me, I'm pleased now.


On January 10 2013 14:16 cLutZ wrote:
Show nested quote +
On January 10 2013 14:09 Alaric wrote:
Pantheon is a lane bully and supposedly good split-pusher. The splitpush part is false because it takes him a long-ass time to kill towers (Talon does it faster... ) and the nerf to his ult made it worse. If you want a problem with him, you could start searching elsewhere than "he's viable" because he also was in s2, and he isn't most viable as his intended role.

How is Talon's kit worse than, say, Akali's, LeBlanc's or Fizz's (though the "resets" on Akali's ult help her take down several people)?


Fizz's ult is awesome CC, he has troll-pole for good escape-ability, Talon is similar to Akali, except Resets, invis, energy (not mana).

You basically described why Panth has a bad kit. Moreover, the point of a lane bully, is if you haven't sealed the game by the 20 min mark, your team should be at a significant advantage (true for Leblanc, no longer true for pantheon).

Edit:

Show nested quote +
On January 10 2013 14:12 onlywonderboy wrote:
On January 10 2013 14:08 cLutZ wrote:
On January 10 2013 14:05 Amui wrote:
On January 10 2013 13:59 cLutZ wrote:
On January 10 2013 13:58 Craton wrote:
No, he's a problem. The symptom is carries/supports getting instagibbed without counterplay.


That happens with basically any AD Mid now though.

Edit:

When Pantheon and Talon are viable characters, there is an underlying issue. They have mediocre kits, at best.


The problem is that whole role is built around being able to 100-0 a squishy. Problem is the number of tanky mages is actually quite small, and tanky ADC is basically urgot, if you even classify him as one.


Yes, the whole ROLE is the problem, not Kha'Zix.

100-0 shouldn't be a thing in this game for any character until the 4-5 item mark, ala Anti-Mage. If you are able to assassinate it should only be lategame and only after suffering for many moons.

Which is like the exact opposite in this game since assassins usually fall of in terms of damage late game.


Vs. who? Because they can still assassinate the AD carry or AP carry.


TL;DR: there are problems with the notion of burst, assassins, and the kits of some champs (namely Zed and Kha'Zix rather than Pantheon or Talon) that are in this case independant from the issues related to AD casters.
Killing power can be fixed with numbers though, and the ability to kill 100-0 stuff at some point isn't reliant on a single element—that is, kits, levels, team compositions and especially balance of offense/defense in builds have to be taken into account.
Even shorter: "it's not about some champions 100-0ing their counterpart, it's about how to adapt to it, for example wrt defensive itemization".
(Longer way says "itemization > team comp in cases like this because you want people to be able to deal with it themselves instead of being at their teammates' mercy, which is frustrating/unfun".)
Rest is wall of text so fuck it, I love talking about champs like Talon or Pantheon (I think power creep and lack of "risks" is what irks me about their colleagues) so I'll just post in several times rather than put 2k characters every time. x_x

I'll save your eyes, I'll spoiler that shit.
+ Show Spoiler +
Please stop referencing Anti-Mage, there are heroes in DotA (like Tiny) who are able to basically one-shot enemy squishies through raw base values on their spells early on. The point is on "early on": you gain "one-hit KO" potential at level 6 on most assassins (really, I like Talon best in that regard compared to Rengar or Kha'Zix, then Riven), and as you keep on building glass-cannon you keep on being able to kill other glass-cannon.
I haven't done the math nor tested in s3 (I guess I should, but I'd need to get mid for that and it's so rare that I'd rather train those I want to main) but in s2 armor yellows + a single chain vest was able to let you survive Talon's full burst till he invested in at least bruta or a BF sword on top of a LW (a BT would give less damage than a LW against such armor), so you actually would need to farm quite a lot to reach "100-0" status.*
And even assuming that you've got your boots + at least 2 of BC/BT/LW, then you've still invested ~7k in items, just to be able to 100-0 somebody who invested 750 in a single defensive item (lets you get IE + zeal + boots, or deathcap + void staff + boots on top of your chainvest, giving you a comfortable core that doesn't include any survivability on top of what forced him to get to that point). You have survability (against physical damage, granted), he doesn't at all unless he bought BC and has some HP.

It's not a "oh they can one shot at any point", it's a "they can one-shot if you forwent defense".
An issue is with AD assassins who aren't as vulnerable if their combo failed because they can still autoattack, and how BT can give them some survivability through hitting squishies, thus allowing them to perform with 0 defensive items (seriously, every time I saw somebody play Zed a GA or another defensive item isn't always built, and they rely on winning 1v3 by killing people faster than they die, which isn't how it's supposed to be).
But 100-0 somebody who didn't build anything to protect themselves? Guess what: it's deserved. Either your team protect you from them, or you take defensive measures, but you can't run nake under their nose then complain when you see a blade pop out of your skin.

Obviously, the amount of defensive itemization is something else, and an assassin that will never be able to burst your AD carry once he has a wamogs makes them supposedly useless (they'll need outside assistance/incidental AoE/stuff to soften the target before they deal the finishing touch). On the other hand, making it so you need the entire warmogs to survive a level 11 with 2 items assassin's burst would put a huge dent on your development and would impact the game and power curve of roles and champions negatively.
But I don't see anything wrong with a role having the ability, when built glass-cannon, to kill another glass-cannon with a spell rotation.

Annie was friggin' known before the power creep for being able to 100-0 any squishy taking a Tibbers to the face in the early and midgame.
Did anyone have a problem with that? Nope. They just said "positioning and carefulness, don't let her drop the friggin' thing on your head for free". Of course there's the issue of gap closing of champs like Kha'Zix, Zed (dat ult) and Talon, but then it's not in the killing, it's in the means to prevent it.

* I won't do detailed maths, but since ArPen is actually worse in s3 unless you get BC or LW on top of flat ArPen runes, 100-0 is actually less likely till you farm at least one of those + some additional AD, and as I already said BC alone is actually weaker than both BT and LW for a "single combo" purpose, which entails the "100-0" situation.



Regarding Pantheon, and spoilered because wall of text already:
+ Show Spoiler +
He's a kinda good exemple because he'll never 100-0 somebody until he has several points in E or a crapton of AD, and his "combo" will include several autos (you can fit 2 to 3 smoothly, the rest would be "out of combo"), and you can interrupt his E which will ruin the major part of his damage. The channel and his pretty long animations (Talon's E is instant, Rengar has stealth, Kha'Zix ccan cast:attack during his jump, Zed's untargetable when he casts his uls and then has pretty much instant combo) also mean that his combo actually takes some time, which allows for escapes, shields, cc and stuff to fly around.

Panth does huge damage because his harass is friggin' good. But it's still "harass", it's very strong in lane but he can't use it during a siege or stand-off without putting himself into engage range (Q range is inferior to Rune Prison or Dazzle range, need I say more?) so he doesn't get to harass in those stages of the game, which is why he has to "snowball" to be able to destroy people for as soon as they won't die to autoQautoE anymore, he's more or less sure to die while they get saved.
This also means he becomes more of a peeler/defender in the latter stages of the game, using his pretty heavy damage to fend bruisers and other divers off his AD. Smash explains it quite well in the op of the Pantheon thread, look it up.

The same thing can't be said of Kha'Zix, Zed or Talon, partly because they don't have hard cc like his stun, partly because they don't have his laning power (Kha and Zed pretty ridiculous in other ways though): they were designed as proper assassins contrary to him, so they don't have this "choice" or transition later in the game. On the other hand, their full combo is much more suited to killing and surviving (Talon's gapcloser is instant so less reaction time, no channeled abilities, and stealth while the 2nd part of his ult and DoT from Q can kill; Kha'Zix has his ult and jump reset to live longer so he can abuse his Q cooldown, he also truely has poke through W and can execute a basic combo in about a second, too fast to get cc'd; Zed's combo once he uses his ult is very fast and strong, he has escapes and ways to jump around, like Talon he can start running before his target actually dies, and he has some sort of poke through Q).

So they don't have the same "obligation" as Panth to build enough to 100-0 somebody then survivability to survive fights, forcing a lot of gold early on, nor do they become offensively irrelevant if they lose their insta-kill potential (though Talon is somewhat prone to it, because of the cooldown on his gapcloser, short range on his "poke" and reliance on his ult to escape, contrary to the other two), which suits them as their kits don't lend themselves to transitioning to a more defensive role as well as his.
Cant take LMS hipsters serious.
Dan HH
Profile Joined July 2012
Romania9138 Posts
January 10 2013 05:52 GMT
#7469
On January 10 2013 14:46 onlywonderboy wrote:
Show nested quote +
On January 10 2013 14:44 Dan HH wrote:
On January 10 2013 14:33 onlywonderboy wrote:
Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.

I like how Slasher gets credited for it when it's right there in the source link.

Slasher's contribution was the part about M5 not going to Na'vi.

That information was in the comment section of the actual article: http://i.imgur.com/Gal3P.png. I don't have anything against Slasher, just thought it's weird to credit him for it when even Reddit caught on the not going to Na'vi part before him.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-10 05:53:34
January 10 2013 05:53 GMT
#7470
On January 10 2013 14:52 Dan HH wrote:
Show nested quote +
On January 10 2013 14:46 onlywonderboy wrote:
On January 10 2013 14:44 Dan HH wrote:
On January 10 2013 14:33 onlywonderboy wrote:
Also according to Slasher, ex-M5's manager dispelled the rumor that they are going to get picked up by Na'vi.

I like how Slasher gets credited for it when it's right there in the source link.

Slasher's contribution was the part about M5 not going to Na'vi.

That information was in the comment section of the actual article: http://i.imgur.com/Gal3P.png. I don't have anything against Slasher, just thought it's weird to credit him for it when even Reddit caught on the not going to Na'vi part before him.

My mistake, another tweet I saw made it seem like Slasher was actually responsible for the information. My apologizes.
RIP Ryan Davis / TL or Die / @onlywonderboy
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
January 10 2013 06:00 GMT
#7471
CLG should pick up old M5. Or TSM. A winning team would really keep their brands alive.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 10 2013 06:04 GMT
#7472
On January 10 2013 14:51 Alaric wrote:
Show nested quote +
On January 10 2013 14:17 Shikyo wrote:
On January 10 2013 12:18 Alaric wrote:
Wait... you can do that?! Use E before your W orb has even landed.

Sorry for late reply. Yes, you can also use E before Q orb drops, you can actually even plink QE if it's near max range. The E hitbox isn't instant for the whole duration, I'd say it takes 0.5s to reach the end.

I thought this stuff was common knowledge if you've played Syndra a few games

Yeah I knew about the QE, but I didn't know W interacted the same way. Actually the "inconsistency" of the travel time depending on where your toss and how you're facing before the cast, etc. kinda bummed me, I'm pleased now.


Show nested quote +
On January 10 2013 14:16 cLutZ wrote:
On January 10 2013 14:09 Alaric wrote:
Pantheon is a lane bully and supposedly good split-pusher. The splitpush part is false because it takes him a long-ass time to kill towers (Talon does it faster... ) and the nerf to his ult made it worse. If you want a problem with him, you could start searching elsewhere than "he's viable" because he also was in s2, and he isn't most viable as his intended role.

How is Talon's kit worse than, say, Akali's, LeBlanc's or Fizz's (though the "resets" on Akali's ult help her take down several people)?


Fizz's ult is awesome CC, he has troll-pole for good escape-ability, Talon is similar to Akali, except Resets, invis, energy (not mana).

You basically described why Panth has a bad kit. Moreover, the point of a lane bully, is if you haven't sealed the game by the 20 min mark, your team should be at a significant advantage (true for Leblanc, no longer true for pantheon).

Edit:

On January 10 2013 14:12 onlywonderboy wrote:
On January 10 2013 14:08 cLutZ wrote:
On January 10 2013 14:05 Amui wrote:
On January 10 2013 13:59 cLutZ wrote:
On January 10 2013 13:58 Craton wrote:
No, he's a problem. The symptom is carries/supports getting instagibbed without counterplay.


That happens with basically any AD Mid now though.

Edit:

When Pantheon and Talon are viable characters, there is an underlying issue. They have mediocre kits, at best.


The problem is that whole role is built around being able to 100-0 a squishy. Problem is the number of tanky mages is actually quite small, and tanky ADC is basically urgot, if you even classify him as one.


Yes, the whole ROLE is the problem, not Kha'Zix.

100-0 shouldn't be a thing in this game for any character until the 4-5 item mark, ala Anti-Mage. If you are able to assassinate it should only be lategame and only after suffering for many moons.

Which is like the exact opposite in this game since assassins usually fall of in terms of damage late game.


Vs. who? Because they can still assassinate the AD carry or AP carry.


Please stop referencing Anti-Mage, there are heroes in DotA (like Tiny) who are able to basically one-shot enemy squishies through raw base values on their spells early on. The point is on "early on": you gain "one-hit KO" potential at level 6 on most assassins (really, I like Talon best in that regard compared to Rengar or Kha'Zix, then Riven), and as you keep on building glass-cannon you keep on being able to kill other glass-cannon.
I haven't done the math nor tested in s3 (I guess I should, but I'd need to get mid for that and it's so rare that I'd rather train those I want to main) but in s2 armor yellows + a single chain vest was able to let you survive Talon's full burst till he invested in at least bruta or a BF sword on top of a LW (a BT would give less damage than a LW against such armor), so you actually would need to farm quite a lot to reach "100-0" status.*
And even assuming that you've got your boots + at least 2 of BC/BT/LW, then you've still invested ~7k in items, just to be able to 100-0 somebody who invested 750 in a single defensive item (lets you get IE + zeal + boots, or deathcap + void staff + boots on top of your chainvest, giving you a comfortable core that doesn't include any survivability on top of what forced him to get to that point). You have survability (against physical damage, granted), he doesn't at all unless he bought BC and has some HP.

It's not a "oh they can one shot at any point", it's a "they can one-shot if you forwent defense".
An issue is with AD assassins who aren't as vulnerable if their combo failed because they can still autoattack, and how BT can give them some survivability through hitting squishies, thus allowing them to perform with 0 defensive items (seriously, every time I saw somebody play Zed a GA or another defensive item isn't always built, and they rely on winning 1v3 by killing people faster than they die, which isn't how it's supposed to be).
But 100-0 somebody who didn't build anything to protect themselves? Guess what: it's deserved. Either your team protect you from them, or you take defensive measures, but you can't run nake under their nose then complain when you see a blade pop out of your skin.

Obviously, the amount of defensive itemization is something else, and an assassin that will never be able to burst your AD carry once he has a wamogs makes them supposedly useless (they'll need outside assistance/incidental AoE/stuff to soften the target before they deal the finishing touch). On the other hand, making it so you need the entire warmogs to survive a level 11 with 2 items assassin's burst would put a huge dent on your development and would impact the game and power curve of roles and champions negatively.
But I don't see anything wrong with a role having the ability, when built glass-cannon, to kill another glass-cannon with a spell rotation.

Annie was friggin' known before the power creep for being able to 100-0 any squishy taking a Tibbers to the face in the early and midgame.
Did anyone have a problem with that? Nope. They just said "positioning and carefulness, don't let her drop the friggin' thing on your head for free". Of course there's the issue of gap closing of champs like Kha'Zix, Zed (dat ult) and Talon, but then it's not in the killing, it's in the means to prevent it.


Regarding Pantheon, and spoilered because wall of text already:
+ Show Spoiler +
He's a kinda good exemple because he'll never 100-0 somebody until he has several points in E or a crapton of AD, and his "combo" will include several autos (you can fit 2 to 3 smoothly, the rest would be "out of combo"), and you can interrupt his E which will ruin the major part of his damage. The channel and his pretty long animations (Talon's E is instant, Rengar has stealth, Kha'Zix ccan cast:attack during his jump, Zed's untargetable when he casts his uls and then has pretty much instant combo) also mean that his combo actually takes some time, which allows for escapes, shields, cc and stuff to fly around.

Panth does huge damage because his harass is friggin' good. But it's still "harass", it's very strong in lane but he can't use it during a siege or stand-off without putting himself into engage range (Q range is inferior to Rune Prison or Dazzle range, need I say more?) so he doesn't get to harass in those stages of the game, which is why he has to "snowball" to be able to destroy people for as soon as they won't die to autoQautoE anymore, he's more or less sure to die while they get saved.
This also means he becomes more of a peeler/defender in the latter stages of the game, using his pretty heavy damage to fend bruisers and other divers off his AD. Smash explains it quite well in the op of the Pantheon thread, look it up.

The same thing can't be said of Kha'Zix, Zed or Talon, partly because they don't have hard cc like his stun, partly because they don't have his laning power (Kha and Zed pretty ridiculous in other ways though): they were designed as proper assassins contrary to him, so they don't have this "choice" or transition later in the game. On the other hand, their full combo is much more suited to killing and surviving (Talon's gapcloser is instant so less reaction time, no channeled abilities, and stealth while the 2nd part of his ult and DoT from Q can kill; Kha'Zix has his ult and jump reset to live longer so he can abuse his Q cooldown, he also truely has poke through W and can execute a basic combo in about a second, too fast to get cc'd; Zed's combo once he uses his ult is very fast and strong, he has escapes and ways to jump around, like Talon he can start running before his target actually dies, and he has some sort of poke through Q).

So they don't have the same "obligation" as Panth to build enough to 100-0 somebody then survivability to survive fights, forcing a lot of gold early on, nor do they become offensively irrelevant if they lose their insta-kill potential (though Talon is somewhat prone to it, because of the cooldown on his gapcloser, short range on his "poke" and reliance on his ult to escape, contrary to the other two), which suits them as their kits don't lend themselves to transitioning to a more defensive role as well as his.



* I won't do detailed maths, but since ArPen is actually worse in s3 unless you get BC or LW on top of flat ArPen runes, 100-0 is actually less likely till you farm at least one of those + some additional AD, and as I already said BC alone is actually weaker than both BT and LW for a "single combo" purpose, which entails the "100-0" situation.


Is your point that AD casting champs are not in a problematic spot? Or that they are, but for reasons other than what I stated?

I think that Zed and Kha'zix are basically superior to Talon in every way. I think they are also mostly superior to Pantheon. This is why I think Talon and Pantheon being viable is kinda bizarre. (When I say viable I mean strong). Its basically like the Lulu/Janna Situation, except if Janna was strong from 1-18, and lulu was buffed to maintain her current strength advantage over Janna. Or if Sejuani was strong and Amumu buffed to maintain his current strength differential above Sejuani.
Freeeeeeedom
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 10 2013 06:09 GMT
#7473
On January 10 2013 15:04 cLutZ wrote:
Show nested quote +
On January 10 2013 14:51 Alaric wrote:
On January 10 2013 14:17 Shikyo wrote:
On January 10 2013 12:18 Alaric wrote:
Wait... you can do that?! Use E before your W orb has even landed.

Sorry for late reply. Yes, you can also use E before Q orb drops, you can actually even plink QE if it's near max range. The E hitbox isn't instant for the whole duration, I'd say it takes 0.5s to reach the end.

I thought this stuff was common knowledge if you've played Syndra a few games

Yeah I knew about the QE, but I didn't know W interacted the same way. Actually the "inconsistency" of the travel time depending on where your toss and how you're facing before the cast, etc. kinda bummed me, I'm pleased now.


On January 10 2013 14:16 cLutZ wrote:
On January 10 2013 14:09 Alaric wrote:
Pantheon is a lane bully and supposedly good split-pusher. The splitpush part is false because it takes him a long-ass time to kill towers (Talon does it faster... ) and the nerf to his ult made it worse. If you want a problem with him, you could start searching elsewhere than "he's viable" because he also was in s2, and he isn't most viable as his intended role.

How is Talon's kit worse than, say, Akali's, LeBlanc's or Fizz's (though the "resets" on Akali's ult help her take down several people)?


Fizz's ult is awesome CC, he has troll-pole for good escape-ability, Talon is similar to Akali, except Resets, invis, energy (not mana).

You basically described why Panth has a bad kit. Moreover, the point of a lane bully, is if you haven't sealed the game by the 20 min mark, your team should be at a significant advantage (true for Leblanc, no longer true for pantheon).

Edit:

On January 10 2013 14:12 onlywonderboy wrote:
On January 10 2013 14:08 cLutZ wrote:
On January 10 2013 14:05 Amui wrote:
On January 10 2013 13:59 cLutZ wrote:
On January 10 2013 13:58 Craton wrote:
No, he's a problem. The symptom is carries/supports getting instagibbed without counterplay.


That happens with basically any AD Mid now though.

Edit:

When Pantheon and Talon are viable characters, there is an underlying issue. They have mediocre kits, at best.


The problem is that whole role is built around being able to 100-0 a squishy. Problem is the number of tanky mages is actually quite small, and tanky ADC is basically urgot, if you even classify him as one.


Yes, the whole ROLE is the problem, not Kha'Zix.

100-0 shouldn't be a thing in this game for any character until the 4-5 item mark, ala Anti-Mage. If you are able to assassinate it should only be lategame and only after suffering for many moons.

Which is like the exact opposite in this game since assassins usually fall of in terms of damage late game.


Vs. who? Because they can still assassinate the AD carry or AP carry.


Please stop referencing Anti-Mage, there are heroes in DotA (like Tiny) who are able to basically one-shot enemy squishies through raw base values on their spells early on. The point is on "early on": you gain "one-hit KO" potential at level 6 on most assassins (really, I like Talon best in that regard compared to Rengar or Kha'Zix, then Riven), and as you keep on building glass-cannon you keep on being able to kill other glass-cannon.
I haven't done the math nor tested in s3 (I guess I should, but I'd need to get mid for that and it's so rare that I'd rather train those I want to main) but in s2 armor yellows + a single chain vest was able to let you survive Talon's full burst till he invested in at least bruta or a BF sword on top of a LW (a BT would give less damage than a LW against such armor), so you actually would need to farm quite a lot to reach "100-0" status.*
And even assuming that you've got your boots + at least 2 of BC/BT/LW, then you've still invested ~7k in items, just to be able to 100-0 somebody who invested 750 in a single defensive item (lets you get IE + zeal + boots, or deathcap + void staff + boots on top of your chainvest, giving you a comfortable core that doesn't include any survivability on top of what forced him to get to that point). You have survability (against physical damage, granted), he doesn't at all unless he bought BC and has some HP.

It's not a "oh they can one shot at any point", it's a "they can one-shot if you forwent defense".
An issue is with AD assassins who aren't as vulnerable if their combo failed because they can still autoattack, and how BT can give them some survivability through hitting squishies, thus allowing them to perform with 0 defensive items (seriously, every time I saw somebody play Zed a GA or another defensive item isn't always built, and they rely on winning 1v3 by killing people faster than they die, which isn't how it's supposed to be).
But 100-0 somebody who didn't build anything to protect themselves? Guess what: it's deserved. Either your team protect you from them, or you take defensive measures, but you can't run nake under their nose then complain when you see a blade pop out of your skin.

Obviously, the amount of defensive itemization is something else, and an assassin that will never be able to burst your AD carry once he has a wamogs makes them supposedly useless (they'll need outside assistance/incidental AoE/stuff to soften the target before they deal the finishing touch). On the other hand, making it so you need the entire warmogs to survive a level 11 with 2 items assassin's burst would put a huge dent on your development and would impact the game and power curve of roles and champions negatively.
But I don't see anything wrong with a role having the ability, when built glass-cannon, to kill another glass-cannon with a spell rotation.

Annie was friggin' known before the power creep for being able to 100-0 any squishy taking a Tibbers to the face in the early and midgame.
Did anyone have a problem with that? Nope. They just said "positioning and carefulness, don't let her drop the friggin' thing on your head for free". Of course there's the issue of gap closing of champs like Kha'Zix, Zed (dat ult) and Talon, but then it's not in the killing, it's in the means to prevent it.


Regarding Pantheon, and spoilered because wall of text already:
+ Show Spoiler +
He's a kinda good exemple because he'll never 100-0 somebody until he has several points in E or a crapton of AD, and his "combo" will include several autos (you can fit 2 to 3 smoothly, the rest would be "out of combo"), and you can interrupt his E which will ruin the major part of his damage. The channel and his pretty long animations (Talon's E is instant, Rengar has stealth, Kha'Zix ccan cast:attack during his jump, Zed's untargetable when he casts his uls and then has pretty much instant combo) also mean that his combo actually takes some time, which allows for escapes, shields, cc and stuff to fly around.

Panth does huge damage because his harass is friggin' good. But it's still "harass", it's very strong in lane but he can't use it during a siege or stand-off without putting himself into engage range (Q range is inferior to Rune Prison or Dazzle range, need I say more?) so he doesn't get to harass in those stages of the game, which is why he has to "snowball" to be able to destroy people for as soon as they won't die to autoQautoE anymore, he's more or less sure to die while they get saved.
This also means he becomes more of a peeler/defender in the latter stages of the game, using his pretty heavy damage to fend bruisers and other divers off his AD. Smash explains it quite well in the op of the Pantheon thread, look it up.

The same thing can't be said of Kha'Zix, Zed or Talon, partly because they don't have hard cc like his stun, partly because they don't have his laning power (Kha and Zed pretty ridiculous in other ways though): they were designed as proper assassins contrary to him, so they don't have this "choice" or transition later in the game. On the other hand, their full combo is much more suited to killing and surviving (Talon's gapcloser is instant so less reaction time, no channeled abilities, and stealth while the 2nd part of his ult and DoT from Q can kill; Kha'Zix has his ult and jump reset to live longer so he can abuse his Q cooldown, he also truely has poke through W and can execute a basic combo in about a second, too fast to get cc'd; Zed's combo once he uses his ult is very fast and strong, he has escapes and ways to jump around, like Talon he can start running before his target actually dies, and he has some sort of poke through Q).

So they don't have the same "obligation" as Panth to build enough to 100-0 somebody then survivability to survive fights, forcing a lot of gold early on, nor do they become offensively irrelevant if they lose their insta-kill potential (though Talon is somewhat prone to it, because of the cooldown on his gapcloser, short range on his "poke" and reliance on his ult to escape, contrary to the other two), which suits them as their kits don't lend themselves to transitioning to a more defensive role as well as his.



* I won't do detailed maths, but since ArPen is actually worse in s3 unless you get BC or LW on top of flat ArPen runes, 100-0 is actually less likely till you farm at least one of those + some additional AD, and as I already said BC alone is actually weaker than both BT and LW for a "single combo" purpose, which entails the "100-0" situation.


Is your point that AD casting champs are not in a problematic spot? Or that they are, but for reasons other than what I stated?

I think that Zed and Kha'zix are basically superior to Talon in every way. I think they are also mostly superior to Pantheon. This is why I think Talon and Pantheon being viable is kinda bizarre. (When I say viable I mean strong). Its basically like the Lulu/Janna Situation, except if Janna was strong from 1-18, and lulu was buffed to maintain her current strength advantage over Janna. Or if Sejuani was strong and Amumu buffed to maintain his current strength differential above Sejuani.

You severely underestimate both Talon and Pantheon's kit, especially Pantheon's. Spear chuck is probably one of the top 5 laning skills in the entire game.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
cLutZ
Profile Joined November 2010
United States19574 Posts
January 10 2013 06:18 GMT
#7474
On January 10 2013 15:09 Two_DoWn wrote:
Show nested quote +
On January 10 2013 15:04 cLutZ wrote:
On January 10 2013 14:51 Alaric wrote:
On January 10 2013 14:17 Shikyo wrote:
On January 10 2013 12:18 Alaric wrote:
Wait... you can do that?! Use E before your W orb has even landed.

Sorry for late reply. Yes, you can also use E before Q orb drops, you can actually even plink QE if it's near max range. The E hitbox isn't instant for the whole duration, I'd say it takes 0.5s to reach the end.

I thought this stuff was common knowledge if you've played Syndra a few games

Yeah I knew about the QE, but I didn't know W interacted the same way. Actually the "inconsistency" of the travel time depending on where your toss and how you're facing before the cast, etc. kinda bummed me, I'm pleased now.


On January 10 2013 14:16 cLutZ wrote:
On January 10 2013 14:09 Alaric wrote:
Pantheon is a lane bully and supposedly good split-pusher. The splitpush part is false because it takes him a long-ass time to kill towers (Talon does it faster... ) and the nerf to his ult made it worse. If you want a problem with him, you could start searching elsewhere than "he's viable" because he also was in s2, and he isn't most viable as his intended role.

How is Talon's kit worse than, say, Akali's, LeBlanc's or Fizz's (though the "resets" on Akali's ult help her take down several people)?


Fizz's ult is awesome CC, he has troll-pole for good escape-ability, Talon is similar to Akali, except Resets, invis, energy (not mana).

You basically described why Panth has a bad kit. Moreover, the point of a lane bully, is if you haven't sealed the game by the 20 min mark, your team should be at a significant advantage (true for Leblanc, no longer true for pantheon).

Edit:

On January 10 2013 14:12 onlywonderboy wrote:
On January 10 2013 14:08 cLutZ wrote:
On January 10 2013 14:05 Amui wrote:
On January 10 2013 13:59 cLutZ wrote:
On January 10 2013 13:58 Craton wrote:
No, he's a problem. The symptom is carries/supports getting instagibbed without counterplay.


That happens with basically any AD Mid now though.

Edit:

When Pantheon and Talon are viable characters, there is an underlying issue. They have mediocre kits, at best.


The problem is that whole role is built around being able to 100-0 a squishy. Problem is the number of tanky mages is actually quite small, and tanky ADC is basically urgot, if you even classify him as one.


Yes, the whole ROLE is the problem, not Kha'Zix.

100-0 shouldn't be a thing in this game for any character until the 4-5 item mark, ala Anti-Mage. If you are able to assassinate it should only be lategame and only after suffering for many moons.

Which is like the exact opposite in this game since assassins usually fall of in terms of damage late game.


Vs. who? Because they can still assassinate the AD carry or AP carry.


Please stop referencing Anti-Mage, there are heroes in DotA (like Tiny) who are able to basically one-shot enemy squishies through raw base values on their spells early on. The point is on "early on": you gain "one-hit KO" potential at level 6 on most assassins (really, I like Talon best in that regard compared to Rengar or Kha'Zix, then Riven), and as you keep on building glass-cannon you keep on being able to kill other glass-cannon.
I haven't done the math nor tested in s3 (I guess I should, but I'd need to get mid for that and it's so rare that I'd rather train those I want to main) but in s2 armor yellows + a single chain vest was able to let you survive Talon's full burst till he invested in at least bruta or a BF sword on top of a LW (a BT would give less damage than a LW against such armor), so you actually would need to farm quite a lot to reach "100-0" status.*
And even assuming that you've got your boots + at least 2 of BC/BT/LW, then you've still invested ~7k in items, just to be able to 100-0 somebody who invested 750 in a single defensive item (lets you get IE + zeal + boots, or deathcap + void staff + boots on top of your chainvest, giving you a comfortable core that doesn't include any survivability on top of what forced him to get to that point). You have survability (against physical damage, granted), he doesn't at all unless he bought BC and has some HP.

It's not a "oh they can one shot at any point", it's a "they can one-shot if you forwent defense".
An issue is with AD assassins who aren't as vulnerable if their combo failed because they can still autoattack, and how BT can give them some survivability through hitting squishies, thus allowing them to perform with 0 defensive items (seriously, every time I saw somebody play Zed a GA or another defensive item isn't always built, and they rely on winning 1v3 by killing people faster than they die, which isn't how it's supposed to be).
But 100-0 somebody who didn't build anything to protect themselves? Guess what: it's deserved. Either your team protect you from them, or you take defensive measures, but you can't run nake under their nose then complain when you see a blade pop out of your skin.

Obviously, the amount of defensive itemization is something else, and an assassin that will never be able to burst your AD carry once he has a wamogs makes them supposedly useless (they'll need outside assistance/incidental AoE/stuff to soften the target before they deal the finishing touch). On the other hand, making it so you need the entire warmogs to survive a level 11 with 2 items assassin's burst would put a huge dent on your development and would impact the game and power curve of roles and champions negatively.
But I don't see anything wrong with a role having the ability, when built glass-cannon, to kill another glass-cannon with a spell rotation.

Annie was friggin' known before the power creep for being able to 100-0 any squishy taking a Tibbers to the face in the early and midgame.
Did anyone have a problem with that? Nope. They just said "positioning and carefulness, don't let her drop the friggin' thing on your head for free". Of course there's the issue of gap closing of champs like Kha'Zix, Zed (dat ult) and Talon, but then it's not in the killing, it's in the means to prevent it.


Regarding Pantheon, and spoilered because wall of text already:
+ Show Spoiler +
He's a kinda good exemple because he'll never 100-0 somebody until he has several points in E or a crapton of AD, and his "combo" will include several autos (you can fit 2 to 3 smoothly, the rest would be "out of combo"), and you can interrupt his E which will ruin the major part of his damage. The channel and his pretty long animations (Talon's E is instant, Rengar has stealth, Kha'Zix ccan cast:attack during his jump, Zed's untargetable when he casts his uls and then has pretty much instant combo) also mean that his combo actually takes some time, which allows for escapes, shields, cc and stuff to fly around.

Panth does huge damage because his harass is friggin' good. But it's still "harass", it's very strong in lane but he can't use it during a siege or stand-off without putting himself into engage range (Q range is inferior to Rune Prison or Dazzle range, need I say more?) so he doesn't get to harass in those stages of the game, which is why he has to "snowball" to be able to destroy people for as soon as they won't die to autoQautoE anymore, he's more or less sure to die while they get saved.
This also means he becomes more of a peeler/defender in the latter stages of the game, using his pretty heavy damage to fend bruisers and other divers off his AD. Smash explains it quite well in the op of the Pantheon thread, look it up.

The same thing can't be said of Kha'Zix, Zed or Talon, partly because they don't have hard cc like his stun, partly because they don't have his laning power (Kha and Zed pretty ridiculous in other ways though): they were designed as proper assassins contrary to him, so they don't have this "choice" or transition later in the game. On the other hand, their full combo is much more suited to killing and surviving (Talon's gapcloser is instant so less reaction time, no channeled abilities, and stealth while the 2nd part of his ult and DoT from Q can kill; Kha'Zix has his ult and jump reset to live longer so he can abuse his Q cooldown, he also truely has poke through W and can execute a basic combo in about a second, too fast to get cc'd; Zed's combo once he uses his ult is very fast and strong, he has escapes and ways to jump around, like Talon he can start running before his target actually dies, and he has some sort of poke through Q).

So they don't have the same "obligation" as Panth to build enough to 100-0 somebody then survivability to survive fights, forcing a lot of gold early on, nor do they become offensively irrelevant if they lose their insta-kill potential (though Talon is somewhat prone to it, because of the cooldown on his gapcloser, short range on his "poke" and reliance on his ult to escape, contrary to the other two), which suits them as their kits don't lend themselves to transitioning to a more defensive role as well as his.



* I won't do detailed maths, but since ArPen is actually worse in s3 unless you get BC or LW on top of flat ArPen runes, 100-0 is actually less likely till you farm at least one of those + some additional AD, and as I already said BC alone is actually weaker than both BT and LW for a "single combo" purpose, which entails the "100-0" situation.


Is your point that AD casting champs are not in a problematic spot? Or that they are, but for reasons other than what I stated?

I think that Zed and Kha'zix are basically superior to Talon in every way. I think they are also mostly superior to Pantheon. This is why I think Talon and Pantheon being viable is kinda bizarre. (When I say viable I mean strong). Its basically like the Lulu/Janna Situation, except if Janna was strong from 1-18, and lulu was buffed to maintain her current strength advantage over Janna. Or if Sejuani was strong and Amumu buffed to maintain his current strength differential above Sejuani.

You severely underestimate both Talon and Pantheon's kit, especially Pantheon's. Spear chuck is probably one of the top 5 laning skills in the entire game.


So is Nunu Q. But if Nunu gets 1-2 kills he doesn't then go ham and kill the whole other team. I mean, unless they let him get full channeled ults. Neways, Panth is kinda a different niche than Talon Kha and Zed because of his Earlygame harrass focus. I'm talking about Mid-Late, where pantheon is worse than Kha and Zed, but is still not terrible. Which is indicative of a class-wide problem.
Freeeeeeedom
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 10 2013 06:37 GMT
#7475
Can somebody please tell me in what games was Shaco played? (in OGN)
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Lmui
Profile Joined November 2010
Canada6216 Posts
Last Edited: 2013-01-10 06:44:56
January 10 2013 06:44 GMT
#7476
http://www.reignofgaming.net/news/22810-unoffical-pbe-patch-notes-for-1-10-2013

Flask nay do more but costs more as well.

It's also less favourable towards manaless champions since the mana component is comparatively more valuable and wasted as well.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-01-10 06:55:42
January 10 2013 06:47 GMT
#7477
On January 10 2013 15:04 cLutZ wrote:
Show nested quote +
On January 10 2013 14:51 Alaric wrote:
It's all spoilered because it was all ugly, check a few posts higher.


Is your point that AD casting champs are not in a problematic spot? Or that they are, but for reasons other than what I stated?

I think that Zed and Kha'zix are basically superior to Talon in every way. I think they are also mostly superior to Pantheon. This is why I think Talon and Pantheon being viable is kinda bizarre. (When I say viable I mean strong). Its basically like the Lulu/Janna Situation, except if Janna was strong from 1-18, and lulu was buffed to maintain her current strength advantage over Janna. Or if Sejuani was strong and Amumu buffed to maintain his current strength differential above Sejuani.

To be more precise:
- AD casters are poblematic in nature, for reasons inherent to how the game works and independant of s2/s3 (scaling on autoattacks for casters as an issue to the balancing process is the main offender).
- I was talking about assassins (relying on burst, so I dunno how Akali is to be considered since she can get resets to jump somebody else), eg. "champs designed to 100-0 their target". You seemed to think it's a problem, and I was saying "nope, because they can currently do it doesn't mean it's a problem, neither of their current capabilities, or of their role itself".

The main point behind my dumb wall of text was "I'm fine with champions being able to 100-0 you if you build 100% offense and let them get to you", expanded to "just dropping ~800 into a res/hp buffer to survive their base damage is fine, it being enough once they built core (ie damage) items for far more gold isn't" and "there is an issue about where to draw the line past which a pseudo-glass cannon has enough defense that an assassin will never assassinate him" since you want the game to be fun for everyone:
- never being able to survive an assassin is frustrating
- reaching a point where even being the ultimate glass-cannon you'll never be able to kill a "squishy" makes late game frustrating/boring
- having to delay your core a lot just so your "squishy" can survive can be frustrating.
(See my example about "it's no fun if I have to build a whole warmog right after IE just so that I stop dying instantly" because it doesn't go along with the intended role/playstyle of most carries.)

Of course DotA is probably different since from what I understand most of the itemization of carries is actually survivability, with builds ressembling Irelia/Jax from s2 (triforce as offense, rest defense). But I don't think a comparison with DotA is relevant here (hence my plea to stop mentioning Anti-Mage).


It's already fucking long so I'll make another point short or I'll lose myself again:
+ Show Spoiler [oldies compared to green dudes] +
- Talon and Pantheon try to 100-0 one person, Pantheon because he doesn't have escape so unless fed will probably have to gtfo heavily wounded or die in the assassination attempt, Talon because he relies so much on his ult to actually kill somebody and has kinda long cooldowns (E). The fact that one of their basic spells is non-damaging plays a big part in it.
- Kha'Zix, Rengar, Riven, Zed have great sustained damage, even without their ults. It can come from good aa scaling (Rengar),
spammable spells/mechanics (Kha'Zix has Q, his passive and the jump reset, combined with the fact that he can kill somebody without using his ult, or at least every charge of it;
Zed has his lingering—as in "4s duration so they can be used to damage other stuff than the assassinated before they disappear"—shadows and short cd on E to deal swift AoE damage "continuously", along with the W passive that also enhances his autoattack dps, and his passive which is essentially "multitarget"),
or simply a kit designed for "neverending" combat when chained smoothly (Riven's combination of cooldowns, passive, survivability from shield, AoE on all her spells and ult's steroid enhancing autoattacks).

I love Pantheon and Talon for their playstyle and "true" caster nature, and what I see as a problem for champs like Zed, Kha'Zix, Rengar and Riven, which may come from design (they wanted Rengar an assassin for the "feeling" of hunting targets, taking on several opponents one after the other is better suited to a bruiser-style kit) or from power-creep (hai Kha'Zix) is that despite being branded as assassin-type champions, they don't have the "target a single opponent" restriction to them and can fight well beyond the killing of one person. There is also less risk associated with them (they may be "squishy", but they'll survive way better than Panth or Talon when thrown into the thick of a teamfight).
Hm. I forgot about Garen, another caster. But I don't love him so I won't be tempted to wall-of-text it up again. He lacks reach. Best suited for skirmishes and ambushes than teamfight. His combo his slow, like Pantheon's, he 100% relies on his ult, like Talon. He has survivability but no mobility.
Wukong isn't an assassin but he's still an AD caster in how he fights. His combo only kills one person at most, and without his ult his burst sucks ass. One non-damaging basic spell in W. Has some mobility, turns from a caster to a weakish bruiser as soon as he's used his ult (because he has escapes, mobility and is a tanky mofo).
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 10 2013 06:59 GMT
#7478
On January 10 2013 15:47 Alaric wrote:
Show nested quote +
On January 10 2013 15:04 cLutZ wrote:
On January 10 2013 14:51 Alaric wrote:
It's all spoilered because it was all ugly, check a few posts higher.


Is your point that AD casting champs are not in a problematic spot? Or that they are, but for reasons other than what I stated?

I think that Zed and Kha'zix are basically superior to Talon in every way. I think they are also mostly superior to Pantheon. This is why I think Talon and Pantheon being viable is kinda bizarre. (When I say viable I mean strong). Its basically like the Lulu/Janna Situation, except if Janna was strong from 1-18, and lulu was buffed to maintain her current strength advantage over Janna. Or if Sejuani was strong and Amumu buffed to maintain his current strength differential above Sejuani.

To be more precise:
- AD casters are poblematic in nature, for reasons inherent to how the game works and independant of s2/s3 (scaling on autoattacks for casters as an issue to the balancing process is the main offender).
- I was talking about assassins (relying on burst, so I dunno how Akali is to be considered since she can get resets to jump somebody else), eg. "champs designed to 100-0 their target". You seemed to think it's a problem, and I was saying "nope, because they can currently do it doesn't mean it's a problem, neither of their current capabilities, or of their role itself".

The main point behind my dumb wall of text was "I'm fine with champions being able to 100-0 you if you build 100% offense and let them get to you", expanded to "just dropping ~800 into a res/hp buffer to survive their base damage is fine, it being enough once they built core (ie damage) items for far more gold isn't" and "there is an issue about where to draw the line past which a pseudo-glass cannon has enough defense that an assassin will never assassinate him" since you want the game to be fun for everyone:
- never being able to survive an assassin is frustrating
- reaching a point where even being the ultimate glass-cannon you'll never be able to kill a "squishy" makes late game frustrating/boring
- having to delay your core a lot just so your "squishy" can survive can be frustrating.
(See my example about "it's no fun if I have to build a whole warmog right after IE just so that I stop dying instantly" because it doesn't go along with the intended role/playstyle of most carries.)

Of course DotA is probably different since from what I understand most of the itemization of carries is actually survivability, with builds ressembling Irelia/Jax from s2 (triforce as offense, rest defense). But I don't think a comparison with DotA is relevant here (hence my plea to stop mentioning Anti-Mage).


It's already fucking long so I'll make another point short or I'll lose myself again:
- Talon and Pantheon try to 100-0 one person, Pantheon because he doesn't have escape so unless fed will probably have to gtfo heavily wounded or die in the assassination attempt, Talon because he relies so much on his ult to actually kill somebody and has kinda long cooldowns (E). The fact that one of their basic spells is non-damaging plays a big part in it.
- Kha'Zix, Rengar, Riven, Zed have great sustained damage, even without their ults. It can come from good aa scaling (Rengar), spammable spells/mechanics (Kha'Zix has Q, his passive and the jump reset, combined with the fact that he can kill somebody without using his ult, or at least every charge of it; Zed has his lingering shadows and short cooldown on E to deal swift AoE damage "continuously", along with the W passive that also enhances his autoattack dps, and his passive which is essentially "multitarget"), or simply a kit designed for "neverending" combat when chained smoothly (Riven's combination of cooldowns, passive, survivability from shield, AoE on all her spells and ult's steroid enhancing autoattacks).

I love Pantheon and Talon for their playstyle and "true" caster nature, and what I see as a problem for champs like Zed, Kha'Zix, Rengar and Riven, which may come from design (they wanted Rengar an assassin for the "feeling" of hunting targets, taking on several opponents one after the other is better suited to a bruiser-style kit) or from power-creep (hai Kha'Zix) is that despite being branded as assassin-type champions, they don't have the "target a single opponent" restriction to them and can fight well beyond the killing of one person. There is also less risk associated with them (they may be "squishy", but they'll survive way better than Panth or Talon when thrown into the thick of a teamfight).
Hm. I forgot about Garen, another caster. But I don't love him so I won't be tempted to wall-of-text it up again. He lacks reach. Best suited for skirmishes and ambushes than teamfight. His combo his slow, like Pantheon's, he 100% relies on his ult, like Talon. He has survivability but no mobility.


But, you basically made my point. Talon and Pantheon, are not that great, in this game, because of certain limitations. Basically, they can't get out after the kill. The reason, IMO that 100-0 is not a good design strategy is because of how squishy and immobile Carries are in this game. Ashe, Kog, Cassio, etc are just like: oh hey you killed me. And there is only so much defense characters like those can build before there is no point in playing them.

The other point is, with 100-0 (or even less, 100-whatever hp% is enough for decent zoning), you get to choose your target on alot of these champs, and its basically impossible to tell them, "No thats not your target". Peeling works, yes, but that really means the team has used cooldowns on you, which is Still a win for your team. And that is the assassin problem: If you are the target you still get off your ult + a round of spells, thats a win. If you are not the target you kill the other team's most important character, once again a win.
Freeeeeeedom
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2013-01-10 07:11:04
January 10 2013 07:10 GMT
#7479
I need a little help/input.

I'm trying to create a roster of 10 champs (2 for each role) for solo queue. Coolness or fotm are not important, what I am looking for is champions that are ALWAYS strong due to their mechanics specifically in the solo queue setting. Not competetive play, not aram. Just soloqueue.

Other criteria include a low popularity and a low ban rate.

I imagine having one "main" for the role, while the other one should be as versatile as the main (against as many opponents as possible) while it can go even or counter the main.

Stuff I have come up with so far
Needs
- to be able to exploit communication barrier / unorganized play
- to be mechanically simple enough to focus on learning the game/lane
- to be as versatile as possible / as strong against as many champions as possible
- to be strong with little farm
- to have a linear power curve (slightly favored towards early/laning and midgame)
- to scale well with items
- in addition to above: needs to shine during earlygame and midgame to press advantage without falling off late
- to be able to hardcarry the game (where applicable)
- to WIN :D

So far I have:

Support Taric
Easy choice, best/most popular/most successful soloqueue support. Especially good against my secret fear - Blitzcrank. Aurabot.

Jungle Amumu
Can't deny the highest winrate in the game. Not sure if he might get nerfed though. Ult is the best. Skillshot is a disadvantage.

Mid TF
Ult, Stun, Poke. Nuff said. Also: Underworld Skin.

AD Cait
Super strong lane control with traps. Can push with Q. Highest range (except Trist@18 and Kog) in the game. No steroid is a disadvantage though.

AD Ashe
Super safe thx to Hawkshot. Two early points in Hawkshot = TF passive. Kite all day. High range. Gamechanging ult. Again, no steroid.


Considered:

Jungle: Jax/Shyvana/Maokai/etc. Kinda need some damage from the jungle in case of tanky top lane.
Mid: Yorick/Panth/Swain/Morde/Eve/etc I have no idea. I heard mid Yorick is op though.
Top: I have literally no idea. Seems to have shifted so much in the past few months. Default stuff: Irelia/Shen/Darius/Singed/Vlad/Rumble etc
Support: Any would do I guess. I have absolutely NO idea about supports.


So guys, I kinda need your input. What do YOU think fits well? Am I wrong with some choices? What would you suggest for the missing champions? Don't stick with my considerations, I'm a noob after all and have relatively NO idea about this game and winning in solo queue haha :D
Do not regret. Always forward, never back.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
January 10 2013 07:11 GMT
#7480
i wanna see jarvan + taric being picked more as late counterpicks for ad casters
cool beans
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