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On May 03 2012 07:18 TheKefka wrote: Nice edit buddy. My point is If your killing a mid turret 10 minutes into the game that's your choice,but your essentially fucking up the lane yes for the other guy but for yourself as well.If you really want it down that bad 10 more damage to have won't matter because it will take 1 more wave to kill it alternatively. If your killing a turret later someone far more capable and efficient is doing it with you and your again a non factor pretty much.
Btw the post above was ironic because you said that you get to your lane 2 secs faster and you don't miss out on cs,while,if you kill the wraiths you come to your lane 2 seconds later,miss out on 1 creep but have blue wraith or the full wraith camp in the bag.
I'm fairly sure you missed the sarcasm there. You're not actually going to be taking wraiths while a wave of enemy minions are hitting at your tower, which is a very likely scenario if you're off ganking a sidelane. I'm just amused by the fact that you actually said AP carries never hit any towers because they're always off taking wraiths instead.
But saying that dealing more damage to towers doesn't matter is a little mindblowing when you're trading off 0.5% total damage .
On May 03 2012 07:21 De4ngus wrote: i learned not to argue with tap. just tell him hes right np. its like twodown XD
It's good that you're learning
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Ya man. That 10 extra damage is TOTALLY the deciding factor.
Arguing two completely different points and trying to make one be justification of the other. Whether you choose to do wraiths or push against a tower is completely un-fuckin-related to which mastery you stuck that point in.
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This is what happens when you take away the monthly gp10/arp vs ad runes discussions.People compensate.
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On May 03 2012 07:30 JackDino wrote:Show nested quote +On May 03 2012 07:28 turdburgler wrote:On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing. oh god the stupid ;D With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.
but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter.
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So its pushing mid tower down early a bad thing? or situational?
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On May 03 2012 07:31 Craton wrote: Ya man. That 10 extra damage is TOTALLY the deciding factor.
Arguing two completely different points and trying to make one be justification of the other. Whether you choose to do wraiths or push against a tower is completely un-fuckin-related to which mastery you stuck that point in.
This is mindblowingly dumb. No one is arguing that 10 extra damage is going to make you want to kill towers just because of that mastery alone, it just happens to help you when you actually hit towers, which I am arguing that it's relevant enough even as an AP carry to want a point in it.
I am just amazed that there's an argument to be made that AP carries don't need to deal any damage to towers.
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On May 03 2012 07:36 turdburgler wrote:Show nested quote +On May 03 2012 07:30 JackDino wrote:On May 03 2012 07:28 turdburgler wrote:On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing. oh god the stupid ;D With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier. but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter. The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable.
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On May 03 2012 07:38 MooMooMugi wrote: So its pushing mid tower down early a bad thing? or situational?
it makes it harder to farm but easier to roam.
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Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?
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Basically no mastery on its own will be totally gamedeciding very often. Practically the only masteries where you can't say "Lol when is 0.5 dmg really important" are those at the bottom at the tree. So saying that a single mastery point has only a small effect is pretty much useless, since every single mastery point only has a small effect. The interesting thing is which of those small effects is more desirable.
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On May 03 2012 07:43 JackDino wrote:Show nested quote +On May 03 2012 07:36 turdburgler wrote:On May 03 2012 07:30 JackDino wrote:On May 03 2012 07:28 turdburgler wrote:On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing. oh god the stupid ;D With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier. but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter. The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable.
but havoc DOES let you cs better ;p not as much as 1ad, its a trade off. havoc also affects abilities more than 1ad etc. they are both crap talking like 1 is amazing and 1 is terrible makes no sense.
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On May 03 2012 07:43 NeedsmoreCELLTECH wrote: Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned? People need to unleash more Caitlyns. She's just not FotM right now...
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On May 03 2012 07:53 turdburgler wrote:Show nested quote +On May 03 2012 07:43 JackDino wrote:On May 03 2012 07:36 turdburgler wrote:On May 03 2012 07:30 JackDino wrote:On May 03 2012 07:28 turdburgler wrote:On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing. oh god the stupid ;D With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier. but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter. The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable. but havoc DOES let you cs better ;p not as much as 1ad, its a trade off. havoc also affects abilities more than 1ad etc. they are both crap talking like 1 is amazing and 1 is terrible makes no sense. Ad mastery gives you double what havoc gets you. Caitlyn leona lane real fun.
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On May 03 2012 07:53 turdburgler wrote:Show nested quote +On May 03 2012 07:43 JackDino wrote:On May 03 2012 07:36 turdburgler wrote:On May 03 2012 07:30 JackDino wrote:On May 03 2012 07:28 turdburgler wrote:On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing. oh god the stupid ;D With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier. but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter. The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable. but havoc DOES let you cs better ;p not as much as 1ad, its a trade off. havoc also affects abilities more than 1ad etc. they are both crap talking like 1 is amazing and 1 is terrible makes no sense.
I think the issue is that the AD is in tier 1, so it's not like you can take anything else better.
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On May 03 2012 07:43 NeedsmoreCELLTECH wrote: Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?
nope, graves is a bigger lane bully than cait is. smoke and his passive are too good for trading, and graves has much larger and more reliable burst.
Supports will play a huge role, but in general graves is still looking to trade and force the issue, while cait is on the defensive.
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On May 03 2012 08:33 Kaneh wrote:Show nested quote +On May 03 2012 07:43 NeedsmoreCELLTECH wrote: Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned? nope, graves is a bigger lane bully than cait is. smoke and his passive are too good for trading, and graves has much larger and more reliable burst. Supports will play a huge role, but in general graves is still looking to trade and force the issue, while cait is on the defensive. This is so wrong... lol...
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On May 03 2012 07:43 NeedsmoreCELLTECH wrote: Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?
If you didn't have supports then her superior range would probably let her win the lane, but with supports that really isn't true any more. If you walk up to AA that graves when he has a Alistar ready to WQ you into superior Graves burst you are asking to die. You really can't counter pick bot like you can counter pick top or mid, even if you pick Sivir+Soraka to make fun of Urgot E+Q harras you're still not actually crushing the lane under normal circumstances.
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Why is Udyr like never banned SQ? He just dominates lane or jungle when anyone competent is using him. And you cant counterpick...because he can do both.
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He doesn't dominate in the jungle.
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Ryze is one step closer to being like every other AP carry in the game. AA stack + deathcap now does more Q damage than RoA stack + AA.
Excuse me as I leave myself with no hp or resistences after spending 15k gold for 70 more damage.
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