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[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

Forum Index > LoL General
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Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 02 2012 22:31 GMT
#501
On May 03 2012 07:18 TheKefka wrote:
Nice edit buddy.
My point is If your killing a mid turret 10 minutes into the game that's your choice,but your essentially fucking up the lane yes for the other guy but for yourself as well.If you really want it down that bad 10 more damage to have won't matter because it will take 1 more wave to kill it alternatively.
If your killing a turret later someone far more capable and efficient is doing it with you and your again a non factor pretty much.

Btw the post above was ironic because you said that you get to your lane 2 secs faster and you don't miss out on cs,while,if you kill the wraiths you come to your lane 2 seconds later,miss out on 1 creep but have blue wraith or the full wraith camp in the bag.


I'm fairly sure you missed the sarcasm there. You're not actually going to be taking wraiths while a wave of enemy minions are hitting at your tower, which is a very likely scenario if you're off ganking a sidelane. I'm just amused by the fact that you actually said AP carries never hit any towers because they're always off taking wraiths instead.

But saying that dealing more damage to towers doesn't matter is a little mindblowing when you're trading off 0.5% total damage .

On May 03 2012 07:21 De4ngus wrote:
i learned not to argue with tap. just tell him hes right np. its like twodown XD


It's good that you're learning
Craton
Profile Blog Joined December 2009
United States17250 Posts
May 02 2012 22:31 GMT
#502
Ya man. That 10 extra damage is TOTALLY the deciding factor.

Arguing two completely different points and trying to make one be justification of the other. Whether you choose to do wraiths or push against a tower is completely un-fuckin-related to which mastery you stuck that point in.
twitch.tv/cratonz
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 02 2012 22:34 GMT
#503
This is what happens when you take away the monthly gp10/arp vs ad runes discussions.People compensate.
Cackle™
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 02 2012 22:36 GMT
#504
On May 03 2012 07:30 JackDino wrote:
Show nested quote +
On May 03 2012 07:28 turdburgler wrote:
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D

With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.


but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 02 2012 22:38 GMT
#505
So its pushing mid tower down early a bad thing? or situational?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-05-02 22:43:16
May 02 2012 22:41 GMT
#506
On May 03 2012 07:31 Craton wrote:
Ya man. That 10 extra damage is TOTALLY the deciding factor.

Arguing two completely different points and trying to make one be justification of the other. Whether you choose to do wraiths or push against a tower is completely un-fuckin-related to which mastery you stuck that point in.


This is mindblowingly dumb. No one is arguing that 10 extra damage is going to make you want to kill towers just because of that mastery alone, it just happens to help you when you actually hit towers, which I am arguing that it's relevant enough even as an AP carry to want a point in it.

I am just amazed that there's an argument to be made that AP carries don't need to deal any damage to towers.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-05-02 22:43:24
May 02 2012 22:43 GMT
#507
On May 03 2012 07:36 turdburgler wrote:
Show nested quote +
On May 03 2012 07:30 JackDino wrote:
On May 03 2012 07:28 turdburgler wrote:
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D

With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.


but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter.

The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 02 2012 22:43 GMT
#508
On May 03 2012 07:38 MooMooMugi wrote:
So its pushing mid tower down early a bad thing? or situational?


it makes it harder to farm but easier to roam.
NeedsmoreCELLTECH
Profile Blog Joined November 2011
Netherlands1242 Posts
May 02 2012 22:43 GMT
#509
Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?
Get huge or die mirin | Diamond on LoL
Simberto
Profile Blog Joined July 2010
Germany11505 Posts
May 02 2012 22:51 GMT
#510
Basically no mastery on its own will be totally gamedeciding very often. Practically the only masteries where you can't say "Lol when is 0.5 dmg really important" are those at the bottom at the tree. So saying that a single mastery point has only a small effect is pretty much useless, since every single mastery point only has a small effect. The interesting thing is which of those small effects is more desirable.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 02 2012 22:53 GMT
#511
On May 03 2012 07:43 JackDino wrote:
Show nested quote +
On May 03 2012 07:36 turdburgler wrote:
On May 03 2012 07:30 JackDino wrote:
On May 03 2012 07:28 turdburgler wrote:
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D

With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.


but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter.

The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable.


but havoc DOES let you cs better ;p not as much as 1ad, its a trade off. havoc also affects abilities more than 1ad etc. they are both crap talking like 1 is amazing and 1 is terrible makes no sense.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
May 02 2012 23:02 GMT
#512
On May 03 2012 07:43 NeedsmoreCELLTECH wrote:
Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?

People need to unleash more Caitlyns.
She's just not FotM right now...
A backwards poet writes inverse.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-05-02 23:09:31
May 02 2012 23:09 GMT
#513
On May 03 2012 07:53 turdburgler wrote:
Show nested quote +
On May 03 2012 07:43 JackDino wrote:
On May 03 2012 07:36 turdburgler wrote:
On May 03 2012 07:30 JackDino wrote:
On May 03 2012 07:28 turdburgler wrote:
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D

With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.


but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter.

The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable.


but havoc DOES let you cs better ;p not as much as 1ad, its a trade off. havoc also affects abilities more than 1ad etc. they are both crap talking like 1 is amazing and 1 is terrible makes no sense.

Ad mastery gives you double what havoc gets you.
Caitlyn leona lane real fun.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 02 2012 23:20 GMT
#514
On May 03 2012 07:53 turdburgler wrote:
Show nested quote +
On May 03 2012 07:43 JackDino wrote:
On May 03 2012 07:36 turdburgler wrote:
On May 03 2012 07:30 JackDino wrote:
On May 03 2012 07:28 turdburgler wrote:
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D

With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.


but what you actually said was that 1 damage is good while 0.5 damage is fucking awful. as if it doesnt even matter.

The ad doesnt matter either against champs, it lets you cs better, havoc doesn't. The damage you get from havoc is barely noticable.


but havoc DOES let you cs better ;p not as much as 1ad, its a trade off. havoc also affects abilities more than 1ad etc. they are both crap talking like 1 is amazing and 1 is terrible makes no sense.


I think the issue is that the AD is in tier 1, so it's not like you can take anything else better.
Kaneh
Profile Joined April 2009
Canada737 Posts
May 02 2012 23:33 GMT
#515
On May 03 2012 07:43 NeedsmoreCELLTECH wrote:
Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?


nope, graves is a bigger lane bully than cait is. smoke and his passive are too good for trading, and graves has much larger and more reliable burst.

Supports will play a huge role, but in general graves is still looking to trade and force the issue, while cait is on the defensive.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 02 2012 23:41 GMT
#516
On May 03 2012 08:33 Kaneh wrote:
Show nested quote +
On May 03 2012 07:43 NeedsmoreCELLTECH wrote:
Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?


nope, graves is a bigger lane bully than cait is. smoke and his passive are too good for trading, and graves has much larger and more reliable burst.

Supports will play a huge role, but in general graves is still looking to trade and force the issue, while cait is on the defensive.

This is so wrong... lol...
Nafaltar
Profile Joined May 2008
Germany302 Posts
May 02 2012 23:48 GMT
#517
On May 03 2012 07:43 NeedsmoreCELLTECH wrote:
Quick question: Does a well-played caitlyn really shut down Graves hard? Isn't Graves picked blindly in tournaments, without cait being banned?


If you didn't have supports then her superior range would probably let her win the lane, but with supports that really isn't true any more. If you walk up to AA that graves when he has a Alistar ready to WQ you into superior Graves burst you are asking to die.
You really can't counter pick bot like you can counter pick top or mid, even if you pick Sivir+Soraka to make fun of Urgot E+Q harras you're still not actually crushing the lane under normal circumstances.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 02 2012 23:54 GMT
#518
Why is Udyr like never banned SQ? He just dominates lane or jungle when anyone competent is using him. And you cant counterpick...because he can do both.
Freeeeeeedom
Craton
Profile Blog Joined December 2009
United States17250 Posts
May 02 2012 23:58 GMT
#519
He doesn't dominate in the jungle.
twitch.tv/cratonz
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-05-03 00:03:21
May 03 2012 00:03 GMT
#520
Ryze is one step closer to being like every other AP carry in the game. AA stack + deathcap now does more Q damage than RoA stack + AA.

Excuse me as I leave myself with no hp or resistences after spending 15k gold for 70 more damage.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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