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also lets you break the cooldown cap for summoner spells
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On May 03 2012 06:30 TheKefka wrote:Show nested quote +On May 03 2012 06:29 Juicyfruit wrote:On May 03 2012 06:29 TheKefka wrote:On May 03 2012 06:26 Juicyfruit wrote: The +10 damage to turret is pretty good too. Not for a ap carry>_> Why not? Why would you want to hit turrets for 10 more damage as a ap carry? In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy.
You never push open turrets as AP carry?
Your alternatives being : 1AP or 0.5% extra damage
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That mastery is good for champs that aren't that great at pushing like Ryze, Leblanc, etc
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On May 03 2012 06:33 Juicyfruit wrote:Show nested quote +On May 03 2012 06:30 TheKefka wrote:On May 03 2012 06:29 Juicyfruit wrote:On May 03 2012 06:29 TheKefka wrote:On May 03 2012 06:26 Juicyfruit wrote: The +10 damage to turret is pretty good too. Not for a ap carry>_> Why not? Why would you want to hit turrets for 10 more damage as a ap carry? In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy. You never push open turrets as AP carry? no...you go gank other lanes lol or steal the wraiths.
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On May 03 2012 06:10 Lorken wrote: I was wondering, for AP carries (when going 21 offence masteries), is it better to get Butcher(+4 damage to creeps) or Havok (+1.5% damage)? Say you do 600 damage with a move late game, that's 9 extra damage on it, whereas 4 extra damage to creeps would probably help a lot more to farm right? In fact, you may as well go 3 points into Brute force (+3 damage) as well to last hit easier than 4 extra AP right? Tell me if I'm missing something. Wow I didn't realize havoc was only .5% per point. I guess if you use 3 damage dealing spells 600 each and auto 1 time then it's the difference between 27 magic damage and +3 physical damage on autoattacks (+4 to creeps) for 3 mastery points. I'd still get it. I play veigar a lot and I like burst damage. But I can see an argument for just getting more creep damage.
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On May 03 2012 06:34 TheKefka wrote:Show nested quote +On May 03 2012 06:33 Juicyfruit wrote:On May 03 2012 06:30 TheKefka wrote:On May 03 2012 06:29 Juicyfruit wrote:On May 03 2012 06:29 TheKefka wrote:On May 03 2012 06:26 Juicyfruit wrote: The +10 damage to turret is pretty good too. Not for a ap carry>_> Why not? Why would you want to hit turrets for 10 more damage as a ap carry? In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy. You never push open turrets as AP carry? no...you go gank other lanes lol or steal the wraiths.
That's a good blanket statement.
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On May 03 2012 06:34 TheKefka wrote:Show nested quote +On May 03 2012 06:33 Juicyfruit wrote:On May 03 2012 06:30 TheKefka wrote:On May 03 2012 06:29 Juicyfruit wrote:On May 03 2012 06:29 TheKefka wrote:On May 03 2012 06:26 Juicyfruit wrote: The +10 damage to turret is pretty good too. Not for a ap carry>_> Why not? Why would you want to hit turrets for 10 more damage as a ap carry? In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy. You never push open turrets as AP carry? no...you go gank other lanes lol or steal the wraiths. Hmm, do wraiths or take 2nd turret. I think doing wraiths is the best course of action. The new dfg blows, active so weak now.
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Actually AP gives you + turret damage anyway and late game you'll get more +turret damage from your AP than the mastery.
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Ok lol,if you are at the 2nd turret than its pretty safe to say that its past lane phase in which case chances are that the majority of your team is sitting under that turret hitting it with you.In which case 10 damage is useless because the ad hits it for enough already and if the other team is defending the turret and you as a ap come near to autoattack it you put yourself in danger of someone jumping on top of you or something stupid.Not to mention your time is better spent in that case casting spells and harassing the team on the other side The other possibility would be that your team is hitting it and the other team is not defending in which case again it doesn't matter if you have 10 more damage.Not to mention that you attack speed is atrocious.The extra damage will better in one case in a milion years where 10 health is left on a nexus your the only one alive and you last hit it.I don't even know if the damage applys to the nexus and inhibs. I really don't know how you people play if you spend your time wacking away at turrets as the ap carry.If a turret is low and you just have to poke it a few times 10 more damage ain't going to matter at all.
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Yeah, imagine killing that morde and not destroying his turret when you can to take away his safety, better kill wraiths. 1 AP is useless because your spells already do like 100 damage so 1 more damage is useless too.
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On May 03 2012 06:51 TheKefka wrote: Ok lol,if you are at the 2nd turret than its pretty safe to say that its past lane phase in which case chances are that the majority of your team is sitting under that turret hitting it with you.In which case 10 damage is useless because the ad hits it for enough already and if the other team is defending the turret and you as a ap come near to autoattack it you put yourself in danger of someone jumping on top of you or something stupid.Not to mention your time is better spent in that case casting spells and harassing the team on the other side The other possibility would be that your team is hitting it and the other team is not defending in which case again it doesn't matter if you have 10 more damage.Not to mention that you attack speed is atrocious.The extra damage will better in one case in a milion years where 10 health is left on a nexus your the only one alive and you last hit it.I don't even know if the damage applys to the nexus and inhibs. I really don't know how you people play if you spend your time wacking away at turrets as the ap carry.If a turret is low and you just have to poke it a few times 10 more damage ain't going to matter at all.
Let's say you gank a lane, get a kill, and you want to get the tower. The master would let you kill it maybe 2 seconds faster. That's 2 second sooner you get back into lane, and less cs/exp you miss. The only reasonable alternative would be 1% lifesteal, 1AP, 2armor pen, or 0.5% damage.
But no, in this instance, you're going to go do wraiths.
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And now think about how many times some guy barely got away from you with -1 hp remaining and how many times you were desperate to kill a turret 2 seconds faster,which would fall anyway eventually sooner or later. I'll roll with my 1% damage you guys take your demolition,I don't know what to say anymore.Personal preference I guess.
That's 2 second sooner you get back into lane, and less cs/exp you miss
But no, in this instance, you're going to go do wraiths
The irony lol.
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On May 03 2012 07:01 TheKefka wrote:And now think about how many times some guy barely got away from you with -1 hp remaining and how many times you were desperate to kill a turret 2 seconds faster,which would fall anyway eventually sooner or later. I'll roll with my 1% damage you guys take your demolition,I don't know what to say anymore.Personal preference I guess. The irony lol.
What's so ironic about you personally stating that you'd rather be taking wraiths instead of killing a free tower?
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Nice edit buddy. My point is If your killing a mid turret 10 minutes into the game that's your choice,but your essentially fucking up the lane yes for the other guy but for yourself as well.If you really want it down that bad 10 more damage to have won't matter because it will take 1 more wave to kill it alternatively. If your killing a turret later someone far more capable and efficient is doing it with you and your again a non factor pretty much.
Btw the post above was ironic because you said that you get to your lane 2 secs faster and you don't miss out on cs,while,if you kill the wraiths you come to your lane 2 seconds later,miss out on 1 creep but have blue wraith or the full wraith camp in the bag.
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i learned not to argue with tap. just tell him hes right np. its like twodown XD
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not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.
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On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.
oh god the stupid ;D
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You may as well run with the ad I agree,in the end it doesn't matter really.With 2 points into ad and 2 in butcher your gonna last hit like a pro anyway.
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On May 03 2012 07:18 TheKefka wrote: Nice edit buddy. My point is If your killing a mid turret 10 minutes into the game that's your choice,but your essentially fucking up the lane yes for the other guy but for yourself as well.If you really want it down that bad 10 more damage to have won't matter because it will take 1 more wave to kill it alternatively. If your killing a turret later someone far more capable and efficient is doing it with you and your again a non factor pretty much.
Btw the post above was ironic because you said that you get to your lane 2 secs faster and you don't miss out on cs,while,if you kill the wraiths you come to your lane 2 seconds later,miss out on 1 creep but have blue wraith or the full wraith camp in the bag.
Taking mid is almost always a good idea,as opposed to side towers, gives you huge map control.
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On May 03 2012 07:28 turdburgler wrote:Show nested quote +On May 03 2012 07:23 JackDino wrote: not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing. oh god the stupid ;D With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.
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