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[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

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nojitosunrise
Profile Joined August 2011
United States6188 Posts
May 02 2012 21:33 GMT
#481
On May 03 2012 06:17 Frolossus wrote:
apparently there is an interesting bug right now that allows up to 30 points in one of the first row of masteries so you can have like 30 AD at level 1 or 30 AP

http://na.leagueoflegends.com/board/showthread.php?t=2084138



also lets you break the cooldown cap for summoner spells
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-05-02 21:34:39
May 02 2012 21:33 GMT
#482
On May 03 2012 06:30 TheKefka wrote:
Show nested quote +
On May 03 2012 06:29 Juicyfruit wrote:
On May 03 2012 06:29 TheKefka wrote:
On May 03 2012 06:26 Juicyfruit wrote:
The +10 damage to turret is pretty good too.

Not for a ap carry>_>


Why not?

Why would you want to hit turrets for 10 more damage as a ap carry?
In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy.


You never push open turrets as AP carry?

Your alternatives being : 1AP or 0.5% extra damage
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 02 2012 21:33 GMT
#483
That mastery is good for champs that aren't that great at pushing like Ryze, Leblanc, etc
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 02 2012 21:34 GMT
#484
On May 03 2012 06:33 Juicyfruit wrote:
Show nested quote +
On May 03 2012 06:30 TheKefka wrote:
On May 03 2012 06:29 Juicyfruit wrote:
On May 03 2012 06:29 TheKefka wrote:
On May 03 2012 06:26 Juicyfruit wrote:
The +10 damage to turret is pretty good too.

Not for a ap carry>_>


Why not?

Why would you want to hit turrets for 10 more damage as a ap carry?
In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy.


You never push open turrets as AP carry?

no...you go gank other lanes lol or steal the wraiths.
Cackle™
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 02 2012 21:35 GMT
#485
On May 03 2012 06:10 Lorken wrote:
I was wondering, for AP carries (when going 21 offence masteries), is it better to get Butcher(+4 damage to creeps) or Havok (+1.5% damage)? Say you do 600 damage with a move late game, that's 9 extra damage on it, whereas 4 extra damage to creeps would probably help a lot more to farm right? In fact, you may as well go 3 points into Brute force (+3 damage) as well to last hit easier than 4 extra AP right? Tell me if I'm missing something.

Wow I didn't realize havoc was only .5% per point. I guess if you use 3 damage dealing spells 600 each and auto 1 time then it's the difference between 27 magic damage and +3 physical damage on autoattacks (+4 to creeps) for 3 mastery points. I'd still get it. I play veigar a lot and I like burst damage. But I can see an argument for just getting more creep damage.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 02 2012 21:35 GMT
#486
On May 03 2012 06:34 TheKefka wrote:
Show nested quote +
On May 03 2012 06:33 Juicyfruit wrote:
On May 03 2012 06:30 TheKefka wrote:
On May 03 2012 06:29 Juicyfruit wrote:
On May 03 2012 06:29 TheKefka wrote:
On May 03 2012 06:26 Juicyfruit wrote:
The +10 damage to turret is pretty good too.

Not for a ap carry>_>


Why not?

Why would you want to hit turrets for 10 more damage as a ap carry?
In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy.


You never push open turrets as AP carry?

no...you go gank other lanes lol or steal the wraiths.


That's a good blanket statement.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-05-02 21:44:25
May 02 2012 21:43 GMT
#487
On May 03 2012 06:34 TheKefka wrote:
Show nested quote +
On May 03 2012 06:33 Juicyfruit wrote:
On May 03 2012 06:30 TheKefka wrote:
On May 03 2012 06:29 Juicyfruit wrote:
On May 03 2012 06:29 TheKefka wrote:
On May 03 2012 06:26 Juicyfruit wrote:
The +10 damage to turret is pretty good too.

Not for a ap carry>_>


Why not?

Why would you want to hit turrets for 10 more damage as a ap carry?
In fact,why would you want to stand there hitting a turret as a ap carry,you job is to blow people up not act as the demolition guy.


You never push open turrets as AP carry?

no...you go gank other lanes lol or steal the wraiths.

Hmm, do wraiths or take 2nd turret. I think doing wraiths is the best course of action.
The new dfg blows, active so weak now.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 02 2012 21:50 GMT
#488
Actually AP gives you + turret damage anyway and late game you'll get more +turret damage from your AP than the mastery.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-05-02 21:53:21
May 02 2012 21:51 GMT
#489
Ok lol,if you are at the 2nd turret than its pretty safe to say that its past lane phase in which case chances are that the majority of your team is sitting under that turret hitting it with you.In which case 10 damage is useless because the ad hits it for enough already and if the other team is defending the turret and you as a ap come near to autoattack it you put yourself in danger of someone jumping on top of you or something stupid.Not to mention your time is better spent in that case casting spells and harassing the team on the other side
The other possibility would be that your team is hitting it and the other team is not defending in which case again it doesn't matter if you have 10 more damage.Not to mention that you attack speed is atrocious.The extra damage will better in one case in a milion years where 10 health is left on a nexus your the only one alive and you last hit it.I don't even know if the damage applys to the nexus and inhibs.
I really don't know how you people play if you spend your time wacking away at turrets as the ap carry.If a turret is low and you just have to poke it a few times 10 more damage ain't going to matter at all.
Cackle™
JackDino
Profile Joined July 2010
Gabon6219 Posts
May 02 2012 21:54 GMT
#490
Yeah, imagine killing that morde and not destroying his turret when you can to take away his safety, better kill wraiths. 1 AP is useless because your spells already do like 100 damage so 1 more damage is useless too.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-05-02 22:00:13
May 02 2012 21:58 GMT
#491
On May 03 2012 06:51 TheKefka wrote:
Ok lol,if you are at the 2nd turret than its pretty safe to say that its past lane phase in which case chances are that the majority of your team is sitting under that turret hitting it with you.In which case 10 damage is useless because the ad hits it for enough already and if the other team is defending the turret and you as a ap come near to autoattack it you put yourself in danger of someone jumping on top of you or something stupid.Not to mention your time is better spent in that case casting spells and harassing the team on the other side
The other possibility would be that your team is hitting it and the other team is not defending in which case again it doesn't matter if you have 10 more damage.Not to mention that you attack speed is atrocious.The extra damage will better in one case in a milion years where 10 health is left on a nexus your the only one alive and you last hit it.I don't even know if the damage applys to the nexus and inhibs.
I really don't know how you people play if you spend your time wacking away at turrets as the ap carry.If a turret is low and you just have to poke it a few times 10 more damage ain't going to matter at all.


Let's say you gank a lane, get a kill, and you want to get the tower. The master would let you kill it maybe 2 seconds faster. That's 2 second sooner you get back into lane, and less cs/exp you miss. The only reasonable alternative would be 1% lifesteal, 1AP, 2armor pen, or 0.5% damage.

But no, in this instance, you're going to go do wraiths.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-05-02 22:06:18
May 02 2012 22:01 GMT
#492
And now think about how many times some guy barely got away from you with -1 hp remaining and how many times you were desperate to kill a turret 2 seconds faster,which would fall anyway eventually sooner or later.
I'll roll with my 1% damage you guys take your demolition,I don't know what to say anymore.Personal preference I guess.

That's 2 second sooner you get back into lane, and less cs/exp you miss


But no, in this instance, you're going to go do wraiths


The irony lol.
Cackle™
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-05-02 22:10:59
May 02 2012 22:09 GMT
#493
On May 03 2012 07:01 TheKefka wrote:
And now think about how many times some guy barely got away from you with -1 hp remaining and how many times you were desperate to kill a turret 2 seconds faster,which would fall anyway eventually sooner or later.
I'll roll with my 1% damage you guys take your demolition,I don't know what to say anymore.Personal preference I guess.

Show nested quote +
That's 2 second sooner you get back into lane, and less cs/exp you miss


Show nested quote +
But no, in this instance, you're going to go do wraiths


The irony lol.


What's so ironic about you personally stating that you'd rather be taking wraiths instead of killing a free tower?
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-05-02 22:24:53
May 02 2012 22:18 GMT
#494
Nice edit buddy.
My point is If your killing a mid turret 10 minutes into the game that's your choice,but your essentially fucking up the lane yes for the other guy but for yourself as well.If you really want it down that bad 10 more damage to have won't matter because it will take 1 more wave to kill it alternatively.
If your killing a turret later someone far more capable and efficient is doing it with you and your again a non factor pretty much.

Btw the post above was ironic because you said that you get to your lane 2 secs faster and you don't miss out on cs,while,if you kill the wraiths you come to your lane 2 seconds later,miss out on 1 creep but have blue wraith or the full wraith camp in the bag.
Cackle™
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
May 02 2012 22:21 GMT
#495
i learned not to argue with tap. just tell him hes right np. its like twodown XD
GANDHISAUCE
JackDino
Profile Joined July 2010
Gabon6219 Posts
May 02 2012 22:23 GMT
#496
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 02 2012 22:28 GMT
#497
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-05-02 22:28:59
May 02 2012 22:28 GMT
#498
You may as well run with the ad I agree,in the end it doesn't matter really.With 2 points into ad and 2 in butcher your gonna last hit like a pro anyway.
Cackle™
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 02 2012 22:28 GMT
#499
On May 03 2012 07:18 TheKefka wrote:
Nice edit buddy.
My point is If your killing a mid turret 10 minutes into the game that's your choice,but your essentially fucking up the lane yes for the other guy but for yourself as well.If you really want it down that bad 10 more damage to have won't matter because it will take 1 more wave to kill it alternatively.
If your killing a turret later someone far more capable and efficient is doing it with you and your again a non factor pretty much.

Btw the post above was ironic because you said that you get to your lane 2 secs faster and you don't miss out on cs,while,if you kill the wraiths you come to your lane 2 seconds later,miss out on 1 creep but have blue wraith or the full wraith camp in the bag.


Taking mid is almost always a good idea,as opposed to side towers, gives you huge map control.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
JackDino
Profile Joined July 2010
Gabon6219 Posts
May 02 2012 22:30 GMT
#500
On May 03 2012 07:28 turdburgler wrote:
Show nested quote +
On May 03 2012 07:23 JackDino wrote:
not really sure why you would run 1% damage when you can get AD instead, more ad is always good. 1% damage is like nothing.


oh god the stupid ;D

With 1% more damage you dont even get 1 more damage out of your abilities earlygame, I'm sure it's better than having more time to cs though. While you do .8 more damage and eat 1 nuke I'll enjoy csing slightly earlier.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
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