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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th |
On November 01 2011 21:14 -Zoda- wrote:Show nested quote +On November 01 2011 21:01 Neos wrote:On November 01 2011 20:58 -Zoda- wrote: Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo. Orianna says hi Forgot about this one yeah. But the ball can't autoattack. ![](/mirror/smilies/puh2.gif) Also some ideas given are already in the geme like : Skill that makes temporary brush (kind of opposite of graves) = Akali's shroud Skill which fires pattern of small projectiles that you have to dodge raiden style = TF's Q skills which deal damage based on distance target traveled over X time = old Taric stun.
Right, there are similarities and differences to all these skills, its the differences that make them interesting.
For example, temp brush is similar to akalis shroud in that it blocks vision of your character, but its different in that the character shrouded is revealed if you enter it making it innefective at melee range and much more effective at range. Also the temp brush would hide any character, not just akali, so It could be used on fleeing allies, or to provide better positioning to a ranged character just laning normally.
people seem confused about "skills which deal damage based on distance target traveled over X time", I meant a DOT skill that would last 5 seconds and do 500 damage if the infected person moved 500 feet in that time period, 250 if they moved 250feet etc.... They had a skill in SOTIS that did this and it was sort of interesting as people had to decide whether or not to stay still and risk being caught doing potentially more damage than what they avoided. Althought they made it slow in SOTIS which IMO fucked up the idea.
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On November 01 2011 21:14 BlueBird. wrote: Phrost you misinterpreted some of those, like the "nidalee spear or dot one" Is supposed to be like blood hunter/blood seeker's ult, the aoe skill would be a toggle like mummy, the safe zone would be next to the mummy instead of slightly outside mummy's aoe though. Temporary brush is kind of like the guy from Hon who can make mounds and stand on them(not like akali cause standing with akali in shroud doesn't reveal her). Then again he uses them to travel as well.
Overall the ideas weren't the best but no reason just to shut them all down, I honestly haven't been happy with latest heroes in LOL either, haven't really felt like I liked one much other than Riven. I thought Xerath was kind of cool until I tried him, and then I just didn't really enjoy playing him, just not my thing.
And yes Syllabear would be fucking awesome, they would just need to let us deselect our champ and use control groups instead of ctrl. -_-
Blood seeker's ult is one of the worst designed skills in the entire game. I thought everyone knew this as it has been brought up many times with Riot's designers. That skill is so binary in its effects that it's either super over powered or its super under powered, depending on how much the person knows what the skill does.
If the player knows how the skill works, they stand still and take no damage. If they don't know how it works, they start moving and die, and then get pissed off because they don't know why they died. There is no "good" way to show what's happening to the player.
Okay, so you want it to be singed's poison but in an aoe? that sounds like fun! Singed has a dead zone, its basically not directly behind him.
I don't know why everyone is ragging on the newer champions not being "unique." I'm fairly certain if you played all 3 of the ranged AD champions released this year then you will all get a very different feel for how they play (Graves, Caitlin, and Vayne). Similarly most of the mages play fairly differently (some of the support ones fall in this weird place where they can play like existing mages or be supports). You can't honestly say Xerath, Veigar, Brand, Malzahar, and Annie have the same strategy when playing. Even with Xerath's stupid passive he's still very different than most caster's before him
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Oh good god, I just thought of something.
Any minute now, tALbuk is going to come in here... and see the patch notes...
Wukong buffs. O boy...
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On November 01 2011 21:22 Phrost wrote:Show nested quote +On November 01 2011 21:14 BlueBird. wrote: Phrost you misinterpreted some of those, like the "nidalee spear or dot one" Is supposed to be like blood hunter/blood seeker's ult, the aoe skill would be a toggle like mummy, the safe zone would be next to the mummy instead of slightly outside mummy's aoe though. Temporary brush is kind of like the guy from Hon who can make mounds and stand on them(not like akali cause standing with akali in shroud doesn't reveal her). Then again he uses them to travel as well.
Overall the ideas weren't the best but no reason just to shut them all down, I honestly haven't been happy with latest heroes in LOL either, haven't really felt like I liked one much other than Riven. I thought Xerath was kind of cool until I tried him, and then I just didn't really enjoy playing him, just not my thing.
And yes Syllabear would be fucking awesome, they would just need to let us deselect our champ and use control groups instead of ctrl. -_- Blood seeker's ult is one of the worst designed skills in the entire game. I thought everyone knew this as it has been brought up many times with Riot's designers. That skill is so binary in its effects that it's either super over powered or its super under powered, depending on how much the person knows what the skill does. If the player knows how the skill works, they stand still and take no damage. If they don't know how it works, they start moving and die, and then get pissed off because they don't know why they died. There is no "good" way to show what's happening to the player. Okay, so you want it to be singed's poison but in an aoe? that sounds like fun! Singed has a dead zone, its basically not directly behind him. I don't know why everyone is ragging on the newer champions not being "unique." I'm fairly certain if you played all 3 of the ranged AD champions released this year then you will all get a very different feel for how they play (Graves, Caitlin, and Vayne). Similarly most of the mages play fairly differently (some of the support ones fall in this weird place where they can play like existing mages or be supports). You can't honestly say Xerath, Veigar, Brand, Malzahar, and Annie have the same strategy when playing. Even with Xerath's stupid passive he's still very different than most caster's before him
See I would disagree with the idea that it is totally binary. The fact is that you have 2 decisions neither of which should be free for the victim
1. Run and take damage 2. Dont' move for 9 seconds
If the Bloodseeker uses the ult when the person can just sit still and take no damage then that bloodseeker is an idiot, you have to use it in a situation in which being effectively rooted for 9 seconds is also of similar benefit to the caster. IE, you can do a lot of damage, or are stalling for allies to arrive and fuck him up, or you are trying to convince him that allies are arriving so he runs and takes huge damage when in reality they are not (metagame lol).
Saying its totally binary is like saying Zileans ult is totally binary, either they kill the guy and he gets resed with tons of health, or they know what the ult does and dont attack him, and the ult does nothing.
Thats not true because the fact that they just stopped attacking the ulted carry effectively means that you just gave him 7 seconds of invincibility on a 35s CD. Granted its probably not as good as being resurrected but its not totally binary.
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On November 01 2011 21:22 Phrost wrote:Show nested quote +On November 01 2011 21:14 BlueBird. wrote: Phrost you misinterpreted some of those, like the "nidalee spear or dot one" Is supposed to be like blood hunter/blood seeker's ult, the aoe skill would be a toggle like mummy, the safe zone would be next to the mummy instead of slightly outside mummy's aoe though. Temporary brush is kind of like the guy from Hon who can make mounds and stand on them(not like akali cause standing with akali in shroud doesn't reveal her). Then again he uses them to travel as well.
Overall the ideas weren't the best but no reason just to shut them all down, I honestly haven't been happy with latest heroes in LOL either, haven't really felt like I liked one much other than Riven. I thought Xerath was kind of cool until I tried him, and then I just didn't really enjoy playing him, just not my thing.
And yes Syllabear would be fucking awesome, they would just need to let us deselect our champ and use control groups instead of ctrl. -_- Blood seeker's ult is one of the worst designed skills in the entire game. I thought everyone knew this as it has been brought up many times with Riot's designers. That skill is so binary in its effects that it's either super over powered or its super under powered, depending on how much the person knows what the skill does. If the player knows how the skill works, they stand still and take no damage. If they don't know how it works, they start moving and die, and then get pissed off because they don't know why they died. There is no "good" way to show what's happening to the player. Okay, so you want it to be singed's poison but in an aoe? that sounds like fun! Singed has a dead zone, its basically not directly behind him. I don't know why everyone is ragging on the newer champions not being "unique." I'm fairly certain if you played all 3 of the ranged AD champions released this year then you will all get a very different feel for how they play (Graves, Caitlin, and Vayne). Similarly most of the mages play fairly differently (some of the support ones fall in this weird place where they can play like existing mages or be supports). You can't honestly say Xerath, Veigar, Brand, Malzahar, and Annie have the same strategy when playing. Even with Xerath's stupid passive he's still very different than most caster's before him
Regardless of if blood seekers ult is a good concept or not, that was the skill being discussed. And making someone sit still is actually not that bad of an ability, it's almost like a root in that case, with the option to run if at all possible. It's better than an ult that just says, root for 5 seconds, dot damage applied.
I don't think the play style itself of the champs is not unique I just don't feel like Its something amazingly new, which to be honest doesn't surprise me how do you add something spectacular to the game that's not really broken at this point or doesn't feel like this ability has been used before. I liked what Orianna and Riven brought to the table but wasn't so happy with other recent heroes, and yeah Vayne and Cait play way different, can't speak to graves haven't tried him out, cause he didn't appeal too me.
Put it this way, you can take 4 abilties randomly that are already in the game, and make a new champ with it. Flip a coin for ranged/melee, then play the champ. It's gonna be a completely unique play style since it's not an exact copy, but it won't feel very new to you. I know of course this isn't whats actually being done and each hero has something that's new, but for me at least I don't feel very excited.
Overall it's all just personal preference though, and I think it just speaks to how I feel about the games current state and the rate of hero releases. Like i thought the concept art and comic thing for new dragon hero, sounds freaking cool, but after actually seeing in game picture today, and the list of abilities, I'm not that interested. I wanted the dragon form to be a lot more freaking epic, I'll try her on free week but doubt i'll try to get the ip for her, i don't play enough to buy every hero.
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On November 01 2011 21:14 -Zoda- wrote:Show nested quote +On November 01 2011 21:01 Neos wrote:On November 01 2011 20:58 -Zoda- wrote: Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo. Orianna says hi Forgot about this one yeah. But the ball can't autoattack. ![](/mirror/smilies/puh2.gif) Also some ideas given are already in the geme like : Skill that makes temporary brush (kind of opposite of graves) = Akali's shroud Skill which fires pattern of small projectiles that you have to dodge raiden style = TF's Q skills which deal damage based on distance target traveled over X time = old Taric stun. Xypherous already said a pet would be absurd to balance and any type of pet champ would end up being worthless or broken. I agree, actually, look how good zoning is already, you add a pet into that equation and they'd never lose the lane.
Unless it was like a melee champ with no abilities and just autos, and all abilities came from the pet, it would be too good, sad to say.
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Beyonder
Netherlands15103 Posts
On November 01 2011 21:39 Requizen wrote:Show nested quote +On November 01 2011 21:14 -Zoda- wrote:On November 01 2011 21:01 Neos wrote:On November 01 2011 20:58 -Zoda- wrote: Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo. Orianna says hi Forgot about this one yeah. But the ball can't autoattack. ![](/mirror/smilies/puh2.gif) Also some ideas given are already in the geme like : Skill that makes temporary brush (kind of opposite of graves) = Akali's shroud Skill which fires pattern of small projectiles that you have to dodge raiden style = TF's Q skills which deal damage based on distance target traveled over X time = old Taric stun. Xypherous already said a pet would be absurd to balance and any type of pet champ would end up being worthless or broken. I agree, actually, look how good zoning is already, you add a pet into that equation and they'd never lose the lane. Unless it was like a melee champ with no abilities and just autos, and all abilities came from the pet, it would be too good, sad to say. Syllabear was balanced too in Dota. Just max the range the pet can be from the owner.
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Not sure why everyone is riding sob3k's nuts about his suggestions.
They were not intended to be earth shattering revelations, he was simply demonstrating that its not absofuckinglutely impossible to think of new abilities.
"I DARE YOU TO THINK OF SOMETHING NEW"
"here's a list of like 20 off the top of my head..."
"YOUR IDEAS ARE FUCKING TERRIBLE I HATE YOU"
really?
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Is Dragon lady the Nine tailed fox or are we still gettin a nine tailed fox champ too?
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On November 01 2011 21:14 BlueBird. wrote: Also by hero that gets buffs in river, why can't a certain hero get a terrain buff, nidalee already gets brushes speed, why couldn't a big water themed guy get + armor/mres when fighting in the water. Or + damage, he could be like a giant talking fish, what do i care. It's already been decided that we need a duck. A DUCK. Obviously that guy needs a buff while in the river. I would very much appreciate a design based on the Duck enemy in Secret of Mana: http://img.neoseeker.com/v_concept_art.php?caid=29429
The issue: Twisted Treeline, Crystal Scar. But who cares, we can flood those maps NO PROBLEM.
On November 01 2011 21:47 Sabin010 wrote: Is Dragon lady the Nine tailed fox or are we still gettin a nine tailed fox champ too? I'm pretty sure that Kitsune and Dragon are two vastly different species. It will probably take a while for her to join the roster.
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For example, temp brush is similar to akalis shroud in that it blocks vision of your character, but its different in that the character shrouded is revealed if you enter it making it innefective at melee range and much more effective at range. Also the temp brush would hide any character, not just akali, so It could be used on fleeing allies, or to provide better positioning to a ranged character just laning normally. Just because an idea is unique, doesn't mean it isn't bad. You learn this quickly in game design.
Placeable brush is just a bad idea. It can't be used to ambush, because out-of-place brush is really noticeable. If you put it near existing brush to blend in, why not just hide in existing brush?
If you use it in battle, then it is also useless. If you use it like Akali's shroud, it's silly because they can just walk into it and attack you. And if you attack out of it, you're revealed. If you just stand there, mages/whatever will just AoE the hell out of it and you have to leave anyway.
Unless they design it like Dark Swarm, where you can attack from inside but not be attacked unless the enemy is inside too, but then they'll just walk away and wait for it to go away. It's only use would be zoning, to throw it on the enemy party during teamfights, and that's really niche slot that's already filled by other things like Graves' W or Akali's E or any other AoE that falls under the "run out or die" category (Nunu/Galio/Mummy/Wukong ult, Annie Tibbers, Orianna's ball).
While we're on the subject of ideas, what would you guys think of a Tank type champion that could burrow move, and knock enemies in the air when he resurfaced? Like, you go to engage an enemy group when their tank isn't there, and then BAM, he pops up underneath you and stuns you for a few seconds, then does the tanky thing.
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Also by hero that gets buffs in river, why can't a certain hero get a terrain buff, nidalee already gets brushes speed, why couldn't a big water themed guy get + armor/mres when fighting in the water. Or + damage, he could be like a giant talking fish, what do i care.
Urf had +move speed while in water XD
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On November 01 2011 21:20 mr_tolkien wrote: Those 2 Caitlyn nerfs seem totally random. Not like her abilities where what made her strong :/ I'm under the impression that their hubris is preventing them from just nerfing her range.
On November 01 2011 21:47 ItsFunToLose wrote: They were not intended to be earth shattering revelations, he was simply demonstrating that its not absofuckinglutely impossible to think of new abilities. Many of the things he wrote about explicitly violate the standards Riot has already posted that they will not use. Arbitrarily posting an idea of which it is already known that it cannot be used is just spitting ideas for the sake of trying to prove someone wrong, rather than actually accomplishing the challenge (a completely unique new champ).
Things like stealing gold will never be added because there's no counterplay and it's extremely frustrating to the player. Reflective spells have too severe of edge cases -- consider the difference in damage between Annie's Q and Tibbers. Even when you e.g. limit the damage to some threshold, it disproportionately affects some champs severely and others trivially. Spell shields work in a more consistent manner.
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On November 01 2011 21:55 Craton wrote:Show nested quote +On November 01 2011 21:20 mr_tolkien wrote: Those 2 Caitlyn nerfs seem totally random. Not like her abilities where what made her strong :/ I'm under the impression that their hubris is preventing them from just nerfing her range.
Nerf her range and i would't buy her for 450.
Cait needs to outfarm the enemy AD carry by at least 10% just to remain on even footing.
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On November 01 2011 21:03 Phrost wrote:
Pickpocket hero that steals gold -- this is stupid, why don't you just kill them instead? Because it is hard to kill other hero, this is a different kind of herass instead of the same ol' cone spell etc. Imagine this used as a counter pick to a hero that is really farm depended. Use your imagination a little?
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap) --Mobility is king, soraka already has very little and look how easy she is to kill? ... this example is a support that lay down buffs ala rally. So your team have to decide if it's good to stand on it. Also the other team can try and steal the buff by getting themselves into a better position. And at last you can bait with a buff on the ground. Sounds fun to me.
Hero who can disguise as a creep --Why not just make it stealth and call it a day? It would be even more obvious than stealth to detect. Yeah, this is kind of stealth but why only have one, think out of the box ffs. It could also be that it exhange itself with a creep so the creep looks like the hero and the hero looks like the creep. And you can of course control both. It's a fun decoy.
Hero who can reflect/rebound skills --how shitty does it feel if you play against characters that you cant reflect their spells? This is incredibly niche ( sivir's spell shield is very similar but it wouldn't make sense for some of the stuff it absorbs to be reflected ) I don't even udnerstand how you can compare to sivir spell shield. This mechanic would be so much fun, and imagine a pro game where a skillshot is reflected back to another low hp enemy (like angle in = angle out) and kills him. Potential for so really fun/cool moments.
Trap skill that fires in a direction -- what does this mean? Do things not usually fire in a direction? Really that is your reply? This of course means a turret ala herimerdinger that only shoot in front of it for example but deals more dmg. So you can dogde it but then it have the benefit of more dmg. Many possibilites here.
Skill that slows down all time in a bubble --You want an aoe slow instead of stun? Again, you completely misunderstand. In this bubble also projectiles etc slows down. Easy dogde of all non instant spells. Fun mechanic imo
Hero that buffs and sacs creeps --We learned from gangplank that this is a fucking terrible idea. Finally I agree. Denying does not fit in LoL when you cannot attack deny.
Skill that reduces other heroes skill range --Graves and nocturne already do this. Ehh? He is writing skill range not sight range. Wow.
Skill that turns a damaging enemy spell into a heal --We learned from essence flux, this is a shitty idea. LOL, no we did not. What he means is an ENEMY spell dmg turned into dmg. This is like sivirs spell shield just with health instead of mana. Obviously it should not block CC just dmg.
Skill that makes temporary brush (kind of opposite of graves) --That would be a pain in the ass to code and I don't see any particular benefit. You will know someone is inside and just not facecheck. Why talk about coding? Your other argument I can relate to.
Hero who doesn't lane and gets money from walking --So junglers and roaming support, already in the game. Roaming is in the game yes, but it is too weak atm to be used in almost all levels of play. Could be fun if there actually were some natural roaming heros to add to the list of Carry/bruiser/jungle/ap carry etc. If balanced would give more variaty in the games.
Hero who fucks with the minimap --Does nocturne's ult already do that? I think it does. Agree
skills which deal damage based on distance target traveled over X time --Nidalee's Spear. You didn't really think these out did you? Unless you want it to be a dot, then what's the point? No Nid spear does NOT do that... Nids spear deals dmg based on the distance traveled of the spear, not the target. It is a fun mechanic because the target has to decide between moving to safety and maybe die or stay and maybe get caught.
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies) --Time Warp has like 2-3 second cooldown for a 55% slow/speed increase with sufficient levels of rewind. Agree
Skill which fires pattern of small projectiles that you have to dodge raiden style --I dont know what this means. Could be a fun mechanic but would be hard to design to be really fun
big round Aoe skill whose only safe zone is right near the caster (minimum range) --So all cone based aoes / skill shots? When you're really close they're really hard to aim because you came move very slightly and avoid everything. No? Its like Panths jump just opposite. Run near to the center (and get out of position) or to the enemy hero casting it to avoid dmg. Decision making spells are always fun.
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids --Why not just stun you instead and call it a day? This seems like a very confusing implementation for Veigar's stun. Anivias wall begs to differ so does oriannas ult. Displacement spells are always fun and I think there could be more in LoL.
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling) --What is considered a buff and debuff? Can you steal steroids? Dispelling is not a really big deal in LoL like it was in dota. This could be really really overpowered without much work if its the only champion with the ability. I agree, this would be very hard to balance. But if balanced could be fun.
Hero who passively powers up by standing still --This promotes passivity, Xerath's and Kogmaw's long range is the best example of limited mobility for increased rewards Agree but still should be in the game. Variaty ftw.
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies) --This sounds incredibly confusing and the risk/reward would have to be rediculously high to make it anywhere near worth while for anyone to play. This brings a lot of power creep with it unnecessarily.
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!) --Lux's shield used to do this, it felt crappy to play against.
Skill which tags enemies with parasitic vision like queen in BW --Nidalee and Caitlin's traps already do this.
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed --Why not just knockback or stun? There are much simpler ways to get the same effect, this is purely visual. Does not have to "stun" the hero while it slides, just displacement. Also it can get enemies out of position (imagine the tank just sliding way past the fight (I would find that funny)). It could also be used to save allies due to the increased speed. Could also force dives. Alot of possibilites, I like it.
Hero who gets buffs in River --This isnt dota, and not every map will have a river (see dominion). Again, could be a roam hero mechanic. But would be hard to balance due to dragon baron in water.
Support hero who carries Items to other heroes --No couriers, you dont lose gold for dying. Go to base and buy it. Supports already have enough of a bitch role.
Heroes with non-expiring controllable minion --You want a syllabear? It's going to suck if you can't aim where it's attacking. Also heimer's turrets are essentially the same except they dont move.
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them. --This would be either really bad or really broken, it depends on the cast range of the portal.
Hero who burns mana (still not in LOL) --And never will be. There are too many heros without mana
Hero who can switch their mana and health --Why? Blitz already has a mana shield and that's obnoxious to play against.
Hero who can force other heroes to use skills (spell taunt) --How do you make this intelligent AI? What do you do with skill shots?. Yeah this would be hard to make meaningful but still sounds like fun.
Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"
Those are some bad suggestions, as I commented.
Sob3k, I completely agree. We need more interesting hero design. I mean, it is like it is a monkey or computer that is designing heros for the last year.
Wow that post is so unintelligent, Phrost. He says it is just examples on top of his head. Yeah, a few of them are already in the game but you completely misunderstand most of them/don't understand the differences from current mechanics.
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On November 01 2011 21:56 ItsFunToLose wrote:Show nested quote +On November 01 2011 21:55 Craton wrote:On November 01 2011 21:20 mr_tolkien wrote: Those 2 Caitlyn nerfs seem totally random. Not like her abilities where what made her strong :/ I'm under the impression that their hubris is preventing them from just nerfing her range. Nerf her range and i would't buy her for 450. Cait needs to outfarm the enemy AD carry by at least 10% just to remain on even footing. Please don't ignorantly pretend that you can't nerf her range and improve her scaling at the same time.
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People who bash Bluebird's suggestions are just haters for the sake of it.
They should look at Dota/HoN and see how unique their champs are, which incorporate alot of those suggestions.
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I'd take a Cait range nerf if they made Q instant, let you place more traps, and/or buffed her passive to proc more. Her only real strength is range right now, but if you reduce that you can make up for it easily.
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On November 01 2011 22:02 Craton wrote:Show nested quote +On November 01 2011 21:56 ItsFunToLose wrote:On November 01 2011 21:55 Craton wrote:On November 01 2011 21:20 mr_tolkien wrote: Those 2 Caitlyn nerfs seem totally random. Not like her abilities where what made her strong :/ I'm under the impression that their hubris is preventing them from just nerfing her range. Nerf her range and i would't buy her for 450. Cait needs to outfarm the enemy AD carry by at least 10% just to remain on even footing. Please don't ignorantly pretend that you can't nerf her range and improve her scaling at the same time. Reduce her range to 600-625 and BUFF her Q to have less channeling : less QQ more pewpew.
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On November 01 2011 22:02 Craton wrote:Show nested quote +On November 01 2011 21:56 ItsFunToLose wrote:On November 01 2011 21:55 Craton wrote:On November 01 2011 21:20 mr_tolkien wrote: Those 2 Caitlyn nerfs seem totally random. Not like her abilities where what made her strong :/ I'm under the impression that their hubris is preventing them from just nerfing her range. Nerf her range and i would't buy her for 450. Cait needs to outfarm the enemy AD carry by at least 10% just to remain on even footing. Please don't ignorantly pretend that you can't nerf her range and improve her scaling at the same time.
Anything but a broken amount of AD on her Q would make her all but bottom tier with a range nerf. Its ignorant to assume she'd be competitive with a stronger Q poke or traps that actually did damage if she had 550 range or an unblockable ultimate. I don't think her kit actually has a sweet spot where if you brought her range down, her ratios could be fiddled with.
She's only good because she had 650 range.
Why is this a bad thing?
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I don't really mean ignorant, i'm just hurt. I love you craton. I lurk and typically enjoy your posts.
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