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[Patch 1.0.0.128: Shyvana] General Discussion - Page 4

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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2011-11-01 10:52:01
November 01 2011 10:51 GMT
#61
Am I the only one who thinks Graves wasn't such hot shit in the first place? I mean an AD carry with frontloaded burst? Once he blows his load isn't he pretty shit compared to other carries like Vayne and Kog'Maw? All you really gotta do is buy a Banshee's Veil and you're basically nullifying the main feature of Graves.

But he's damn good for stomping newbies, I'll give you that.
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 01 2011 10:53 GMT
#62
Once he blows his load, you are pretty much dead. There are lots of abilities that pop BV.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
R04R
Profile Joined March 2009
United States1631 Posts
November 01 2011 10:58 GMT
#63
after he blows his load he'll dash and continue to autoattack with an 80% atk spd buff, and if something catches him off guard he'll throw a smoke bomb and run away. kind of all the utility you need for an autoattack hero that's fairly easy to protect.
ô¿ô
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
November 01 2011 11:01 GMT
#64
On November 01 2011 19:51 beef42 wrote:
Am I the only one who thinks Graves wasn't such hot shit in the first place? I mean an AD carry with frontloaded burst? Once he blows his load isn't he pretty shit compared to other carries like Vayne and Kog'Maw? All you really gotta do is buy a Banshee's Veil and you're basically nullifying the main feature of Graves.

But he's damn good for stomping newbies, I'll give you that.


Buying Bveil against an AD carry seems less than optimal. Especially considering that once he unloads his initial burst, he still has a dash, and you have to deal with his autoattacks hitting you for. Not to mention his bruiser stats and ridiculous passive, which made most early game trades very much in your favor.

Dragon Chick's W reminds of pre-nerf Rumble Q.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 01 2011 11:03 GMT
#65
On November 01 2011 14:43 Two_DoWn wrote:
The free crit staying if you break stealth to drop a box is pretty big imo. Much more freedom in box placement without losing that burst.

Pretty much back to how it was when Shaco was turbo-OP(you can deceive -> E -> crit)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-11-01 11:21:13
November 01 2011 11:16 GMT
#66
On November 01 2011 19:19 JackDino wrote:
Show nested quote +
On November 01 2011 19:08 TheKefka wrote:
Oh look,a champion with ANOTHER cone attack-_-

If you design a competely unique champion that isn't any like the other 82? I'll give you 2k euros.
Karma's Q? Annie was one of the first champs and she has a cone attack...



Man, there are so many cool concepts for heroes and abilities out there that havent been touched by LOL....

Pickpocket hero that steals gold
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap)
Hero who can disguise as a creep
Hero who can reflect/rebound skills
Trap skill that fires in a direction
Skill that slows down all time in a bubble
Hero that buffs and sacs creeps
Skill that reduces other heroes skill range
Skill that turns a damaging enemy spell into a heal
Skill that makes temporary brush (kind of opposite of graves)
Hero who doesn't lane and gets money from walking
Hero who fucks with the minimap
skills which deal damage based on distance target traveled over X time
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies)
Skill which fires pattern of small projectiles that you have to dodge raiden style
big round Aoe skill whose only safe zone is right near the caster (minimum range)
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling)
Hero who passively powers up by standing still
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies)
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!)
Skill which tags enemies with parasitic vision like queen in BW
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed
Hero who gets buffs in River
Support hero who carries Items to other heroes
Heroes with non-expiring controllable minion
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them.
Hero who burns mana (still not in LOL)
Hero who can switch their mana and health
Hero who can force other heroes to use skills (spell taunt)


Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
November 01 2011 11:19 GMT
#67
That's because 90% of the ideas on that list suck massively, in both gameplay and balance sense. Others are obviously not going to be introduced because Riot hates some mechanics (like mana burn).
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
November 01 2011 11:34 GMT
#68
On November 01 2011 20:16 sob3k wrote:
Show nested quote +
On November 01 2011 19:19 JackDino wrote:
On November 01 2011 19:08 TheKefka wrote:
Oh look,a champion with ANOTHER cone attack-_-

If you design a competely unique champion that isn't any like the other 82? I'll give you 2k euros.
Karma's Q? Annie was one of the first champs and she has a cone attack...



Man, there are so many cool concepts for heroes and abilities out there that havent been touched by LOL....

Pickpocket hero that steals gold
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap)
Hero who can disguise as a creep
Hero who can reflect/rebound skills
Trap skill that fires in a direction
Skill that slows down all time in a bubble
Hero that buffs and sacs creeps
Skill that reduces other heroes skill range
Skill that turns a damaging enemy spell into a heal
Skill that makes temporary brush (kind of opposite of graves)
Hero who doesn't lane and gets money from walking
Hero who fucks with the minimap
skills which deal damage based on distance target traveled over X time
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies)
Skill which fires pattern of small projectiles that you have to dodge raiden style
big round Aoe skill whose only safe zone is right near the caster (minimum range)
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling)
Hero who passively powers up by standing still
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies)
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!)
Skill which tags enemies with parasitic vision like queen in BW
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed
Hero who gets buffs in River
Support hero who carries Items to other heroes
Heroes with non-expiring controllable minion
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them.
Hero who burns mana (still not in LOL)
Hero who can switch their mana and health
Hero who can force other heroes to use skills (spell taunt)


Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"

Most of the things on that list are lame lol.
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 01 2011 11:34 GMT
#69
On November 01 2011 20:16 sob3k wrote:
Show nested quote +
On November 01 2011 19:19 JackDino wrote:
On November 01 2011 19:08 TheKefka wrote:
Oh look,a champion with ANOTHER cone attack-_-

If you design a competely unique champion that isn't any like the other 82? I'll give you 2k euros.
Karma's Q? Annie was one of the first champs and she has a cone attack...



Man, there are so many cool concepts for heroes and abilities out there that havent been touched by LOL....

Pickpocket hero that steals gold - Breaks the game lol
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap) - how original that's like playing sona buffing your team
Hero who can disguise as a creep - too much like shaco's ult/stealth not really original
Hero who can reflect/rebound skills - Rammus curling ball sort off, too much like spellshield not really original
Trap skill that fires in a direction - Shaco box is a trap skill that fires ina direction, not sure what you mean with this
Skill that slows down all time in a bubble - Kinda like Lee Tempest
Hero that buffs and sacs creeps - Aegis and GP used to do this, both got changed
Skill that reduces other heroes skill range - Reduce vision, reduce range it's all teh same
Skill that turns a damaging enemy spell into a heal - kinda like spellshield but a bit better, not really that original either
Skill that makes temporary brush (kind of opposite of graves) - Kinda like graves and stealth, not really original
Hero who doesn't lane and gets money from walking - GP10
Hero who fucks with the minimap - Not sure what you mean with this.
skills which deal damage based on distance target traveled over X time - Nidalee spear
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies) - Derived from zilean/nasus/lee, not really original
Skill which fires pattern of small projectiles that you have to dodge raiden style - not sure what raiden is but it'sreminds me too much of talon ult
big round Aoe skill whose only safe zone is right near the caster (minimum range) - liek any other aoe ult but with a safe zone
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids - like a big trap
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling)
Hero who passively powers up by standing still - Xerath gets free range and mpen by "standing still"
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies)
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!) - kinda like the new stealth
Skill which tags enemies with parasitic vision like queen in BW - Malz targets enemy with visions not original
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed - Poppy E does this
Hero who gets buffs in River
Support hero who carries Items to other heroes - Too much like buying aura items.
Heroes with non-expiring controllable minion - Not really original either, take any of the champs with a pet and make it permanent
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them. - Makes no sense
Hero who burns mana (still not in LOL) - manaburning was removed from the game actually, so yeah not really original
Hero who can switch their mana and health - Sort of like blittzcrank passive
Hero who can force other heroes to use skills (spell taunt) - taunt is in the game, doesn't make you use skills but not really original


Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"

So yeah either your ideas were as original as a dragon that does AoE damage, or they just sucked.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 01 2011 11:47 GMT
#70
Some of them are basically already in the game, most of them are a nightmare to balance and some are just dumb for this game.
shinarit
Profile Joined May 2010
Hungary900 Posts
November 01 2011 11:50 GMT
#71
Love the new skins (except for the dragon lady). This one fog MF is not even that slutty than the others
T for BoxeR, Z for IdrA, P because i have no self-respect
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
November 01 2011 11:58 GMT
#72
Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 01 2011 12:00 GMT
#73
On November 01 2011 20:34 JackDino wrote:
Show nested quote +
On November 01 2011 20:16 sob3k wrote:
On November 01 2011 19:19 JackDino wrote:
On November 01 2011 19:08 TheKefka wrote:
Oh look,a champion with ANOTHER cone attack-_-

If you design a competely unique champion that isn't any like the other 82? I'll give you 2k euros.
Karma's Q? Annie was one of the first champs and she has a cone attack...



Man, there are so many cool concepts for heroes and abilities out there that havent been touched by LOL....

Pickpocket hero that steals gold - Breaks the game lol
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap) - how original that's like playing sona buffing your team
Hero who can disguise as a creep - too much like shaco's ult/stealth not really original
Hero who can reflect/rebound skills - Rammus curling ball sort off, too much like spellshield not really original
Trap skill that fires in a direction - Shaco box is a trap skill that fires ina direction, not sure what you mean with this
Skill that slows down all time in a bubble - Kinda like Lee Tempest
Hero that buffs and sacs creeps - Aegis and GP used to do this, both got changed
Skill that reduces other heroes skill range - Reduce vision, reduce range it's all teh same
Skill that turns a damaging enemy spell into a heal - kinda like spellshield but a bit better, not really that original either
Skill that makes temporary brush (kind of opposite of graves) - Kinda like graves and stealth, not really original
Hero who doesn't lane and gets money from walking - GP10
Hero who fucks with the minimap - Not sure what you mean with this.
skills which deal damage based on distance target traveled over X time - Nidalee spear
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies) - Derived from zilean/nasus/lee, not really original
Skill which fires pattern of small projectiles that you have to dodge raiden style - not sure what raiden is but it'sreminds me too much of talon ult
big round Aoe skill whose only safe zone is right near the caster (minimum range) - liek any other aoe ult but with a safe zone
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids - like a big trap
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling)
Hero who passively powers up by standing still - Xerath gets free range and mpen by "standing still"
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies)
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!) - kinda like the new stealth
Skill which tags enemies with parasitic vision like queen in BW - Malz targets enemy with visions not original
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed - Poppy E does this
Hero who gets buffs in River
Support hero who carries Items to other heroes - Too much like buying aura items.
Heroes with non-expiring controllable minion - Not really original either, take any of the champs with a pet and make it permanent
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them. - Makes no sense
Hero who burns mana (still not in LOL) - manaburning was removed from the game actually, so yeah not really original
Hero who can switch their mana and health - Sort of like blittzcrank passive
Hero who can force other heroes to use skills (spell taunt) - taunt is in the game, doesn't make you use skills but not really original


Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"

So yeah either your ideas were as original as a dragon that does AoE damage, or they just sucked.


Im not trying to pluck perfectly original ideas from the mind of god, in fact many of those are already implemented In other DOTA games, I'm just trying to give the game something not exactly the same as the skillset we are seeing now.

Plus many of your critiques are just silly like:

Hero who doesn't lane and gets money from walking - GP10


Yeah, no, thats not even similar at all. Thats like saying Zileans bombs and Veigars W are the same because they both do a fat lump of AOE damage on time delay. The point is that the differences in the skills create completely different gameplay for the person using them and the person they are used against.

big round Aoe skill whose only safe zone is right near the caster (minimum range) - liek any other aoe ult but with a safe zone


Well no shit, thats the whole point. It creates a situation where the opposing players have to decide if its more beneficial to sit in the damage or walk up and crowd around the casting character, which could result in them being out of position or being hit with something even worse while they are clumped up. A good champ design would be someone with good up close damage to create a tension for players not wanting to get into his effective range while while also wanting to avoid the nuke.

I'm not saying these ideas are something that should be implemented 100%, but they are going to result in some interesting gameplay that isn't in the game right now. The difference between Sona buffing allies in an area by rolling her face on QWER and someone laying down buffs on the ground is a huge one in terms of changing the dynamics of the lane or fight based on positioning. Why isn't Anivia's wall just a root? They both serve the same eventual purpose...(Holding a enemy champ in place for other attacks), its because they are implemented and used completely differently and result in completely different positioning decisions from the players involved. Its differences like this that keep the game deep and interesting.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BlueBird.
Profile Joined August 2008
United States3890 Posts
November 01 2011 12:01 GMT
#74
On November 01 2011 20:58 -Zoda- wrote:
Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo.


No hotkey bindings and no way to deselect hero like Dota,Hon, rts games, etc have kind of put the hold on this idea, ctrl is just not a realistic way to control a pet imo, feels really clunky.

Honestly multi-unit control is about as complex as I think LoL will allow it to be.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Neos
Profile Joined June 2009
United States400 Posts
November 01 2011 12:01 GMT
#75
On November 01 2011 20:58 -Zoda- wrote:
Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo.

Orianna says hi
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 01 2011 12:03 GMT
#76
On November 01 2011 20:16 sob3k wrote:
Pickpocket hero that steals gold
-- this is stupid, why don't you just kill them instead?
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap)
--Mobility is king, soraka already has very little and look how easy she is to kill?
Hero who can disguise as a creep
--Why not just make it stealth and call it a day? It would be even more obvious than stealth to detect
Hero who can reflect/rebound skills
--how shitty does it feel if you play against characters that you cant reflect their spells? This is incredibly niche ( sivir's spell shield is very similar but it wouldn't make sense for some of the stuff it absorbs to be reflected )
Trap skill that fires in a direction
-- what does this mean? Do things not usually fire in a direction?
Skill that slows down all time in a bubble
--You want an aoe slow instead of stun?
Hero that buffs and sacs creeps
--We learned from gangplank that this is a fucking terrible idea
Skill that reduces other heroes skill range
--Graves and nocturne already do this
Skill that turns a damaging enemy spell into a heal
--We learned from essence flux, this is a shitty idea
Skill that makes temporary brush (kind of opposite of graves)
--That would be a pain in the ass to code and I don't see any particular benefit. You will know someone is inside and just not facecheck.
Hero who doesn't lane and gets money from walking
--So junglers and roaming support, already in the game
Hero who fucks with the minimap
--Does nocturne's ult already do that? I think it does.
skills which deal damage based on distance target traveled over X time
--Nidalee's Spear. You didn't really think these out did you? Unless you want it to be a dot, then what's the point?
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies)
--Time Warp has like 2-3 second cooldown for a 55% slow/speed increase with sufficient levels of rewind
Skill which fires pattern of small projectiles that you have to dodge raiden style
--I dont know what this means
big round Aoe skill whose only safe zone is right near the caster (minimum range)
--So all cone based aoes / skill shots? When you're really close they're really hard to aim because you came move very slightly and avoid everything.
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids
--Why not just stun you instead and call it a day? This seems like a very confusing implementation for Veigar's stun.
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling)
--What is considered a buff and debuff? Can you steal steroids? Dispelling is not a really big deal in LoL like it was in dota. This could be really really overpowered without much work if its the only champion with the ability
Hero who passively powers up by standing still
--This promotes passivity, Xerath's and Kogmaw's long range is the best example of limited mobility for increased rewards
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies)
--This sounds incredibly confusing and the risk/reward would have to be rediculously high to make it anywhere near worth while for anyone to play. This brings a lot of power creep with it unnecessarily.
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!)
--Lux's shield used to do this, it felt crappy to play against.
Skill which tags enemies with parasitic vision like queen in BW
--Nidalee and Caitlin's traps already do this.
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed
--Why not just knockback or stun? There are much simpler ways to get the same effect, this is purely visual.
Hero who gets buffs in River
--This isnt dota, and not every map will have a river (see dominion)
Support hero who carries Items to other heroes
--No couriers, you dont lose gold for dying. Go to base and buy it. Supports already have enough of a bitch role.
Heroes with non-expiring controllable minion
--You want a syllabear? It's going to suck if you can't aim where it's attacking. Also heimer's turrets are essentially the same except they dont move.
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them.
--This would be either really bad or really broken, it depends on the cast range of the portal.
Hero who burns mana (still not in LOL)
--And never will be. There are too many heros without mana
Hero who can switch their mana and health
--Why? Blitz already has a mana shield and that's obnoxious to play against.
Hero who can force other heroes to use skills (spell taunt)
--How do you make this intelligent AI? What do you do with skill shots?

Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"


Those are some bad suggestions, as I commented.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
November 01 2011 12:14 GMT
#77
On November 01 2011 21:01 Neos wrote:
Show nested quote +
On November 01 2011 20:58 -Zoda- wrote:
Tho I like the idea of having a controllable minion. Yet we have Tibbers, Malz's spiders and Yorick's gouls, but they all disappear. Having a character with a pet which would react with the champs skills (like jump on the ennemy, push a target (could be used as an escape)) would be some fun imo.

Orianna says hi

Forgot about this one yeah. But the ball can't autoattack.

Also some ideas given are already in the geme like :
Skill that makes temporary brush (kind of opposite of graves) = Akali's shroud
Skill which fires pattern of small projectiles that you have to dodge raiden style = TF's Q
skills which deal damage based on distance target traveled over X time = old Taric stun.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 01 2011 12:14 GMT
#78
On November 01 2011 21:03 Phrost wrote:
Show nested quote +
On November 01 2011 20:16 sob3k wrote:
Pickpocket hero that steals gold
-- this is stupid, why don't you just kill them instead?
Support hero who lays down neutral buffs on the ground (stand in it to get effect) (maybe can blow them up as ult/trap)
--Mobility is king, soraka already has very little and look how easy she is to kill?
Hero who can disguise as a creep
--Why not just make it stealth and call it a day? It would be even more obvious than stealth to detect
Hero who can reflect/rebound skills
--how shitty does it feel if you play against characters that you cant reflect their spells? This is incredibly niche ( sivir's spell shield is very similar but it wouldn't make sense for some of the stuff it absorbs to be reflected )
Trap skill that fires in a direction
-- what does this mean? Do things not usually fire in a direction?
Skill that slows down all time in a bubble
--You want an aoe slow instead of stun?
Hero that buffs and sacs creeps
--We learned from gangplank that this is a fucking terrible idea
Skill that reduces other heroes skill range
--Graves and nocturne already do this
Skill that turns a damaging enemy spell into a heal
--We learned from essence flux, this is a shitty idea
Skill that makes temporary brush (kind of opposite of graves)
--That would be a pain in the ass to code and I don't see any particular benefit. You will know someone is inside and just not facecheck.
Hero who doesn't lane and gets money from walking
--So junglers and roaming support, already in the game
Hero who fucks with the minimap
--Does nocturne's ult already do that? I think it does.
skills which deal damage based on distance target traveled over X time
--Nidalee's Spear. You didn't really think these out did you? Unless you want it to be a dot, then what's the point?
Low CD skill which greatly speeds and then greatly slows target hero (can be used on enemies and allies)
--Time Warp has like 2-3 second cooldown for a 55% slow/speed increase with sufficient levels of rewind
Skill which fires pattern of small projectiles that you have to dodge raiden style
--I dont know what this means
big round Aoe skill whose only safe zone is right near the caster (minimum range)
--So all cone based aoes / skill shots? When you're really close they're really hard to aim because you came move very slightly and avoid everything.
circle skill which if you cross the edge moves you to the opposite edge like going off the screen in asteroids
--Why not just stun you instead and call it a day? This seems like a very confusing implementation for Veigar's stun.
Hero who consumes and stores buffs and debuffs from other heroes for later use (maybe only debuffs to prevent trolling)
--What is considered a buff and debuff? Can you steal steroids? Dispelling is not a really big deal in LoL like it was in dota. This could be really really overpowered without much work if its the only champion with the ability
Hero who passively powers up by standing still
--This promotes passivity, Xerath's and Kogmaw's long range is the best example of limited mobility for increased rewards
Hero who targets all their skills to areas and then releases ("run program") them with another skill (have to predict enemies)
--This sounds incredibly confusing and the risk/reward would have to be rediculously high to make it anywhere near worth while for anyone to play. This brings a lot of power creep with it unnecessarily.
Hero who can turn invisible to all heroes except one (I SWEAR HE'S RIGHT HERE, AOE TO MY LEFT!)
--Lux's shield used to do this, it felt crappy to play against.
Skill which tags enemies with parasitic vision like queen in BW
--Nidalee and Caitlin's traps already do this.
Skill which makes enemies lose control of movement and "slide" in the direction they were going at increased speed
--Why not just knockback or stun? There are much simpler ways to get the same effect, this is purely visual.
Hero who gets buffs in River
--This isnt dota, and not every map will have a river (see dominion)
Support hero who carries Items to other heroes
--No couriers, you dont lose gold for dying. Go to base and buy it. Supports already have enough of a bitch role.
Heroes with non-expiring controllable minion
--You want a syllabear? It's going to suck if you can't aim where it's attacking. Also heimer's turrets are essentially the same except they dont move.
Hero who places portals, go ontop of one---> tele to the other, can stealth them to trick enemies into them.
--This would be either really bad or really broken, it depends on the cast range of the portal.
Hero who burns mana (still not in LOL)
--And never will be. There are too many heros without mana
Hero who can switch their mana and health
--Why? Blitz already has a mana shield and that's obnoxious to play against.
Hero who can force other heroes to use skills (spell taunt)
--How do you make this intelligent AI? What do you do with skill shots?

Thats just some cool shit off the top of my head....I wanna see this kind of stuff instead of "herp, durp, imma dragon now my skills do AOE"


Those are some bad suggestions, as I commented.


We can sit here all day complaining about my 30min brainstorm and how hard it would be to balance or whatever, do you honestly think that there are no new mechanics or features that can be introduced to LOL? If you think my ideas are bad then throw something out there. I would argue with your assesments on many of the ideas but I think it would be better if people just contributed something other than a one line dismissal.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2011-11-01 12:19:18
November 01 2011 12:14 GMT
#79
Phrost you misinterpreted some of those, like the "nidalee spear or dot one" Is supposed to be like blood hunter/blood seeker's ult(the target is the unit targeted, not the projectile), the aoe skill would be a toggle like mummy, the safe zone would be next to the mummy instead of slightly outside mummy's aoe though. Temporary brush is kind of like the guy from Hon who can make mounds and stand on them(not like akali cause standing with akali in shroud doesn't reveal her). Then again he uses them to travel as well.

Overall the ideas weren't the best but no reason just to shut them all down, I honestly haven't been happy with latest heroes in LOL either, haven't really felt like I liked one much other than Riven. I thought Xerath was kind of cool until I tried him, and then I just didn't really enjoy playing him, just not my thing.

And yes Syllabear would be fucking awesome, they would just need to let us deselect our champ and use control groups instead of ctrl. -_-

Also by hero that gets buffs in river, why can't a certain hero get a terrain buff, nidalee already gets brushes speed, why couldn't a big water themed guy get + armor/mres when fighting in the water. Or + damage, he could be like a giant talking fish, what do i care.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 01 2011 12:20 GMT
#80
Those 2 Caitlyn nerfs seem totally random. Not like her abilities where what made her strong :/
The legend of Darien lives on
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