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[Patch 1.0.0.128: Shyvana] General Discussion - Page 186

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
tobi9999
Profile Joined April 2009
United States1966 Posts
November 15 2011 01:25 GMT
#3701
it's amazing how many times Regi blatantly fucks up, yet he still does good.

watching his stream is so confusing
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 15 2011 01:26 GMT
#3702
On November 15 2011 10:25 tobi9999 wrote:
it's amazing how many times Regi blatantly fucks up, yet he still does good.

watching his stream is so confusing


Agreed. But I like watching him because I main AP carries.

His cass makes me cry sometimes though. ~_~
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
JBright
Profile Joined September 2010
Vancouver14381 Posts
November 15 2011 01:30 GMT
#3703
On November 15 2011 10:26 jcarlsoniv wrote:
Show nested quote +
On November 15 2011 10:25 tobi9999 wrote:
it's amazing how many times Regi blatantly fucks up, yet he still does good.

watching his stream is so confusing


Agreed. But I like watching him because I main AP carries.

His cass makes me cry sometimes though. ~_~


He's still pretty bad at adjusting to the flash/cone combo. He's been missing Cass ult and Kass E for a while now. It might not be completely his fault since there's a delay but he's not getting better at it.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
November 15 2011 01:36 GMT
#3704
there's a known bug that causes you to cast kass E/cass ult backwards if you use too fast after blinking. so he may be trying to avoid that bug by casting them slower, and missing those spells as a result.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
November 15 2011 01:40 GMT
#3705
On November 15 2011 10:30 JBright wrote:
Show nested quote +
On November 15 2011 10:26 jcarlsoniv wrote:
On November 15 2011 10:25 tobi9999 wrote:
it's amazing how many times Regi blatantly fucks up, yet he still does good.

watching his stream is so confusing


Agreed. But I like watching him because I main AP carries.

His cass makes me cry sometimes though. ~_~


He's still pretty bad at adjusting to the flash/cone combo. He's been missing Cass ult and Kass E for a while now. It might not be completely his fault since there's a delay but he's not getting better at it.

its a bug...
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
November 15 2011 01:45 GMT
#3706
On November 15 2011 10:40 emucxg wrote:
Show nested quote +
On November 15 2011 10:30 JBright wrote:
On November 15 2011 10:26 jcarlsoniv wrote:
On November 15 2011 10:25 tobi9999 wrote:
it's amazing how many times Regi blatantly fucks up, yet he still does good.

watching his stream is so confusing


Agreed. But I like watching him because I main AP carries.

His cass makes me cry sometimes though. ~_~


He's still pretty bad at adjusting to the flash/cone combo. He's been missing Cass ult and Kass E for a while now. It might not be completely his fault since there's a delay but he's not getting better at it.

its a bug...

It's been here for 2 years so, you got to adjust.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 15 2011 02:10 GMT
#3707
Even when he doesn't have to flash he misses a LOT of cass ults.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 15 2011 02:23 GMT
#3708
Nobody's cass ults are as good as yours though, soniv. Ult 4-5 every teamfight. Collect ace.
When not a teamfight, flash ult and ult backwards. Trollolol
"Your full potential does not matter if you do not use all 100% of it."
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 15 2011 02:34 GMT
#3709
Hey, as long as I hit them when it counts.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 15 2011 02:48 GMT
#3710
i'd just like to say that i was mistaken, not all euros are bad people
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Vlanitak
Profile Joined November 2009
Norway3045 Posts
November 15 2011 02:49 GMT
#3711
On November 15 2011 11:48 Caller wrote:
i'd just like to say that i was mistaken, not all euros are bad people

Indeed.
washed
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 15 2011 02:50 GMT
#3712
On November 15 2011 10:16 Seuss wrote:
Show nested quote +
On November 15 2011 10:00 mrgerry wrote:
Can't believe I never considered LeBlanc to lane versus Xerath with


Playing that matchup as Xerath made me question how any AP who isn't Morgana deals with LeBlanc.

Sion can deal with her just fine. Free hp with each kill, and a nice fat damage shield. She'll go OOM before you die.
mrgerry
Profile Joined September 2008
United States1508 Posts
November 15 2011 02:51 GMT
#3713
On November 15 2011 11:48 Caller wrote:
i'd just like to say that i was mistaken, not all euros are bad people

If that's implying Vlanitak got you a beta key I would like to say that you are mistaken and that all euros are still bad people.
R04R
Profile Joined March 2009
United States1631 Posts
November 15 2011 02:58 GMT
#3714
http://i.imgur.com/01EAX.png

next thing on pbe
ô¿ô
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 15 2011 03:00 GMT
#3715
http://i.imgur.com/FC0HI.jpg

Joke's on you!
oraoraoraoraoraoraoraora
Frolossus
Profile Joined February 2010
United States4779 Posts
November 15 2011 04:12 GMT
#3716
http://na.leagueoflegends.com/news/fizz-patch-notes
HPoirot
Profile Joined June 2011
United States1303 Posts
November 15 2011 04:22 GMT
#3717
"Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode"
So Priscilla's Blessing is removed from the game completely, then? Interesting decision.
Navi
Profile Joined November 2009
5286 Posts
November 15 2011 04:22 GMT
#3718
for lazy people like myself:
+ Show Spoiler +
New Skins in the Store

Atlantean Fizz
Tundra Fizz
Amethyst Ashe
Musketeer Twisted Fate
PVP.net Store

Added a filter to search skins by Champion
Added a filter to search only Legendary skins
Added the ability to search multiple items at once by using “+” to separate search terms
Made performance enhancements
PVP.net v1.48

Removed the Halloween icons for Health and Mana Potions
Fixed a bug causing certain Summoner Names to have errors in Champion Select
League of Legends v1.0.0.129
Fizz, the Tidal Trickster

Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
Seastone Trident
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
Playful / Trickster
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
Chum the Waters (Ultimate)
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
Nimble Fighter (Passive)
Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
Akali

Twin Disciplines
Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
Mark of the Assassin
Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150
Caitlyn

Base movement speed reduced to 300 from 305
Corki

Phosphorus Bomb
Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)
Ezreal

Essence Flux is now correctly flagged as an area effect spell
Graves

General
Attack range reduced to 525 from 550
Base mana lowered to 295 from 342
Buckshot damage per additional missile reduced to 25% from 30%
Fixed a few small tooltip errors
Kassadin

Null Sphere cast range reduced to 650 from 700
Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280
Katarina

Shunpo
Now moves Katarina in front of the target
When Killer Instincts is active, Katarina moves behind the target
Kog'Maw

Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250
Malphite

Base armor increased to 21.75 from 16.75
Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
Ground Slam cooldown reduced to 7 seconds from 8 seconds
Master Yi

Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
Highlander mana cost reduced to 100 from 120
Miss Fortune

Bullet Time attack damage ratio increased to .45 from .4
Nocturne

Unspeakable Horror
Cast range reduced to 425 from 500
Tether range reduced to 465 from 525
Olaf

Olaf is now immune to blinds and silences while Ragnarok is active
Orianna

General
Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds
Command: Attack cast range increased to 825 from 800
Rumble

The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)
Sion

Cryptic Gaze ability power ratio reduced to .9 from 1
Death's Caress ability power ratio reduced to .9 from 1
Sona

Aria of Perseverance
Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20
Teemo

Noxious Trap now has an ammo stack and reload time indicator on the buff bar
Tristana

Base attack damage increased to 46.5 from 44.5
Tristana will now automatically attack the target she casts Explosive Shot on
Buster Shot
Knockback radius increased to 200 from 175
Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)
Vladimir

Fixed a bug where the display range for Tides of Blood was much shorter than the actual range
Items

Wriggles Lantern Life Steal reduced to 15% from 18%
Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive
Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode
General

Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)
Death Recap
Improved Death Recap to show more accurate damage over a longer period of time
Fixed numerous bugs with the display of ability damage
Masteries have been remade
Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees
Summoner's Wrath improves Offense tree Summoner Spells
Summoner's Resolve improves Defense tree Summoner Spells
Summoner's Insight improves Utility tree Summoner Spells
All summoner spell icons have been updated
"Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game
Fixed a bug where Allied Player Portraits would not update unless they were on your screen
Fixed a bug where Champion outlines would appear as boxes while in grass
Fixed a bug that caused an error to appear in chat on Dominion
Summoner Spells

Clairvoyance
Cooldown increased to 70 seconds from 55
Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
Cleanse
Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
Cooldown increased to 210 seconds from 150 seconds
Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
Exhaust
Duration reduced to 2.5 seconds from 3 seconds
Improved Exhaust no longer increases the duration
Flash
Cooldown increased to 265 seconds from 255 seconds
Range reduced to 400 from 450
Fortify
Removed
Garrison
Now usable at Summoner Level 1, down from Summoner Level 4
Ghost
Now improved in the Offense Mastery tree instead of Utility
Heal
Heal amount per level increased to 25 from 20
Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
Promote
Added to Summoner's Rift
Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
Rally
Removed
Revive
Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
Smite
Now improved in the Defense tree instead of Offense
Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
Cooldown reduced to 70 seconds from 75 seconds
Surge *New*
Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
Usable at summoner level 1
Teleport
Summoner's Insight no longer reduces cooldown
Hey! Listen!
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
November 15 2011 04:24 GMT
#3719
Akali hit with a million nerfs. Nocturne's fear also nerfed.

Flash nerf isn't gigantic; it's still a very strong summoner spell I think. Cleanse looks extremely strong now, and new Surge looks like a solid choice on champions that can actually use both stats (at max level, it's like a rageblade or so)

I actually quite like this. Nothing too extreme in terms of the summoner spells themselves. As a support player, the CV changes are going to hurt, but I guess it's for the better - it's really only impacting laning phase when you spam cv
Translator:3
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 15 2011 04:27 GMT
#3720
WHOA, kass lost 50 range on q :o
"Your full potential does not matter if you do not use all 100% of it."
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