no problems in any other games, just heroes suddenly lags like crazy on all graphics settings....
Simple Questions, Simple Answers - Page 14
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synapse
China13814 Posts
no problems in any other games, just heroes suddenly lags like crazy on all graphics settings.... | ||
DarkPlasmaBall
United States43756 Posts
On July 10 2015 09:21 synapse wrote: did some patch happen recently that made the game unbearably laggy? or is it blizz servers or something no problems in any other games, just heroes suddenly lags like crazy on all graphics settings.... I had a quick hotfix patch update last night, but I haven't had any lag issues. | ||
Wuster
1974 Posts
On July 09 2015 23:47 Tenks wrote: Can someone explain the Valla Q build to me? What advantages does it possess over W build? When should you opt for Q over W? Do you play Valla much differently depending upon the build? Aside form MotherFox's deep analysis consider the play style differences. W build is for poking, you dart in and spray the enemy team and try to find another angle to get free hits off. Vault is 99% for escape only. This is also a pretty good build for kiting. Q build is for dueling and to a lesser extent burst (though it feels more like a dot with how slow the arrow circles around). You run in and unload on a target. Vault can be used offensively or to reposition/reset Hungering Arrow quite often (the advantage of having two charges in this build). The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do). I feel Valla needs the single target focus of Q build to keep up with the newer glass cannon rDPS, plus the recent dive heavy meta made it hard to play to W builds strengths anyways. | ||
MotherFox
United States1529 Posts
The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do). . Do you opt for searing attacks over repeating arrow when doing a q-centric build, or is that more of a general dps kind of thing? | ||
Wuster
1974 Posts
On July 11 2015 02:26 MotherFox wrote: Do you opt for searing attacks over repeating arrow when doing a q-centric build, or is that more of a general dps kind of thing? Oh you're right, I was confusing right click with Q build. Q build wants Repeating Arrow at 7. I'm on vacation so posting from memory =p. | ||
Tenks
United States3104 Posts
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MotherFox
United States1529 Posts
On July 11 2015 03:14 Tenks wrote: I played Q last night but since I have so many games of W under my belt using vault so much and generally offensively made me feel so exposed. I feel if I'm going to play her aggressively like that there are better heroes suited to that playstyle. If I am chasing a lone hero and know that the rest of the enemy team is somewhere else, I will use vault to chase. Otherwise I tend to vault from side-to-side during team fights, or I will Q/vault away/run forward Q/vault away/run forward Q/walk away. In general, it seems that getting in for a quick spike in damage and then vacating the premises is a good idea. Staying in auto-attack range while your main damage dealing ability is on cooldown is an unnecessary risk during a team fight IMO. [Though looking at my stats, I am 50/50 with valla currently, so maybe I'm not the best source of advice on her] | ||
Immersion_
United Kingdom794 Posts
Grubby was showing off a Tassadar build last week with storm/archon and two oracle talents for high move speed and increased duration, any thoughts on its viability? Tyrande and Tassadar feel really awkward in hero league as if I pick them we still need a healer and we are short on damage, can they offer enough utility to make up for this or are they niche picks at the moment? | ||
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BisuDagger
Bisutopia19152 Posts
On July 14 2015 21:28 Immersion_ wrote: Can someone outline the murky bubble build for me talents and what it's good for, I'm a murky player but only do pufferfish really. Grubby was showing off a Tassadar build last week with storm/archon and two oracle talents for high move speed and increased duration, any thoughts on its viability? Tyrande and Tassadar feel really awkward in hero league as if I pick them we still need a healer and we are short on damage, can they offer enough utility to make up for this or are they niche picks at the moment? Murky - I can't go deep into this but pufferfish builds are great for lane clearing and high single area burst damage. Bubble talent builds will allow you to engage enemies and disengage much more frequently. You are able to contribute to the team fights more often if the bubble is on a lower/faster cooldown. Tassadar - The high templar has amazing dps. Archon + double storms is quite awesome. You just have to take early and mid game in strides. Pop your trait often and use your shield on your tanks. That's what a good support should be doing until your dps abilities are kicking in. | ||
Tenks
United States3104 Posts
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Wuster
1974 Posts
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calgar
United States1277 Posts
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Superbanana
2369 Posts
On March 23 2015 07:37 Hryul wrote: there has been some patch and correspondding patch notes where they showed how the core scales with level. but i've been searching for 30 mins and cant find it. edit: found it but there seems to be a (hidden) shield buff to the core after these changes. so it seems like you have to test it anyways ![]() Golems and heroes scale better than structures and minions, as time goes on it becomes easier and easier to take down structures and clear minion waves. Don't know the numbers, just talking from experience, hope its relevant. | ||
Weerwolf
75 Posts
On July 16 2015 09:19 calgar wrote: Let's say I'm a noob playing ranged DPS/assassin like Valla or Kael'Thas - what do I do in a team fight when a tanky guy like Diablo or Butcher dives at me? Focusing him seems to be a big waste but it's hard to ignore when they are unloading their combos onto you. As valla you can of course make sure to have your vault off cooldown to escape with it, but against a roaming (or laning) butcher or diablo positioning is the critical element. They want to take you out, you are (likely) the main DPS and they are good at getting you into a position you do not want to be in. Play conservative if you don't know where they are, be sure to check your minimap constantly. In teamfights the same applies. Be sure to stay back in the team as much as possible, and don't go deep. If both of them are coming for you even after you try to evade and the rest of the team is in between you, hopefully the rest of the team has the common sense to burst them down and make it a 2 for 1. Yes, your overall dps will be lower by hanging back more (maybe go for a 'w' build), but you can't dps if you're dead. As Kael, of course save your tornado always for the butcher after he charged in. If the butcher is stunned in the middle of your team not dealing damage while your team unloads on him, there is actually a decent change you survive. You will probably have gone for the flamethrower build anyway, so you should be able to keep a good position in the backline. | ||
Wuster
1974 Posts
Aside from the fact that unloading on the Butcher is a very good thing, it's also to know because Butcher's charge is unstoppable, while Diablo's is not. So if you are Kael and you see Diablo rushing at you, you can Gravity Lapse him and move to safety. If it's Butcher you have to wait until after he hits you and preferably after he brands you (if you can survive that long). But as said above, positioning is critical not to end up in a combo-able position, but it's just as critical to know what they can do and how fast you can kill them (if Butcher can't heal via Brand, he's going to die very fast). | ||
MotherFox
United States1529 Posts
Also, of course, keep a careful eye on the Butcher's mana. A full bar implies he is off cooldowns, so you need to walk carefully. As far as diablo, keep an eye out for situations where his dive/backflip thing are useful. If diablo always just used those first thing in combat you would frequently get away--- he often has to wait for an optimal moment to charge in and flip you over into his waiting team. By keeping an eye out for his opportune timings, you can avoid them and survive before he starts diving at you. | ||
HewTheTitan
Canada331 Posts
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MotherFox
United States1529 Posts
For the Q build, it was on battlefield of eternity and I was just playfully trying to see how much I could stack up damage on the +5/hit portion. I missed three of the shots over the course of the game and had to go back to base a few times, but it seemed to stay at about twice the normal damage of the hammer. Damage to structures was OK, but it still wasn't enough to solo structures, the 400% bonus damage didn't seem super significant. Overall it felt very weak compared to the W build. I didn't have as much control over battles, and the extra damage did not seem to be adequate enough to give up that control. Am I missing some strategy or specific purpose to this build? (Maybe I should have been roaming for merc camps more?) | ||
MotherFox
United States1529 Posts
On July 20 2015 18:01 HewTheTitan wrote: Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL? I like fanhots. https://www.youtube.com/channel/UClntdP-abV6GX9MkfIiYnMA | ||
karazax
United States3737 Posts
On July 20 2015 18:01 HewTheTitan wrote: Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL? I started a list of helpful guides and content here. | ||
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