• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:10
CEST 08:10
KST 15:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
Small VOD Thread 2.0 [ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4972 users

Simple Questions, Simple Answers - Page 14

Forum Index > Heroes of the Storm
Post a Reply
Prev 1 12 13 14 15 16 46 Next All
synapse
Profile Blog Joined January 2009
China13814 Posts
July 10 2015 00:21 GMT
#261
did some patch happen recently that made the game unbearably laggy? or is it blizz servers or something

no problems in any other games, just heroes suddenly lags like crazy on all graphics settings....
:)
DarkPlasmaBall
Profile Blog Joined March 2010
United States46294 Posts
July 10 2015 01:13 GMT
#262
On July 10 2015 09:21 synapse wrote:
did some patch happen recently that made the game unbearably laggy? or is it blizz servers or something

no problems in any other games, just heroes suddenly lags like crazy on all graphics settings....


I had a quick hotfix patch update last night, but I haven't had any lag issues.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wuster
Profile Joined May 2011
1974 Posts
July 10 2015 07:42 GMT
#263
On July 09 2015 23:47 Tenks wrote:
Can someone explain the Valla Q build to me? What advantages does it possess over W build? When should you opt for Q over W? Do you play Valla much differently depending upon the build?


Aside form MotherFox's deep analysis consider the play style differences. W build is for poking, you dart in and spray the enemy team and try to find another angle to get free hits off. Vault is 99% for escape only. This is also a pretty good build for kiting.

Q build is for dueling and to a lesser extent burst (though it feels more like a dot with how slow the arrow circles around). You run in and unload on a target. Vault can be used offensively or to reposition/reset Hungering Arrow quite often (the advantage of having two charges in this build).

The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do).

I feel Valla needs the single target focus of Q build to keep up with the newer glass cannon rDPS, plus the recent dive heavy meta made it hard to play to W builds strengths anyways.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 10 2015 17:26 GMT
#264

The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do).
.



Do you opt for searing attacks over repeating arrow when doing a q-centric build, or is that more of a general dps kind of thing?
Don't Panic
Wuster
Profile Joined May 2011
1974 Posts
July 10 2015 17:54 GMT
#265
On July 11 2015 02:26 MotherFox wrote:
Show nested quote +

The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do).
.



Do you opt for searing attacks over repeating arrow when doing a q-centric build, or is that more of a general dps kind of thing?


Oh you're right, I was confusing right click with Q build. Q build wants Repeating Arrow at 7. I'm on vacation so posting from memory =p.
Tenks
Profile Joined April 2010
United States3104 Posts
July 10 2015 18:14 GMT
#266
I played Q last night but since I have so many games of W under my belt using vault so much and generally offensively made me feel so exposed. I feel if I'm going to play her aggressively like that there are better heroes suited to that playstyle.
Wat
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 10 2015 18:19 GMT
#267
On July 11 2015 03:14 Tenks wrote:
I played Q last night but since I have so many games of W under my belt using vault so much and generally offensively made me feel so exposed. I feel if I'm going to play her aggressively like that there are better heroes suited to that playstyle.


If I am chasing a lone hero and know that the rest of the enemy team is somewhere else, I will use vault to chase. Otherwise I tend to vault from side-to-side during team fights, or I will Q/vault away/run forward Q/vault away/run forward Q/walk away.

In general, it seems that getting in for a quick spike in damage and then vacating the premises is a good idea. Staying in auto-attack range while your main damage dealing ability is on cooldown is an unnecessary risk during a team fight IMO. [Though looking at my stats, I am 50/50 with valla currently, so maybe I'm not the best source of advice on her]
Don't Panic
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
July 14 2015 12:28 GMT
#268
Can someone outline the murky bubble build for me talents and what it's good for, I'm a murky player but only do pufferfish really.

Grubby was showing off a Tassadar build last week with storm/archon and two oracle talents for high move speed and increased duration, any thoughts on its viability?

Tyrande and Tassadar feel really awkward in hero league as if I pick them we still need a healer and we are short on damage, can they offer enough utility to make up for this or are they niche picks at the moment?

http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19381 Posts
July 14 2015 12:50 GMT
#269
On July 14 2015 21:28 Immersion_ wrote:
Can someone outline the murky bubble build for me talents and what it's good for, I'm a murky player but only do pufferfish really.

Grubby was showing off a Tassadar build last week with storm/archon and two oracle talents for high move speed and increased duration, any thoughts on its viability?

Tyrande and Tassadar feel really awkward in hero league as if I pick them we still need a healer and we are short on damage, can they offer enough utility to make up for this or are they niche picks at the moment?


Murky - I can't go deep into this but pufferfish builds are great for lane clearing and high single area burst damage. Bubble talent builds will allow you to engage enemies and disengage much more frequently. You are able to contribute to the team fights more often if the bubble is on a lower/faster cooldown.

Tassadar - The high templar has amazing dps. Archon + double storms is quite awesome. You just have to take early and mid game in strides. Pop your trait often and use your shield on your tanks. That's what a good support should be doing until your dps abilities are kicking in.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Tenks
Profile Joined April 2010
United States3104 Posts
July 14 2015 13:00 GMT
#270
Tassadar has many viable builds. I'd suggest playing around with them first hand to understand the kind of situations they excel. He can either become a pretty competent DPS support or go full support and also be viable. He's an incredibly rounded hero and one of the best designed.
Wat
Wuster
Profile Joined May 2011
1974 Posts
July 14 2015 19:33 GMT
#271
Don't forget the E build for going nigh-immortal. You give up a lot of damage of course, but it's a great build for sticking on objectives and just outlasting people (*cough* midlane Dragon Shire *cough*).
calgar
Profile Blog Joined November 2007
United States1277 Posts
July 16 2015 00:19 GMT
#272
Let's say I'm a noob playing ranged DPS/assassin like Valla or Kael'Thas - what do I do in a team fight when a tanky guy like Diablo or Butcher dives at me? Focusing him seems to be a big waste but it's hard to ignore when they are unloading their combos onto you.
Superbanana
Profile Joined May 2014
2369 Posts
July 16 2015 04:04 GMT
#273
On March 23 2015 07:37 Hryul wrote:
Show nested quote +
On March 19 2015 03:41 GMarshal wrote:
On March 19 2015 01:55 Kinmaul wrote:
On March 18 2015 12:24 Random_0 wrote:
How do the damage and hitpoints of the Dragon Knight scale with player levels?

How do the damage and hitpoints of the Garden Terror scale with player levels?

Is there a simple way to calculate the hitpoints of the Golem on the Lost Mines in relation to how many skulls you gather? Why does the Golem with 0 skulls still have HP? Does a 0 skull golem and a 100 skull golem still do the same damage?


I'm pretty sure that all map mechanics (i.e. minion waves, mercs, bosses, Dragon Knight, and Terror) scale based on time. At certain time intervals they gain both damage and hitpoints.

I don't know of a simple way to calculate the Golem's strength on Haunted Mines. However a 100 skull golem has significantly more hitpoints and does more damage than a 0 skull golem. I think the golems base stats increase with time as previously mentioned and then are buffed based on the number of skulls your team gets.

Confirmed, everything scales, including nexus health. I did some math that suggests linear scaling, I'm going to be sitting down with a bunch of replays in a little over a week to check though. (not tower/fort/gate health)

there has been some patch and correspondding patch notes where they showed how the core scales with level. but i've been searching for 30 mins and cant find it.

edit: found it but there seems to be a (hidden) shield buff to the core after these changes. so it seems like you have to test it anyways

Golems and heroes scale better than structures and minions, as time goes on it becomes easier and easier to take down structures and clear minion waves. Don't know the numbers, just talking from experience, hope its relevant.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Weerwolf
Profile Joined November 2010
75 Posts
Last Edited: 2015-07-16 10:01:55
July 16 2015 08:32 GMT
#274
On July 16 2015 09:19 calgar wrote:
Let's say I'm a noob playing ranged DPS/assassin like Valla or Kael'Thas - what do I do in a team fight when a tanky guy like Diablo or Butcher dives at me? Focusing him seems to be a big waste but it's hard to ignore when they are unloading their combos onto you.


As valla you can of course make sure to have your vault off cooldown to escape with it, but against a roaming (or laning) butcher or diablo positioning is the critical element.
They want to take you out, you are (likely) the main DPS and they are good at getting you into a position you do not want to be in. Play conservative if you don't know where they are, be sure to check your minimap constantly.

In teamfights the same applies. Be sure to stay back in the team as much as possible, and don't go deep. If both of them are coming for you even after you try to evade and the rest of the team is in between you, hopefully the rest of the team has the common sense to burst them down and make it a 2 for 1. Yes, your overall dps will be lower by hanging back more (maybe go for a 'w' build), but you can't dps if you're dead.
As Kael, of course save your tornado always for the butcher after he charged in. If the butcher is stunned in the middle of your team not dealing damage while your team unloads on him, there is actually a decent change you survive. You will probably have gone for the flamethrower build anyway, so you should be able to keep a good position in the backline.
Wuster
Profile Joined May 2011
1974 Posts
July 16 2015 19:24 GMT
#275
It's also worth noting that the first step is to identify if it's the Butcher (melee assassin, very squishy) or Diablo (warrior - tank) that's coming for you.

Aside from the fact that unloading on the Butcher is a very good thing, it's also to know because Butcher's charge is unstoppable, while Diablo's is not. So if you are Kael and you see Diablo rushing at you, you can Gravity Lapse him and move to safety. If it's Butcher you have to wait until after he hits you and preferably after he brands you (if you can survive that long).

But as said above, positioning is critical not to end up in a combo-able position, but it's just as critical to know what they can do and how fast you can kill them (if Butcher can't heal via Brand, he's going to die very fast).
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 16 2015 19:46 GMT
#276
Keep careful track of when the Butcher uses his abilities too. They have rather large cooldowns, and if you just play it out patiently you may be able to engage safely after just a little bit of delay.

Also, of course, keep a careful eye on the Butcher's mana. A full bar implies he is off cooldowns, so you need to walk carefully.

As far as diablo, keep an eye out for situations where his dive/backflip thing are useful. If diablo always just used those first thing in combat you would frequently get away--- he often has to wait for an optimal moment to charge in and flip you over into his waiting team. By keeping an eye out for his opportune timings, you can avoid them and survive before he starts diving at you.
Don't Panic
HewTheTitan
Profile Joined February 2015
Canada331 Posts
July 20 2015 09:01 GMT
#277
Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL?
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 20 2015 21:44 GMT
#278
I finally got around to trying out muradin the other night. Tried his Q build and W build, with far better results on the W build.

For the Q build, it was on battlefield of eternity and I was just playfully trying to see how much I could stack up damage on the +5/hit portion. I missed three of the shots over the course of the game and had to go back to base a few times, but it seemed to stay at about twice the normal damage of the hammer. Damage to structures was OK, but it still wasn't enough to solo structures, the 400% bonus damage didn't seem super significant.

Overall it felt very weak compared to the W build. I didn't have as much control over battles, and the extra damage did not seem to be adequate enough to give up that control. Am I missing some strategy or specific purpose to this build? (Maybe I should have been roaming for merc camps more?)
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 20 2015 21:45 GMT
#279
On July 20 2015 18:01 HewTheTitan wrote:
Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL?


I like fanhots.
https://www.youtube.com/channel/UClntdP-abV6GX9MkfIiYnMA
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
July 21 2015 00:20 GMT
#280
On July 20 2015 18:01 HewTheTitan wrote:
Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL?



I started a list of helpful guides and content here.
Prev 1 12 13 14 15 16 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 209
ProTech116
StarCraft: Brood War
Britney 27035
Shuttle 5300
Hyuk 2160
actioN 346
Bale 97
Mind 74
Noble 40
ZergMaN 10
Dota 2
The International135772
Gorgc5378
singsing812
NeuroSwarm145
League of Legends
JimRising 716
C9.Mang0287
Super Smash Bros
Mew2King66
Other Games
summit1g8200
WinterStarcraft438
Sick5
Organizations
Other Games
gamesdonequick625
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH425
• practicex 22
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen38
League of Legends
• Lourlo1108
Upcoming Events
Sparkling Tuna Cup
3h 51m
PiG Sty Festival
5h 51m
Solar vs Reynor
Serral vs TBD
OSC
9h 51m
Afreeca Starleague
1d 3h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 9h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.