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Simple Questions, Simple Answers - Page 14

Forum Index > Heroes of the Storm
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synapse
Profile Blog Joined January 2009
China13814 Posts
July 10 2015 00:21 GMT
#261
did some patch happen recently that made the game unbearably laggy? or is it blizz servers or something

no problems in any other games, just heroes suddenly lags like crazy on all graphics settings....
:)
DarkPlasmaBall
Profile Blog Joined March 2010
United States45210 Posts
July 10 2015 01:13 GMT
#262
On July 10 2015 09:21 synapse wrote:
did some patch happen recently that made the game unbearably laggy? or is it blizz servers or something

no problems in any other games, just heroes suddenly lags like crazy on all graphics settings....


I had a quick hotfix patch update last night, but I haven't had any lag issues.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wuster
Profile Joined May 2011
1974 Posts
July 10 2015 07:42 GMT
#263
On July 09 2015 23:47 Tenks wrote:
Can someone explain the Valla Q build to me? What advantages does it possess over W build? When should you opt for Q over W? Do you play Valla much differently depending upon the build?


Aside form MotherFox's deep analysis consider the play style differences. W build is for poking, you dart in and spray the enemy team and try to find another angle to get free hits off. Vault is 99% for escape only. This is also a pretty good build for kiting.

Q build is for dueling and to a lesser extent burst (though it feels more like a dot with how slow the arrow circles around). You run in and unload on a target. Vault can be used offensively or to reposition/reset Hungering Arrow quite often (the advantage of having two charges in this build).

The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do).

I feel Valla needs the single target focus of Q build to keep up with the newer glass cannon rDPS, plus the recent dive heavy meta made it hard to play to W builds strengths anyways.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 10 2015 17:26 GMT
#264

The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do).
.



Do you opt for searing attacks over repeating arrow when doing a q-centric build, or is that more of a general dps kind of thing?
Don't Panic
Wuster
Profile Joined May 2011
1974 Posts
July 10 2015 17:54 GMT
#265
On July 11 2015 02:26 MotherFox wrote:
Show nested quote +

The removal of Battle Momentum means both usually take Searing Attacks at 7, so the play styles have some overlap with respect to stutter stepping autos for burst when it's time to kill (something old W build didn't do).
.



Do you opt for searing attacks over repeating arrow when doing a q-centric build, or is that more of a general dps kind of thing?


Oh you're right, I was confusing right click with Q build. Q build wants Repeating Arrow at 7. I'm on vacation so posting from memory =p.
Tenks
Profile Joined April 2010
United States3104 Posts
July 10 2015 18:14 GMT
#266
I played Q last night but since I have so many games of W under my belt using vault so much and generally offensively made me feel so exposed. I feel if I'm going to play her aggressively like that there are better heroes suited to that playstyle.
Wat
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 10 2015 18:19 GMT
#267
On July 11 2015 03:14 Tenks wrote:
I played Q last night but since I have so many games of W under my belt using vault so much and generally offensively made me feel so exposed. I feel if I'm going to play her aggressively like that there are better heroes suited to that playstyle.


If I am chasing a lone hero and know that the rest of the enemy team is somewhere else, I will use vault to chase. Otherwise I tend to vault from side-to-side during team fights, or I will Q/vault away/run forward Q/vault away/run forward Q/walk away.

In general, it seems that getting in for a quick spike in damage and then vacating the premises is a good idea. Staying in auto-attack range while your main damage dealing ability is on cooldown is an unnecessary risk during a team fight IMO. [Though looking at my stats, I am 50/50 with valla currently, so maybe I'm not the best source of advice on her]
Don't Panic
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
July 14 2015 12:28 GMT
#268
Can someone outline the murky bubble build for me talents and what it's good for, I'm a murky player but only do pufferfish really.

Grubby was showing off a Tassadar build last week with storm/archon and two oracle talents for high move speed and increased duration, any thoughts on its viability?

Tyrande and Tassadar feel really awkward in hero league as if I pick them we still need a healer and we are short on damage, can they offer enough utility to make up for this or are they niche picks at the moment?

http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
July 14 2015 12:50 GMT
#269
On July 14 2015 21:28 Immersion_ wrote:
Can someone outline the murky bubble build for me talents and what it's good for, I'm a murky player but only do pufferfish really.

Grubby was showing off a Tassadar build last week with storm/archon and two oracle talents for high move speed and increased duration, any thoughts on its viability?

Tyrande and Tassadar feel really awkward in hero league as if I pick them we still need a healer and we are short on damage, can they offer enough utility to make up for this or are they niche picks at the moment?


Murky - I can't go deep into this but pufferfish builds are great for lane clearing and high single area burst damage. Bubble talent builds will allow you to engage enemies and disengage much more frequently. You are able to contribute to the team fights more often if the bubble is on a lower/faster cooldown.

Tassadar - The high templar has amazing dps. Archon + double storms is quite awesome. You just have to take early and mid game in strides. Pop your trait often and use your shield on your tanks. That's what a good support should be doing until your dps abilities are kicking in.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Tenks
Profile Joined April 2010
United States3104 Posts
July 14 2015 13:00 GMT
#270
Tassadar has many viable builds. I'd suggest playing around with them first hand to understand the kind of situations they excel. He can either become a pretty competent DPS support or go full support and also be viable. He's an incredibly rounded hero and one of the best designed.
Wat
Wuster
Profile Joined May 2011
1974 Posts
July 14 2015 19:33 GMT
#271
Don't forget the E build for going nigh-immortal. You give up a lot of damage of course, but it's a great build for sticking on objectives and just outlasting people (*cough* midlane Dragon Shire *cough*).
calgar
Profile Blog Joined November 2007
United States1277 Posts
July 16 2015 00:19 GMT
#272
Let's say I'm a noob playing ranged DPS/assassin like Valla or Kael'Thas - what do I do in a team fight when a tanky guy like Diablo or Butcher dives at me? Focusing him seems to be a big waste but it's hard to ignore when they are unloading their combos onto you.
Superbanana
Profile Joined May 2014
2369 Posts
July 16 2015 04:04 GMT
#273
On March 23 2015 07:37 Hryul wrote:
Show nested quote +
On March 19 2015 03:41 GMarshal wrote:
On March 19 2015 01:55 Kinmaul wrote:
On March 18 2015 12:24 Random_0 wrote:
How do the damage and hitpoints of the Dragon Knight scale with player levels?

How do the damage and hitpoints of the Garden Terror scale with player levels?

Is there a simple way to calculate the hitpoints of the Golem on the Lost Mines in relation to how many skulls you gather? Why does the Golem with 0 skulls still have HP? Does a 0 skull golem and a 100 skull golem still do the same damage?


I'm pretty sure that all map mechanics (i.e. minion waves, mercs, bosses, Dragon Knight, and Terror) scale based on time. At certain time intervals they gain both damage and hitpoints.

I don't know of a simple way to calculate the Golem's strength on Haunted Mines. However a 100 skull golem has significantly more hitpoints and does more damage than a 0 skull golem. I think the golems base stats increase with time as previously mentioned and then are buffed based on the number of skulls your team gets.

Confirmed, everything scales, including nexus health. I did some math that suggests linear scaling, I'm going to be sitting down with a bunch of replays in a little over a week to check though. (not tower/fort/gate health)

there has been some patch and correspondding patch notes where they showed how the core scales with level. but i've been searching for 30 mins and cant find it.

edit: found it but there seems to be a (hidden) shield buff to the core after these changes. so it seems like you have to test it anyways

Golems and heroes scale better than structures and minions, as time goes on it becomes easier and easier to take down structures and clear minion waves. Don't know the numbers, just talking from experience, hope its relevant.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Weerwolf
Profile Joined November 2010
75 Posts
Last Edited: 2015-07-16 10:01:55
July 16 2015 08:32 GMT
#274
On July 16 2015 09:19 calgar wrote:
Let's say I'm a noob playing ranged DPS/assassin like Valla or Kael'Thas - what do I do in a team fight when a tanky guy like Diablo or Butcher dives at me? Focusing him seems to be a big waste but it's hard to ignore when they are unloading their combos onto you.


As valla you can of course make sure to have your vault off cooldown to escape with it, but against a roaming (or laning) butcher or diablo positioning is the critical element.
They want to take you out, you are (likely) the main DPS and they are good at getting you into a position you do not want to be in. Play conservative if you don't know where they are, be sure to check your minimap constantly.

In teamfights the same applies. Be sure to stay back in the team as much as possible, and don't go deep. If both of them are coming for you even after you try to evade and the rest of the team is in between you, hopefully the rest of the team has the common sense to burst them down and make it a 2 for 1. Yes, your overall dps will be lower by hanging back more (maybe go for a 'w' build), but you can't dps if you're dead.
As Kael, of course save your tornado always for the butcher after he charged in. If the butcher is stunned in the middle of your team not dealing damage while your team unloads on him, there is actually a decent change you survive. You will probably have gone for the flamethrower build anyway, so you should be able to keep a good position in the backline.
Wuster
Profile Joined May 2011
1974 Posts
July 16 2015 19:24 GMT
#275
It's also worth noting that the first step is to identify if it's the Butcher (melee assassin, very squishy) or Diablo (warrior - tank) that's coming for you.

Aside from the fact that unloading on the Butcher is a very good thing, it's also to know because Butcher's charge is unstoppable, while Diablo's is not. So if you are Kael and you see Diablo rushing at you, you can Gravity Lapse him and move to safety. If it's Butcher you have to wait until after he hits you and preferably after he brands you (if you can survive that long).

But as said above, positioning is critical not to end up in a combo-able position, but it's just as critical to know what they can do and how fast you can kill them (if Butcher can't heal via Brand, he's going to die very fast).
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 16 2015 19:46 GMT
#276
Keep careful track of when the Butcher uses his abilities too. They have rather large cooldowns, and if you just play it out patiently you may be able to engage safely after just a little bit of delay.

Also, of course, keep a careful eye on the Butcher's mana. A full bar implies he is off cooldowns, so you need to walk carefully.

As far as diablo, keep an eye out for situations where his dive/backflip thing are useful. If diablo always just used those first thing in combat you would frequently get away--- he often has to wait for an optimal moment to charge in and flip you over into his waiting team. By keeping an eye out for his opportune timings, you can avoid them and survive before he starts diving at you.
Don't Panic
HewTheTitan
Profile Joined February 2015
Canada331 Posts
July 20 2015 09:01 GMT
#277
Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL?
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 20 2015 21:44 GMT
#278
I finally got around to trying out muradin the other night. Tried his Q build and W build, with far better results on the W build.

For the Q build, it was on battlefield of eternity and I was just playfully trying to see how much I could stack up damage on the +5/hit portion. I missed three of the shots over the course of the game and had to go back to base a few times, but it seemed to stay at about twice the normal damage of the hammer. Damage to structures was OK, but it still wasn't enough to solo structures, the 400% bonus damage didn't seem super significant.

Overall it felt very weak compared to the W build. I didn't have as much control over battles, and the extra damage did not seem to be adequate enough to give up that control. Am I missing some strategy or specific purpose to this build? (Maybe I should have been roaming for merc camps more?)
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 20 2015 21:45 GMT
#279
On July 20 2015 18:01 HewTheTitan wrote:
Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL?


I like fanhots.
https://www.youtube.com/channel/UClntdP-abV6GX9MkfIiYnMA
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
July 21 2015 00:20 GMT
#280
On July 20 2015 18:01 HewTheTitan wrote:
Can anyone direct me to some good heroes guide content, on youtube or elsewhere, besides TL?



I started a list of helpful guides and content here.
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