• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:51
CEST 08:51
KST 15:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Where Can I Buy Kamagra 100 Oral Jelly? Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1988 users

Simple Questions, Simple Answers - Page 13

Forum Index > Heroes of the Storm
Post a Reply
Prev 1 11 12 13 14 15 46 Next All
Wuster
Profile Joined May 2011
1974 Posts
July 06 2015 20:47 GMT
#241
It shouldn't stop unstoppable abilities as I've seen a Will Of the Forsaken Sylvannas just run away from Butcher. As for teleports I think a few patches ago they changes them to *not* break targeting so abilities will just adjust and connect. I could have sworn that blink / teleport effects broke Triple Tap but that definitely isn't the case any more.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
Last Edited: 2015-07-07 00:26:21
July 06 2015 23:40 GMT
#242
I'm having such a hard time playing as Jaina. Like my hero damage is complete ass and i get flamed for it (rightly so). I just never have the confidence to go forward given how squishy I am-- especially playing quick match because everyone plays nova/zeratul and can just gank me in 2 seconds. Also it sucks playing without a healer on your team.

Conversely, I feel quite comfortable playing as Falstad. I understand my range and my role a lot better (for example). I feel like i'm just missing a super obvious part of Jaina's play. Idk

edit: after playing a few more games, i am starting to get my feet under me. Still not where I want to be though.
watch the wall collide with my fist, mostly over problems that i know i should fix
Tenks
Profile Joined April 2010
United States3104 Posts
July 07 2015 18:08 GMT
#243
Is there ever a scenario where you don't take Knight Takes Pawn?
Wat
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 07 2015 18:16 GMT
#244
Yes. Well at least I do. On two lane maps there is no reason to do that really, and maps where you will need to be on longer sustained fights I find block useful. Basically, I always take the block one on Battlefields of eternity. But honestly neither talent is bad, but yeah people usually take kinight.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Tenks
Profile Joined April 2010
United States3104 Posts
July 07 2015 19:05 GMT
#245
I assume Knight Takes Pawn doesn't apply it's bonus damage to the Immortals while they're battling?
Wat
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 07 2015 19:07 GMT
#246
On July 08 2015 04:05 Tenks wrote:
I assume Knight Takes Pawn doesn't apply it's bonus damage to the Immortals while they're battling?

It says it deals the additional damage to Minions and Mercenaries, so it shouldn't do anything to the Immortals.
Writer
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 07 2015 19:21 GMT
#247
I don't think it applies to immortals but can't say for sure. I know it doesn't apply to the spider queens in tomb of the spider queeen, but it does apply to the small spiders they summon.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 07 2015 19:23 GMT
#248
Yeah I'd think it would apply to smaller objective units like the Undead and the Garden Shamblers, but not apply to anything with a boss, massive, or heroic tag.
Writer
Tenks
Profile Joined April 2010
United States3104 Posts
July 07 2015 19:24 GMT
#249
On July 08 2015 04:21 [Phantom] wrote:
I don't think it applies to immortals but can't say for sure. I know it doesn't apply to the spider queens in tomb of the spider queeen, but it does apply to the small spiders they summon.


Yeah Melting Point as well for Tomb. I'd pretty safely assume Knight Takes Pawn does nothing to Immortals both in battle phase and lane phase.
Wat
Big G
Profile Joined April 2011
Italy835 Posts
Last Edited: 2015-07-08 09:55:11
July 08 2015 09:53 GMT
#250
Hi guys!

Battlefield of Eternity, the enemy team had:

- The Butcher
- Lili
- Anub
- Illidan
- Abathur

Pretty straight-forward comp, uh?

Our first 3 picks were KT, Malfurion, Sylvanas. 4th pick was mine, I usually play tank and Muradin seemed ideal against those autoattackers. We had a long discussion about our last pick though, in the end we opted for more burst damage (Jaina) but I argued that any kind of disruptive hero (be it Johanna or a second support like Uther for triple stun or BW for Poly/Emerald Wind) would have been better, since (I think) it's hard to burst down a dive comp with little CC and support for our ranged assassins.

What's your opinion?


(fyi we lost the game badly but it didn't prove anything substantial since 3 of us disconnected at the same time, coming back at a 2 level disadvantage)




karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-07-08 11:35:55
July 08 2015 11:32 GMT
#251
On July 07 2015 08:40 darthfoley wrote:
I'm having such a hard time playing as Jaina. Like my hero damage is complete ass and i get flamed for it (rightly so). I just never have the confidence to go forward given how squishy I am-- especially playing quick match because everyone plays nova/zeratul and can just gank me in 2 seconds. Also it sucks playing without a healer on your team.

Conversely, I feel quite comfortable playing as Falstad. I understand my range and my role a lot better (for example). I feel like i'm just missing a super obvious part of Jaina's play. Idk

edit: after playing a few more games, i am starting to get my feet under me. Still not where I want to be though.


There is a good Jaina guide here.

One of the keys is learning the order of her combo:

Jaina's combo:

1.Basic Attack
2. Blizzard
3. Summon Water Elemental
4. Cone of Cold
5. Frostbolt

All 5 steps should occur almost instantaneously, but it will take some practice before you are able to perform it perfectly. Although Blizzard is the first ability used, the first wave of Blizzard should fall after every other step has been completed. Since Summon Water Elemental does the least amount of damage of any of your abilities, it should damage your target first, applying Chill so that the rest of your abilities benefit from Frostbite. It also guarantees that Numbing Blast will apply a root, which in turns guarantees that both waves of Blizzard will hit.

Once you have used your combo, use your abilities as they become available for prolonged team fights. Always be aware of what your Summon Water Elemental is attacking, as you should both be focusing the same target. Not only do your Water Elemental's Basic Attacks a deal significant amount of damage, but they also apply Chill, slowing your enemies and guaranteeing that your abilities will deal amplified damage via Frostbite.

MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 08 2015 13:12 GMT
#252
I don't know if it is still current, but I like Fan's guides. He has one for Jaina that he recorded in January. (So I guess Sprint is out, but the basics seem like they should be the same)

Don't Panic
Tenks
Profile Joined April 2010
United States3104 Posts
July 08 2015 13:52 GMT
#253
On July 08 2015 18:53 Big G wrote:
Hi guys!

Battlefield of Eternity, the enemy team had:

- The Butcher
- Lili
- Anub
- Illidan
- Abathur

Pretty straight-forward comp, uh?

Our first 3 picks were KT, Malfurion, Sylvanas. 4th pick was mine, I usually play tank and Muradin seemed ideal against those autoattackers. We had a long discussion about our last pick though, in the end we opted for more burst damage (Jaina) but I argued that any kind of disruptive hero (be it Johanna or a second support like Uther for triple stun or BW for Poly/Emerald Wind) would have been better, since (I think) it's hard to burst down a dive comp with little CC and support for our ranged assassins.

What's your opinion?


(fyi we lost the game badly but it didn't prove anything substantial since 3 of us disconnected at the same time, coming back at a 2 level disadvantage)


Muradin is a good choice against that comp. I agree that the Jaina was probably not required and a pretty poor pick. Just look at that amount of initiate and ability to get to the back line that hero lineup possesses. You are not going to stop an Anub from initiating the back line. You're not going to stop a Butcher from E'ing into the back line. You aren't going to stop an Illidan from flipping his way into the back line. There is no scenario where Jaina would live more than a few seconds after a team fight broke out. I think it would be a good scenario for Tassadar in this case. He's be able to shield some of the burst, able to escape away from the initiate and add some necessary damage with Archon. I'd be nervous getting something like Johanna or BW because at that point you may lack for actual damage. Pre-patch BW sure but not post-patch BW.
Wat
Big G
Profile Joined April 2011
Italy835 Posts
July 08 2015 22:39 GMT
#254
Thanks for the reply!

I love Tassadar and you're probably right, but I thought we needed more CC rather than more damage.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
July 09 2015 04:45 GMT
#255
What heroes are the best counters to a Kael'thas?
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-07-09 05:19:39
July 09 2015 05:18 GMT
#256
largely immobile squishy ranged assassins like kael'thas are countered by highly mobile divers like illidan/zeratul/tyrael/etc

it seems to get more complicated if kael'thas is paired with characters like uther (who defend against these kinds of divers quite well)
Don't Panic
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 09 2015 08:04 GMT
#257
I have a lot of success using Nazeebo against immobile ranged assassins. They have a hard to shaking off spiders and end up getting nearly half their health chunked by a single jar.
Wuster
Profile Joined May 2011
1974 Posts
July 09 2015 08:16 GMT
#258
On July 09 2015 07:39 Big G wrote:
Thanks for the reply!

I love Tassadar and you're probably right, but I thought we needed more CC rather than more damage.


I feel like there's no amount of CC that was going to keep them off KT (and Jaina). So you would have to go with the burst them down route (or increase sustain), which I assume is why Jaina got picked, despite another giving them two squishy dive targets being a really bad idea. Tassadar makes a lot of sense and I can't believe I missed that despite playing Tass a bunch.
Tenks
Profile Joined April 2010
United States3104 Posts
July 09 2015 14:47 GMT
#259
Can someone explain the Valla Q build to me? What advantages does it possess over W build? When should you opt for Q over W? Do you play Valla much differently depending upon the build?
Wat
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-07-09 17:58:37
July 09 2015 14:57 GMT
#260
Valla's q build is incredibly bursty--- using siphoning arrow at lvl 1 and eventually taking puncturing arrow, then repeating arrow and tumble(+1 vault) skill means you can cast it three times in succession during combat while simultaneously healing a large portion of your health bar. (thanks to hungering arrow)

I have not played the multishot build much, but from what I understand one of the advantages of the q build is that your lvl 13 talent is more free to do what you want with. Frost shot is still nice, but switching to spell shield or giant killer is no problem.

edit- to give an idea of how bursty, let's do some math. Suppose you are chasing someone one-on-one in lane and cast your Q at them with the full combo:

First target hit gets 66 (+15/lvl) damage. 2nd and 3rd and 4th targets get 33 + 7.5/lvl

So a single arrow does 165+37.5/lvl damage assuming you are attacking a lone target (so all the bounces hit that target.) Then, you cast it three times, so your Q can now do 495+112.5/lvl per combo, or about 2,745 damage at level 20. Add in strafe followup, and that's a helluvalot of damage. [plus 50% of the Q damage is healing, which is like 40-50% of your total health]

edit #2-> The downside to this build is your mana evaporates really quickly. expect trips back to base if you ever have to unload it all quickly multiple times.
Don't Panic
Prev 1 11 12 13 14 15 46 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 151
ProTech34
StarCraft: Brood War
GuemChi 810
Mind 81
Backho 43
ZergMaN 10
JulyZerg 6
Dota 2
NeuroSwarm185
League of Legends
JimRising 827
Counter-Strike
Stewie2K1343
Heroes of the Storm
Trikslyr26
Other Games
summit1g10005
WinterStarcraft504
C9.Mang0457
monkeys_forever197
RuFF_SC231
Organizations
Other Games
gamesdonequick784
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt527
Upcoming Events
RSL Revival
3h 10m
Clem vs Rogue
Bunny vs Lambo
IPSL
9h 10m
Dewalt vs nOmaD
Ret vs Cross
BSL
9h 10m
Artosis vs Sterling
eOnzErG vs TBD
BSL
12h 10m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 1h
Cure vs herO
SHIN vs Maru
IPSL
1d 9h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 12h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.