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Simple Questions, Simple Answers - Page 16

Forum Index > Heroes of the Storm
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Prev 1 14 15 16 17 18 46 Next All
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 06 2015 21:13 GMT
#301
Is there an easy way to do testing in-game to validate damage-over-time? For instance, Zagara's grooved spines damage over time increase per level is listed on heroesfire, but not liquipedia. When I've tried to test for damage-over-time effects in try mode in the past, it's been difficult to gauge since numbers don't appear during that damage.

Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 07 2015 17:14 GMT
#302
does anyone know how rounding works in the tooltips? For instance, Chen's lvl 7 Ring of Fire levels up as such:

(lvl) (dmg)
1 12
2 15
3 18
4 20
5 22
6 25
7 28
8 30
9 32
10 35

Looking at the 10 level span it looks like a pattern of 10 + 2.5X, but it doesn't seem to be consistently rounded. At levels 1, 5, and 9 it looks rounded down, but at levels 3 and 7 it is rounded up?

Or am I just missing the formula?
Don't Panic
Yoav
Profile Joined March 2011
United States1874 Posts
August 07 2015 19:35 GMT
#303
12.5+2.5 per level is what Heroesfire says. The rounding thing is wierd tho.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 07 2015 19:52 GMT
#304
12.5+2.5 is not correct, though, since at level 1 that would be 15.

In general, stats provided on websites is not great for this kind of thing. I've been trying to independently update liquipedia using try mode, but many instances of scaling don't seem to be linear in nature.
Don't Panic
Garbels
Profile Joined July 2010
Austria653 Posts
August 07 2015 20:35 GMT
#305
Those websites take the data from the blizz files where it says 10+2.5. But since there is no lvl0 12.5+2.5 is simpler.
The rounding on .5 values seems to be the less common 'round to even' rule instead of the commonly used round up rule.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-07 21:05:47
August 07 2015 20:44 GMT
#306
Oh weird, I've never even heard of a "round to even" rule--- just read about it on wikipedia. neat.
Don't Panic
shin ken
Profile Blog Joined October 2009
Germany612 Posts
August 15 2015 07:17 GMT
#307
Hi there! Currently I want to learn Chen as apparently his Q is getting fixed in the forthcoming patch (never looked at him before as this ability reportedly was broken).

Regarding "Fortifying Brew": When do I only drink so much that my brew is regenerated and when do stand there, completely drinking up, which I've seen from the rare Chen player from time to time? Of course if I just quickly want to regenerate only some to chase a fleeing enemy, I only drink for a short time.

BTW: I think Blizzard should change one of the more useless talents to something that allows you to move (slowly) while drinking. I think he'll get somewhat less prone to CC this way.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
August 16 2015 14:09 GMT
#308
I adore Sylvanas. I think she's one of the best heroes in the game.

Yet I see her rarely picked in high level games, with teams favouring Nazeebo and Zagara.

I like Naz and Zag too. But I wonder what the reasoning is? Survivability? Soak? Crowd Control?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
KrytosSR
Profile Joined August 2015
United States28 Posts
August 16 2015 15:55 GMT
#309
Sylvanas used to be a contested 1st pick but was recently nerfed some so she fell in favor. I think Nazeebo got buffed some at the same time also. She also suffers some from a lack of versatility. She does 1 thing extremely well, but she only does 1 thing really. Zagara has the vision control plus decent damage plus maw's ability to split a team fight or be used as a disengage gives her lots of options within a game. At least that's what I think is going on.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
August 16 2015 16:43 GMT
#310
On August 17 2015 00:55 KrytosSR wrote:
Sylvanas used to be a contested 1st pick but was recently nerfed some so she fell in favor. I think Nazeebo got buffed some at the same time also. She also suffers some from a lack of versatility. She does 1 thing extremely well, but she only does 1 thing really. Zagara has the vision control plus decent damage plus maw's ability to split a team fight or be used as a disengage gives her lots of options within a game. At least that's what I think is going on.


Wasn't the nerf only to envenom? Which just increased the time the damage was dealt? She's still incredibly good, and can easily top siege + hero damage and xp contribution.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
KrytosSR
Profile Joined August 2015
United States28 Posts
August 16 2015 18:55 GMT
#311
I think you are right it was just a nerf to envenom, but its the mindset of "Hero got nerfed, find a new/better one" that coupled with a Nazeebo buff at around the same time. I agree that she is still a really good hero. Maybe the pros found a good counter to her? Keep in mind that I'm only Rank 22, so I'm not an authority on what the pros think, but I'm betting there's a good bit of this psychological game going on.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 16 2015 19:05 GMT
#312
Sylvanas got nerfs to Wailing Arrow a while back, and then Envenom and Blood for Blood more recently. It was those nerfs that put her behind Zagara and Nazeebo for the pro meta (and Zag/Naz buffs). Her pushing power isn't as important in pro games as team fights are, and too much of Sylvanas's power relied on Envenom/Blood For Blood burst with Wailing Arrow on the healer. Both Zagara and Nazeebo offer safer ways of dealing sustained poke, and Zagara has vision. Sylvanas is still picked sometimes (and is banworthy on Haunted Mines if that map is ever played) but is just outshined by the other 2 main specialists.
Writer
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 16 2015 19:42 GMT
#313
Envenom, B4B and her Ult nerfed. So all her burst got removed and well cleanse and unstoppable ults. And she does crappy damage. Zagara and Nazebo killed the tower tanked its damage with summons before Sylvana accomplished anything. She needs some form of single target hero damage again.
Even on Haunted Mines, you just take Arthas for shutting down the defense. Sylvie might come back a lil with the cleanse nerf and the new Map.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
August 16 2015 23:24 GMT
#314
On August 17 2015 04:42 FeyFey wrote:
Envenom, B4B and her Ult nerfed. So all her burst got removed and well cleanse and unstoppable ults. And she does crappy damage. Zagara and Nazebo killed the tower tanked its damage with summons before Sylvana accomplished anything. She needs some form of single target hero damage again.
Even on Haunted Mines, you just take Arthas for shutting down the defense. Sylvie might come back a lil with the cleanse nerf and the new Map.


Fo real? She can do huge damage. Naz and Zag can equal it but they pay with much less mobility, and their summons can be dodged. Mines is her map to carry on (as Fuzion did earlier today). You don't even need to take B4B with her anyway, instead going for vulnerable to her W. And Wailing Arrow's importance was always silence over damage.

I dunno. I feel like she's a lot better than is given credit.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
DarkPlasmaBall
Profile Blog Joined March 2010
United States45386 Posts
August 19 2015 13:06 GMT
#315
When does the Eternal Conflict end? Just trying to figure out how many games I'll need to play per day/ week, starting now, to get to the 50 Goblins quest.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
August 19 2015 13:14 GMT
#316
Can someone remind me, is it 1 or 2 weeks before the prize drops on new heroes?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-08-19 13:25:08
August 19 2015 13:24 GMT
#317
depends on also the time you play. As the Goblin will only spawn if one needs to kill it Imo. So QM in the afternoon and it might be 50 games.
But since something like this should be casually achievable I would say we got 2 month. 1 Month atleast. So for everyone playing 5 games a day its a piece of cake.

two weeks in most cases till the 15k become 10k
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
August 19 2015 13:26 GMT
#318
Thanks
DarkPlasmaBall
Profile Blog Joined March 2010
United States45386 Posts
August 19 2015 14:05 GMT
#319
Thanks FeyFey
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2015-08-19 18:30:09
August 19 2015 18:29 GMT
#320
Is there a good reason to play Raynor?

I've only been playing for about a month, I have access to hero league but am sticking to games with less riding on them for the sake of others until I own more than the bare minimum of heroes. But why does anyone pick raynor?

I assume because I am playing PUGs there is a certain amount of he's cheap and he is who you run in the tutorial, but he just seems super clunky by comparison and has no escape. Even Hyperion seems poor by comparison to some alts, good clean up sometimes I suppose.
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