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Heroes Large General Thread - Page 327

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 11 2015 16:56 GMT
#6521
On February 12 2015 01:48 NonY wrote:
Show nested quote +
On February 11 2015 17:24 Kupon3ss wrote:
The problem is that getting refunds from such a balance cycle is entirely antithetical to the LoL/HotS business model. The creation of a new hero/champion is meant to be one of above average or even imba strength to boost adoption, this is especially necessary since most initial players would be unfamiliar with the hero and only balatant imbalance would make the new match up with the old without anybody having played it. Then once peak familiarly and popularity has been obtained, the hero is nerfed back to the normal power standard and the new approved hero is released.

I have heard this before but is it just speculation or has a current or former employee claimed it?

Jaina's release certainly didn't fit that business model.
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2015-02-11 18:17:39
February 11 2015 17:10 GMT
#6522
On February 12 2015 00:57 FeyFey wrote:
vikings are fun. Hey go out there you 4 and have fun I got the exp thing. But really need to keep the level advantage I think.

Yep, it's pretty weird playing against them. Having played with them on my team, but it's hard to keep up with XP on the laning phase with them.

Outside thrall's nerf i mean.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 11 2015 17:17 GMT
#6523
I get the sense that it's going to be a while before people figure out what to do with the Vikings such that we can assess how good they are.
Tenks
Profile Joined April 2010
United States3104 Posts
February 11 2015 17:42 GMT
#6524
It almost feels like the splitting them is a novelty with now the deathball system works right now. Without an ability like Meepo's Poof you can't get across the map very easily with them when a team fight breaks out so you mostly need to be grouped up with them. When they are grouped they can do pretty good damage but also suffer from the current meta of AOE damage dealers being popular. So they take 3x as much damage compared to an individual hero.

But I'll need way more time to form an actual opinion. This is more just gut reaction.
Wat
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
February 11 2015 17:54 GMT
#6525
On February 12 2015 00:28 Nessy27 wrote:
Show nested quote +
On February 11 2015 23:54 Lokian wrote:
i tried auto attack valla and its really fun. didn t look too much at patch notes but her attack speed is faster overall it seems like so the gameplay is better. didnt really like the slowness for the heroes of this game but this char seems fast and in an d out.


Yup, I've been trying auto-attack builds for the heroes that got the Nexus Frenzy talent. Giant Killer was buffed a lot because of this one talent. Everything, especially tanks, drop sooo fast when Valla has max hatred stacks.

Hammer and Raynor can now out-range a tower with auto-attacks, if that even means much at 20.


I tried it three times just now. For me it felt as if I was to stagnant during the fights. I was missing Bolt of the Storm very much. I believe Valla already is pretty "edgy" in the sense, that she kills fast but also dies fast (I guess the technical term is glass canon :D) and the auto-attack build made her even edgier. This is of course only my first feel for that build after 3 games.

P.S.: Dealing that much damage was fun, of course. :D
The world - its a funny place
Tenks
Profile Joined April 2010
United States3104 Posts
February 11 2015 18:01 GMT
#6526
I wonder if a good change to Stitches would be if you make it so you can dash DURING being hooked to escape away. So it would make some heroes more vulnerable to Stitches (Raynor / Jaina) but other not so much (Valla / Tychus.) This would make Stitches more a situational pick who can also be counter picked if he is picked too early.
Wat
Godwrath
Profile Joined August 2012
Spain10167 Posts
February 11 2015 18:16 GMT
#6527
Any word on stealth nerfs ?
lestye
Profile Blog Joined August 2010
United States4259 Posts
February 11 2015 18:21 GMT
#6528
On February 12 2015 00:57 FeyFey wrote:
vikings are fun. Hey go out there you 4 and have fun I got the exp thing. But really need to keep the level advantage I think.

I havent played them yet, but I do like they seem to be very very easy with all passives, or a bit more complex with the active abilities and other talents. It's not as punishing as Meepo so that's something that I like.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-02-11 18:41:09
February 11 2015 18:30 GMT
#6529
On February 12 2015 03:01 Tenks wrote:
I wonder if a good change to Stitches would be if you make it so you can dash DURING being hooked to escape away. So it would make some heroes more vulnerable to Stitches (Raynor / Jaina) but other not so much (Valla / Tychus.) This would make Stitches more a situational pick who can also be counter picked if he is picked too early.


Heroes with dashes are already strong; they don't really need an additional perk. I'd rather not see the game turn into LoL where every hero has a mobility skill and the ones that don't are banished to the dumpster.
I'll always be your shadow and veil your eyes from states of ain soph aur.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 11 2015 18:33 GMT
#6530
On February 12 2015 03:16 Godwrath wrote:
Any word on stealth nerfs ?

Apparently Thrall took it in the pooper. Both chain lightning and his passive were nerfed in addition to the loss of battle momentum.
GogumaCat
Profile Joined June 2014
United States11 Posts
February 11 2015 18:54 GMT
#6531
So depressed by Thrall's nerf. I thought he was balanced. He wasn't a deathball fighter at all, only good at skirmishing. Oh well, time to find a new char to main.
Don't fear the reaper
Tenks
Profile Joined April 2010
United States3104 Posts
February 11 2015 19:01 GMT
#6532
I personally didn't find him very OP either but the fact remains he was either #1 or #2 on hotslogs for win%. I think he and BW fought for that spot.
Wat
Wuster
Profile Joined May 2011
1974 Posts
February 11 2015 19:17 GMT
#6533
On February 12 2015 02:54 AKnopf wrote:
Show nested quote +
On February 12 2015 00:28 Nessy27 wrote:
On February 11 2015 23:54 Lokian wrote:
i tried auto attack valla and its really fun. didn t look too much at patch notes but her attack speed is faster overall it seems like so the gameplay is better. didnt really like the slowness for the heroes of this game but this char seems fast and in an d out.


Yup, I've been trying auto-attack builds for the heroes that got the Nexus Frenzy talent. Giant Killer was buffed a lot because of this one talent. Everything, especially tanks, drop sooo fast when Valla has max hatred stacks.

Hammer and Raynor can now out-range a tower with auto-attacks, if that even means much at 20.


I tried it three times just now. For me it felt as if I was to stagnant during the fights. I was missing Bolt of the Storm very much. I believe Valla already is pretty "edgy" in the sense, that she kills fast but also dies fast (I guess the technical term is glass canon :D) and the auto-attack build made her even edgier. This is of course only my first feel for that build after 3 games.

P.S.: Dealing that much damage was fun, of course. :D


I felt that way at first too, but at lvl 20 she gets a huge range increase which helps her be a little safe. She loses the snare from Frost Shot which can be nice to run / chase stuff down of course.

But fun fact, first time I tried aa built was on Mines and I realized none of Valla's Multishot talents actually increase damage (other than arsenal), so I was just as effective at collective skulls. Sure overall damage was lower without range or battle momentum, but for AoE burst objectives it's basically the same.

So speaking of Raynor, has anyone tried him out as a specialist? Raynor's recruit lets you take out 3 of the bruisers, then you have Merc Lord and Yamato baseline to Hyperion. I'm really not sure what to take for the rest of his talents though (in any build really). Plus, I'm scared that giving up Give me More and Revolution Overdrive is just going to make me tissue paper (but I guess a good specialist has to pick their spots anyways huh?).
Godwrath
Profile Joined August 2012
Spain10167 Posts
February 11 2015 19:38 GMT
#6534
On February 12 2015 03:54 GogumaCat wrote:
So depressed by Thrall's nerf. I thought he was balanced. He wasn't a deathball fighter at all, only good at skirmishing. Oh well, time to find a new char to main.

Battle momentum was a nerf big enough. I don't understand the stealth nerfs.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 11 2015 19:46 GMT
#6535
Dunno, just played against Thrall and he seemed fine. He was able to sustain just fine.
Wuster
Profile Joined May 2011
1974 Posts
February 11 2015 19:52 GMT
#6536
On February 12 2015 04:46 FreeZEternal wrote:
Dunno, just played against Thrall and he seemed fine. He was able to sustain just fine.


I played against a few Thralls post-patch. They seemed about the same other than less constant spamming (most notably getting Sundered over and over again).

But then again, my normal Thrall mode is kite / run still lol.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-02-11 20:35:52
February 11 2015 20:35 GMT
#6537
The Thrall nerf vs cloak is kinda like a "bug fix". I think it was kinda BS that you could hit cloaked units with an auto target skill.

Its still a nerf on top of battle momentum, but the patch is mostly nerfs, so he is prolly fine.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Tenks
Profile Joined April 2010
United States3104 Posts
February 11 2015 20:35 GMT
#6538
Yeah I played against him a few times and he seemed pretty much the same to me
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
February 11 2015 20:38 GMT
#6539
Are people still building Zeratul mostly the same way these days or has the block/fa build become more common now that you have to choose between rending and double bombs?
Wat
snailz
Profile Joined April 2011
Croatia900 Posts
Last Edited: 2015-02-11 20:41:29
February 11 2015 20:40 GMT
#6540
On February 12 2015 00:20 Godwrath wrote:
Show nested quote +
On February 12 2015 00:07 snailz wrote:
what is this autoattack?

1. Rancor
2. Manticore/Vampiric Assault
3. Searing attacks
4. Strafe
5. Tempered by discipline/Giantslayer
6. Executioner/Blood for blood
7. Nexus frenzy

Some people grab the frost shot for executioner, but i rarely see that any worth.


i used to open like that always, except for nexus frenzy, which is new. ive stopped doing it cause people kept telling me multishot builds are superior. there was a guy in this thread even arguing about how important it is to open with extra range instead of hatred/attspeed

does nexus frenzy really change so much? also, im doing more tychus and after playing him i cant belive there are people who argued valla was the noob friendliest dps out there. u literally lock in and move around with him, you are pretty beefy for such high dps, and up until today you had extra life...
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
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