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Heroes Large General Thread - Page 329

Forum Index > Heroes of the Storm
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FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 11 2015 22:53 GMT
#6561
Well the meta is evolving and suddenly heroes like Illidan are getting played more. I am glad I played him when he was considered "garbage". Anyways, trying to figure out a good balance with Arthas right now. Anybody got any suggestions?
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-02-11 23:36:10
February 11 2015 23:02 GMT
#6562
Well, i don't play arthas anymore until i figure out in which place is he now.

He got his survaibility nerfed, and instead of giving him something to compensate they removed his damage (which was kind of undestandable), and increased more the mana cost of his E. Also i don't know but i felt he was more squishy, so its either paranoia because of the hiden changes or its a hidden change

I don't know how to build him anymore, because he doesnt have the versatility of say, valla which can choose between auto atack and multishot, what are you going to be building for? howling blast?

EDIT:

I take back my words, but he's still in a weird place i think, he's still good but i don't know exactly what is his purpuose, because hes no longer the super tank he once was, because he doesn't have a big healthpool and as much survability, and he doesn't have that much damage anymore. They buffed his other abilities so now he has a stronger CC, but as cool as freeze and slows are, stns are so much better that i see him going down the rank on the tier list.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Big G
Profile Joined April 2011
Italy835 Posts
February 12 2015 01:52 GMT
#6563
well his Biting Cold talent @13 got buffed, don't know if it's viable though

[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
February 12 2015 02:19 GMT
#6564
So, to everyone that hasn't seen this yet: http://www.teamliquid.net/forum/tl-community/477919-heroes-of-the-storm-beta-key-raffle

BETA KEYS!!! If you have any friend who visit TL that could be interested, don't forget to tell him about this!
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 12 2015 02:21 GMT
#6565
Problem at 13 is you either get biting cold or go for relentless.
TT1
Profile Blog Joined December 2008
Canada9992 Posts
February 12 2015 04:24 GMT
#6566
pressure point should still be available @ lvl 7 on chen, having both pressure point and combination attack at 16 makes no fucking sense.. you already nerfed both talents hard, wasnt that enough?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-02-12 04:56:45
February 12 2015 04:54 GMT
#6567
EDIT: WRong thread.
Eliezar
Profile Joined May 2004
United States481 Posts
February 12 2015 06:14 GMT
#6568
The patch definitely made the game a bit more interested. Not only is weird stuff happening with the Lost Vikings (and even though they've been effective in some games, I haven't seen anybody play them well yet) but it seems the character combos are getting more diverse.

Really enjoying seeing a lot of Kerrigans too.

Sitting with 15k in the bank and wondering who to buy. I'm thinking Rehgar and Kerrigan, but can't make up my mind. Almost wanting to just buy the Vikings when then hit 10k.
Swisslink
Profile Joined March 2011
2952 Posts
February 12 2015 10:53 GMT
#6569
On February 12 2015 13:24 TT1 wrote:
pressure point should still be available @ lvl 7 on chen, having both pressure point and combination attack at 16 makes no fucking sense.. you already nerfed both talents hard, wasnt that enough?



I kinda feel like Chen is the tankiest champ in the game now. At least if the opponents haven't got a lot of stun, it seems to be impossible to die. xD
On the other side... Chen doesn't do shit beside drinking and tanking the dmg. Which is really weird compared to the pre-patch Chen... :-/
I'd agree that pressure Point should go back to Level 7, on level 16 there are simply too many good talents right now. And before that Chen's just drinking and... well... Waiting...

Bought the Lost Vikings yesterday and... I like them. If multiple fights go on at the same time and I try to participate in both... That's really weird to play. xD
So far I used the long range dude alone, while using the others together. Simply because the long range guy is way too fast to stick to the fat guy. :-P
Think it'll take some time until I figured out how to play them, but there is potential, imo.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 12 2015 12:01 GMT
#6570
For arthas I like this build now:
http://www.heroesfire.com/hots/talent-calculator/arthas#h9qx
His aura stayed about the same I think.
Without talents you gain 15% radius and about 30% damage for 20% increased manacost. With talents you lose ~10% radius (125% before, now 115% of the old vanilla radius) and the manacost stays the same (assuming you take the reduced manacost at lvl 4 now). So net you are exchanging a bit of radius for a good deal of damage.
The real loss of course here is envenom, you can't take it anymore but in return you get a lvl 1 talent now. Block or regeneration master are both fine, depending on the map and their composition a bit.
Rune tap also loses a bit, but it isn't all too bad, still take it because the rest quite stinks there.
Sendrigosa instead of legion is a given now I think, legion just lost too much by basically having 20% less healing and ghouls so weak some AoE's can actually clear them. Sendrigosa with the small buff it got is fine though, but makes arthas just less good at diving but a better pusher. I quite like sendrigosa now actually.
At level 13 biting cold is fantastic now, it used to be mediocre with the increased manacost but now that's gone and his aura has been changed to be more of a damage spell so boosting that damage even more is fantastic. It's about 65% of the dps of psionic storm now with biting cold but permanently if you want including a slow effect, quite good. With stuff like rewind storm bolt or rewind polymorph gone (at least till lvl 20) not taking relentless isn't as bad i think.
Finally level 20 hardened shield is great, it doesn't make him as surviveable as the old arthas but it helps quite a bit.

Alternative build is the frostmoure hungers build which blizzard triest to force as an option but I don't like it as much:
http://www.heroesfire.com/hots/talent-calculator/arthas#kd_D
The frostmourne talents are simply quite lackluster before lvl 16 I think. For example eternal hunger at best gives 30 mana per 12 seconds (which you'll never reach), which is a bit lackluster compared to something like conjurer's pursuit which gives 6 mana per 12 seconds right of the bat but grows much bigger quickly. Destruction similarly is 50% extra damage every 12 seconds at best, while something like focussed attack does more straight of the bat and on heroes with actually decent attackdamage to start off with. Finally obliterate is also lackluster to other cleaving effects. The only saving grace for these talents maybe is the double frostmourne hunger on 16, but before that you have some awful talents. And at level 16 you kinda want stoneskin especially since legion is lackluster now and probably inferior to sendrigosa.

So overall I'd take the upper build. Compared to arthas previous patch you have lost envenom but gain block/regen master and your frost aura has lost of a bit of radius for a good amount of damage. Rune tap heals slightly less and you probably switch out legion for sendrigosa. Overall arthas is definately weaker but not all that much I think, he mostly shifts role a bit of dealing more sustained damage and better at pushing but not being as tanky. Not sure yet if that's something you want now, for a hero with no escape being extremely tanking is usually the only way to survive which you'll only make up as arthas now when you get hardened shield. Before that you actually nee a bit more careful play now and focussing arthas can pay off now.
Stitches, muradin and tyrael seemed to have lost about as much though so I still think their relative ordering will stay about the same. The other warriors just got a lot closer, for example ETC who was already on the uprise might be one of the better warriors now by simply not being nerfed. Chen seems to have been nerfed more so won't come back and sonya and diablo were too bad to be decent now by their tiny buffs I think but we'll see. I guess the top warrior will still be stitches and the other warrior you want if you can't get stitches is probably ETC, arthas or muradin depending on what fits better for you and what you want to counter.

As a whole the class seems lackluster now and I wouldn't want more than 1 warrior on the team and don't want be wasting early picks on them.

First picks this patch imo are Valla, Zeratul, Uther and Tassadar.
Valla because she is the only god tier hero left untouched and actually got a nice lvl 20 talent for her that is situationally great (if you don't need bolt). Zeratul lost a little before lvl 20 but becomes a beast with rewind, quad bomb can kill even slightly tankier heroes. Uther is insane now because he is the only great support left, before brightwing and uther were relatively close not making them early picks because the other team would just get the other (and the combination wasn't good enough to grab both). However now getting Uther while the other team gets Rehgar or Malf is quite an advantage. Finally tassadar is still a great hybrid dps support which is even more useful because zeratul is so good now.


snailz
Profile Joined April 2011
Croatia900 Posts
February 12 2015 12:15 GMT
#6571
i agree that chen basically sits there and drinks. still cant kill him fast enough. good times. cant believe he had dmg with that sustainability before. i like new tanks in spotlight now, esp muradin. i wish anubarak wasn't such a pussy, i like his abilities, and the fact u cant spam them but have potential to really change things, similiar to jaina...

im plat at 2.3k mmr on EU, add me if ur around there and dont want to soloq anymore: handsumSnail#2390
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Kupo
Profile Joined May 2010
Sweden151 Posts
February 12 2015 14:37 GMT
#6572
Tychus auto attack build with executioner is very fun when the team has reliable ways to trigger it. At level 20 I believe it's about 1000-1100 dps depending on enemy max hp.

Are there any other ranged auto attackers can do that kind of sustained damage?
Garsecg
Profile Joined September 2014
United States129 Posts
February 12 2015 15:15 GMT
#6573
On February 12 2015 19:53 Swisslink wrote:
Show nested quote +
On February 12 2015 13:24 TT1 wrote:
pressure point should still be available @ lvl 7 on chen, having both pressure point and combination attack at 16 makes no fucking sense.. you already nerfed both talents hard, wasnt that enough?



I kinda feel like Chen is the tankiest champ in the game now. At least if the opponents haven't got a lot of stun, it seems to be impossible to die. xD
On the other side... Chen doesn't do shit beside drinking and tanking the dmg. Which is really weird compared to the pre-patch Chen... :-/
I'd agree that pressure Point should go back to Level 7, on level 16 there are simply too many good talents right now. And before that Chen's just drinking and... well... Waiting...

Bought the Lost Vikings yesterday and... I like them. If multiple fights go on at the same time and I try to participate in both... That's really weird to play. xD
So far I used the long range dude alone, while using the others together. Simply because the long range guy is way too fast to stick to the fat guy. :-P
Think it'll take some time until I figured out how to play them, but there is potential, imo.


I feel like the skill in the new Chen is knowing when to autoattack, and knowing when to sit and drink. I like him, it's fun and dynamic.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 12 2015 15:53 GMT
#6574
On February 12 2015 21:01 Markwerf wrote:
For arthas I like this build now:
http://www.heroesfire.com/hots/talent-calculator/arthas#h9qx
His aura stayed about the same I think.
Without talents you gain 15% radius and about 30% damage for 20% increased manacost. With talents you lose ~10% radius (125% before, now 115% of the old vanilla radius) and the manacost stays the same (assuming you take the reduced manacost at lvl 4 now). So net you are exchanging a bit of radius for a good deal of damage.
The real loss of course here is envenom, you can't take it anymore but in return you get a lvl 1 talent now. Block or regeneration master are both fine, depending on the map and their composition a bit.
Rune tap also loses a bit, but it isn't all too bad, still take it because the rest quite stinks there.
Sendrigosa instead of legion is a given now I think, legion just lost too much by basically having 20% less healing and ghouls so weak some AoE's can actually clear them. Sendrigosa with the small buff it got is fine though, but makes arthas just less good at diving but a better pusher. I quite like sendrigosa now actually.
At level 13 biting cold is fantastic now, it used to be mediocre with the increased manacost but now that's gone and his aura has been changed to be more of a damage spell so boosting that damage even more is fantastic. It's about 65% of the dps of psionic storm now with biting cold but permanently if you want including a slow effect, quite good. With stuff like rewind storm bolt or rewind polymorph gone (at least till lvl 20) not taking relentless isn't as bad i think.
Finally level 20 hardened shield is great, it doesn't make him as surviveable as the old arthas but it helps quite a bit.

Alternative build is the frostmoure hungers build which blizzard triest to force as an option but I don't like it as much:
http://www.heroesfire.com/hots/talent-calculator/arthas#kd_D
The frostmourne talents are simply quite lackluster before lvl 16 I think. For example eternal hunger at best gives 30 mana per 12 seconds (which you'll never reach), which is a bit lackluster compared to something like conjurer's pursuit which gives 6 mana per 12 seconds right of the bat but grows much bigger quickly. Destruction similarly is 50% extra damage every 12 seconds at best, while something like focussed attack does more straight of the bat and on heroes with actually decent attackdamage to start off with. Finally obliterate is also lackluster to other cleaving effects. The only saving grace for these talents maybe is the double frostmourne hunger on 16, but before that you have some awful talents. And at level 16 you kinda want stoneskin especially since legion is lackluster now and probably inferior to sendrigosa.

So overall I'd take the upper build. Compared to arthas previous patch you have lost envenom but gain block/regen master and your frost aura has lost of a bit of radius for a good amount of damage. Rune tap heals slightly less and you probably switch out legion for sendrigosa. Overall arthas is definately weaker but not all that much I think, he mostly shifts role a bit of dealing more sustained damage and better at pushing but not being as tanky. Not sure yet if that's something you want now, for a hero with no escape being extremely tanking is usually the only way to survive which you'll only make up as arthas now when you get hardened shield. Before that you actually nee a bit more careful play now and focussing arthas can pay off now.
Stitches, muradin and tyrael seemed to have lost about as much though so I still think their relative ordering will stay about the same. The other warriors just got a lot closer, for example ETC who was already on the uprise might be one of the better warriors now by simply not being nerfed. Chen seems to have been nerfed more so won't come back and sonya and diablo were too bad to be decent now by their tiny buffs I think but we'll see. I guess the top warrior will still be stitches and the other warrior you want if you can't get stitches is probably ETC, arthas or muradin depending on what fits better for you and what you want to counter.

As a whole the class seems lackluster now and I wouldn't want more than 1 warrior on the team and don't want be wasting early picks on them.

First picks this patch imo are Valla, Zeratul, Uther and Tassadar.
Valla because she is the only god tier hero left untouched and actually got a nice lvl 20 talent for her that is situationally great (if you don't need bolt). Zeratul lost a little before lvl 20 but becomes a beast with rewind, quad bomb can kill even slightly tankier heroes. Uther is insane now because he is the only great support left, before brightwing and uther were relatively close not making them early picks because the other team would just get the other (and the combination wasn't good enough to grab both). However now getting Uther while the other team gets Rehgar or Malf is quite an advantage. Finally tassadar is still a great hybrid dps support which is even more useful because zeratul is so good now.




Dunno man, I really like my relentless. I feel like without it, slows and roots are too much for arthas.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-02-12 17:41:23
February 12 2015 17:36 GMT
#6575
I'll be interested to see if Zeratul is really as good as everyone is suspecting. If you go 4 bombs build you have lost out on a certain amount of mobility with the removal of Bolt from the build and you've lost out on 50% of Cleave's old damage or ~200 damage at 20. 4 bombs does a good amount of damage no question. Each does 300 per hit or 1200 damage to a single target if all four land. If you have full GP that is now 1380. A good amount of damage but not enough to one-shot anyone. I know we can't 1:1 compare DOTA to Heroes but it isn't unheard of for certain heroes (Lion, Lina) to have an ult that does outstanding single target damage but the hero itself is still balanced. Of course this isn't also factoring in you'll hit them with a Void Slash Cleave (540) and then a non-Void cleave as well (415.) So if you can blink in, cleave, bomb, bomb, rw, cleave, bomb, bomb you'll do a grand total of 2335 damage. This still isn't enough to one-shot a Valla who will have 2900 HP at 20. -edit- Whoops forgot GP on the cleaves as well. 600 + 475 + 1380 = 2455. -edit-

So basically the new Zeratul gains the following the ability to do 4x bombs for 1380 damage at 20 but loses Bolt, 50% cleave damage and 5% ability damage w/ new GP. Still probably a top-tier pick because VP still brings so much utility to team fights as well. But it isn't like he's Nova where she could one shot a Valla once Rewind came online.
Wat
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 12 2015 18:19 GMT
#6576
Why would our measuring stick be a Nova iteration that got nerfed several months ago?

The gathering power change is global so burst got reduced for everyone. I think Blizzard aims to prevent assassins from facerolling their keyboard and blowing someone up. One hero walking up and instagibbing you doesn't feel fun.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Godwrath
Profile Joined August 2012
Spain10116 Posts
Last Edited: 2015-02-12 18:52:23
February 12 2015 18:45 GMT
#6577
At lvl 20, Singularity hits for 500, not 300, except if they had nerfed it. Its base damage was 100 (+20 per lvl). So 100 + (20·20) = 500

If we also include a few stacks of gathering power, it can sky rocket into a close to instagib for squishy chars who barely have 3k health at 20.


Edit - Acer picking up Sonya on ESL Major league. :O
Big G
Profile Joined April 2011
Italy835 Posts
February 12 2015 18:52 GMT
#6578
On February 13 2015 02:36 Tenks wrote:
I'll be interested to see if Zeratul is really as good as everyone is suspecting. If you go 4 bombs build you have lost out on a certain amount of mobility with the removal of Bolt from the build and you've lost out on 50% of Cleave's old damage or ~200 damage at 20. 4 bombs does a good amount of damage no question. Each does 300 per hit or 1200 damage to a single target if all four land. If you have full GP that is now 1380. A good amount of damage but not enough to one-shot anyone. I know we can't 1:1 compare DOTA to Heroes but it isn't unheard of for certain heroes (Lion, Lina) to have an ult that does outstanding single target damage but the hero itself is still balanced. Of course this isn't also factoring in you'll hit them with a Void Slash Cleave (540) and then a non-Void cleave as well (415.) So if you can blink in, cleave, bomb, bomb, rw, cleave, bomb, bomb you'll do a grand total of 2335 damage. This still isn't enough to one-shot a Valla who will have 2900 HP at 20. -edit- Whoops forgot GP on the cleaves as well. 600 + 475 + 1380 = 2455. -edit-

So basically the new Zeratul gains the following the ability to do 4x bombs for 1380 damage at 20 but loses Bolt, 50% cleave damage and 5% ability damage w/ new GP. Still probably a top-tier pick because VP still brings so much utility to team fights as well. But it isn't like he's Nova where she could one shot a Valla once Rewind came online.

W does 500 damage each @20, I have a feeling that Valla dies in a couple seconds even with spell shield on.

Also if you're in trouble you can rewind to get another blink, so losing Bolt isn't that bad.

Godwrath
Profile Joined August 2012
Spain10116 Posts
February 12 2015 18:53 GMT
#6579
The only drawback (just to call it something) is that you can't use wormhole twice with rewind on zeratul.
Tenks
Profile Joined April 2010
United States3104 Posts
February 12 2015 18:59 GMT
#6580
On February 13 2015 03:52 Big G wrote:
Show nested quote +
On February 13 2015 02:36 Tenks wrote:
I'll be interested to see if Zeratul is really as good as everyone is suspecting. If you go 4 bombs build you have lost out on a certain amount of mobility with the removal of Bolt from the build and you've lost out on 50% of Cleave's old damage or ~200 damage at 20. 4 bombs does a good amount of damage no question. Each does 300 per hit or 1200 damage to a single target if all four land. If you have full GP that is now 1380. A good amount of damage but not enough to one-shot anyone. I know we can't 1:1 compare DOTA to Heroes but it isn't unheard of for certain heroes (Lion, Lina) to have an ult that does outstanding single target damage but the hero itself is still balanced. Of course this isn't also factoring in you'll hit them with a Void Slash Cleave (540) and then a non-Void cleave as well (415.) So if you can blink in, cleave, bomb, bomb, rw, cleave, bomb, bomb you'll do a grand total of 2335 damage. This still isn't enough to one-shot a Valla who will have 2900 HP at 20. -edit- Whoops forgot GP on the cleaves as well. 600 + 475 + 1380 = 2455. -edit-

So basically the new Zeratul gains the following the ability to do 4x bombs for 1380 damage at 20 but loses Bolt, 50% cleave damage and 5% ability damage w/ new GP. Still probably a top-tier pick because VP still brings so much utility to team fights as well. But it isn't like he's Nova where she could one shot a Valla once Rewind came online.

W does 500 damage each @20, I have a feeling that Valla dies in a couple seconds even with spell shield on.

Also if you're in trouble you can rewind to get another blink, so losing Bolt isn't that bad.




You're right -- ignore all my math. If I can't accurately calculate 100+(20*20) I should stay out of the theorycraft game
Wat
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