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Final TGT Card Evaluation - Page 6

Forum Index > Hearthstone General
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Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-23 22:20:53
August 23 2015 22:17 GMT
#101
On August 24 2015 05:36 Volband wrote:
Show nested quote +
On August 24 2015 02:23 Drazerk wrote:
On August 24 2015 02:19 gobbledydook wrote:
On August 24 2015 02:09 Drazerk wrote:
On August 24 2015 02:05 gobbledydook wrote:
On August 24 2015 00:42 Drazerk wrote:
On August 24 2015 00:39 gobbledydook wrote:
I really think some imagination is sorely lacking in this review; I'm guessing the writer never thought patron would be a thing.

I mean for the most part the reviews are harsh but to be fair a lot of TGT is pretty god damn awful. Trump had it as only 18 cards in the entire set were amazing with 30 being good and the rest being trash with maybe some potential aka 75% of the set being bad


Now that we look back at GvG, how many cards were really good?

Dr. Balanced? Mech? About half of the class legendaries? I'd wager GvG is also 75% bad cards...

Exactly we go in expecting the worse because generally what happens. Statistically most of these cards will suck and generally speaking they do. Bringing up Patron which is one of like 3-4 cards actually usable from BRM doesn't really strengthen the arguement (Plus Patron was considered bad because at the time Warsong was unusable due to a bug)

Still I think this list is way too pessimistic, just dismissing everything out of hand isn't a way to review a new set.

Even the "better" reviews have thrown most of the cards out that Liquidhearth has. There are some exceptions with some people but for the most part this is a pretty depressing expansion.

What? Did you actually wtahced/read them?

Trump - started out as an "everything is garbage" reviewer, but got to his senses, and actually praised some cards, while giving many others the benefit of doubt, which is not equal to ratings like 1,2 or 3, maybe not even 4s. Reading this awful review actually made me think they rated cards from 1-5, then I saw the first 5+ rating and I was like waaaaiiiit a minute...

Kripp - His review is the closest to this one, he did label a bunch of cards as garbage. He's also someone who barely plays constructed and the last time he possibly made a decent constructed deck was when I was over the top when I got a Scarlet Crusader in beta, because she looked so cool. He said that the epic dragon with taunt is garbage, lmao. Go figure. (I do love Kripp, but had to be critical here. I watched last night's tournament for like 15 mins, and during that, Trump corrected him about stuff at least 4 times. It's just not Kripp's area.)

Strifecro - He was really open minded and pretty positive towards this expansion. No, he wouldn't give everything an 8+ either, but he saw further than "WELL I WOULD NOT PUT THIS INTO ANY EXISTING DECKS RIGHT NOW SO I'M GOING TO ROLL MY 3-SIDED DICE. LET'S SEE. TWO. ALL RIGHT THEN!" sigh

Reynad - Easily the best reviews, just finished the last parts of them today. It is so refreshing hearing someone thinking even more outside of the box than others. It's like, he understood that Blizz does not release one card at a time and he managed to not fall into hyperboles. Murlock Knight has been mentioned already (and will be, because it's so ridiculous), but Dark Bargain caught my attention as well - a card which Amaz praised too. Liquidhearth reviewers headbutted the wall and gave it a two. Reynad on the other hand sounded like someone who actually played Warlock, and understood that this card could be played as a one off, since it is not hard to empty your hand with certain Warlock archetypes (zoo, anyone?). He also solved the Liquidhearth-paradox about "but what if it kills their 1/1?!! This card is bad then!" by realizing that you actually play a bunch of small minions, so you can just trade into their small stuff to guarantee kills on their bigger minions, which you couldn't take out by creepers, flame imps, or whatever. And as for Fist of Jaraxxus... geez, no one said you HAVE TO combine that with this card. If you can, it's awesome, but Dark Bargain can work on its' own. Reynad did not say that this is easily a 9/10 or anything like that, but giving it a 2 (T W O) and backing it up with some terrible arguments...

Kibler - Now he is easily the most positive guy out of the reviewers I've watched/read, but that's his nature. He loves his dragons, and he'd really like if all the cards would work out. He was still somewhat down to earth, and was critical with some of the cards. I'm not saying being overly positive is better than the Liquidhearth review's theme of "this sucks, everything sucks, someone play something from My Chemical Romance, now!!", but at least Kibler also gave well thought out arguments. For example, at the end of the day, he wasn't too sold on Enter The Coliseum either, but it's like he realized it's not a Warrior card and explained what needs to change in the meta for it to be possibly included in PALADIN (still not Warrior) decks.

Forsen - Only saw his reviews about the finally revealed cards, and he had some crazy theories, like saying Void Crusher will be good, haha. But I do not mind bold statements like that. Aside from that, he was kinda polarized. Liked some weird cards other did not (like Wildwalker), but was fast to dismiss some others. Though we should mention that his review was not a dedicated one, he really did it "Forsen-style", but I'm pretty sure he'll still be closer to the truth than LH.

Amaz - Okay, I am fairly sure Amaz was quite dumb about some cards, like reaaally dumb, but I liked how he called out some cards which are probably overvalued, while having a top 5 list as well about the unsung heroes. He also realized that Dark Bargain is actually everythng but a 2/10 and so is Murlock Knight.

Lifecoach - I already said that I only read others opinion about his reviews, while only actually seen two cards reviewed by him. People said he was very critical and pessimist about TGT. The two cards I saw him review? He melted from Varian (okay, that's not surprising) and said that Murlock Knight is good. Lifecoach. Murlock Knight. Good. I let it sink. Based on his review, it was probably a 6/10 by him, but basically everyone realized this among the reviewers I watched/read.

It's honorable from you to try to defend this review, but it really seems helpless. And sorry to be mean as I close this out, but for those who forgot: Argent Lance - a card about which streamers/pro players unanimously agree that it sucks big time - got a rating of 2, with a possibility of a 3 from these guys. Murlock Knight, Dark Bargain are 2. Acidmaw is 1. Chillmaw is 3. Powershot is 3. Wyrmerst Agent is 4 - it's actually more revolting than Murlock Knight's 2. But do not worry, Mysterious Challenger is a 6, despite the only new Paladin secret got a rating of 3.


Oh I don't really care what the actual numbers are for each card. The rating system was poorly implemented in the first article and its still bad now. Its the actual text and opinion of if a card is good / bad what is important and general opinion of most cards.

I watched most of the reviews and even in Trump's last review he still slated 70% of TGT as worthless. I mean yes the numbering system in these articles is dumb but getting worked up over it when the general opinion of "Is it good or bad" is a little more important. Also remember that on a first review that most people thought Murloc Knight sucked it was only after the maths was done and people reflected more that it was considered passable much in the same way Confessor was seen as good at first but is now considered average due to the maths involved.
royard
Profile Joined August 2014
United States0 Posts
Last Edited: 2015-08-24 04:52:32
August 24 2015 04:51 GMT
#102
On August 22 2015 03:47 Zaros wrote:
Show nested quote +
On August 22 2015 03:38 Drazerk wrote:
On August 22 2015 03:30 Zaros wrote:
I get the feeling that the raters are very pessimistic, lots of the ratings are far too low and cards that I've seen other players call top tier have been rated at like 2 or 3. Lots of stuff seems to be evaluated poorly especially stuff like murloc knight, chillmaw, dark bargain and enter the coliseum.

Remember that this is constructed. I don't think Murloc Knight is completely worthless given the only reason Murloc Warlock works is because you can Tap to get more Murlocs that said it is mostly worthless given the current state of Murlocs



this is exactly why its badly evaluated, I don't think you only consider it in a murloc deck, its an inspire card, i've just done the maths and the average stats you get from the inspire is the 1/1 dude + a 2.08/2.42 murloc. This doesn't include the +2/+1 stats you get from the warleader or the +1 atk from old murk eye or the 1/1 murloc. On turn 6 with a hero power this guy throws out on average 6/7 stats in 3 separate bodies all with synergy. If he gets more than 1 inspire off its actually insane value.


Well, first of all the stat line is 6/6.5 distributed over 3. Hogger has 6/6 in stats plus taunt (and generates value automatically) yet it's not a popular card. You gotta realize there are a lot of powerful cards at the 6 mana level, which the the level at which murloc knight is evaluated (obviously not at 4 mana - shredder is looking at you for that) - PSG, Syl, Cairne, TBK, Emperor, etc.

I agree it's probably better than a 2, but it's not that good of a card in the grand scheme of things.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 24 2015 06:12 GMT
#103
So Varian draws 3 cards, and if they arent minions u get to keep them or they go back into the deck?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2015-08-24 07:22:25
August 24 2015 07:21 GMT
#104
On August 24 2015 15:12 Geo.Rion wrote:
So Varian draws 3 cards, and if they arent minions u get to keep them or they go back into the deck?


Yes. On top of that, if the drawn cards would normally be "burned" if they get you above 10 in hand, they won't be burned if they are minions, as they are directly put into play.
calmon
Profile Joined February 2014
0 Posts
August 24 2015 12:04 GMT
#105
Can someone explain me why Varian is a 10?

I mean I play a lot of control warrior on legend rank. Why do you guys think a 10 mana 7/7, draw 3 cards is good?

- vs aggro: you already won when you able to play something 8+ mana it without fearing death, 10 mana sitting in you hand is even worse than 8 mana sitting in your hand.
- vs. control: On 10 mana you have drawn half of your deck in best case. In worst case. this card is in your last 5 cards. When you play it you use your whole turn to have a 7/7 + some random stuff in addition on your board. This might be good, but on the other side you deny all battlecries, you MAY overextend the board making it easy for your opponent to play brawl, equality-combos, shadow flame, dark bomb etc., also in a lot of cases you just bring you 3 turns to fatigue death. I don't see the real adavantage. You need to tweak your deck, play less battlecry effects and on the end you have a semi-good effect
- vs. midrange: If you're able to play 10 mana without fearing death you usually already in a good state. If you fear death you need to HOPE varian brings something defensive into play. "Defensive" means NO shieldmaiden because of battlecry but more taunt minion.

All in all I don't think it will be played in traditional control warrior. Maybe in a more minion based midrange deck but not sure.
Acries
Profile Joined April 2014
Germany0 Posts
August 24 2015 13:02 GMT
#106
Similarly all Druids got what is arguably the best hard removal in the game: Mulch which will enormously help them when it comes to dealing with big creatures.


Druid already has the best hard removal card in Naturalize and I still think that this card is a better removal than Mulch because it is 2 mana cheaper and the drawbacks are comparable. Naturalize draws your opponnent 2 cards so the opponnent will have 2 more cards to choose from next turn and Mulch will only make him have one more card next turn but will not create a card he would not have under normal circumstances, what I'm trying to say is Naturalize gives your opponnent more decisions but cards he would have drawn the next turns anyways so for me both have their drawbacks and therefore the 1 Mana hard removal wins over the 3 Mana hard removal in my opinion.
Beamo
Profile Joined March 2003
France1279 Posts
August 24 2015 13:44 GMT
#107
On August 24 2015 22:02 Acries wrote:
Show nested quote +
Similarly all Druids got what is arguably the best hard removal in the game: Mulch which will enormously help them when it comes to dealing with big creatures.


Druid already has the best hard removal card in Naturalize and I still think that this card is a better removal than Mulch because it is 2 mana cheaper and the drawbacks are comparable. Naturalize draws your opponnent 2 cards so the opponnent will have 2 more cards to choose from next turn and Mulch will only make him have one more card next turn but will not create a card he would not have under normal circumstances, what I'm trying to say is Naturalize gives your opponnent more decisions but cards he would have drawn the next turns anyways so for me both have their drawbacks and therefore the 1 Mana hard removal wins over the 3 Mana hard removal in my opinion.


There is a big difference in drawing cards from your deck (meaning they synergize well with your deck) and drawing a random X cost minion.
Mulch can be used as a strong tempo play (like sap) on big minions because you know he'll get a big minion in hand and will probably have to spend his whole turn recasting it. Statisticly most minions do not have a direct impact on board.

With naturalize he can draw spells wich most often do have a direct impact on the board. And a 2 card deficit is tough...
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 24 2015 13:46 GMT
#108
On August 24 2015 22:02 Acries wrote:
Show nested quote +
Similarly all Druids got what is arguably the best hard removal in the game: Mulch which will enormously help them when it comes to dealing with big creatures.


Druid already has the best hard removal card in Naturalize and I still think that this card is a better removal than Mulch because it is 2 mana cheaper and the drawbacks are comparable. Naturalize draws your opponnent 2 cards so the opponnent will have 2 more cards to choose from next turn and Mulch will only make him have one more card next turn but will not create a card he would not have under normal circumstances, what I'm trying to say is Naturalize gives your opponnent more decisions but cards he would have drawn the next turns anyways so for me both have their drawbacks and therefore the 1 Mana hard removal wins over the 3 Mana hard removal in my opinion.
You've equated a small downside with a huge downside. I think you are severely underestimating the value of drawing 2 cards for free. Naturalize is not played in constructed (outside of the mostly-just-for-fun mill druid) because it is terrible - giving your opponent card advantage like that is often crippling. The argument that they "would have drawn the next turns anyways" only matters if the game goes to fatigue which few games do - drawing them now is what matters. 2 cards from your deck >>>>> 1 random minion so I think Mulch is an interesting improvement, regardless of mana cost.
Beamo
Profile Joined March 2003
France1279 Posts
Last Edited: 2015-08-24 13:47:07
August 24 2015 13:46 GMT
#109
On August 24 2015 05:36 Volband wrote:


Amaz - Okay, I am fairly sure Amaz was quite dumb about some cards, like reaaally dumb, but I liked how he called out some cards which are probably overvalued, while having a top 5 list as well about the unsung heroes. He also realized that Dark Bargain is actually everythng but a 2/10 and so is Murlock Knight.



I might be wrong but I think he was calling Murloc Knight good only for arena.
Acries
Profile Joined April 2014
Germany0 Posts
August 24 2015 14:15 GMT
#110
You've equated a small downside with a huge downside. I think you are severely underestimating the value of drawing 2 cards for free. Naturalize is not played in constructed (outside of the mostly-just-for-fun mill druid) because it is terrible - giving your opponent card advantage like that is often crippling. The argument that they "would have drawn the next turns anyways" only matters if the game goes to fatigue which few games do - drawing them now is what matters. 2 cards from your deck >>>>> 1 random minion so I think Mulch is an interesting improvement, regardless of mana cost.


I just end at rank 5 at the end of most seasons so the following statement can be ignored by better players but I sometimes play Naturalize and it gives me Huge Tempo swings against Midrange and Control Decks. Yes they get 2 cards and yes this means they can choose more options what to play next turn but I just 1 Mana to destroy a 5 Mana card or better. Which means I have enough Mana left to establish my own minions. Yes he draws more answers to them but still he has to pay the regular high Mana for the removal and initiative comes right back to me. So I really do not see the downside as that big. Of course this card sucks against Aggro Decks because you do not get much value and refill their hand with more cheap minions to play, which is bad but Big Game Hunter also sucks against Aggro Decks so I like Naturalize, and in the rarest scenarios it has given my opponnent a game changing/winning card, so I must have been using it correctly I think.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-24 19:13:51
August 24 2015 18:23 GMT
#111
First 3 games - no one has played a TGT card yet.

Clearly TGT has good cards worth playing

10 games no TGT cards yet
Wuster
Profile Joined May 2011
1974 Posts
August 24 2015 19:22 GMT
#112
I mean so no one's playing TGT cards in your games, are you really saying that people aren't even experimenting? That's just inconceivable, I know you argued it was a bad set, but don't be ridiculous. That's as extrme as people saying everything in TGT is great and we just can't see it!

Trump is currently putting together a cheap totem-centric midrange Shaman deck after opening his TGT cards. I'll be curious to see how it goes, later I'll also be happy to see what TGT dragon decks Kibler puts together.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-24 19:28:47
August 24 2015 19:24 GMT
#113
On August 25 2015 04:22 Wuster wrote:
I mean so no one's playing TGT cards in your games, are you really saying that people aren't even experimenting? That's just inconceivable, I know you argued it was a bad set, but don't be ridiculous. That's as extrme as people saying everything in TGT is great and we just can't see it!

Trump is currently putting together a cheap totem-centric midrange Shaman deck after opening his TGT cards. I'll be curious to see how it goes, later I'll also be happy to see what TGT dragon decks Kibler puts together.


Its more amusing because with GvG / BRM the cards were instantly being experimented with and seeing play but with TGT i'm not seeing anything because people are so uncertain of what is going to actually be usable and what won't be so no one wants to take the risk of playing what could be a dud deck.

Personally i'm in the "lets wait and see camp" and I imagine everyone between rank 5-1 are in the same boat
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 24 2015 19:24 GMT
#114
On August 25 2015 04:22 Wuster wrote:
I mean so no one's playing TGT cards in your games, are you really saying that people aren't even experimenting? That's just inconceivable, I know you argued it was a bad set, but don't be ridiculous. That's as extrme as people saying everything in TGT is great and we just can't see it!

Trump is currently putting together a cheap totem-centric midrange Shaman deck after opening his TGT cards. I'll be curious to see how it goes, later I'll also be happy to see what TGT dragon decks Kibler puts together.

And given all the server issues that EU is having right now, I'm sure there are many people who would like to try out TGT cards (me included) but can't because of servers being down
EZ4ENCE
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2015-08-24 19:37:35
August 24 2015 19:35 GMT
#115
On August 25 2015 04:24 Drazerk wrote:
Show nested quote +
On August 25 2015 04:22 Wuster wrote:
I mean so no one's playing TGT cards in your games, are you really saying that people aren't even experimenting? That's just inconceivable, I know you argued it was a bad set, but don't be ridiculous. That's as extrme as people saying everything in TGT is great and we just can't see it!

Trump is currently putting together a cheap totem-centric midrange Shaman deck after opening his TGT cards. I'll be curious to see how it goes, later I'll also be happy to see what TGT dragon decks Kibler puts together.


Its more amusing because with GvG / BRM the cards were instantly being experimented with and seeing play but with TGT i'm not seeing anything because people are so uncertain of what is going to actually be usable and what won't be so no one wants to take the risk of playing what could be a dud deck.

Personally i'm in the "lets wait and see camp" and I imagine everyone between rank 5-1 are in the same boat


Honest question, how late in the season did the last two expansions come out? We're a week away, so people seem hesitant to muck up their rankings (especially since you better grind for better rewards if you're outside r5).

IIRC GvG came out mid-month and BRM of course was rolled out week-to-week, which makes the experimentation process different.

Edit: Trump facing off against Dragon Warrior with Alexstraza's Champion in legend now. Amusing enough he's also predicting he has a really good match-up against Patron Warrior.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-24 19:37:59
August 24 2015 19:37 GMT
#116
On August 25 2015 04:35 Wuster wrote:
Show nested quote +
On August 25 2015 04:24 Drazerk wrote:
On August 25 2015 04:22 Wuster wrote:
I mean so no one's playing TGT cards in your games, are you really saying that people aren't even experimenting? That's just inconceivable, I know you argued it was a bad set, but don't be ridiculous. That's as extrme as people saying everything in TGT is great and we just can't see it!

Trump is currently putting together a cheap totem-centric midrange Shaman deck after opening his TGT cards. I'll be curious to see how it goes, later I'll also be happy to see what TGT dragon decks Kibler puts together.


Its more amusing because with GvG / BRM the cards were instantly being experimented with and seeing play but with TGT i'm not seeing anything because people are so uncertain of what is going to actually be usable and what won't be so no one wants to take the risk of playing what could be a dud deck.

Personally i'm in the "lets wait and see camp" and I imagine everyone between rank 5-1 are in the same boat


Honest question, how late in the season did the last two expansions come out? We're a week away, so people seem hesitant to muck up their rankings (especially since you better grind for better rewards if you're outside r5).

IIRC GvG came out mid-month and BRM of course was rolled out week-to-week, which makes the experimentation process different.


Naxx was week to week as was BRM. GvG was like week 2?

And yeah watching Trump now. Maybe Shaman aren't completely dead yet
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 24 2015 19:38 GMT
#117
On August 25 2015 04:35 Wuster wrote:
Show nested quote +
On August 25 2015 04:24 Drazerk wrote:
On August 25 2015 04:22 Wuster wrote:
I mean so no one's playing TGT cards in your games, are you really saying that people aren't even experimenting? That's just inconceivable, I know you argued it was a bad set, but don't be ridiculous. That's as extrme as people saying everything in TGT is great and we just can't see it!

Trump is currently putting together a cheap totem-centric midrange Shaman deck after opening his TGT cards. I'll be curious to see how it goes, later I'll also be happy to see what TGT dragon decks Kibler puts together.


Its more amusing because with GvG / BRM the cards were instantly being experimented with and seeing play but with TGT i'm not seeing anything because people are so uncertain of what is going to actually be usable and what won't be so no one wants to take the risk of playing what could be a dud deck.

Personally i'm in the "lets wait and see camp" and I imagine everyone between rank 5-1 are in the same boat


Honest question, how late in the season did the last two expansions come out? We're a week away, so people seem hesitant to muck up their rankings (especially since you better grind for better rewards if you're outside r5).

IIRC GvG came out mid-month and BRM of course was rolled out week-to-week, which makes the experimentation process different.

Edit: Trump facing Dragon Warrior with Alexstraza's Champion in legend now. Amusing enough he's also predicting he has a really good match-up against Patron Warrior.

Goblins vs. Gnomes was released December 8-10th so it was certainly a lot earlier in the season than TGT this time around

http://hearthstone.gamepedia.com/Goblins_vs_Gnomes
EZ4ENCE
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2015-08-25 14:15:33
August 25 2015 14:13 GMT
#118
My impressions so far (only played pally):

Well, Murlock Knight seems to be in the top 5 best cards of TGT. Sure, it's way too early to announce anything, but after watching Reynad and Trump playing it, reading responses from other players (hearthpwn, reddit, even here), and today finally trying it myself. This card is batshit crazy. The value is straight out imbalanced, but the best feeling is that it forces your opponent to throw everything at it. Like, I really don't care if he kills it, it has nothing to do with my win condition, but my opponent can not allow to let this live. Even if he only uses a weapon charge, it's good for me, I already got value out of it, but if he's forced to to shit like frost bolt+ping or something like that, then MK already gave me double tempo: giving me a free murloc (which is usually great value with the additional 1/1), and forcing him into inefficent mana usage and/or trades. Aside from my two MKs I run 1 (one) inspire card, so it's like a joker card. I'm not saying you shouldn't accompany him with more inspire cards, like Reynad was experimenting with garrison commanders, but it is not necessary. I can't believe I'm saying this, but it served me as a better taunt than Slude Belcher.

Tuskarr Jouster is fun! I lost two jousts vs. aggro decks (both to Kezans) but only one of those mattered, and two turns later I drew another Tuskarr which won it, giving me enough health to survive, not to mention the joy on my face when I just realized I had a 5-1 and 5-2 Tuskarr on the field, which means both of them would've been dead if they were Healbots. Control Warrior usually wrecks me in Jousts, but it doesn't matter that much; the +2/2 should be more important than 8 health vs. CW. Then again, who knows, maybe Control paladins will tech in a healbot, but they might be better off with another Lay On Hands then - not sure what Control Pally will look like though, so far everyone has been testing Midrange. The fun factor of this card is easily 10/10, not only it's adorable, but the Jousts are hilariously exciting. I'm looking forward to how the decks will look like once they are fleshed out: 2 Tuskarrs, no Belcher? 2 Belchers no Tuskarr? Both? So far I'm digging Tuskarr more.

Warhorse Rider - saw Reynad try him in a few games so copied it. I never really had the dream of coin+Muster then Warhorse the next turn, but I did get off many kills on 2 health minions when my opponent left a recruit on the board, resulting in his demise. Guys, I think this expansion's theme is never let dudes survive until the next turn! It's a solid 3 drop on it's own versus aggro, but honestly, I have no idea how good this card is.

Juticar Trueheart - I knew I was going to craft her, because she sounded like a really good chill card. You know, when you just want to play with some fun decks. Welp, turns out she's preeeetttyyyy goood. I only saw pallys and warriors use her on streams so far (and only from pallys in my ranked games), but man... I guess her place in Paladin decks is self-explanatory, but I remember people saying she would be meh in Warrior, because it would take X turn to actually have a surplus of Y armors, blahblah, you are better of playing Z card. Yeah, about that... I still have PTSD from some of the games I watched. Un. Fucking. Killable. Varian might as well costed 20 mana, with Tank Up Warrior would have the time to play him eventually.

Argent Lance - thanks for the arena wins; it's super cool having a 2 drop weapon now there.

Silver Hand Regent - It was bothersome playing two of her without having a somewhat dedicated inspire deck, but one made wonders. Well, not exactly wonders, but she kept up with the theme with shitting out stuff to the board, and as I said, 5 mana 3/3+1/1+1/1 might not sound crazy good, but you can not let those dudes live, so the value of this card can not be measured by comparing mana cost with stats value. I don't know if she'll be still around one or two months later, but right now she seems like a perfect fit. She stalls against control, and serves as a great wall vs. aggro, especially eboladin with all the 1 health minions and/or divine shields.

I haven't watched any pro play Lock and Load yet, since I was obsessed with Paladins, but I had a game vs a L&L Hunter today. I won, but when he drew 4 or 5 cards in turn 4 while clearing my board... oh man, that deck will give me nightmares in the months to come, that's for sure.

Oh, and I could finally climb the ladder, because I did not meet with any Patron Warriors. I almost forgot this game can be fun, when I'm allowed to play it, instead of being punished for literally everything by a stupid deck which has the same archetype as two already nerfed decks in the past. I know they are hardly gone; this new midrange pally for example, if it can not beat it fast enough, it's just making that dumb Frothing even stronger.

Edit: Oh, and FUCK Tuskarr Totemic. Sweet mother of Jesus. I don't care if my opponent does a turn 2 Totem Golem into a turn 3 Totem Golem, just don't play that Tuskarr guy.
Inzan1ty
Profile Joined September 2012
1163 Posts
August 25 2015 14:26 GMT
#119
So is Varian actually standing firm to his Hype?
RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-08-25 14:43:49
August 25 2015 14:40 GMT
#120
On August 25 2015 23:26 Inzan1ty wrote:
So is Varian actually standing firm to his Hype?

I'm playing control paladin so whenever I see him its like Christmas for my Equality combo. Against none paladins he has been doing damage

Tuskarr Jouster is fun! I lost two jousts vs. aggro decks (both to Kezans) but only one of those mattered, and two turns later I drew another Tuskarr which won it, giving me enough health to survive, not to mention the joy on my face when I just realized I had a 5-1 and 5-2 Tuskarr on the field, which means both of them would've been dead if they were Healbots. Control Warrior usually wrecks me in Jousts, but it doesn't matter that much; the +2/2 should be more important than 8 health vs. CW. Then again, who knows, maybe Control paladins will tech in a healbot, but they might be better off with another Lay On Hands then - not sure what Control Pally will look like though, so far everyone has been testing Midrange. The fun factor of this card is easily 10/10, not only it's adorable, but the Jousts are hilariously exciting. I'm looking forward to how the decks will look like once they are fleshed out: 2 Tuskarrs, no Belcher? 2 Belchers no Tuskarr? Both? So far I'm digging Tuskarr more.


At this point i've lost way too many jousts to ever think about using this card again it can be too crippling in a game where consistency is key.

That said murloc knight has quickly become one of my favourite t4 plays and its interesting to see what decks look like in a month or so. Like you and Trump i've only been running 1 without other Inspire cards
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