On August 25 2015 23:26 Inzan1ty wrote:
So is Varian actually standing firm to his Hype?
So is Varian actually standing firm to his Hype?
I'd say Varian was overhyped as insane and he's merely very, very good.
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NovaTheFeared
United States7229 Posts
On August 25 2015 23:26 Inzan1ty wrote: So is Varian actually standing firm to his Hype? I'd say Varian was overhyped as insane and he's merely very, very good. | ||
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Pwere
Canada1557 Posts
As expected, Justicar is only playable in Paladin/Warrior, but she's also better than expected in Paladin. In fact, everything Paladin got is better than expected. Jouster, Murloc Knight, Eadric, Justicar... Paladin is likely top tier now, as long as people forget Patron exists. Totem Golem has been disappointing for me so far, as it's really, really hard to curve out. Tuskarr Totemic is stupidly good and will be one of the most hated cards, also expected. Thunder Bluff Valiant is great as a one of in a meta where Shaman doesn't need Belcher/Healbot, but people are overhyping him because of how weird the decks are right now. I can't wait for the improved hunter and ebola decks to wreck the ladder and remind people that you're not there to have fun! | ||
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Drazerk
United Kingdom31255 Posts
On August 25 2015 23:52 Pwere wrote: Varian works right now because most decks are slow as hell and skip the BGH/Board resets. He seems pretty useless vs Paladin (equality), Handlock (Shadowflame), and all the aggro decks. He does make the Shaman and Druid matchups easier, so he's definitely not a dead card, but the deck will need some refining and a favorable meta. As expected, Justicar is only playable in Paladin/Warrior, but she's also better than expected in Paladin. In fact, everything Paladin got is better than expected. Jouster, Murloc Knight, Eadric, Justicar... Paladin is likely top tier now, as long as people forget Patron exists. Totem Golem has been disappointing for me so far, as it's really, really hard to curve out. Tuskarr Totemic is stupidly good and will be one of the most hated cards, also expected. Thunder Bluff Valiant is great as a one of in a meta where Shaman doesn't need Belcher/Healbot, but people are overhyping him because of how weird the decks are right now. I can't wait for the improved hunter and ebola decks to wreck the ladder and remind people that you're not there to have fun! I don't think too many people are overhyping Thunder Bluff Valiant most people play a few shaman games and then realize that its literally just a worse version of Shaman and go back to Paladin. I think shamans really are going to want to go towards a Malygos deck now they can actually fight for the board better with Totem Golem / Tuskar Totemic / Elemental Overload | ||
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Ansinjunger
United States2451 Posts
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Drazerk
United Kingdom31255 Posts
![]() Prime example of a joust that lost him the game Also murloc knight easily top 5 IMO + Show Spoiler + ![]() | ||
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Volband
Hungary6034 Posts
On August 25 2015 23:40 Drazerk wrote: Show nested quote + On August 25 2015 23:26 Inzan1ty wrote: So is Varian actually standing firm to his Hype? I'm playing control paladin so whenever I see him its like Christmas for my Equality combo. Against none paladins he has been doing damage Show nested quote + Tuskarr Jouster is fun! I lost two jousts vs. aggro decks (both to Kezans) but only one of those mattered, and two turns later I drew another Tuskarr which won it, giving me enough health to survive, not to mention the joy on my face when I just realized I had a 5-1 and 5-2 Tuskarr on the field, which means both of them would've been dead if they were Healbots. Control Warrior usually wrecks me in Jousts, but it doesn't matter that much; the +2/2 should be more important than 8 health vs. CW. Then again, who knows, maybe Control paladins will tech in a healbot, but they might be better off with another Lay On Hands then - not sure what Control Pally will look like though, so far everyone has been testing Midrange. The fun factor of this card is easily 10/10, not only it's adorable, but the Jousts are hilariously exciting. I'm looking forward to how the decks will look like once they are fleshed out: 2 Tuskarrs, no Belcher? 2 Belchers no Tuskarr? Both? So far I'm digging Tuskarr more. That said murloc knight has quickly become one of my favourite t4 plays and its interesting to see what decks look like in a month or so. Like you and Trump i've only been running 1 without other Inspire cards I'm running two. I looked up reynad's and trump's decklists and merged them. Did not like how Reynad skip Tirion and LOH, but liked his more agressive approach, so I included two MKs. That being said, I almost never played it on turn, and the best thing is that I did not have to sacrifice anything for it. It wasn't like I all-in'd in my turn 6 MK+hero power, I just always had other stuff to play, even if just for cannon fodders. There were games when I was looking ahead of the next turns, how should I play and what, then he could not clear my Murlock Knight which has already been inspired once. "Welp, I guess I won then", haha. Yeah, now that I think back, the lack of consistent heal was indeed crucial vs. some warriors, but how much better Belcher is? He dies to Death's Bite all the same, the 1-2 doesn't really mean anything, hell, it can be pretty bad vs Acolyte, while Tuskarr might heal you for 7. I know the competition should be among Tuskarr and Healbot, but why would you be screwed if you played 1 Tuskarr, 1 Belcher and Healbot? Trump ran 2 Tuskarrs and no Belchers (though used 2 Argus), while Reynad did not run Tuskarr, instead he chose 2 Belchers and no Argus. | ||
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Drazerk
United Kingdom31255 Posts
On August 26 2015 00:22 Volband wrote: Show nested quote + On August 25 2015 23:40 Drazerk wrote: On August 25 2015 23:26 Inzan1ty wrote: So is Varian actually standing firm to his Hype? I'm playing control paladin so whenever I see him its like Christmas for my Equality combo. Against none paladins he has been doing damage Tuskarr Jouster is fun! I lost two jousts vs. aggro decks (both to Kezans) but only one of those mattered, and two turns later I drew another Tuskarr which won it, giving me enough health to survive, not to mention the joy on my face when I just realized I had a 5-1 and 5-2 Tuskarr on the field, which means both of them would've been dead if they were Healbots. Control Warrior usually wrecks me in Jousts, but it doesn't matter that much; the +2/2 should be more important than 8 health vs. CW. Then again, who knows, maybe Control paladins will tech in a healbot, but they might be better off with another Lay On Hands then - not sure what Control Pally will look like though, so far everyone has been testing Midrange. The fun factor of this card is easily 10/10, not only it's adorable, but the Jousts are hilariously exciting. I'm looking forward to how the decks will look like once they are fleshed out: 2 Tuskarrs, no Belcher? 2 Belchers no Tuskarr? Both? So far I'm digging Tuskarr more. That said murloc knight has quickly become one of my favourite t4 plays and its interesting to see what decks look like in a month or so. Like you and Trump i've only been running 1 without other Inspire cards I'm running two. I looked up reynad's and trump's decklists and merged them. Did not like how Reynad skip Tirion and LOH, but liked his more agressive approach, so I included two MKs. That being said, I almost never played it on turn, and the best thing is that I did not have to sacrifice anything for it. It wasn't like I all-in'd in my turn 6 MK+hero power, I just always had other stuff to play, even if just for cannon fodders. There were games when I was looking ahead of the next turns, how should I play and what, then he could not clear my Murlock Knight which has already been inspired once. "Welp, I guess I won then", haha. Yeah, now that I think back, the lack of consistent heal was indeed crucial vs. some warriors, but how much better Belcher is? He dies to Death's Bite all the same, the 1-2 doesn't really mean anything, hell, it can be pretty bad vs Acolyte, while Tuskarr might heal you for 7. I know the competition should be among Tuskarr and Healbot, but why would you be screwed if you played 1 Tuskarr, 1 Belcher and Healbot? Trump ran 2 Tuskarrs and no Belchers (though used 2 Argus), while Reynad did not run Tuskarr, instead he chose 2 Belchers and no Argus. I ended up dropping healbot + Belcher for Tuskar + Murloc Knight. I find Argus too valuable with the sheer amount of minions the new era of Paladin has. Also another win purely due to Murloc Knight - + Show Spoiler + ![]() | ||
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Volband
Hungary6034 Posts
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Drazerk
United Kingdom31255 Posts
On August 26 2015 01:31 Volband wrote: Wait, didn't you just hate on Tuskarr an hour or so ago? :D I've swapped him out since then Just saying what I traded out to test himIn other news the Shredder nerf jokes actually have some merit - + Show Spoiler + ![]() | ||
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Inzan1ty
1163 Posts
Imo Shredder suffered a lot with this Expansion, which is good. | ||
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Drazerk
United Kingdom31255 Posts
On August 26 2015 01:43 Inzan1ty wrote: How about adding Vendor (heal guy) to this Pala deck. Or is MK so powerful that hes a two-of? Personally I don't think Funnel cakes has a real use in this deck even though i'm only running MK as a one off | ||
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Acritter
Syria7637 Posts
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Drazerk
United Kingdom31255 Posts
On August 26 2015 02:30 Acritter wrote: Just found someone running a really creative Rogue deck. It was centered around Coldlight Oracle, but used Beneath the Grounds and Gang Up to help it set up properly. There were some standard tools like Deadly Poison and Blade Flurry, and healing from Healbot, but it was overall a type of deck that I hadn't seen before. It didn't work against me, since I was playing Patron Warrior and started applying pressure too early with a Taskmastered Armorsmith for him to properly handle, but I loved the deck overall. Sounds pretty similar to mill rogue its always been a gimmick deck used after a expansion launches. I doubt it has the tools needed to actually work | ||
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Acritter
Syria7637 Posts
On August 26 2015 02:39 Drazerk wrote: Show nested quote + On August 26 2015 02:30 Acritter wrote: Just found someone running a really creative Rogue deck. It was centered around Coldlight Oracle, but used Beneath the Grounds and Gang Up to help it set up properly. There were some standard tools like Deadly Poison and Blade Flurry, and healing from Healbot, but it was overall a type of deck that I hadn't seen before. It didn't work against me, since I was playing Patron Warrior and started applying pressure too early with a Taskmastered Armorsmith for him to properly handle, but I loved the deck overall. Sounds pretty similar to mill rogue its always been a gimmick deck used after a expansion launches. I doubt it has the tools needed to actually work Beneath the Grounds contributes a hell of a lot, actually. It means the deck actually gets some board presence. | ||
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Hearken
United Kingdom0 Posts
I've taken those two, and the Shredders, out and have replaced with 2x Darnassus Aspirant and 2x Savage Combatant. Seems to be working really well, though it's obviously way too early to come to any conclusions. What I will say though, is that Combatant is slightly worse than I had expected, and Darnassus is WAY better than I had expected. | ||
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Wuster
1974 Posts
One thing I've noticed so far is that Inspire minions put a lot of pressure on your opponent to use up removal. From the brawl, I never thought Inspire worked as an on-curve (nothing dumber than T1 - Lowly Squire, T2 - Hero Power / trade Lowly Squire, T3 - have no board) and watching streams yesterday kind of confirmed it's more for midgame goodness. For what it's worth Trump made this point too - you don't make an Inspire deck anymore than you'd make a Battlecry deck, it's just something that makes a card useable or not. Anyways, so far it seems like Inspire minions just have such a target on them that when you drop them even if they die instantly you have so many others. It's almost like the vanilla days of Cairne eating up silence/removal before you drop Ragnaros, ect. So maybe we overrated the 'need' to activate them for the card to be worth it. | ||
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Dark_Chill
Canada3353 Posts
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Drazerk
United Kingdom31255 Posts
I think its time to quit. | ||
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NewSunshine
United States5938 Posts
On August 26 2015 09:20 Drazerk wrote: so I lost a game due to dreadsteeds... I think its time to quit. Don't let the 1/1 hit your ass on the way out >:O Wish I could play with the card, opened some 130 packs total and didn't get any. It'll have to wait I guess. | ||
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Origence
Spain0 Posts
On August 26 2015 15:01 NewSunshine wrote: Show nested quote + On August 26 2015 09:20 Drazerk wrote: so I lost a game due to dreadsteeds... I think its time to quit. Don't let the 1/1 hit your ass on the way out >:O Wish I could play with the card, opened some 130 packs total and didn't get any. It'll have to wait I guess. With 130 packs you should have gotten around 6k dust to craft whatever interesting rares/epics you're missing | ||
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