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Active: 1441 users

New Mage Card: Duplicate - Page 2

Forum Index > Hearthstone General
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Prev 1 2 3 4 5 7 8 9 Next All
furo
Profile Joined March 2012
Germany449 Posts
May 29 2014 15:48 GMT
#21
seems weak since activated on enemies turn only and tempoloss.

might be good with some carddraw cards if you can get the combo off.

you cant play this + rag for example at the same turn, so its worthless for really powerfull stuff.
S1eth
Profile Joined November 2011
Austria221 Posts
May 29 2014 15:48 GMT
#22
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

The Duplicate was actually Counterspell.
Now what?
DifuntO
Profile Joined November 2011
Greece2376 Posts
Last Edited: 2014-05-29 15:51:43
May 29 2014 15:50 GMT
#23
On May 30 2014 00:22 Sumadin wrote:
Show nested quote +
On May 30 2014 00:18 TAMinator wrote:
Leeroy combos incoming


Just remember that secrets don't work on your own turn anymore. So I doupt it will be as potent as those combos of other classes.

I personally think this will be strongest in secret mage decks. Really good value with Kirin Tor Mage while also not being too slow with that card.


Play Leeory.Opponent kills him next turn and now you have two Leeroys on your turn.Seems like a decent play.

Anyway,i don't know how good this card is gonna be overall.I guess it would be great to have 4 Water Elementals in your deck instead of 2 but you might lose tempo trying to get value out of this card.It's similar to the new Rogue card in that regard.

I'm sure we'll see some new mage decks and also seems like a solid card in arena.
All I do is Stim.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 15:50 GMT
#24
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.
If you are not supporting K-Pop you are hurting E-Sports.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 15:51 GMT
#25
On May 30 2014 00:48 furo wrote:
seems weak since activated on enemies turn only and tempoloss.

might be good with some carddraw cards if you can get the combo off.

you cant play this + rag for example at the same turn, so its worthless for really powerfull stuff.


You can combo it with Antonidas. Which would be lousy vs Mage or Shaman due to poly/hex, but in every other control matchup would pretty much just win you the game.

However, a big turn 10 play is just really slow in the current meta...I expect that if it gets used, its primary value will be in huge tempo swings when comboed with kirin tor mage on turn 3 (or turn 2 with the coin).
He drone drone drone. Me win. - ogsMC
RoranRock
Profile Joined October 2011
France294 Posts
May 29 2014 15:51 GMT
#26
Paladin and Mage are two of the worst class in constructed, and Blizzard gives them secrets that would be much better if secret could activate on your own turn...

And this is very card efficiant in arena, always 1 card played, 2 earned. So more card adventage for the OP Arena class :/
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." Albert Einstein
ratbert
Profile Joined July 2011
Germany1041 Posts
May 29 2014 15:53 GMT
#27
On May 30 2014 00:46 Mortal wrote:
Show nested quote +
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

you're correct if you're playing against one of those 2 classes. there are, however, 7 others without the ability to cheek the mechanic in this way.


well, as always theres plenty of ways imaginable to play around a secret (as it should be)

another example: play leeroy and kill a whelp first with your hero abilty or whatever. we'll see how practical the secret and it's counters are
what if Nat Pagle and RNGesus are the same person?
ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-29 15:56:16
May 29 2014 15:55 GMT
#28
On May 30 2014 00:48 S1eth wrote:
Show nested quote +
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

The Duplicate was actually Counterspell.
Now what?


shaman has pretty good low cost spells to test for counterspell and spellbender dude

e: so does mage. and sometimes you even have the Coin to test....
what if Nat Pagle and RNGesus are the same person?
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
May 29 2014 15:55 GMT
#29
Still seems better than the Paladin one to be honest
BlacKcuD
Profile Joined October 2010
Germany107 Posts
Last Edited: 2014-05-29 15:59:20
May 29 2014 15:59 GMT
#30
Image from German HS Facebook page.

+ Show Spoiler +
[image loading]


Source
Avid map maker and e-sport enthusiast.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-29 16:02:05
May 29 2014 16:00 GMT
#31
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.

On May 30 2014 00:55 GoSuChicken wrote:
Still seems better than the Paladin one to be honest


Paladin secret is a flame imp without the battlecry. I don't know why people underestimate this card so much.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
May 29 2014 16:01 GMT
#32
On May 30 2014 00:59 BlacKcuD wrote:
Image from German HS Facebook page.

+ Show Spoiler +
[image loading]


Source


This just reminded me of why I do not play Hearthstone in German. The translations just sound so weird...
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 16:01 GMT
#33
On May 30 2014 01:00 S1eth wrote:
Show nested quote +
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.


Which is how?
If you are not supporting K-Pop you are hurting E-Sports.
DifuntO
Profile Joined November 2011
Greece2376 Posts
May 29 2014 16:01 GMT
#34
On May 30 2014 01:00 S1eth wrote:
Show nested quote +
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.


How does Redemption work? I never understood that.
All I do is Stim.
S1eth
Profile Joined November 2011
Austria221 Posts
May 29 2014 16:02 GMT
#35
On May 30 2014 01:01 Nekovivie wrote:
Show nested quote +
On May 30 2014 01:00 S1eth wrote:
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.


Which is how?

http://www.liquidhearth.com/forum/hearthstone/381-myth-busted-redemption-revive-minion-randomly
ratbert
Profile Joined July 2011
Germany1041 Posts
May 29 2014 16:03 GMT
#36
On May 30 2014 01:01 GoSuChicken wrote:
Show nested quote +
On May 30 2014 00:59 BlacKcuD wrote:
Image from German HS Facebook page.

+ Show Spoiler +
[image loading]


Source


This just reminded me of why I do not play Hearthstone in German. The translations just sound so weird...



"Diener" ... *shudders*
what if Nat Pagle and RNGesus are the same person?
Anthimox
Profile Joined April 2014
Greece0 Posts
May 29 2014 16:09 GMT
#37
Very good value card, very bad tempo card. In terms of tempo you pay 3 mana for no effect on the board.
I'm trying to see the deck that will use it. A slow control mage usually has plenty of cards in hand and no time to play them all. I don't think a control mage will want to use 3 mana for a secret for a a chance to take 2 minion cards in his hand.

I don't know if somehow aggro mage could use the card. I could see them play one, so that late game wolfriders and arcance golems can be a serious threat.

Overall I believe the guys at Hearthstone are doing a great job. Being a top Mtg player helps me evaluate cards in other card games pretty easily. But this time I really can't possibly tell if some Naxxramas cards are playable.
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 29 2014 16:10 GMT
#38
turn 3 secret, turn 4 leeroy. Seems strong no?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 16:11 GMT
#39
Honestly, I'd really like to see a buff to Etheral Arcanist. Right now it competes directly with stuff like Water Elemental and Yeti, (not to mention fireball and polymorph) and it really doesn't measure up at all. Given how underwhelming secret keeper tends to be, and Kirin Tor Mage is really the only Secret-Themed minion worth a damn.

If Etheral Arcanist was a 4/4, I think running a secrets deck would be way more viable.
He drone drone drone. Me win. - ogsMC
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
May 29 2014 16:13 GMT
#40
On May 30 2014 01:10 weikor wrote:
turn 3 secret, turn 4 leeroy. Seems strong no?

So you waste turn 3 and use fireball in turn 4 while they put up harvest golem and senjin.
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