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On May 30 2014 01:10 weikor wrote: turn 3 secret, turn 4 leeroy. Seems strong no?
Taunt up your whelps with Defender and watch him either waste removal on them, suicide his Leeroy or play a different creature. :D
Anyway, it's a secret, and I don't think Mage really needed that (same as with the new Pally secret). But at least it looks playable, in Arena, at the very least. Or maybe som midrange Mage deck?
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I just see Cairneception with Shaman vs Mage match, someone plays Cairne and then all hell breaks loose with ancestral spirits/rebirths/mirror entity/duplicates.
Needs benny hill theme.
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On May 30 2014 01:11 awesomoecalypse wrote: Honestly, I'd really like to see a buff to Etheral Arcanist. Right now it competes directly with stuff like Water Elemental and Yeti, (not to mention fireball and polymorph) and it really doesn't measure up at all. Given how underwhelming secret keeper tends to be, and Kirin Tor Mage is really the only Secret-Themed minion worth a damn.
If Etheral Arcanist was a 4/4, I think running a secrets deck would be way more viable.
I completely agree. The biggest problem with mage secrets deck is that the combo of a secret + Ethereal Arcanist that was meant to be very strong is super late. Playing Etherial Arcanist turn 4 without a secret is super underwhelming, playing a secret turn 3 is highly unlikely that the secret will remain on the field one more turn for the Ethereal Arcanist turn 4, unless it's an Ice Block. So the combo has to be executed at turn 7 when a silencable 5/5 is not that significant.
Mage probably has the most powerful, and rightfully so, most expensive secrets and the 4 mana cost Ethereal Arcanist is too expensive. Blizz fix plz!
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It's no worse than Arcane Intellect.
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Looks like a fun card. With more secrets, wont it become even more difficult for opponents to know what secrets a mage is playing, and so to sneak fun moves like this in to your advantage? If the opponent needs to take time to figure out which secret it really is, then the opponent will just be losing momentum in trying to figure it out...
I'm starting to feel bad for Blizzard, can't win. Every card they release will either be not powerful enough or too powerful. ggwp.
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On May 30 2014 01:37 Jinault wrote: It's no worse than Arcane Intellect.
Except that your opponent knows which two cards you got. If you know which minions are in the closer selection of getting played during the upcoming turns, you can sometimes adjust your health/damage values accordingly when buffing/trading/healing/nuking in order to force your opponent into suboptimal trades.
On May 30 2014 01:58 pjc8513 wrote: I'm starting to feel bad for Blizzard, can't win. Every card they release will either be not powerful enough or too powerful. ggwp.
S2 games (the people who developed Heroes of Newerth (MOBA)) solved this problem by continuously introducing new heroes (way more than are being released for LoL or Dota2). At some point, the players couldn't ban all of them. They had to play with some of the new ones, they had to experiment, and find new combinations. Over time, the meta shifted on a monthly basis and at that time, no MOBA hat such an everchanging meta and build diversity than HoN.
Since Hearthstone is a very young game and since Blizzard has very high quality standards, the amount of cards will increase at a very slow pace. Be patient, but also know that probably no card that's coming up will make the game unplayable.
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FREEAGLELAND26781 Posts
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On May 30 2014 00:16 wUndertUnge wrote: Oh my wow. That seems pretty powerful Not so powerful when you realize they changed secrets a while ago to only trigger on opposing player's turn.
On May 30 2014 02:27 Zaros wrote: "We have many secrets." Come to the dark side... we have secrets.
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On May 30 2014 00:33 Elmo1191 wrote: I like this card's combo with Ethereal Arcanist. If he's your only minion on the field, you have to kill him otherwise he just keeps getting bigger, and if you kill him the mage will just get 2 more of them. That makes silence the only painless way of dealing with him. Well, between that and turning him into a frog or a sheep, it should be plenty.
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This could be kinda hilarious with card draw minions, actually. Like Bloodmage, Novice Engineer, etc.
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To me the most interesting thing about this secret is that it triggers from something different than the other mage secrets do (attacking the player or casting spells). This is make it both easier to find out what it is but it also empowers the other mage secrets because your opponent has one more test to do before figuring out what your secret is. Of course, if this card ends up being too weak to use anyway, it won't matter.
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Mages with this and 4 attack minions will be a nightmare to play against as Priest...
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On May 30 2014 03:34 Doctor Faustus wrote: Mages with this and 4 attack minions will be a nightmare to play against as Priest... Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards.
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On May 30 2014 03:38 Zenbrez wrote:Show nested quote +On May 30 2014 03:34 Doctor Faustus wrote: Mages with this and 4 attack minions will be a nightmare to play against as Priest... Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards. no other class does that.
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What a shitty card, Mage is such a bad class and another terrible secret isn't going to make it viable. All this card does is make it so you can leeroy someone 3 times. Its really stupid. Agro mage isn't what anyone wanted but blizzard doesn't seem to make a card to make mage viable late game.
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Every time something new comes out there is a list of why this is good, a list why this is bad, and a few people that understand they need to experiment and see how the thing will work. Maybe give things a try once all of the new cards come out. Creativity wins this game, not trying to make things stay the same. Yes, there are things I would liek to see change dbut ultimately we have to work with what we are given.
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On May 30 2014 03:41 S1eth wrote:Show nested quote +On May 30 2014 03:38 Zenbrez wrote:On May 30 2014 03:34 Doctor Faustus wrote: Mages with this and 4 attack minions will be a nightmare to play against as Priest... Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards. no other class does that. pala does that :D
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The more I think about it, I think we may see this in Aggro Mage primarily, comboed with Kirin Tor Mage to make it into free card draw. Play lots of 1 and 2 drops, then Kirin Tor+Duplicate, and you make it pretty easy to keep up the pressure really well, because the 2 cards it gives you will be cheap drops perfect for an aggro strategy.
Comboing it with more expensive stuff, except maybe Antonidas, really doesn't seem viable. Even if you get 2 Ragnaros out of the deal, you still have to play them, and thats going to very slow and eat up your next few turns. Most of the time you'll probably just die first.
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