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It's not like the mage would have to play the x2 Leeroy's on the next turn if there are cheap taunts in the way, and it's not like you lose card advantage in the play, as you probably get x2 Leeroy's back (x2 more chances to pull the combo with your other duplicate secret in your deck as well).
In terms of deck balance - Well, you'd just waste 3 cards in your deck as this finisher (x2 secret, x1 Leeroy), Druids waste as much cards on savage roar + tree-charge combos in their decks.
It's also not as if the Mages don't have good ways to remove little minions other than flamestrike; Even little-played cards like Arcane Explosion, Arcane Missiles, Cone of Cold etc aren't useless, especially when coupled with spell power or Auctioneer.
There'd be no need for a mage to go too YOLO or combo-wombo at any rate, just pick a balanced deck, and use the combo as a massive finisher.
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Interesting card, very strong 'card advantage' card as it not only draws it actually increases your deck size by 2. Looking at my current deck (DuckwingFACE type mage) and thinking would I replace my Arcane Intellect with this, I think so. Also if you can force a situation where it activates on Kirin Tor Mage or Ethereal Arcanist you might just get a secret mage deck to work. But the problem remains as with all other secrets, they are often a dead card in your hand ( literally dead if you have that secret already up ) and at 3 mana are quite a tempo loss. Still definitely worth testing.
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Still seems like a pretty stupid card to implement. This is a godly card in the arena, where people cant choose hard removal or their class (funnily the strongest counter to this card is mage and shaman, now possibly druid)
What is a class like warrior really going to do vs this and a sunwalker on the field, next turn mage just plays another one, then another.
In constructed it faces the same problem as thoughtsteal. Its very good in a control matchup, as it increases your card size, but its also terrible if you draw 2 sheeps.
Mage already beeing by far the strongest arena class, i feel this card shouldnt be what it is.
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Duplicate + Kirin Tor Mage + Yetis = So much Priest Rage.
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On May 30 2014 16:42 S_SienZ wrote: Duplicate + Kirin Tor Mage + Yetis = So much Priest Rage. Oh my god, that is some insane turn 3 & 4 play.
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The real priest rage is this and Cairne. 6 yetis for 2 cards and 21 mana. Yum, so much value.
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I can kind of see the value to this card I guess. However I fucking hate it. I want cards to synergize better and allow me to draw cards without having to use fucking Coldlight Oracle in my freeze deck.
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On May 30 2014 19:02 Jayme wrote: I can kind of see the value to this card I guess. However I fucking hate it. I want cards to synergize better and allow me to draw cards without having to use fucking Coldlight Oracle in my freeze deck. Now you can have 6 Coldlight Oracles in your deck.
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On May 30 2014 15:49 weikor wrote: Still seems like a pretty stupid card to implement. This is a godly card in the arena, where people cant choose hard removal or their class (funnily the strongest counter to this card is mage and shaman, now possibly druid)
What is a class like warrior really going to do vs this and a sunwalker on the field, next turn mage just plays another one, then another.
In constructed it faces the same problem as thoughtsteal. Its very good in a control matchup, as it increases your card size, but its also terrible if you draw 2 sheeps.
Mage already beeing by far the strongest arena class, i feel this card shouldnt be what it is.
Poison seeds destroys minions and replaces them with treants, not transforms minions into treants. There's a difference 
And yep this card gives me a lot of concerns regarding arena. There is already the joke flying around of Arena = Spend 150 gold, play vs a mage... the joke is real!~
BTW i don't think the argument for this card being a tempo loss is a strong one in the context of a mage. Mage is probably the best class at playing from being behind on tempo. Between her hero ability, Frostbolt, Fireball, Polymorph, Flamestrike... hell often times a turn 4 Water Elemental is as strong as all the tempo advantage your opponent managed to aquire in the early game. Control mage values card advantage over tempo advantage most of the time so this card will be pretty good for that. Just having 4 Water Elementals in your deck is very strong you don't need crazy Leeroy combos.
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United Arab Emirates20 Posts
Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?
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On May 31 2014 00:23 hotcoco wrote: Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?
Given the way hearthstone mechanics work, they're copies of the card. As if you'd brewmaster'd it twice instead of dying.
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On May 31 2014 00:23 hotcoco wrote: Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?
It puts them in your hand, it obviously is the card the unit represents.
I guess also if it's like a Squire it will be the card representing it even though you can't really have it as a card.
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On May 31 2014 00:40 Shikyo wrote:Show nested quote +On May 31 2014 00:23 hotcoco wrote: Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?
It puts them in your hand, it obviously is the card the unit represents. I guess also if it's like a Squire it will be the card representing it even though you can't really have it as a card.
All of the minions have cards. They just aren't collectable cards.
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So situational for what you get it to pop on, and so slow in turns and mana to actually start getting even that worst case scenario benefit for it. Just ruins consistency of an otherwise good mage deck. Don't see any pipe dream combo crap working out for this. Straight up bad fail card for the mage. The balance of this game just isn't going to change anytime soon. Blizz don't know what they're doing.
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On May 30 2014 15:49 weikor wrote: Still seems like a pretty stupid card to implement. This is a godly card in the arena, where people cant choose hard removal or their class (funnily the strongest counter to this card is mage and shaman, now possibly druid)
What is a class like warrior really going to do vs this and a sunwalker on the field, next turn mage just plays another one, then another.
Mage already beeing by far the strongest arena class, i feel this card shouldnt be what it is.
The more I think of it, the more I agree
Duplicate + Sunwalker or Tazdingo will wreck arena games
Making Flamestrike rare would solve the issue, though, its rarity might be swapped with Kirin Tor Mage or Ethereal Arcanist
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Good points about this being potentially very strong in arena. I almost want to switch to constructed at the thought of it.
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On May 30 2014 00:22 Sumadin wrote:Just remember that secrets don't work on your own turn anymore. So I doupt it will be as potent as those combos of other classes. I personally think this will be strongest in secret mage decks. Really good value with Kirin Tor Mage while also not being too slow with that card.
Doesn't have to trigger on your own turn. Just swing to their face with Leeroy and pass with the secret. If they leave Leeroy alive, you do 6 more damage. If they kill him, you can do upwards of 12 more. Works out pretty nicely manacurve wise too turn 7 - leeroy + duplicate turn 8 - double leeroy
It's pretty clunky though, dedicating two entire turns for 18 damage. Still, I could see aggro mages running one to combo with loot hoarders/leper gnomes/the dream leeroy.
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Yes, it's too early to theorycraft, but this basically looks really bad and dumb as a mage main I am woefully disappointed, meh. Like people already noted it will make mage even more pesky in arena and will do next to nothing for the class constructed aside from being a niche pick in aggro decks. Was really, really hoping for something similar to fan of knives or a strong & interesting 5-drop : /
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Good card for a secret deck comboed with kirin tor mage, like coin kirin tor --> duplicate, potential next turn to kirin tor again with another secret.
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