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New Mage Card: Duplicate - Page 6

Forum Index > Hearthstone General
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ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-31 00:03:56
May 30 2014 23:56 GMT
#101
if you do it with loot hoarders thats:

2 + 3 + 2 + 2 = 9 Mana. you get three 2/1 and draw (if opponent doesnt silence) 3 cards. would you do that? i don't know...

e: Kripp's thoughts (video): + Show Spoiler +
what if Nat Pagle and RNGesus are the same person?
dim2thesum
Profile Joined May 2010
United States65 Posts
May 31 2014 02:08 GMT
#102
Seems like a good late game card.
win some, lose some, dim sum
faythscar
Profile Joined February 2014
United States0 Posts
May 31 2014 02:25 GMT
#103
I watched the card discussion on Value Town, and I agree that it seems more of an early game card. If you get any 6+ mana minions, they're gonna be slow to play. But personally, I feel like this card could be insane in arena. Especially on the Water Elementals. Hard enough to remove in arena, so it is possible to survive one turn for you to play Duplicate for it. I think lol
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 31 2014 03:18 GMT
#104
from a value perspective this card seems weaker than faceless manipulator. so what's the reason to play it?
Countdown to victory: 1 200!
GiveMeCake
Profile Joined October 2010
148 Posts
May 31 2014 04:23 GMT
#105
On May 31 2014 08:56 ratbert wrote:
if you do it with loot hoarders thats:

2 + 3 + 2 + 2 = 9 Mana. you get three 2/1 and draw (if opponent doesnt silence) 3 cards. would you do that? i don't know...

e: Kripp's thoughts (video): + Show Spoiler +
http://youtu.be/sbWpZJG8xVA


I don't agree with the example at the end because Kripp had a Rag on the board in arena (not very common), he was playing mage (OP in arena) and had direct hard counter (Blizzard).


On May 31 2014 12:18 Hryul wrote:
from a value perspective this card seems weaker than faceless manipulator. so what's the reason to play it?


. it's a secret, so it could be anything

. it costs 2 mana less

. it nets you an extra card you wouldn't normally be able to have, so your deck is 31 cards, or 32 cards if you're running 2.


Should be useful in games where it gets slow (top decking, etc)
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 31 2014 05:20 GMT
#106
There's quite a few tech cards I'd want to have multiples of like 2x big game hunters vs handlock and 2x blood knight vs zoo.

Kripp acts like he knows for sure this card is bad. It's fine to have the opinion that the card sucks but unlike regular 3 mana draw 2s, you do get high value cards which can make the mana deficit back.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-31 06:24:01
May 31 2014 06:16 GMT
#107
On May 31 2014 14:20 obesechicken13 wrote:
There's quite a few tech cards I'd want to have multiples of like 2x big game hunters vs handlock and 2x blood knight vs zoo.

Kripp acts like he knows for sure this card is bad. It's fine to have the opinion that the card sucks but unlike regular 3 mana draw 2s, you do get high value cards which can make the mana deficit back.


are you still going to play your Argent Squires if you know he has 2 Blood Knights in his hand?
what if Nat Pagle and RNGesus are the same person?
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
May 31 2014 08:21 GMT
#108
I think when kripp says it's bad, he means it's bad in arena. And I can definitely see that. However, I am sure it will see it's constructed use. There will be some legendary decks that use it (no idea how many). But there will be some.
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 31 2014 09:26 GMT
#109
i cant see this card outperforming in constructed to arena.

Sure, sometimes carddraw would be nice, but this is just something else.

If you manage to draw something usefull, lets pick pretty common to have one of in an arena deck something like azure drake.

Picture this in the later stages of the game, where both players are stuggling to keep value.

For 2 cards you now have

3x 4/4 creature
3x Card drawn
3x spell damage
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2014-05-31 09:38:51
May 31 2014 09:30 GMT
#110
On May 31 2014 17:21 jrkirby wrote:
I think when kripp says it's bad, he means it's bad in arena. And I can definitely see that. However, I am sure it will see it's constructed use. There will be some legendary decks that use it (no idea how many). But there will be some.


No, he literally means the opposite -- that it's bad in constructed, and viable in arena. If there are any legendary decks (currently) that would use it, it'd be aggro mage and aggro mage alone. Freeze mage scarcely plays minions, secret mage doesn't benefit from two extra minion cards, combo mage is just a worse version of aggro mage, and it's too anti-tempo for midrange/tempo mage. (not implying these decks are all legendary)
Fulla
Profile Joined January 2011
United Kingdom519 Posts
May 31 2014 12:53 GMT
#111
Best value with Blood mage Thalnos?
New Hearthstone Cards ----> www.youtube.com/FullasGames
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 31 2014 15:58 GMT
#112
On May 31 2014 13:23 GiveMeCake wrote:
Show nested quote +
On May 31 2014 08:56 ratbert wrote:
if you do it with loot hoarders thats:

2 + 3 + 2 + 2 = 9 Mana. you get three 2/1 and draw (if opponent doesnt silence) 3 cards. would you do that? i don't know...

e: Kripp's thoughts (video): + Show Spoiler +
http://youtu.be/sbWpZJG8xVA


I don't agree with the example at the end because Kripp had a Rag on the board in arena (not very common), he was playing mage (OP in arena) and had direct hard counter (Blizzard).


Show nested quote +
On May 31 2014 12:18 Hryul wrote:
from a value perspective this card seems weaker than faceless manipulator. so what's the reason to play it?


. it's a secret, so it could be anything

. it costs 2 mana less

. it nets you an extra card you wouldn't normally be able to have, so your deck is 31 cards, or 32 cards if you're running 2.


Should be useful in games where it gets slow (top decking, etc)

the 2 mana less is a false friend, because you actually have to replay the cards in your hand. I can see the additional card, but i'm really not sure if that's worth it.
it's the same reason people cut Jaraxxus in handlock: sure, you get insane value two turns into the game, but it takes quite some time until it really affects the game.
seems like an arena card more than anything.
Countdown to victory: 1 200!
Fi0na
Profile Joined February 2014
0 Posts
May 31 2014 18:38 GMT
#113
This card is amazing, but not the way people think:
It basically forces your opponent to attack your weaker minion every time you have a secret up, as he should not risk giving you the stronger minion twice on your hand. Yeah, you have to pay for those again, but no one likes to play against 4-6 Water Elementals, even if the mage payed 3 mana to get additional ones. Or get 1-shotted from hand with 2-3x Sorcerer's Apprentice. Or double Leeroy.
I'm not saying play the card. I'm saying it significantly increases the value of other mage secrets
Life is not fair. But that's what chocolate is for.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 31 2014 20:30 GMT
#114
This stinks, it's an arcane intellect that only draws during their turn IF they decide to kill a creature of yours.. Has more build around me potential than arcane intellect of course but there really isn't a critical minion you'd want more off. Besides you can't even control properly what minion it will activate it on, plus there are is stuff like polymorph, hex and leeroy which can give you some lousy minions. Completely unplayable.
XenOsky
Profile Blog Joined March 2008
Chile2298 Posts
June 01 2014 09:01 GMT
#115
On June 01 2014 03:38 Fi0na wrote:
This card is amazing, but not the way people think:
It basically forces your opponent to attack your weaker minion every time you have a secret up, as he should not risk giving you the stronger minion twice on your hand. Yeah, you have to pay for those again, but no one likes to play against 4-6 Water Elementals, even if the mage payed 3 mana to get additional ones. Or get 1-shotted from hand with 2-3x Sorcerer's Apprentice. Or double Leeroy.
I'm not saying play the card. I'm saying it significantly increases the value of other mage secrets


that's a really good analisis...
StarCraft & Audax Italiano.
BlacKcuD
Profile Joined October 2010
Germany107 Posts
June 01 2014 12:21 GMT
#116
This card is basically Thoughtsteal, but your opponent knows what you got.
Avid map maker and e-sport enthusiast.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2014-06-01 13:50:21
June 01 2014 13:34 GMT
#117
Doesn't this card suck with Spellbender?
Against hard removal: Assassinate, Shadow Word: Death, Naturalize, combo'd Eviscerate maybe, etc

The opponent try to kill your big dude gets a 1/3 then the 1/3 get Duplicate.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
June 01 2014 14:35 GMT
#118
On June 01 2014 22:34 Elldar wrote:
Doesn't this card suck with Spellbender?
Against hard removal: Assassinate, Shadow Word: Death, Naturalize, combo'd Eviscerate maybe, etc

The opponent try to kill your big dude gets a 1/3 then the 1/3 get Duplicate.

Well the 1/3 minions are 0 mana though. So it's like 3 mana for 2x 1/3. Not terrible, but not the best.
Sutty
Profile Joined January 2014
0 Posts
Last Edited: 2014-06-01 14:57:57
June 01 2014 14:55 GMT
#119
On June 01 2014 21:21 BlacKcuD wrote:
This card is basically Thoughtsteal, but your opponent knows what you got.

Yes, but you also know what you will get, unless of course the off chance the opponent has a hex/polymorph still in hand (Hence why I think it's less an aggro-mage style card, and more a mid-range sort of deck, that has multiple threats to play earlier and to use this as a finisher). I'd argue it is similar to Tracking, in that it is your choice which cards you duplicate.
SoulSever
Profile Joined April 2010
Canada779 Posts
June 01 2014 16:10 GMT
#120
Combo with doomsayer would be pretty decent for freeze/otk mage in case they do manage to kill it
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