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New Mage Card: Duplicate

Forum Index > Hearthstone General
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Sumadin
Profile Joined August 2011
Denmark588 Posts
May 29 2014 15:14 GMT
#1
Time for the mage one.



Mage common secret:

When one a friendly minion dies add 2 copies to your hand.
The basic key to beating a priest is playing a deck that is terrible.
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2014-05-29 15:26:00
May 29 2014 15:14 GMT
#2
I forgot to add the name to the title. Sorry about that.

EDIT: Seems like a mod fixed it. Thank you.
The basic key to beating a priest is playing a deck that is terrible.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 29 2014 15:16 GMT
#3
Oh my wow. That seems pretty powerful
Clan: QQGC - wundertunge#1850
TL+ Member
Mortal
Profile Blog Joined November 2010
2943 Posts
May 29 2014 15:17 GMT
#4
more secrets, hurray.
The universe created an audience for itself.
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 29 2014 15:18 GMT
#5
Leeroy combos incoming
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
Last Edited: 2014-05-29 15:25:27
May 29 2014 15:19 GMT
#6
This card is so good that they can play 5 RAGs now...

Blizzard, mage needs card draw, not shitty secret that opponent can exploit. Dare I say the worst class card that was announced.

On May 30 2014 00:18 TAMinator wrote:
Leeroy combos incoming

If secret can be activated during your turn.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-29 15:22:21
May 29 2014 15:19 GMT
#7
It's an Arcane Intellect, except your opponent knows what you draw.
It has the benefit of being a secret and making your opponent make suboptimal plays.
What minions would you want 2 of? Loot hoarder? Thalnos? Azure Drake? Charge minion?

6 Leper Gnomes deck?
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
Last Edited: 2014-05-29 15:20:49
May 29 2014 15:20 GMT
#8
EDIT
Sumadin
Profile Joined August 2011
Denmark588 Posts
May 29 2014 15:22 GMT
#9
On May 30 2014 00:18 TAMinator wrote:
Leeroy combos incoming


Just remember that secrets don't work on your own turn anymore. So I doupt it will be as potent as those combos of other classes.

I personally think this will be strongest in secret mage decks. Really good value with Kirin Tor Mage while also not being too slow with that card.
The basic key to beating a priest is playing a deck that is terrible.
Maand
Profile Joined April 2010
326 Posts
May 29 2014 15:25 GMT
#10
Looks weak with the current card pool. I don't like it at all. Requires too much set up and slows you down.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 15:30 GMT
#11
Guess this card might have been one of the reasons they needed to block self-activated secrets. Would have been pretty brutal otherwise.

I think this secret will be fun to play with but I don't think it will help mage at all in constructed, which is where they need the help. I think this could be extremely potent in arena.
If you are not supporting K-Pop you are hurting E-Sports.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
May 29 2014 15:31 GMT
#12
this will be insane in arena but i dont see much use in constructed ATM *obviously
This is our town, scrub
Elmo1191
Profile Joined January 2014
Bulgaria0 Posts
May 29 2014 15:33 GMT
#13
Fancy. Seems kinda cool. Not very strong but than again, as it is with all new cards, we can't be sure before the patch comes out. I can imagine some cool combos being possible with the new cards that we'll get.

I like this card's combo with Ethereal Arcanist. If he's your only minion on the field, you have to kill him otherwise he just keeps getting bigger, and if you kill him the mage will just get 2 more of them. That makes silence the only painless way of dealing with him.

I think the scary thing now is that mage will have 6 secrets that are all very different from one another. I think a secrets mage deck will be very, very difficult to play against now.
cha0sunity
Profile Joined January 2012
United States7 Posts
May 29 2014 15:35 GMT
#14
I can see this being used as a stall tactic with Mirror Image. I can also see it being a set up for Abomination. To me this card is something that will be used in decks where the mage is using spells as the win condition and creatures as a means to slow down the game.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 15:38 GMT
#15
Can imagine it being funny with Doomsayer. They spend their whole turn to take out the Doomsayer, you get 2 more of them in your hand.

Frustrated??? :D
If you are not supporting K-Pop you are hurting E-Sports.
kolst
Profile Joined February 2012
United States13 Posts
May 29 2014 15:41 GMT
#16
Copied bloodmage thalnos sounds juicy.
ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-29 15:43:27
May 29 2014 15:42 GMT
#17
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand
what if Nat Pagle and RNGesus are the same person?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 15:45 GMT
#18
Kirin Tor Mage + Duplicate is really nice. Gives you a 4/3 that if they kill it becomes 2 more 4/3's in hand, which can also combo with other secrets (Including another Duplicate).
He drone drone drone. Me win. - ogsMC
Mortal
Profile Blog Joined November 2010
2943 Posts
May 29 2014 15:46 GMT
#19
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

you're correct if you're playing against one of those 2 classes. there are, however, 7 others without the ability to cheek the mechanic in this way.
The universe created an audience for itself.
tomnov
Profile Blog Joined January 2011
Israel148 Posts
Last Edited: 2014-05-29 15:48:42
May 29 2014 15:47 GMT
#20
I just think of mage mirror where you play this and then you opponent uses Polymorph and pings the Sheep

edit: LOL I got sniped
I reject your reality and substitute my own
furo
Profile Joined March 2012
Germany449 Posts
May 29 2014 15:48 GMT
#21
seems weak since activated on enemies turn only and tempoloss.

might be good with some carddraw cards if you can get the combo off.

you cant play this + rag for example at the same turn, so its worthless for really powerfull stuff.
S1eth
Profile Joined November 2011
Austria221 Posts
May 29 2014 15:48 GMT
#22
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

The Duplicate was actually Counterspell.
Now what?
DifuntO
Profile Joined November 2011
Greece2376 Posts
Last Edited: 2014-05-29 15:51:43
May 29 2014 15:50 GMT
#23
On May 30 2014 00:22 Sumadin wrote:
Show nested quote +
On May 30 2014 00:18 TAMinator wrote:
Leeroy combos incoming


Just remember that secrets don't work on your own turn anymore. So I doupt it will be as potent as those combos of other classes.

I personally think this will be strongest in secret mage decks. Really good value with Kirin Tor Mage while also not being too slow with that card.


Play Leeory.Opponent kills him next turn and now you have two Leeroys on your turn.Seems like a decent play.

Anyway,i don't know how good this card is gonna be overall.I guess it would be great to have 4 Water Elementals in your deck instead of 2 but you might lose tempo trying to get value out of this card.It's similar to the new Rogue card in that regard.

I'm sure we'll see some new mage decks and also seems like a solid card in arena.
All I do is Stim.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 15:50 GMT
#24
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.
If you are not supporting K-Pop you are hurting E-Sports.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 15:51 GMT
#25
On May 30 2014 00:48 furo wrote:
seems weak since activated on enemies turn only and tempoloss.

might be good with some carddraw cards if you can get the combo off.

you cant play this + rag for example at the same turn, so its worthless for really powerfull stuff.


You can combo it with Antonidas. Which would be lousy vs Mage or Shaman due to poly/hex, but in every other control matchup would pretty much just win you the game.

However, a big turn 10 play is just really slow in the current meta...I expect that if it gets used, its primary value will be in huge tempo swings when comboed with kirin tor mage on turn 3 (or turn 2 with the coin).
He drone drone drone. Me win. - ogsMC
RoranRock
Profile Joined October 2011
France294 Posts
May 29 2014 15:51 GMT
#26
Paladin and Mage are two of the worst class in constructed, and Blizzard gives them secrets that would be much better if secret could activate on your own turn...

And this is very card efficiant in arena, always 1 card played, 2 earned. So more card adventage for the OP Arena class :/
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." Albert Einstein
ratbert
Profile Joined July 2011
Germany1041 Posts
May 29 2014 15:53 GMT
#27
On May 30 2014 00:46 Mortal wrote:
Show nested quote +
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

you're correct if you're playing against one of those 2 classes. there are, however, 7 others without the ability to cheek the mechanic in this way.


well, as always theres plenty of ways imaginable to play around a secret (as it should be)

another example: play leeroy and kill a whelp first with your hero abilty or whatever. we'll see how practical the secret and it's counters are
what if Nat Pagle and RNGesus are the same person?
ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-29 15:56:16
May 29 2014 15:55 GMT
#28
On May 30 2014 00:48 S1eth wrote:
Show nested quote +
On May 30 2014 00:42 ratbert wrote:
i dont think you'll end up with double rag, double archmage or whatever in your hand a lot of the time. how often do these get hard removed as opposed to transformed into something else (Polymorph, Hex) and then killed? you'll be more likely to end up with 2 Sheep or 2 Frogs in your hand

The Duplicate was actually Counterspell.
Now what?


shaman has pretty good low cost spells to test for counterspell and spellbender dude

e: so does mage. and sometimes you even have the Coin to test....
what if Nat Pagle and RNGesus are the same person?
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
May 29 2014 15:55 GMT
#29
Still seems better than the Paladin one to be honest
BlacKcuD
Profile Joined October 2010
Germany107 Posts
Last Edited: 2014-05-29 15:59:20
May 29 2014 15:59 GMT
#30
Image from German HS Facebook page.

+ Show Spoiler +
[image loading]


Source
Avid map maker and e-sport enthusiast.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-29 16:02:05
May 29 2014 16:00 GMT
#31
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.

On May 30 2014 00:55 GoSuChicken wrote:
Still seems better than the Paladin one to be honest


Paladin secret is a flame imp without the battlecry. I don't know why people underestimate this card so much.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
May 29 2014 16:01 GMT
#32
On May 30 2014 00:59 BlacKcuD wrote:
Image from German HS Facebook page.

+ Show Spoiler +
[image loading]


Source


This just reminded me of why I do not play Hearthstone in German. The translations just sound so weird...
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 16:01 GMT
#33
On May 30 2014 01:00 S1eth wrote:
Show nested quote +
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.


Which is how?
If you are not supporting K-Pop you are hurting E-Sports.
DifuntO
Profile Joined November 2011
Greece2376 Posts
May 29 2014 16:01 GMT
#34
On May 30 2014 01:00 S1eth wrote:
Show nested quote +
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.


How does Redemption work? I never understood that.
All I do is Stim.
S1eth
Profile Joined November 2011
Austria221 Posts
May 29 2014 16:02 GMT
#35
On May 30 2014 01:01 Nekovivie wrote:
Show nested quote +
On May 30 2014 01:00 S1eth wrote:
On May 30 2014 00:50 Nekovivie wrote:
Wonder how it will handle multiple death situations like flamestrike. Probably just totally fucking random like Syl v Syl.

The same way Redemption works.


Which is how?

http://www.liquidhearth.com/forum/hearthstone/381-myth-busted-redemption-revive-minion-randomly
ratbert
Profile Joined July 2011
Germany1041 Posts
May 29 2014 16:03 GMT
#36
On May 30 2014 01:01 GoSuChicken wrote:
Show nested quote +
On May 30 2014 00:59 BlacKcuD wrote:
Image from German HS Facebook page.

+ Show Spoiler +
[image loading]


Source


This just reminded me of why I do not play Hearthstone in German. The translations just sound so weird...



"Diener" ... *shudders*
what if Nat Pagle and RNGesus are the same person?
Anthimox
Profile Joined April 2014
Greece0 Posts
May 29 2014 16:09 GMT
#37
Very good value card, very bad tempo card. In terms of tempo you pay 3 mana for no effect on the board.
I'm trying to see the deck that will use it. A slow control mage usually has plenty of cards in hand and no time to play them all. I don't think a control mage will want to use 3 mana for a secret for a a chance to take 2 minion cards in his hand.

I don't know if somehow aggro mage could use the card. I could see them play one, so that late game wolfriders and arcance golems can be a serious threat.

Overall I believe the guys at Hearthstone are doing a great job. Being a top Mtg player helps me evaluate cards in other card games pretty easily. But this time I really can't possibly tell if some Naxxramas cards are playable.
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 29 2014 16:10 GMT
#38
turn 3 secret, turn 4 leeroy. Seems strong no?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 16:11 GMT
#39
Honestly, I'd really like to see a buff to Etheral Arcanist. Right now it competes directly with stuff like Water Elemental and Yeti, (not to mention fireball and polymorph) and it really doesn't measure up at all. Given how underwhelming secret keeper tends to be, and Kirin Tor Mage is really the only Secret-Themed minion worth a damn.

If Etheral Arcanist was a 4/4, I think running a secrets deck would be way more viable.
He drone drone drone. Me win. - ogsMC
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
May 29 2014 16:13 GMT
#40
On May 30 2014 01:10 weikor wrote:
turn 3 secret, turn 4 leeroy. Seems strong no?

So you waste turn 3 and use fireball in turn 4 while they put up harvest golem and senjin.
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
May 29 2014 16:20 GMT
#41
On May 30 2014 01:10 weikor wrote:
turn 3 secret, turn 4 leeroy. Seems strong no?


Taunt up your whelps with Defender and watch him either waste removal on them, suicide his Leeroy or play a different creature. :D

Anyway, it's a secret, and I don't think Mage really needed that (same as with the new Pally secret). But at least it looks playable, in Arena, at the very least. Or maybe som midrange Mage deck?
Busy night, but there's always room for another... unless the servers are down.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 29 2014 16:25 GMT
#42
I just see Cairneception with Shaman vs Mage match, someone plays Cairne and then all hell breaks loose with ancestral spirits/rebirths/mirror entity/duplicates.

Needs benny hill theme.
If you are not supporting K-Pop you are hurting E-Sports.
Elmo1191
Profile Joined January 2014
Bulgaria0 Posts
May 29 2014 16:28 GMT
#43
On May 30 2014 01:11 awesomoecalypse wrote:
Honestly, I'd really like to see a buff to Etheral Arcanist. Right now it competes directly with stuff like Water Elemental and Yeti, (not to mention fireball and polymorph) and it really doesn't measure up at all. Given how underwhelming secret keeper tends to be, and Kirin Tor Mage is really the only Secret-Themed minion worth a damn.

If Etheral Arcanist was a 4/4, I think running a secrets deck would be way more viable.


I completely agree. The biggest problem with mage secrets deck is that the combo of a secret + Ethereal Arcanist that was meant to be very strong is super late. Playing Etherial Arcanist turn 4 without a secret is super underwhelming, playing a secret turn 3 is highly unlikely that the secret will remain on the field one more turn for the Ethereal Arcanist turn 4, unless it's an Ice Block. So the combo has to be executed at turn 7 when a silencable 5/5 is not that significant.

Mage probably has the most powerful, and rightfully so, most expensive secrets and the 4 mana cost Ethereal Arcanist is too expensive. Blizz fix plz!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
May 29 2014 16:30 GMT
#44
RIP arena
Refer to my post.
Jinault
Profile Joined February 2014
Ireland0 Posts
May 29 2014 16:37 GMT
#45
It's no worse than Arcane Intellect.
pjc8513
Profile Joined October 2012
20 Posts
May 29 2014 16:58 GMT
#46
Looks like a fun card. With more secrets, wont it become even more difficult for opponents to know what secrets a mage is playing, and so to sneak fun moves like this in to your advantage? If the opponent needs to take time to figure out which secret it really is, then the opponent will just be losing momentum in trying to figure it out...

I'm starting to feel bad for Blizzard, can't win. Every card they release will either be not powerful enough or too powerful. ggwp.
BlacKcuD
Profile Joined October 2010
Germany107 Posts
Last Edited: 2014-05-29 17:08:54
May 29 2014 17:03 GMT
#47
On May 30 2014 01:37 Jinault wrote:
It's no worse than Arcane Intellect.


Except that your opponent knows which two cards you got. If you know which minions are in the closer selection of getting played during the upcoming turns, you can sometimes adjust your health/damage values accordingly when buffing/trading/healing/nuking in order to force your opponent into suboptimal trades.

On May 30 2014 01:58 pjc8513 wrote:
I'm starting to feel bad for Blizzard, can't win. Every card they release will either be not powerful enough or too powerful. ggwp.

S2 games (the people who developed Heroes of Newerth (MOBA)) solved this problem by continuously introducing new heroes (way more than are being released for LoL or Dota2). At some point, the players couldn't ban all of them. They had to play with some of the new ones, they had to experiment, and find new combinations. Over time, the meta shifted on a monthly basis and at that time, no MOBA hat such an everchanging meta and build diversity than HoN.

Since Hearthstone is a very young game and since Blizzard has very high quality standards, the amount of cards will increase at a very slow pace. Be patient, but also know that probably no card that's coming up will make the game unplayable.
Avid map maker and e-sport enthusiast.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
May 29 2014 17:11 GMT
#48
Ehhh this is okay.
Writerdamn, i was two days from retirement
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
May 29 2014 17:27 GMT
#49
"We have many secrets."
Rogomatic
Profile Joined May 2014
United States0 Posts
Last Edited: 2014-05-29 17:57:22
May 29 2014 17:56 GMT
#50
On May 30 2014 00:16 wUndertUnge wrote:
Oh my wow. That seems pretty powerful

Not so powerful when you realize they changed secrets a while ago to only trigger on opposing player's turn.

On May 30 2014 02:27 Zaros wrote:
"We have many secrets."

Come to the dark side... we have secrets.
A Belligerent Expert System
Rogomatic
Profile Joined May 2014
United States0 Posts
May 29 2014 18:07 GMT
#51
On May 30 2014 00:33 Elmo1191 wrote:
I like this card's combo with Ethereal Arcanist. If he's your only minion on the field, you have to kill him otherwise he just keeps getting bigger, and if you kill him the mage will just get 2 more of them. That makes silence the only painless way of dealing with him.

Well, between that and turning him into a frog or a sheep, it should be plenty.
A Belligerent Expert System
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 18:24 GMT
#52
This could be kinda hilarious with card draw minions, actually. Like Bloodmage, Novice Engineer, etc.
He drone drone drone. Me win. - ogsMC
jubil
Profile Blog Joined March 2011
United States2602 Posts
May 29 2014 18:24 GMT
#53
To me the most interesting thing about this secret is that it triggers from something different than the other mage secrets do (attacking the player or casting spells). This is make it both easier to find out what it is but it also empowers the other mage secrets because your opponent has one more test to do before figuring out what your secret is. Of course, if this card ends up being too weak to use anyway, it won't matter.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Doctor Faustus
Profile Joined January 2014
United States0 Posts
May 29 2014 18:34 GMT
#54
Mages with this and 4 attack minions will be a nightmare to play against as Priest...
Zenbrez
Profile Joined June 2012
Canada5973 Posts
May 29 2014 18:38 GMT
#55
On May 30 2014 03:34 Doctor Faustus wrote:
Mages with this and 4 attack minions will be a nightmare to play against as Priest...

Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards.
Refer to my post.
S1eth
Profile Joined November 2011
Austria221 Posts
May 29 2014 18:41 GMT
#56
On May 30 2014 03:38 Zenbrez wrote:
Show nested quote +
On May 30 2014 03:34 Doctor Faustus wrote:
Mages with this and 4 attack minions will be a nightmare to play against as Priest...

Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards.

no other class does that.
Came Norrection
Profile Joined March 2011
Canada168 Posts
Last Edited: 2014-05-29 19:16:53
May 29 2014 18:58 GMT
#57
What a shitty card, Mage is such a bad class and another terrible secret isn't going to make it viable. All this card does is make it so you can leeroy someone 3 times. Its really stupid. Agro mage isn't what anyone wanted but blizzard doesn't seem to make a card to make mage viable late game.
"The lie is just a great story ruined by the truth."
cha0sunity
Profile Joined January 2012
United States7 Posts
May 29 2014 19:06 GMT
#58
Every time something new comes out there is a list of why this is good, a list why this is bad, and a few people that understand they need to experiment and see how the thing will work. Maybe give things a try once all of the new cards come out. Creativity wins this game, not trying to make things stay the same. Yes, there are things I would liek to see change dbut ultimately we have to work with what we are given.
furo
Profile Joined March 2012
Germany449 Posts
May 29 2014 19:16 GMT
#59
On May 30 2014 03:41 S1eth wrote:
Show nested quote +
On May 30 2014 03:38 Zenbrez wrote:
On May 30 2014 03:34 Doctor Faustus wrote:
Mages with this and 4 attack minions will be a nightmare to play against as Priest...

Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards.

no other class does that.

pala does that :D
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 19:27 GMT
#60
The more I think about it, I think we may see this in Aggro Mage primarily, comboed with Kirin Tor Mage to make it into free card draw. Play lots of 1 and 2 drops, then Kirin Tor+Duplicate, and you make it pretty easy to keep up the pressure really well, because the 2 cards it gives you will be cheap drops perfect for an aggro strategy.

Comboing it with more expensive stuff, except maybe Antonidas, really doesn't seem viable. Even if you get 2 Ragnaros out of the deal, you still have to play them, and thats going to very slow and eat up your next few turns. Most of the time you'll probably just die first.
He drone drone drone. Me win. - ogsMC
NoIntestines
Profile Joined March 2011
United States35 Posts
May 29 2014 19:31 GMT
#61
Meh. This seems pretty poor, even if you get it for free with Kirin Tor Mage. Let's say you play the Mage and Duplicate with 3 mana. Your opponent kills the Mage right away, giving you two copies in hand. I suppose you won the card advantage battle, having used two cards to get two cards while your opponent wasted one, but are those two cards you got actually useful? At best you've got another secret in hand, but more likely (with or without the Mage) you've got two lower cost minions in your hand when you'd rather be playing bigger stuff.

There's some possible synergy with battlecries and deathrattles and such, but it's still taking a tempo hit and hoping your opponent plays into it. And I guess control decks could run it to get free copies of big stuff, but that would mean hanging on to Cairne, etc, until turn 9, which doesn't seem worth it.

Also, if you have multiple minions die to an AoE spell, which one gets duplicated? I really wish Blizzard would print up a comprehensive rule set and iron this stuff out.
When I am weaker than you I ask you for freedom because that is according to your principles; when I am stronger than you I take away your freedom because that is according to mine.
Doctor Faustus
Profile Joined January 2014
United States0 Posts
Last Edited: 2014-05-29 19:52:06
May 29 2014 19:46 GMT
#62
On May 30 2014 03:38 Zenbrez wrote:
Show nested quote +
On May 30 2014 03:34 Doctor Faustus wrote:
Mages with this and 4 attack minions will be a nightmare to play against as Priest...

Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards.

What's with the personal attack? Sure I'm QQing a bit but it's not like I'm flaming you directly. Sheesh.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 29 2014 20:03 GMT
#63
On May 30 2014 04:46 Doctor Faustus wrote:
Show nested quote +
On May 30 2014 03:38 Zenbrez wrote:
On May 30 2014 03:34 Doctor Faustus wrote:
Mages with this and 4 attack minions will be a nightmare to play against as Priest...

Then maybe you should kill creatures with other creatures, like every other class. Instead of relying on insta-kill cards.

What's with the personal attack? Sure I'm QQing a bit but it's not like I'm flaming you directly. Sheesh.


Some people have a bizarre hatred of any class that plays differently from the normal "play minions along a normal mana curve while fighting for board control" playstyle--play Mage or Priest or any Miracle Deck, they hate it, play aggro and they hate it, play a big Combo deck and they hate it, etc.

These people, however, have poor taste and lousy ideas, and should be ignored.
He drone drone drone. Me win. - ogsMC
Glucose
Profile Joined September 2010
United States1 Post
Last Edited: 2014-05-29 20:09:17
May 29 2014 20:09 GMT
#64
I would think this works really with with early game minions -- like Mana Wyrm, and Bloodmage Thalnos. Thalnos especially. People rarely hard remove that since he has 1 health. Next round you can play +2 spell dmg and +2 more card draw. Seems pretty nice.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2014-05-29 20:38:39
May 29 2014 20:38 GMT
#65
On May 30 2014 05:09 Glucose wrote:
I would think this works really with with early game minions -- like Mana Wyrm, and Bloodmage Thalnos. Thalnos especially. People rarely hard remove that since he has 1 health. Next round you can play +2 spell dmg and +2 more card draw. Seems pretty nice.


Sounds nice, but in reality you're spending 2 + 3 + 2 + 2 = 9 mana to cycle 3 cards and maybe squeeze mild value out of the spell damage. My initial instinct is that the card combos well with kirin tor mage and sorcerer's apprentice, basically cards that greatly mitigate the tempo loss from playing the secret itself.
Fulla
Profile Joined January 2011
United Kingdom519 Posts
May 29 2014 20:57 GMT
#66
I'd like to see a Legend Mage Secret deck out of this.
New Hearthstone Cards ----> www.youtube.com/FullasGames
soverRR
Profile Joined May 2010
Sweden348 Posts
May 29 2014 21:09 GMT
#67
With the secret change to only procc on enemies turn, this feels pretty bad and slow. Could be useful if the metagame slowed down quite a lot and you can somehow build around it, but it's definitely not what mages needed in order to compete right now.
Crisco
Profile Joined March 2011
1170 Posts
May 29 2014 21:19 GMT
#68
I could see it as a finisher:

Empty Board: Turn 10 with Antonidas followed by Duplicate -> Short of a silence and ignoring the card until a new creature is dropped plenty of fireballs shall come
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-29 21:22:36
May 29 2014 21:22 GMT
#69
On May 30 2014 06:19 Crisco wrote:
I could see it as a finisher:

Empty Board: Turn 10 with Antonidas followed by Duplicate -> Short of a silence and ignoring the card until a new creature is dropped plenty of fireballs shall come

If they kill your Antonidas, you can't ever replay him if you want to use one of your fireballs, though.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2014-05-29 22:03:10
May 29 2014 21:54 GMT
#70
wat
are they kidding... this is insanely good
mage giants / handmage incoming.. again
you kill a giant, mage gets 2 more in his hand and probably at pretty cheap mana cost
also since nerf, tinkmaster has been largely replaced by big game hunter, which still triggers the effect when it removes
If you stand next to my head, you can hear the ocean. - Day[9]
AssumedNewb
Profile Joined February 2014
France0 Posts
Last Edited: 2014-05-29 22:15:56
May 29 2014 22:01 GMT
#71
Let's see how it plays

It obviously comboes with Kirin Tor Mage

As anti aggro, Tazdingo + This secret may be efficient

An important question is : will it trigger on tokens (Mirror Image, Gnoll from Hogger, ... ) ?

Another is : will mage secrets create real doubt on what is the active secret ? If so it could be fun
Francois Hollande is a national shame
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2014-05-29 22:08:53
May 29 2014 22:03 GMT
#72
Turn 7 leeroy+ secret is almost a guaranteed 18 damage.( and usually leeroy is killed with whelps or cheap spell, not poly, so it can also force a precious polymorph/hex on it rather than on a bigger creature.

Or turn 5 secret + turn 6 cairne,
Or turn 7 secret + turn 8 ragnaros

I like this secret because it's at LEAST a 0 for 1 in term of card advantage.
It fits my playstyle since I don't care about tempo and mana curve/value.
When I build a deck I only consider card advantage and how much 2 for 1 I can force.
That's why I like priest so much with cabal shadow priest,shadow madness, thoughtsteal mind control
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 29 2014 22:08 GMT
#73
Yeah, I was thinking could be good with a giants mage in combination with spellbender and counterspell. Get your health low, start dropping molten giants, protect yourself with defender of argus, sunfury protector, iceblock and ice barrier. Force them to brute force the giants with spellbender and counterspell. Finish with spells/legendaries.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Doc Daneeka
Profile Joined March 2010
United States577 Posts
May 29 2014 22:34 GMT
#74
definitely not what i was hoping for. i'm sure it can be abused, but running this secret encourages you to run the others for Kirin Tor / Ethereal Arcanist synergy, and i don't have any desire to run a secrets mage, sooo...

the one good thing i can think of is that it provides some immunity to board clear, but i dunno if that's worth a slot in your deck.
payed off security
SLYvi
Profile Joined May 2014
Brazil0 Posts
May 29 2014 22:37 GMT
#75
most of the cards that combo with it are 'text' minions (that's how i call minions that rely on their effect to be good) and these cards are silenced most of the time, which will make duplicate an 'unsilencing' spell, like rebirth is being claimed. On the other hand, it doesnt help in tempo and will probably be played most often in late game to duplicate a good card.

On May 30 2014 04:06 awesomoecalypse wrote:
The more I think about it, I think we may see this in Aggro Mage primarily, comboed with Kirin Tor Mage to make it into free card draw. Play lots of 1 and 2 drops, then Kirin Tor+Duplicate, and you make it pretty easy to keep up the pressure really well, because the 2 cards it gives you will be cheap drops perfect for an aggro strategy..


I didnt think on that before. good point. Also, could that card make secretkeeper viable?
"live or leave" -life
Came Norrection
Profile Joined March 2011
Canada168 Posts
May 29 2014 23:57 GMT
#76
On May 30 2014 06:19 Crisco wrote:
I could see it as a finisher:

Empty Board: Turn 10 with Antonidas followed by Duplicate -> Short of a silence and ignoring the card until a new creature is dropped plenty of fireballs shall come

Then they faceless and own you, antonidas is crappy because faceless gets so much more value off him since they have 5 mana to work with for spells afterward.
"The lie is just a great story ruined by the truth."
Elmo1191
Profile Joined January 2014
Bulgaria0 Posts
May 30 2014 00:25 GMT
#77
On May 30 2014 06:54 figq wrote:
wat
are they kidding... this is insanely good
mage giants / handmage incoming.. again
you kill a giant, mage gets 2 more in his hand and probably at pretty cheap mana cost
also since nerf, tinkmaster has been largely replaced by big game hunter, which still triggers the effect when it removes


I didn't think of that. In a giants mage this could actually be pretty cool. I can imagine some sort of giants secrets mage deck making an appearance.

I'm sure more ideas will flow as the patch comes out. And now that i've thought about it more, i think this card is another proof of my theory about blizzard's idea with all these cards. With all the new class cards they're trying to encourage the usage of other underused class cards and there are a lot of them. Right now i think the most underused cards mage has are the secrets. With this secret i think experimentation with secrets mages will be in full force, giants or aggro.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2014-05-30 02:09:07
May 30 2014 02:06 GMT
#78
I could see apprentice mage spam with this thing.

Honestly I don't think its that great, it is a 2 for 2 after all.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
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Sutty
Profile Joined January 2014
0 Posts
Last Edited: 2014-05-30 02:39:17
May 30 2014 02:28 GMT
#79
I can't believe that people think that this card would be underpowered. It is insane!

The possibility is turn 7 leeroy, turn 8 leeroy+leeroy = 18 damage right there. Add this with fireballs, polymorphs and cheap silences to remove taunts, and you have plenty of damage possibility.

2 cards combo needed for 18 damage over turn 7 and 8. That is what would happen in constructed. Maybe some fancy Molten Giant and Taunt plays as well. Who knows?
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2014-05-30 03:02:17
May 30 2014 03:00 GMT
#80
i dunno... yeah, there are insane possibilities, but they seem really specific to me. i would feel pretty sketchy running a deck that completely depends on that combo going off sooner rather than later. plus you have to count on your opponent not capitalizing on the drakes youve given him on his turn, dodge savage roar/bloodlust shenanigans, literally two 0/1 taunts makes your double leeroy play on turn 8 an unmitigated disaster, you have to burn a turn on flamestrike to clear the board if they get a good turn with lots of minions, handlock's entire deck is designed to stop this play... pretty much no matter what you do, your opponent has a turn to do any number of things that neuters the double leeroy play.

that's not to say this wouldn't be a good play in a deck that happens to have both this new card and leeroy, but i think the deck would have to be able to function without that combo going off. so what is the rest of the deck designed to do, and how is this card useable outside of that specific combo? i suppose it would have to be an aggro deck so you can duplicate cheap minions and keep the pressure up, and that deck could easily also run leeroy... but what two cards did you take out for the two duplicates, and is the off chance of wrecking the opponent with this combo better than those two cards? that's not a rhetorical question, by the way, i'm genuinely curious. as with all these cards we won't know for sure until people have a chance to actually play them.

payed off security
Sutty
Profile Joined January 2014
0 Posts
Last Edited: 2014-05-30 04:05:07
May 30 2014 04:04 GMT
#81
It's not like the mage would have to play the x2 Leeroy's on the next turn if there are cheap taunts in the way, and it's not like you lose card advantage in the play, as you probably get x2 Leeroy's back (x2 more chances to pull the combo with your other duplicate secret in your deck as well).

In terms of deck balance - Well, you'd just waste 3 cards in your deck as this finisher (x2 secret, x1 Leeroy), Druids waste as much cards on savage roar + tree-charge combos in their decks.

It's also not as if the Mages don't have good ways to remove little minions other than flamestrike; Even little-played cards like Arcane Explosion, Arcane Missiles, Cone of Cold etc aren't useless, especially when coupled with spell power or Auctioneer.

There'd be no need for a mage to go too YOLO or combo-wombo at any rate, just pick a balanced deck, and use the combo as a massive finisher.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
May 30 2014 05:30 GMT
#82
Interesting card,
very strong 'card advantage' card as it not only draws it actually increases your deck size by 2.
Looking at my current deck (DuckwingFACE type mage) and thinking would I replace my Arcane Intellect with this, I think so.
Also if you can force a situation where it activates on Kirin Tor Mage or Ethereal Arcanist you might just get a secret mage deck to work.
But the problem remains as with all other secrets, they are often a dead card in your hand ( literally dead if you have that secret already up ) and at 3 mana are quite a tempo loss.
Still definitely worth testing.

thirtyapm
Profile Joined January 2012
521 Posts
May 30 2014 06:44 GMT
#83
can't wait
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 30 2014 06:49 GMT
#84
Still seems like a pretty stupid card to implement. This is a godly card in the arena, where people cant choose hard removal or their class (funnily the strongest counter to this card is mage and shaman, now possibly druid)

What is a class like warrior really going to do vs this and a sunwalker on the field, next turn mage just plays another one, then another.

In constructed it faces the same problem as thoughtsteal. Its very good in a control matchup, as it increases your card size, but its also terrible if you draw 2 sheeps.

Mage already beeing by far the strongest arena class, i feel this card shouldnt be what it is.
S_SienZ
Profile Joined September 2011
1878 Posts
May 30 2014 07:42 GMT
#85
Duplicate + Kirin Tor Mage + Yetis = So much Priest Rage.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
May 30 2014 08:35 GMT
#86
On May 30 2014 16:42 S_SienZ wrote:
Duplicate + Kirin Tor Mage + Yetis = So much Priest Rage.

Oh my god, that is some insane turn 3 & 4 play.
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
May 30 2014 08:56 GMT
#87
The real priest rage is this and Cairne. 6 yetis for 2 cards and 21 mana. Yum, so much value.
日本語が分かりますか
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 30 2014 10:02 GMT
#88
I can kind of see the value to this card I guess. However I fucking hate it. I want cards to synergize better and allow me to draw cards without having to use fucking Coldlight Oracle in my freeze deck.
Python is garbage, number 1 advocate of getting rid of it.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-30 10:52:25
May 30 2014 10:52 GMT
#89
On May 30 2014 19:02 Jayme wrote:
I can kind of see the value to this card I guess. However I fucking hate it. I want cards to synergize better and allow me to draw cards without having to use fucking Coldlight Oracle in my freeze deck.

Now you can have 6 Coldlight Oracles in your deck.
Elmo1191
Profile Joined January 2014
Bulgaria0 Posts
May 30 2014 11:03 GMT
#90
On May 30 2014 15:49 weikor wrote:
Still seems like a pretty stupid card to implement. This is a godly card in the arena, where people cant choose hard removal or their class (funnily the strongest counter to this card is mage and shaman, now possibly druid)

What is a class like warrior really going to do vs this and a sunwalker on the field, next turn mage just plays another one, then another.

In constructed it faces the same problem as thoughtsteal. Its very good in a control matchup, as it increases your card size, but its also terrible if you draw 2 sheeps.

Mage already beeing by far the strongest arena class, i feel this card shouldnt be what it is.


Poison seeds destroys minions and replaces them with treants, not transforms minions into treants. There's a difference

And yep this card gives me a lot of concerns regarding arena. There is already the joke flying around of Arena = Spend 150 gold, play vs a mage... the joke is real!~


BTW i don't think the argument for this card being a tempo loss is a strong one in the context of a mage. Mage is probably the best class at playing from being behind on tempo. Between her hero ability, Frostbolt, Fireball, Polymorph, Flamestrike... hell often times a turn 4 Water Elemental is as strong as all the tempo advantage your opponent managed to aquire in the early game. Control mage values card advantage over tempo advantage most of the time so this card will be pretty good for that. Just having 4 Water Elementals in your deck is very strong you don't need crazy Leeroy combos.
hotcoco
Profile Joined January 2013
United Arab Emirates20 Posts
May 30 2014 15:23 GMT
#91
Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?
"Life is weaker than Death and Death is weaker than Truth"
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
May 30 2014 15:39 GMT
#92
On May 31 2014 00:23 hotcoco wrote:
Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?


Given the way hearthstone mechanics work, they're copies of the card. As if you'd brewmaster'd it twice instead of dying.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 30 2014 15:40 GMT
#93
On May 31 2014 00:23 hotcoco wrote:
Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?

It puts them in your hand, it obviously is the card the unit represents.

I guess also if it's like a Squire it will be the card representing it even though you can't really have it as a card.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
May 30 2014 15:56 GMT
#94
On May 31 2014 00:40 Shikyo wrote:
Show nested quote +
On May 31 2014 00:23 hotcoco wrote:
Do you guys think it's like faceless manipulator copies? Like, it would copy added stats, even with a minion is silenced, stuff like that? Or are they just copies of the original card?

It puts them in your hand, it obviously is the card the unit represents.

I guess also if it's like a Squire it will be the card representing it even though you can't really have it as a card.


All of the minions have cards. They just aren't collectable cards.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2014-05-30 16:05:50
May 30 2014 16:05 GMT
#95
So situational for what you get it to pop on, and so slow in turns and mana to actually start getting even that worst case scenario benefit for it. Just ruins consistency of an otherwise good mage deck. Don't see any pipe dream combo crap working out for this. Straight up bad fail card for the mage. The balance of this game just isn't going to change anytime soon. Blizz don't know what they're doing.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
AssumedNewb
Profile Joined February 2014
France0 Posts
Last Edited: 2014-05-30 17:42:10
May 30 2014 16:53 GMT
#96
On May 30 2014 15:49 weikor wrote:
Still seems like a pretty stupid card to implement. This is a godly card in the arena, where people cant choose hard removal or their class (funnily the strongest counter to this card is mage and shaman, now possibly druid)

What is a class like warrior really going to do vs this and a sunwalker on the field, next turn mage just plays another one, then another.

Mage already beeing by far the strongest arena class, i feel this card shouldnt be what it is.


The more I think of it, the more I agree

Duplicate + Sunwalker or Tazdingo will wreck arena games

Making Flamestrike rare would solve the issue, though, its rarity might be swapped with Kirin Tor Mage or Ethereal Arcanist
Francois Hollande is a national shame
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 30 2014 17:54 GMT
#97
Good points about this being potentially very strong in arena. I almost want to switch to constructed at the thought of it.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2014-05-30 22:22:56
May 30 2014 21:29 GMT
#98
On May 30 2014 00:22 Sumadin wrote:
Show nested quote +
On May 30 2014 00:18 TAMinator wrote:
Leeroy combos incoming


Just remember that secrets don't work on your own turn anymore. So I doupt it will be as potent as those combos of other classes.

I personally think this will be strongest in secret mage decks. Really good value with Kirin Tor Mage while also not being too slow with that card.


Doesn't have to trigger on your own turn. Just swing to their face with Leeroy and pass with the secret. If they leave Leeroy alive, you do 6 more damage. If they kill him, you can do upwards of 12 more. Works out pretty nicely manacurve wise too
turn 7 - leeroy + duplicate
turn 8 - double leeroy

It's pretty clunky though, dedicating two entire turns for 18 damage. Still, I could see aggro mages running one to combo with loot hoarders/leper gnomes/the dream leeroy.
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
May 30 2014 22:35 GMT
#99
Yes, it's too early to theorycraft, but this basically looks really bad and dumb as a mage main I am woefully disappointed, meh. Like people already noted it will make mage even more pesky in arena and will do next to nothing for the class constructed aside from being a niche pick in aggro decks. Was really, really hoping for something similar to fan of knives or a strong & interesting 5-drop : /
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
May 30 2014 23:21 GMT
#100
Good card for a secret deck comboed with kirin tor mage, like coin kirin tor --> duplicate, potential next turn to kirin tor again with another secret.
ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-31 00:03:56
May 30 2014 23:56 GMT
#101
if you do it with loot hoarders thats:

2 + 3 + 2 + 2 = 9 Mana. you get three 2/1 and draw (if opponent doesnt silence) 3 cards. would you do that? i don't know...

e: Kripp's thoughts (video): + Show Spoiler +
what if Nat Pagle and RNGesus are the same person?
dim2thesum
Profile Joined May 2010
United States65 Posts
May 31 2014 02:08 GMT
#102
Seems like a good late game card.
win some, lose some, dim sum
faythscar
Profile Joined February 2014
United States0 Posts
May 31 2014 02:25 GMT
#103
I watched the card discussion on Value Town, and I agree that it seems more of an early game card. If you get any 6+ mana minions, they're gonna be slow to play. But personally, I feel like this card could be insane in arena. Especially on the Water Elementals. Hard enough to remove in arena, so it is possible to survive one turn for you to play Duplicate for it. I think lol
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 31 2014 03:18 GMT
#104
from a value perspective this card seems weaker than faceless manipulator. so what's the reason to play it?
Countdown to victory: 1 200!
GiveMeCake
Profile Joined October 2010
148 Posts
May 31 2014 04:23 GMT
#105
On May 31 2014 08:56 ratbert wrote:
if you do it with loot hoarders thats:

2 + 3 + 2 + 2 = 9 Mana. you get three 2/1 and draw (if opponent doesnt silence) 3 cards. would you do that? i don't know...

e: Kripp's thoughts (video): + Show Spoiler +
http://youtu.be/sbWpZJG8xVA


I don't agree with the example at the end because Kripp had a Rag on the board in arena (not very common), he was playing mage (OP in arena) and had direct hard counter (Blizzard).


On May 31 2014 12:18 Hryul wrote:
from a value perspective this card seems weaker than faceless manipulator. so what's the reason to play it?


. it's a secret, so it could be anything

. it costs 2 mana less

. it nets you an extra card you wouldn't normally be able to have, so your deck is 31 cards, or 32 cards if you're running 2.


Should be useful in games where it gets slow (top decking, etc)
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 31 2014 05:20 GMT
#106
There's quite a few tech cards I'd want to have multiples of like 2x big game hunters vs handlock and 2x blood knight vs zoo.

Kripp acts like he knows for sure this card is bad. It's fine to have the opinion that the card sucks but unlike regular 3 mana draw 2s, you do get high value cards which can make the mana deficit back.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ratbert
Profile Joined July 2011
Germany1041 Posts
Last Edited: 2014-05-31 06:24:01
May 31 2014 06:16 GMT
#107
On May 31 2014 14:20 obesechicken13 wrote:
There's quite a few tech cards I'd want to have multiples of like 2x big game hunters vs handlock and 2x blood knight vs zoo.

Kripp acts like he knows for sure this card is bad. It's fine to have the opinion that the card sucks but unlike regular 3 mana draw 2s, you do get high value cards which can make the mana deficit back.


are you still going to play your Argent Squires if you know he has 2 Blood Knights in his hand?
what if Nat Pagle and RNGesus are the same person?
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
May 31 2014 08:21 GMT
#108
I think when kripp says it's bad, he means it's bad in arena. And I can definitely see that. However, I am sure it will see it's constructed use. There will be some legendary decks that use it (no idea how many). But there will be some.
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 31 2014 09:26 GMT
#109
i cant see this card outperforming in constructed to arena.

Sure, sometimes carddraw would be nice, but this is just something else.

If you manage to draw something usefull, lets pick pretty common to have one of in an arena deck something like azure drake.

Picture this in the later stages of the game, where both players are stuggling to keep value.

For 2 cards you now have

3x 4/4 creature
3x Card drawn
3x spell damage
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2014-05-31 09:38:51
May 31 2014 09:30 GMT
#110
On May 31 2014 17:21 jrkirby wrote:
I think when kripp says it's bad, he means it's bad in arena. And I can definitely see that. However, I am sure it will see it's constructed use. There will be some legendary decks that use it (no idea how many). But there will be some.


No, he literally means the opposite -- that it's bad in constructed, and viable in arena. If there are any legendary decks (currently) that would use it, it'd be aggro mage and aggro mage alone. Freeze mage scarcely plays minions, secret mage doesn't benefit from two extra minion cards, combo mage is just a worse version of aggro mage, and it's too anti-tempo for midrange/tempo mage. (not implying these decks are all legendary)
Fulla
Profile Joined January 2011
United Kingdom519 Posts
May 31 2014 12:53 GMT
#111
Best value with Blood mage Thalnos?
New Hearthstone Cards ----> www.youtube.com/FullasGames
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 31 2014 15:58 GMT
#112
On May 31 2014 13:23 GiveMeCake wrote:
Show nested quote +
On May 31 2014 08:56 ratbert wrote:
if you do it with loot hoarders thats:

2 + 3 + 2 + 2 = 9 Mana. you get three 2/1 and draw (if opponent doesnt silence) 3 cards. would you do that? i don't know...

e: Kripp's thoughts (video): + Show Spoiler +
http://youtu.be/sbWpZJG8xVA


I don't agree with the example at the end because Kripp had a Rag on the board in arena (not very common), he was playing mage (OP in arena) and had direct hard counter (Blizzard).


Show nested quote +
On May 31 2014 12:18 Hryul wrote:
from a value perspective this card seems weaker than faceless manipulator. so what's the reason to play it?


. it's a secret, so it could be anything

. it costs 2 mana less

. it nets you an extra card you wouldn't normally be able to have, so your deck is 31 cards, or 32 cards if you're running 2.


Should be useful in games where it gets slow (top decking, etc)

the 2 mana less is a false friend, because you actually have to replay the cards in your hand. I can see the additional card, but i'm really not sure if that's worth it.
it's the same reason people cut Jaraxxus in handlock: sure, you get insane value two turns into the game, but it takes quite some time until it really affects the game.
seems like an arena card more than anything.
Countdown to victory: 1 200!
Fi0na
Profile Joined February 2014
0 Posts
May 31 2014 18:38 GMT
#113
This card is amazing, but not the way people think:
It basically forces your opponent to attack your weaker minion every time you have a secret up, as he should not risk giving you the stronger minion twice on your hand. Yeah, you have to pay for those again, but no one likes to play against 4-6 Water Elementals, even if the mage payed 3 mana to get additional ones. Or get 1-shotted from hand with 2-3x Sorcerer's Apprentice. Or double Leeroy.
I'm not saying play the card. I'm saying it significantly increases the value of other mage secrets
Life is not fair. But that's what chocolate is for.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 31 2014 20:30 GMT
#114
This stinks, it's an arcane intellect that only draws during their turn IF they decide to kill a creature of yours.. Has more build around me potential than arcane intellect of course but there really isn't a critical minion you'd want more off. Besides you can't even control properly what minion it will activate it on, plus there are is stuff like polymorph, hex and leeroy which can give you some lousy minions. Completely unplayable.
XenOsky
Profile Blog Joined March 2008
Chile2244 Posts
June 01 2014 09:01 GMT
#115
On June 01 2014 03:38 Fi0na wrote:
This card is amazing, but not the way people think:
It basically forces your opponent to attack your weaker minion every time you have a secret up, as he should not risk giving you the stronger minion twice on your hand. Yeah, you have to pay for those again, but no one likes to play against 4-6 Water Elementals, even if the mage payed 3 mana to get additional ones. Or get 1-shotted from hand with 2-3x Sorcerer's Apprentice. Or double Leeroy.
I'm not saying play the card. I'm saying it significantly increases the value of other mage secrets


that's a really good analisis...
StarCraft & Audax Italiano
BlacKcuD
Profile Joined October 2010
Germany107 Posts
June 01 2014 12:21 GMT
#116
This card is basically Thoughtsteal, but your opponent knows what you got.
Avid map maker and e-sport enthusiast.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2014-06-01 13:50:21
June 01 2014 13:34 GMT
#117
Doesn't this card suck with Spellbender?
Against hard removal: Assassinate, Shadow Word: Death, Naturalize, combo'd Eviscerate maybe, etc

The opponent try to kill your big dude gets a 1/3 then the 1/3 get Duplicate.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
June 01 2014 14:35 GMT
#118
On June 01 2014 22:34 Elldar wrote:
Doesn't this card suck with Spellbender?
Against hard removal: Assassinate, Shadow Word: Death, Naturalize, combo'd Eviscerate maybe, etc

The opponent try to kill your big dude gets a 1/3 then the 1/3 get Duplicate.

Well the 1/3 minions are 0 mana though. So it's like 3 mana for 2x 1/3. Not terrible, but not the best.
Sutty
Profile Joined January 2014
0 Posts
Last Edited: 2014-06-01 14:57:57
June 01 2014 14:55 GMT
#119
On June 01 2014 21:21 BlacKcuD wrote:
This card is basically Thoughtsteal, but your opponent knows what you got.

Yes, but you also know what you will get, unless of course the off chance the opponent has a hex/polymorph still in hand (Hence why I think it's less an aggro-mage style card, and more a mid-range sort of deck, that has multiple threats to play earlier and to use this as a finisher). I'd argue it is similar to Tracking, in that it is your choice which cards you duplicate.
SoulSever
Profile Joined April 2010
Canada779 Posts
June 01 2014 16:10 GMT
#120
Combo with doomsayer would be pretty decent for freeze/otk mage in case they do manage to kill it
Violet <3 ~~~Better places than here exist
weikor
Profile Blog Joined March 2011
Austria580 Posts
June 01 2014 17:29 GMT
#121
The problem with hex or polymorph is, you dont know what secret your opponent has put down and you cant always check for everything either.
rd
Profile Blog Joined July 2010
United States2586 Posts
June 02 2014 00:42 GMT
#122
On June 02 2014 02:29 weikor wrote:
The problem with hex or polymorph is, you dont know what secret your opponent has put down and you cant always check for everything either.


Theres no point trying to play around the card with hex and polymorph anyways. Which scenario is worse: Your opponent getting two additional loot hoarders, or not having a solution for their Antonidas? Your decision making doesn't change.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
June 02 2014 02:46 GMT
#123
only if it duplicated spells...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Akathla
Profile Joined June 2014
United States0 Posts
June 03 2014 10:35 GMT
#124
A lot of good comments here. I like the card but with any you have to decide what has to go, to stick this in. I see this card being very useful in the mage deck that I am currently climbing the ladder with. Spells/stalls/iceblocks ect.. the three mana is the weakness like all mage secrets.

remember, there is a counter to whatever YOU are playing and SOMEONE is playing it
Ansinjunger
Profile Joined November 2010
United States2451 Posts
June 03 2014 17:35 GMT
#125
What if duplicate made the card that goes back into your hand cost one less but do one less of everything? e.g., Malygos 3/11 4 spell damage 8 mana. It would go along with the idea that copies of things aren't always like the original (or copies of copies :p). Plus in the example given, Malygos + arcane explosion ftw?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
June 03 2014 22:42 GMT
#126
I wonder, if this summoned two copies of the destroyed creature, rather than put them in your hand, would that too big a tempo swing?
He drone drone drone. Me win. - ogsMC
S1eth
Profile Joined November 2011
Austria221 Posts
June 03 2014 23:19 GMT
#127
On June 04 2014 07:42 awesomoecalypse wrote:
I wonder, if this summoned two copies of the destroyed creature, rather than put them in your hand, would that too big a tempo swing?

It would be incredibly overpowered.
You pay 5 mana to copy a minion (Faceless Manipulator)
this would be 3 mana for 2 Faceless Manipulators.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 04 2014 01:22 GMT
#128
Leeeeeeroy + Duplicate turn 7, Double Leeeeeeroy on turn 8? :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
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awesomoecalypse
Profile Joined August 2010
United States2235 Posts
June 04 2014 02:51 GMT
#129
On June 04 2014 08:19 S1eth wrote:
Show nested quote +
On June 04 2014 07:42 awesomoecalypse wrote:
I wonder, if this summoned two copies of the destroyed creature, rather than put them in your hand, would that too big a tempo swing?

It would be incredibly overpowered.
You pay 5 mana to copy a minion (Faceless Manipulator)
this would be 3 mana for 2 Faceless Manipulators.


Well, not necessarily. Faceless Manipulator is targeted, so it always copies the best minion on the board immediately. This would copy a minion effectively of your opponent's choosing, and only when they decide to trigger it.
He drone drone drone. Me win. - ogsMC
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
June 04 2014 04:29 GMT
#130
I see someone said secret is not working on player turn. Is it true? so it will not work with my charge minion then? TT
fenson
Profile Joined February 2014
0 Posts
June 06 2014 16:38 GMT
#131
Duplicate+Mukla = Endless bananas
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
June 06 2014 17:58 GMT
#132
On June 04 2014 13:29 pedduck wrote:
I see someone said secret is not working on player turn. Is it true? so it will not work with my charge minion then? TT

no it won't. blizzard changed it for exactly that reason, namely that they can introduce more powerful secrets.
Countdown to victory: 1 200!
semantics
Profile Blog Joined November 2009
10040 Posts
June 06 2014 18:31 GMT
#133
Weak as shit, spells are meant to swing tempo back into your favor. Spells that only work when you're already ahead are weak and pointless as you're already winning.
CreareCopy
Profile Joined July 2014
Norway0 Posts
July 30 2014 00:28 GMT
#134
Duplicate worked great in a Secret Mage deck so far:
https://www.youtube.com/watch?v=z3tdR6vrsEw&feature=youtu.be
Snotling
Profile Joined August 2011
Germany885 Posts
July 30 2014 07:10 GMT
#135
On July 30 2014 09:28 CreareCopy wrote:
Duplicate worked great in a Secret Mage deck so far:
https://www.youtube.com/watch?v=Fn-Gbu_8_eg


You realise that dupicate had exactly ZERO effect on that game. You never even played the two Minions you got. EVERY other secret would have been better in that sutuation....
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 30 2014 08:16 GMT
#136
No offense but posting a game from rank 15 doesn't really demonstrate much. You can pretty much use any cards/decks at these ranks and see success.
If you are not supporting K-Pop you are hurting E-Sports.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 30 2014 08:38 GMT
#137
Duplicate comboes so well with Mad Scientist..
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2014-07-30 09:51:31
July 30 2014 09:48 GMT
#138
Duplicate allows you to get 2 of the same legendary card in hand, even though you are limited to 1 of it in the deck.

Of course, for board-presence strong legendaries, you could already duplicate them with Faceless. However, Faceless doesn't trigger battlecries. So essentially, if there are legendaries with really strong battlecries (more important than their body), then Duplicate > Faceless. I wonder if we will see such battlecry-heavy legendaries in the future.

edit: ah well, pandas can bounce them back to hand just as well..
If you stand next to my head, you can hear the ocean. - Day[9]
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
Last Edited: 2014-07-30 09:55:29
July 30 2014 09:54 GMT
#139
The 3 mana cost stops you getting anything really big though. In order to duplicate something 8 mana or more, you'd need to have duplicate in play from the turn before, and to avoid it being wasted, your board would need to be empty.

This means it's too slow to use that way.

Best case for duplicate will be Azure Drakes or similar I guess.
If you are not supporting K-Pop you are hurting E-Sports.
Plaid_Dragon
Profile Joined March 2014
United States0 Posts
July 30 2014 14:12 GMT
#140
On July 30 2014 17:16 Nekovivie wrote:
No offense but posting a game from rank 15 doesn't really demonstrate much. You can pretty much use any cards/decks at these ranks and see success.


Careful. Even suggesting that people's opinions and mindsets are irrelevant based on their rank is a slippery slope.
When you have to shoot, shoot. Don't talk.
convention
Profile Joined October 2011
United States622 Posts
July 30 2014 14:23 GMT
#141
On July 30 2014 23:12 Plaid_Dragon wrote:
Show nested quote +
On July 30 2014 17:16 Nekovivie wrote:
No offense but posting a game from rank 15 doesn't really demonstrate much. You can pretty much use any cards/decks at these ranks and see success.


Careful. Even suggesting that people's opinions and mindsets are irrelevant based on their rank is a slippery slope.

He didn't say anything about opinions or mindsets, just that at rank 15 you can use a large variety of decks with cards that are not good. So winning a game at that level to show that a single card is good does not demonstrate much. There were no insults, there was just a statement that I think most people would agree with.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 30 2014 14:37 GMT
#142
On July 30 2014 17:38 Shikyo wrote:
Duplicate comboes so well with Mad Scientist..


This. On its own, Duplicate is pretty meh. Its a massive, massive tempo loss to play on turn 3--worse even than arcane intellect, which at least gives you the card immediately. And while there is some potential to get 2 badass legendaries or whatever, the fact that your opponent chooses how to trigger it makes that sort of meh.

But with Mad Scientist that changes dramatically. Mad Scientist can essentially be read as "play a random secret from your deck for 2 mana, and put a 2/2 body into play". Which completely mitigates the downside of Duplicate, meaning it comes with zero tempo loss, nor does it leave you down a card in hand until your opponent triggers it. It goes from being much worse than Arcane Intellect to much better. Turn 2 Mad Scientist, Turn 3 trade it and drop a decent 3 drop (or coin a yeti or water elemental) and your opponent is suddenly in an extremely awkward spot.
He drone drone drone. Me win. - ogsMC
Eggi
Profile Blog Joined December 2012
478 Posts
July 30 2014 14:49 GMT
#143
Ive only had success with Duplicate and leper gnome.

You can never have enough leper gnomes!
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
July 30 2014 14:56 GMT
#144
Would be nice with giants, if you play a cheap mountain giant and they kill it you have 2 cheap mountain giants next turn. Same goes for Molten giants but they can also be completely free. Twilight drakes become better with the extra cards. Biggest deal is finding a way to use this secret defensively, so you don't just get run over before the value starts having an effect. Adding unstable ghouls to the mix has given me some good results so far, your defensive measures go from only freeze and doomsayers to unstable ghouls and possible duplicate copies of those minions. And the ghouls have some synergy with acolye as well.
I think esports is pretty nice.
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
July 30 2014 15:08 GMT
#145
who knows, mad scientist may make a secrets mage deck viable... maybe... if you have good rng...
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2014-07-30 16:04:21
July 30 2014 15:59 GMT
#146
On July 31 2014 00:08 AHeroicKumquat wrote:
who knows, mad scientist may make a secrets mage deck viable... maybe... if you have good rng...


Just only run secrets that work with your deck concept and rng isn't really a factor. Personally, I think a deck running Mad Scientist, Kirin Tor Mage, Duplicate and Mirror Entity could get out of hand for the opponent incredibly fast.
He drone drone drone. Me win. - ogsMC
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
July 30 2014 16:07 GMT
#147
On July 31 2014 00:59 awesomoecalypse wrote:
Show nested quote +
On July 31 2014 00:08 AHeroicKumquat wrote:
who knows, mad scientist may make a secrets mage deck viable... maybe... if you have good rng...


Just only run secrets that work with your deck concept and rng isn't really a factor. Personally, I think a deck running Mad Scientist, Kirin Tor Mage, Duplicate and Mirror Image could get out of hand for the opponent incredibly fast.


Wouldn't it be counterproductive to run mirror images along with duplicate, seems like it would be pretty terrible if you gave yourself two 0/2 taunts?

But other than that, you're probably right, although in the current pool of secrets, i cant say i see an obvious theme between them, like, in a lot of situations you could just be suiciding your scientist and praying for one specific secret
Xathanael
Profile Joined May 2014
United States0 Posts
July 30 2014 16:12 GMT
#148
On July 31 2014 01:07 AHeroicKumquat wrote:
Show nested quote +
On July 31 2014 00:59 awesomoecalypse wrote:
On July 31 2014 00:08 AHeroicKumquat wrote:
who knows, mad scientist may make a secrets mage deck viable... maybe... if you have good rng...


Just only run secrets that work with your deck concept and rng isn't really a factor. Personally, I think a deck running Mad Scientist, Kirin Tor Mage, Duplicate and Mirror Image could get out of hand for the opponent incredibly fast.


Wouldn't it be counterproductive to run mirror images along with duplicate, seems like it would be pretty terrible if you gave yourself two 0/2 taunts?

But other than that, you're probably right, although in the current pool of secrets, i cant say i see an obvious theme between them, like, in a lot of situations you could just be suiciding your scientist and praying for one specific secret

It looks like awesomoecalypse corrected himself while you were replying.

Very interesting stuff ...
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2014-07-30 16:53:55
July 30 2014 16:42 GMT
#149
I look at it as insurance against removal of your big cards in freeze decks. You can play it the turn before the giants or alexstrazza or antonidas comes out.

Its also gives you +1 card for mountain giant/azure twilight drake plays. You no longer have to be worried as much about silenced twilight drakes. T3 duplicate, T4 azure drake -> silenced owl -> opponent trades a 3 drop gives you +1 cards is pretty good.

Another good target to duplicate would be thalnos. You could also make a taunt deck with mage.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Eggi
Profile Blog Joined December 2012
478 Posts
Last Edited: 2014-07-30 17:01:38
July 30 2014 17:00 GMT
#150
yeah i feel its going to have to work with either really cheap minion(2 or less) or expensive big minions(ideally molten, alex, etc)

Getting 2 4/5/6 drops in hand is like. ummmm okay. because you dont want it to be a dead card for entire game and start using it turn 10.

It will create an extra mind fuck though of which secret is it.
Rise of secret mage?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
July 30 2014 17:06 GMT
#151
There's also the never ending Kirin Tor but the problem with that is you have no draw.

Maybe duplicate Coldlight mill craziness.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 30 2014 19:29 GMT
#152
On July 31 2014 01:07 AHeroicKumquat wrote:
Show nested quote +
On July 31 2014 00:59 awesomoecalypse wrote:
On July 31 2014 00:08 AHeroicKumquat wrote:
who knows, mad scientist may make a secrets mage deck viable... maybe... if you have good rng...


Just only run secrets that work with your deck concept and rng isn't really a factor. Personally, I think a deck running Mad Scientist, Kirin Tor Mage, Duplicate and Mirror Image could get out of hand for the opponent incredibly fast.


Wouldn't it be counterproductive to run mirror images along with duplicate, seems like it would be pretty terrible if you gave yourself two 0/2 taunts?

But other than that, you're probably right, although in the current pool of secrets, i cant say i see an obvious theme between them, like, in a lot of situations you could just be suiciding your scientist and praying for one specific secret


I meant mirror entity, sorry. Basically, Mad Scientist that summons mirror entity is a 2/2+one of your opponent's minions for 2 mana and one card (since mad scientist summons the secret from your deck and plays it for free, it only costs 1 card from your hand). Mad Scientist that summons duplicate is a 2/2+minion only arcane intellect for 2 mana and one card. The Kirin Tor Mage combos aren't quite as insane as that, but they're still very solid and major tempo play.

I dunno if "secret decks" in the sense of decks that just run all the secrets and all the cards keying off secrets will ever be viable. Some of those cards like Ethereal Arcanist and Secretkeeper still kinda suck, and many of those secrets don't really synergize that well with mad scientist and kirin tor mage (counterspell, for example, has minimal synergy with either).

But I do think that duplicate and mirror entity specifically will combo really well with mad scientist, which will make Kirin Tor more attractive as well, and we'll start to see Mage decks running those specific cards to take a major tempo lead and build a crazy board presence before turn 4.
He drone drone drone. Me win. - ogsMC
zumpp
Profile Joined July 2014
0 Posts
Last Edited: 2014-07-30 20:34:17
July 30 2014 20:09 GMT
#153
Tested some decks with duplicates, had fun with 3x loetheb and 3x antonidas. People wasn't expecting it, so it's working in control matches.

Mostly the problem was that needed to control to board so I could trade on my turn and play duplicate and next turn play loatheb on empty board to get it duplicated.

Agaisnt aggro it just bad when they are usually ignoring the minion, need to try it with sunfury protectors I guess.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
July 31 2014 00:16 GMT
#154
On July 31 2014 02:00 Eggi wrote:
Rise of secret mage?


With Mad Scientist I can definitely see it at least been tried. My experience with it is very limited but Duplicate has turned out a little better than I expected (I thought it would be worthless).
hokeypocus
Profile Joined December 2011
United States15 Posts
July 31 2014 02:33 GMT
#155
Played an interesting game w/ a duplicate secrets deck.

He killed 3 minions when I had duplicate in play.
I had Kirin Tor, loot hoarder and secretkeeper.

Kirin Tor was returned; it was my left most minion.

Anyone think the assignment of minion to be returned is random or what?
Xenocide23
Profile Joined May 2014
0 Posts
Last Edited: 2014-07-31 03:37:28
July 31 2014 03:37 GMT
#156
I think it returns the minion based on the order that they are played. So I would guess the first minion played is the one brought back in cases where multiple minions die at once.

Edit: It could be random as well, someone would have to test it.
semantics
Profile Blog Joined November 2009
10040 Posts
July 31 2014 06:28 GMT
#157
It seems like a poor pay 3 draw 2 cards later, the problem is that you can control what dies
IaniAniaN
Profile Joined September 2007
Canada555 Posts
July 31 2014 06:56 GMT
#158
Duplicating Kirin Tor seems pretty decent, it gives you more opportunities to play free secrets and it eats up some removal/minions no matter what. In a secrets deck Etheral Archanist is a 5/5 for 4 mana, too. The problem is that it's a decent minion based board control card in a meh minion board control class. The fundamental problem with Mage is that none of the secrets are decent at affecting the board. Instead of being a 3 Mana spell the freeze all minions card should have been a secret. Vaporize is severely overrated, and much worse than Explosive Trap because it's super easy to play around without causing much trouble. The best Mage secrets are the defensive ones, but those slow down your ability to play the board by causing you to spend 3 mana on them. Mad Scientist might become a staple just to get Ice Blocks up, though.

The dream, with this deck, is playing Mad Scientist into Kirin Tor into Ethernal Archanist, and maybe having the secret be a Mirror Entity, but even that happening might just not be that strong.
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
July 31 2014 07:58 GMT
#159
On July 31 2014 04:29 awesomoecalypse wrote:
Show nested quote +
On July 31 2014 01:07 AHeroicKumquat wrote:
On July 31 2014 00:59 awesomoecalypse wrote:
On July 31 2014 00:08 AHeroicKumquat wrote:
who knows, mad scientist may make a secrets mage deck viable... maybe... if you have good rng...


Just only run secrets that work with your deck concept and rng isn't really a factor. Personally, I think a deck running Mad Scientist, Kirin Tor Mage, Duplicate and Mirror Image could get out of hand for the opponent incredibly fast.


Wouldn't it be counterproductive to run mirror images along with duplicate, seems like it would be pretty terrible if you gave yourself two 0/2 taunts?

But other than that, you're probably right, although in the current pool of secrets, i cant say i see an obvious theme between them, like, in a lot of situations you could just be suiciding your scientist and praying for one specific secret


I meant mirror entity, sorry. Basically, Mad Scientist that summons mirror entity is a 2/2+one of your opponent's minions for 2 mana and one card (since mad scientist summons the secret from your deck and plays it for free, it only costs 1 card from your hand). Mad Scientist that summons duplicate is a 2/2+minion only arcane intellect for 2 mana and one card. The Kirin Tor Mage combos aren't quite as insane as that, but they're still very solid and major tempo play.

I dunno if "secret decks" in the sense of decks that just run all the secrets and all the cards keying off secrets will ever be viable. Some of those cards like Ethereal Arcanist and Secretkeeper still kinda suck, and many of those secrets don't really synergize that well with mad scientist and kirin tor mage (counterspell, for example, has minimal synergy with either).

But I do think that duplicate and mirror entity specifically will combo really well with mad scientist, which will make Kirin Tor more attractive as well, and we'll start to see Mage decks running those specific cards to take a major tempo lead and build a crazy board presence before turn 4.


Well, I think you're probably right on it being a tech choice of sorts in current mage builds although I don't know if decks that don't already run secrets would add in a few just to make this card live, but this card is gonna be really cool cause there's gonna be a lot of experimentation around it, and that's always fun to watch, if only for the free wins when the experiments go wrong
At an rate, I could certainly see freeze mage at least experimenting with the mad scientists so that they can get to the ice block more consistently, since that's basically life or death against miracle or aggro
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
July 31 2014 08:01 GMT
#160
On July 31 2014 11:33 hokeypocus wrote:
Played an interesting game w/ a duplicate secrets deck.

He killed 3 minions when I had duplicate in play.
I had Kirin Tor, loot hoarder and secretkeeper.

Kirin Tor was returned; it was my left most minion.

Anyone think the assignment of minion to be returned is random or what?


I played against a mage who played duplicate, and when I aoe'd his board of four minions and he got back a mana wyrm, which I'm pretty sure was his leftmost minion. It could be that because the leftmost minion is the last to die in animations (I think) it is actually the last to die before the secret activates, so thats the one the secret targets, could be wrong though
CreareCopy
Profile Joined July 2014
Norway0 Posts
Last Edited: 2014-07-31 16:24:30
July 31 2014 16:22 GMT
#161
You realise that dupicate had exactly ZERO effect on that game. You never even played the two Minions you got. EVERY other secret would have been better in that sutuation....[/QUOTE]

I would have hoped to draw some more secrets yes, in this video however Duplicate copies secures a victory:


https://www.youtube.com/watch?v=z3tdR6vrsEw&feature=youtu.be
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2014-08-04 22:10:15
August 04 2014 22:09 GMT
#162
I'm definitely liking this secret so far. Blood Mage Thalnos and Azure Drake are excellent targets. Once Mad Scientist is out, it will get even better.

Excellent call on Mirror Entity working well with it. I was thinking Spellbender and/or Counterspell initially but Mirror Entity seems like it would cause quite the mind games as well.

Also, Archmage Antonidas + Duplicate on turn 10 is quite nice.

Not really digging playing the other secret-based minions (Kirin Tor Mage, Secretkeeper, etc.) since I don't want to run anything too secret-heavy.
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