• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:32
CEST 18:32
KST 01:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors2[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1990 users

EVE Corporation - Page 1956

Forum Index > General Games
Post a Reply
Prev 1 1954 1955 1956 1957 1958 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 27 2015 23:51 GMT
#39101
BTW that Lussy Nightmare fight was just incredible!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States43960 Posts
May 28 2015 00:15 GMT
#39102
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.
ModeratorThe angels have the phone box
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
May 28 2015 00:29 GMT
#39103
LOL
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 28 2015 00:30 GMT
#39104
On May 28 2015 09:15 KwarK wrote:
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.


You don't play eve anymore, you have killed yourself.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
Last Edited: 2015-05-28 00:31:19
May 28 2015 00:31 GMT
#39105
And this is me passive agressively getting back at you for not letting me PvP with le raven
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States43960 Posts
May 28 2015 00:41 GMT
#39106
Hey I heard if you use close range guns long range ammo scorch on a ship with great mobility, 8 guns and a 25% damage bonus you can combine it with the crazy cheap optimal implants, frentix and those locus rigs which give hard to get optimal at flat percentages to get close range tracking at 70k. Has anyone else heard this?
ModeratorThe angels have the phone box
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 28 2015 00:45 GMT
#39107
On May 28 2015 09:41 KwarK wrote:
Hey I heard if you use close range guns long range ammo scorch on a ship with great mobility, 8 guns and a 25% damage bonus you can combine it with the crazy cheap optimal implants, frentix and those locus rigs which give hard to get optimal at flat percentages to get close range tracking at 70k. Has anyone else heard this?


<3 <3 <3
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 28 2015 03:09 GMT
#39108
On May 28 2015 09:15 KwarK wrote:
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.

yeah he should credit the person responsible for theorycrafting the 3/3 oracle for sure...

defmatrix ultra
?
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 28 2015 03:39 GMT
#39109
On May 28 2015 12:09 419 wrote:
Show nested quote +
On May 28 2015 09:15 KwarK wrote:
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.

yeah he should credit the person responsible for theorycrafting the 3/3 oracle for sure...

defmatrix ultra


ACTUALLY I RUN A 3/1 ORACLE WITH 2 NANOS THANK YOU VERY MUCH
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
May 30 2015 05:45 GMT
#39110
I posted this somewhere on the eve forums, but I doubt it'll get a response, since most people there are idiots.....

I have an idea for a radical change to the rules for the alliance tournament that I feel would make it substantially more fun to watch, and would add a lot of strategic depth to the matches. It's basically just capture the flag.

2 cans on field, one for each team. The objective is to get to your opponent's can, grab something from inside of it, and move that item into your own can. Cans are 150km apart, and you automatically start the match at your can. There is no limitations to grid size, and you can warp off grid and then warp back, the only drawback being that you are forced to warp back right on top of your can. A ship carrying the loot from the can cannot warp, however. First team to get the enemy's "flag" back to their can wins automatically. If no winner is determined through this method, then it goes to points scored just like it currently is. Team structure is setup using the same point system that exists (or slightly modified, but overall it seems pretty reasonable).

You could have teams designed to simply get to the can and back as fast as possible, or teams that are designed to prevent the enemy from ever reaching your can through webbing and scramming them, you can have teams designed to kill the opposing team before they could possibly grab the loot and return with it, and who knows what else could be done with this. With a fairly large distance (150km) between the cans, it makes it so that it will take some time to move between the two, so coordination of an entire fleet would be paramount, since getting caught out of position would end it pretty quickly. And the ability to warp out and back on field would force teams to fit disruptors and scrams to keep targets on field to finish them off.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 30 2015 07:12 GMT
#39111
There's a lot of variance in AT already, and I think this would increase it. In my view that's the biggest downside to the idea.
ModeratorGood content always wins.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2015-05-30 08:41:38
May 30 2015 08:31 GMT
#39112
On May 30 2015 16:12 motbob wrote:
There's a lot of variance in AT already, and I think this would increase it. In my view that's the biggest downside to the idea.


I think the big downside of the idea to me is that it's even less like EVE than AT already is. AT needs to be opened up, sure, so that the interesting aspects of the game can seep in. But delivering items to cans is every bit as arbitrary as "warp in and hope you land at a good spot and aren't hard countered".

We could have warping, planets, customs offices, the sun, even stations. The best way to do this is to remove arbitrary restrictions rather than to add them. Practically speaking, it's just not possible because CCP doesn't seem willing to develop a dev-only viewing system that isn't extremely primitive. If they could effectively monitor a system-wide engagement, AT could not only be 100x cooler, it could also be a pretty good representation of small-gang skirmishes and a much better platform for promoting teamwork and player skill rather than metagaming and dice rolling.
solsken
Profile Joined June 2011
Sweden182 Posts
May 30 2015 20:57 GMT
#39113
I would love to see the matches be about getting the first kill and then proceed to warp between safe spots for 15 minutes
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
May 31 2015 00:17 GMT
#39114
Even if capture the flag type of gameplay isn't the best way to do it, I do want to see some kind of actual objective that forces fights on a specific grid, instead of the arbitrary "bubble" that you have to stay inside. After that, you could literally let anything go; allow people to use dictors with bubbles, a prober to try to probe down and warp right ontop of people, warp out and back in rather than just sit there and die while not pointed, etc.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
puerk
Profile Joined February 2015
Germany855 Posts
May 31 2015 01:38 GMT
#39115
why all those artificial objectives and not just make it about entosis and some structures?
that would tie the AT straight to normal tranquility gameplay, would be great advertisment for the new sov system and would push interesting theory crafting that could seep into the nullsec game, as well planned and executed small scale fleets can make an impact.
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
May 31 2015 02:27 GMT
#39116
What, like have one team being the "attacker" with the entosis link, and the other being the "defender" and has to try to stop the link from staying on grid long enough? I really do like that idea, but I'm not sure how well balanced it would be between the teams, and how would you determine which team gets to be which?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 31 2015 02:27 GMT
#39117
On May 31 2015 05:57 solsken wrote:
I would love to see the matches be about getting the first kill and then proceed to warp between safe spots for 15 minutes


I would love to see a world where people actually have interesting and insightful things to say rather than willfully misinterpreting what others say in order to create absurd straw men.
puerk
Profile Joined February 2015
Germany855 Posts
Last Edited: 2015-05-31 02:47:03
May 31 2015 02:39 GMT
#39118
On May 31 2015 11:27 Impervious wrote:
What, like have one team being the "attacker" with the entosis link, and the other being the "defender" and has to try to stop the link from staying on grid long enough? I really do like that idea, but I'm not sure how well balanced it would be between the teams, and how would you determine which team gets to be which?

i thought more about a domination game, like 5 nodes in the system who holds 3 of them for 5 minutes or all 5 at one point in time wins. (the biggest problem for the tournament i guess is that the entosis would need shorter cycles and shorter capture times)


Edit: ok i just realized we call it the alliance tournament, when it is actually a small gang tournament, this domination style tournament would need closer to 25-50 people per team.
i enjoy watching the current alliance tournament format quite a bit and the biggest improvement i want to see about it is better observation/observation tools
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
June 01 2015 04:19 GMT
#39119
https://zkillboard.com/kill/46988753/

..
?
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
June 01 2015 10:53 GMT
#39120
I saw someone pinging that there was a Goon Rev tackled in JU- yesterday in my Jita alt's corp chat, but I didn't see it pinged anywhere else I would have expected it to be, so I thought it was a joke.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Prev 1 1954 1955 1956 1957 1958 2021 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL s10 playoff replays
Freeedom13
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
SteadfastSC107
Liquipedia
WardiTV Map Contest Tou…
11:00
Playoffs Day 4
Clem vs SHINLIVE!
MaxPax vs TBD
WardiTV1833
IntoTheiNu 919
TKL 623
Ryung 394
IndyStarCraft 275
Rex142
3DClanTV 140
EnkiAlexander 81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 609
Ryung 394
IndyStarCraft 272
Rex 142
SteadfastSC 107
Railgan 96
BRAT_OK 36
EmSc Tv 1
StarCraft: Brood War
Calm 3615
EffOrt 1399
Horang2 789
Mini 766
Light 408
firebathero 291
actioN 275
ggaemo 255
ZerO 188
Sharp 97
[ Show more ]
zelot 88
Sea.KH 52
Shinee 51
Hyun 49
Sexy 46
NotJumperer 37
HiyA 29
Rock 23
Sacsri 18
IntoTheRainbow 17
Terrorterran 17
SilentControl 10
GoRush 10
Shine 8
Dota 2
qojqva2947
Counter-Strike
byalli907
allub816
Super Smash Bros
Mew2King125
Heroes of the Storm
Khaldor1209
Liquid`Hasu484
MindelVK7
Other Games
singsing2068
B2W.Neo1254
Beastyqt915
FrodaN863
XBOCT364
crisheroes224
mouzStarbuck139
QueenE113
KnowMe62
ZerO(Twitch)16
Organizations
Other Games
BasetradeTV147
StarCraft 2
angryscii 18
EmSc Tv 1
EmSc2Tv 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 18
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1979
• Nemesis1704
Other Games
• WagamamaTV397
• Shiphtur171
Upcoming Events
BSL
2h 28m
CranKy Ducklings
7h 28m
Replay Cast
16h 28m
Wardi Open
17h 28m
Afreeca Starleague
17h 28m
Soma vs hero
Monday Night Weeklies
23h 28m
Replay Cast
1d 7h
Replay Cast
1d 16h
Afreeca Starleague
1d 17h
Leta vs YSC
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.