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EVE Corporation - Page 1956

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 27 2015 23:51 GMT
#39101
BTW that Lussy Nightmare fight was just incredible!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States43526 Posts
May 28 2015 00:15 GMT
#39102
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.
ModeratorThe angels have the phone box
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
May 28 2015 00:29 GMT
#39103
LOL
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 28 2015 00:30 GMT
#39104
On May 28 2015 09:15 KwarK wrote:
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.


You don't play eve anymore, you have killed yourself.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
Last Edited: 2015-05-28 00:31:19
May 28 2015 00:31 GMT
#39105
And this is me passive agressively getting back at you for not letting me PvP with le raven
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States43526 Posts
May 28 2015 00:41 GMT
#39106
Hey I heard if you use close range guns long range ammo scorch on a ship with great mobility, 8 guns and a 25% damage bonus you can combine it with the crazy cheap optimal implants, frentix and those locus rigs which give hard to get optimal at flat percentages to get close range tracking at 70k. Has anyone else heard this?
ModeratorThe angels have the phone box
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 28 2015 00:45 GMT
#39107
On May 28 2015 09:41 KwarK wrote:
Hey I heard if you use close range guns long range ammo scorch on a ship with great mobility, 8 guns and a 25% damage bonus you can combine it with the crazy cheap optimal implants, frentix and those locus rigs which give hard to get optimal at flat percentages to get close range tracking at 70k. Has anyone else heard this?


<3 <3 <3
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
May 28 2015 03:09 GMT
#39108
On May 28 2015 09:15 KwarK wrote:
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.

yeah he should credit the person responsible for theorycrafting the 3/3 oracle for sure...

defmatrix ultra
?
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
May 28 2015 03:39 GMT
#39109
On May 28 2015 12:09 419 wrote:
Show nested quote +
On May 28 2015 09:15 KwarK wrote:
Oracle pvp video where you explain all the things I taught you about the oracle and don't mention me in the credits?
You're dead to me.

yeah he should credit the person responsible for theorycrafting the 3/3 oracle for sure...

defmatrix ultra


ACTUALLY I RUN A 3/1 ORACLE WITH 2 NANOS THANK YOU VERY MUCH
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
May 30 2015 05:45 GMT
#39110
I posted this somewhere on the eve forums, but I doubt it'll get a response, since most people there are idiots.....

I have an idea for a radical change to the rules for the alliance tournament that I feel would make it substantially more fun to watch, and would add a lot of strategic depth to the matches. It's basically just capture the flag.

2 cans on field, one for each team. The objective is to get to your opponent's can, grab something from inside of it, and move that item into your own can. Cans are 150km apart, and you automatically start the match at your can. There is no limitations to grid size, and you can warp off grid and then warp back, the only drawback being that you are forced to warp back right on top of your can. A ship carrying the loot from the can cannot warp, however. First team to get the enemy's "flag" back to their can wins automatically. If no winner is determined through this method, then it goes to points scored just like it currently is. Team structure is setup using the same point system that exists (or slightly modified, but overall it seems pretty reasonable).

You could have teams designed to simply get to the can and back as fast as possible, or teams that are designed to prevent the enemy from ever reaching your can through webbing and scramming them, you can have teams designed to kill the opposing team before they could possibly grab the loot and return with it, and who knows what else could be done with this. With a fairly large distance (150km) between the cans, it makes it so that it will take some time to move between the two, so coordination of an entire fleet would be paramount, since getting caught out of position would end it pretty quickly. And the ability to warp out and back on field would force teams to fit disruptors and scrams to keep targets on field to finish them off.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
motbob
Profile Blog Joined July 2008
United States12546 Posts
May 30 2015 07:12 GMT
#39111
There's a lot of variance in AT already, and I think this would increase it. In my view that's the biggest downside to the idea.
ModeratorGood content always wins.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2015-05-30 08:41:38
May 30 2015 08:31 GMT
#39112
On May 30 2015 16:12 motbob wrote:
There's a lot of variance in AT already, and I think this would increase it. In my view that's the biggest downside to the idea.


I think the big downside of the idea to me is that it's even less like EVE than AT already is. AT needs to be opened up, sure, so that the interesting aspects of the game can seep in. But delivering items to cans is every bit as arbitrary as "warp in and hope you land at a good spot and aren't hard countered".

We could have warping, planets, customs offices, the sun, even stations. The best way to do this is to remove arbitrary restrictions rather than to add them. Practically speaking, it's just not possible because CCP doesn't seem willing to develop a dev-only viewing system that isn't extremely primitive. If they could effectively monitor a system-wide engagement, AT could not only be 100x cooler, it could also be a pretty good representation of small-gang skirmishes and a much better platform for promoting teamwork and player skill rather than metagaming and dice rolling.
solsken
Profile Joined June 2011
Sweden182 Posts
May 30 2015 20:57 GMT
#39113
I would love to see the matches be about getting the first kill and then proceed to warp between safe spots for 15 minutes
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
May 31 2015 00:17 GMT
#39114
Even if capture the flag type of gameplay isn't the best way to do it, I do want to see some kind of actual objective that forces fights on a specific grid, instead of the arbitrary "bubble" that you have to stay inside. After that, you could literally let anything go; allow people to use dictors with bubbles, a prober to try to probe down and warp right ontop of people, warp out and back in rather than just sit there and die while not pointed, etc.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
puerk
Profile Joined February 2015
Germany855 Posts
May 31 2015 01:38 GMT
#39115
why all those artificial objectives and not just make it about entosis and some structures?
that would tie the AT straight to normal tranquility gameplay, would be great advertisment for the new sov system and would push interesting theory crafting that could seep into the nullsec game, as well planned and executed small scale fleets can make an impact.
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
May 31 2015 02:27 GMT
#39116
What, like have one team being the "attacker" with the entosis link, and the other being the "defender" and has to try to stop the link from staying on grid long enough? I really do like that idea, but I'm not sure how well balanced it would be between the teams, and how would you determine which team gets to be which?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 31 2015 02:27 GMT
#39117
On May 31 2015 05:57 solsken wrote:
I would love to see the matches be about getting the first kill and then proceed to warp between safe spots for 15 minutes


I would love to see a world where people actually have interesting and insightful things to say rather than willfully misinterpreting what others say in order to create absurd straw men.
puerk
Profile Joined February 2015
Germany855 Posts
Last Edited: 2015-05-31 02:47:03
May 31 2015 02:39 GMT
#39118
On May 31 2015 11:27 Impervious wrote:
What, like have one team being the "attacker" with the entosis link, and the other being the "defender" and has to try to stop the link from staying on grid long enough? I really do like that idea, but I'm not sure how well balanced it would be between the teams, and how would you determine which team gets to be which?

i thought more about a domination game, like 5 nodes in the system who holds 3 of them for 5 minutes or all 5 at one point in time wins. (the biggest problem for the tournament i guess is that the entosis would need shorter cycles and shorter capture times)


Edit: ok i just realized we call it the alliance tournament, when it is actually a small gang tournament, this domination style tournament would need closer to 25-50 people per team.
i enjoy watching the current alliance tournament format quite a bit and the biggest improvement i want to see about it is better observation/observation tools
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
June 01 2015 04:19 GMT
#39119
https://zkillboard.com/kill/46988753/

..
?
Impervious
Profile Blog Joined March 2009
Canada4213 Posts
June 01 2015 10:53 GMT
#39120
I saw someone pinging that there was a Goon Rev tackled in JU- yesterday in my Jita alt's corp chat, but I didn't see it pinged anywhere else I would have expected it to be, so I thought it was a joke.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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