• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:28
CEST 22:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming! [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5574 users

EVE Corporation - Page 1622

Forum Index > General Games
Post a Reply
Prev 1 1620 1621 1622 1623 1624 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Mandini
Profile Joined April 2011
United States1717 Posts
August 01 2013 18:07 GMT
#32421
Marauders are tech 2 battleships, they should be better than tech 1 but cost more, like the sleipnir to the cane, or AFs to t1 frigates, like the nighthawk should have been to the drake. And the current tech 2 BSes are (kinda) better in their specialized roles. Unfortunately those roles are pve and covops, instead of something more PvP combat oriented. People will still fly their baddons if a combat oriented tech 2 battleship is created, especially when the hull is over a bil.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 01 2013 18:23 GMT
#32422
They're nerfing the effectiveness of nanogang links and buffing logi. I'm not sure what conclusion I was supposed to draw that was different, but I have been blinded by my prejudice and knowledge of numbers.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
August 01 2013 18:24 GMT
#32423
tl;dr they're killing solo again?
Moderator
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
August 01 2013 18:28 GMT
#32424
Navy links son.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
August 01 2013 18:39 GMT
#32425
Its not that they are killing solo / small gang. But what they are doing is suffocating it slowly. There have been many, many changes that have happened over the last few years that have been creating small insults. All of these are going to be adding up, and frankly are going to push it beyond the breaking point one day. It really is not a laughing matter that all of the hatch / good pilots are flying hyper linked, snaked, and drugged all of the time. Granted this is not the only way to fly, but if you are not incorporating those 3 elements into your play style, your engagement profile is going to be very very small.

This is really putting a strain on small gang, and to be frank there is becoming a larger and larger barrier to entry. Doing the 'sick 10v50' thing is becoming more and more difficult unless you are trying to squeeze every little advantage you can out of the current meta. At the current rate, things are just sliding down hill. It is very obvious that CCP has no interest in projection / kiting. Very few hulls are bonsed towards. The ships that are bonused towards it- have so few mids that it becomes a big chore trying to shove them into a position they were not originally designed to fill.

At the end of the day, small gang / solo / kiting is a very small niche within the world that is eve. The average eve player doesn't undersatnd it, and CCP is just as horrible. Players hate small gang, and they hate kiting. Most can't see how wonderfully complex this game is- and assume that their understanding of the game is perfect. There for many of them create false ideas about space ships, and cannot understand when they get their assess handed to them. So they blame everything but themselves. Approach F1 should always work. A good fight is wehere both ships are honerably at 0 not moving, shooting at each other.

In regards to marauders. They should make them into PvP beasts. The idea that people will be flying them all of the time will be a joke. If that were true, people should only be fly Machs- but that is not the case. Price is a huge barrier to many people, and frankly is what is going to be setting apart the T2 BS. Tier 3 BS are still really good. I will promise you that people will not stop flying abbadons / rhoks for fleets. I think that the game could do with more Machs. AThey are great content generators, and are a blast to fly.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Ueberlisk
Profile Joined August 2010
Finland455 Posts
August 01 2013 18:53 GMT
#32426
On August 02 2013 03:39 Ramiel wrote:
Its not that they are killing solo / small gang. But what they are doing is suffocating it slowly. There have been many, many changes that have happened over the last few years that have been creating small insults. All of these are going to be adding up, and frankly are going to push it beyond the breaking point one day. It really is not a laughing matter that all of the hatch / good pilots are flying hyper linked, snaked, and drugged all of the time. Granted this is not the only way to fly, but if you are not incorporating those 3 elements into your play style, your engagement profile is going to be very very small.

This is really putting a strain on small gang, and to be frank there is becoming a larger and larger barrier to entry. Doing the 'sick 10v50' thing is becoming more and more difficult unless you are trying to squeeze every little advantage you can out of the current meta. At the current rate, things are just sliding down hill. It is very obvious that CCP has no interest in projection / kiting. Very few hulls are bonsed towards. The ships that are bonused towards it- have so few mids that it becomes a big chore trying to shove them into a position they were not originally designed to fill.

At the end of the day, small gang / solo / kiting is a very small niche within the world that is eve. The average eve player doesn't undersatnd it, and CCP is just as horrible. Players hate small gang, and they hate kiting. Most can't see how wonderfully complex this game is- and assume that their understanding of the game is perfect. There for many of them create false ideas about space ships, and cannot understand when they get their assess handed to them. So they blame everything but themselves. Approach F1 should always work. A good fight is wehere both ships are honerably at 0 not moving, shooting at each other.

In regards to marauders. They should make them into PvP beasts. The idea that people will be flying them all of the time will be a joke. If that were true, people should only be fly Machs- but that is not the case. Price is a huge barrier to many people, and frankly is what is going to be setting apart the T2 BS. Tier 3 BS are still really good. I will promise you that people will not stop flying abbadons / rhoks for fleets. I think that the game could do with more Machs. AThey are great content generators, and are a blast to fly.


mach is pretty horrid nowdays. fly a talos or nado.
I got honor. - Johnny Business
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 01 2013 20:45 GMT
#32427
On August 02 2013 03:23 DefMatrixUltra wrote:
They're nerfing the effectiveness of nanogang links and buffing logi. I'm not sure what conclusion I was supposed to draw that was different, but I have been blinded by my prejudice and knowledge of numbers.


Nerf to logi - armor and siege links got nerfed, with corresponding buffs to local tanks, but no such buffs to remote reps
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 01 2013 23:25 GMT
#32428
I always felt that interdiction maneuvers in its current state was a bit over the top anyways
?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-08-02 01:43:42
August 02 2013 01:36 GMT
#32429
http://www.teamliquid.net/forum/viewmessage.php?topic_id=423492

Massive success.


/edit -

On August 02 2013 05:45 DiracMonopole wrote:
Show nested quote +
On August 02 2013 03:23 DefMatrixUltra wrote:
They're nerfing the effectiveness of nanogang links and buffing logi. I'm not sure what conclusion I was supposed to draw that was different, but I have been blinded by my prejudice and knowledge of numbers.


Nerf to logi - armor and siege links got nerfed, with corresponding buffs to local tanks, but no such buffs to remote reps


You're right, I read it incorrectly that remote reps were getting the buff as well.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 02 2013 05:29 GMT
#32430
BBQ FTW > fountain seems pretty nice
GonRin > spuer blob
GonRin > 300 cynabal
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-08-02 06:34:48
August 02 2013 06:34 GMT
#32431
probably the best sets of frigate footage since dishonour.

slicer-bution and his loki squire take on the world:

?
Nyvis
Profile Joined November 2012
France284 Posts
Last Edited: 2013-08-02 08:23:57
August 02 2013 08:18 GMT
#32432
On August 02 2013 05:45 DiracMonopole wrote:
Show nested quote +
On August 02 2013 03:23 DefMatrixUltra wrote:
They're nerfing the effectiveness of nanogang links and buffing logi. I'm not sure what conclusion I was supposed to draw that was different, but I have been blinded by my prejudice and knowledge of numbers.


Nerf to logi - armor and siege links got nerfed, with corresponding buffs to local tanks, but no such buffs to remote reps


The problem is, buffing local rep is buffing brawling fits, and brawling fits are awful for solo, because you'll just get dogpiled on The only viable things for solo are fits able to dictate range. CCP not playing their own game, nothing new.

I'm very happy about the link changes, though. Being a solo player without using them is a pain. And having massive bonuses without risking any ISK (you invest it, but if you engage mostly in small gang, the probability to loose your T3 boosters is ridiculously low). The changes also reduce the prerequisite to get into it since T3s now have bonuses to 3 types of links, you probably can live with only one.

In regards to marauders. They should make them into PvP beasts. The idea that people will be flying them all of the time will be a joke. If that were true, people should only be fly Machs- but that is not the case. Price is a huge barrier to many people, and frankly is what is going to be setting apart the T2 BS. Tier 3 BS are still really good. I will promise you that people will not stop flying abbadons / rhoks for fleets. I think that the game could do with more Machs. AThey are great content generators, and are a blast to fly.


Machs have pretty much the same tank other BSes have. Even less if shield tanked. To extend it a little, none of the pirate battleships have what it take to be a core fleet ship. They have amazing utility bonuses, but have the same tank most BSes have, or even less tank. Too easy to kill for their price. But the real problem is supply. The CFC tried using a navy BS doctrine (tempest fleet issue), but as soon as they welped one fleet, they started exhausting the supply really hard and were forced to change to something else. Pirate BSes probably have even lower supply.

Marauders, in comparison, can be mass produced, even if it's costly. And will probably end up tankier than standard BSes, so could end up well suited for fleet warfare.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-08-02 11:38:02
August 02 2013 08:26 GMT
#32433
The problem is, buffing local rep is buffing brawling fits, and brawling fits are awful for solo, because you'll just get dogpiled on The only viable things for solo are fits able to dictate range. CCP not playing their own game, nothing new.

that's not strictly true. One of the big issues with brawling fits is that fact remote rep is so strong (as you cannot do anything to kill an orbiting RR ship while being hardtackled).

*fuck links*

I can think of only one player off the top of my head that releases actually interesting >frig pvp video content that doesn't fly linked (Kovorix). Given the engagement profile of most players in this game, roaming samurai-style often means resigning yourself to a high percentage of "no-chance" engages. With my linked caracals, here is a representative sample of what formed up to fight my single caracal (whether they knew about my links is unknown).

**

Arazu, Caracal, Condor, Harpy, Crusader, Nexequror (more arriving as I died, including another Arazu)*
+POS claymore links

**

Arazu, Rapier, Cynabal, Artynado, Rook, 5 unknown ships (decided to log)

**

2x Sabre, 2x Drake, Jaguar, Vengeance, Pilgrim Corax*

**

Brutix Oracle SyFi 2x Rapier Eris Thorax Condor Scimitar (died to this)

**

2x Cynabal Falcon Hawk Deimos Wolf Stiletto Taranis (decided to log)

**

Caracal Myrmidon Rapier Curse (I got smacked for running from that shitshow)~

**

Starred fights were the ones I felt were even remotely engageable with my links. Even if those two fights, if I commit to kill something without links I die 100% assuming all players involved know how to approach F1 and activate all modules. I think that such gangs are exactly what you will find across the vast majority of nullsec (some regions may be better).

And having massive bonuses without risking any ISK

SP is also a mechanic that allows you to have massive bonus with no risk.
?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
August 02 2013 08:43 GMT
#32434
On August 02 2013 15:34 419 wrote:
probably the best sets of frigate footage since dishonour.

slicer-bution and his loki squire take on the world:

http://www.youtube.com/watch?v=kqB-2T3Gqik

This is really good.
Moderator
artynko
Profile Joined November 2010
Slovakia86 Posts
August 02 2013 09:07 GMT
#32435
With the changes to the basic links, will there be a viable way how to get a link character relatively fast now (month or two) ? I would be very happy with something like 30km point, don't really care about any of the other ones at this point.
Nyvis
Profile Joined November 2012
France284 Posts
August 02 2013 11:29 GMT
#32436
That's not strictly true. One of the big issues with brawling fits is that fact remote rep is so strong (as you cannot do anything to kill an orbiting RR ship while being hardtackled).


Making you more tanky means more space for damage (if you keep the same tank), so eh, that's good to take. Won't change everything, but it's a little help. Especially for armor since it will work on AAR. I like the changes, but I'm not sure buffing local rep is the way to go, nerfing remote would be smarter (because if you buff local rep too much, you mess up solo completely).

With the changes to the basic links, will there be a viable way how to get a link character relatively fast now (month or two) ? I would be very happy with something like 30km point, don't really care about any of the other ones at this point.


The only difference is that now you only need 1 character to have a ton of different bonus choices. But anyway, skirmish was the only "mandatory" link (I play without, but it's a real pain to do so and really reduce the range of what I can fly/engage). 3 out of 4 T3s now have bonuses to skirmish. But you still need to train one character as long as before. And it will be less effective. Or you could take a command ship, but that's even more training.

I can think of only one player off the top of my head that releases actually interesting >frig pvp video content that doesn't fly linked (Kovorix). Given the engagement profile of most players in this game, roaming samurai-style often means resigning yourself to a high percentage of "no-chance" engages. With my linked caracals, here is a representative sample of what formed up to fight my single caracal (whether they knew about my links is unknown).


The problem with that is the vicious circle links created. I know a ton of people have links, so I either don't engage or blob them with friends since I know I can't win without (yeah, let's kill a condor flying at 7km/s and tackling at 40km :<). By doing so, you create less solo and more blobbing of people. And often, we end up blobbing people without links because we fear they would have some. So people playing solo feel forced to use links.

The other problem with links is risk. Links involve no additional risk in term of ISK, but offer a massive reward. You won't loose them, even if you loose. I'm completely fine with people flying more expensive ships or putting deadspace modules on them to get an edge. Because they can loose them. But links just sit in your pos (now orbiting it) and give you a passive bonus.

The last problem is their use. I totally support people using them to have a chance to win outnumbered engagements. But I see tons of people using them in FW plexes just to farm people without links trying to get an interesting engagement. By using links to fight outnumbered, you also destroy any hope of people trying to get a fair fight without them. So you'll be more and more outnumbered. I've stopped trying to 1v1 and I always bring a friend, because most real figths (not farmers kills or 30 days newbies) I get, I end up against someone with links and get horribly smashed.

Simple fix would be to remove link effects in FW plexes, because it's the place where they're the most obnoxious (I think it drives a lot of people away from pvp because their first experiences were a few pvp engagements in plexes against someone with links). The whole point is to get fights around your size, but a T3 cruiser sitting outside adding massive bonuses is fine? By limiting the change to that, people could still use links for engagements where they're outnumbered in space, where it's interesting for the game to have links.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-08-02 11:46:51
August 02 2013 11:43 GMT
#32437
yeah I can understand your frustration.

I don't think there is any good solution to be honest. If I were you, I just wouldn't engage anyone I knew to be linked. There are people that will honor 1v1s without links if that's your thing (Tuskers, they live in the Hevrice area). What's your ingame name?

The other problem with links is risk. Links involve no additional risk in term of ISK, but offer a massive reward. You won't loose them, even if you loose. I'm completely fine with people flying more expensive ships or putting deadspace modules on them to get an edge. Because they can loose them. But links just sit in your pos (now orbiting it) and give you a passive bonus.

there's a guy infamous for sitting in FW plexes with a cloaky bantam.

and there is no risk. The cloaky bantam is out of corp and that is what matters.

If people want to be e-sport-space-combat-dishonorable they will find a way to do so (no matter what, short of shutting down eve). There is no way to fix this, this is the nature of a game without objective matchmaking.

EDIT: there is actually a good fix I can think of to the OGB issue, though of course :coding: Make link t3-assisted kills be denoted as such on killmails somehow
?
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 02 2013 12:24 GMT
#32438
There is risk in links, there are groups that fly around all day probing and killing link t3s
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 02 2013 12:40 GMT
#32439
and by groups you mean "Suleiman Shouaa" and "Brutis Kahn"
?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 02 2013 19:49 GMT
#32440
If you think hard about it, saying "I'm glad they nerfed X because my stance on X is that it should be removed from the game." doesn't make sense when X will be in the gamespace until it is nerfed literally to nothing. As long as links provide non-zero bonuses, they will give an advantage to those using over those not using them. It's not part of an ecosystem where if you nerf one thing in the ecosystem, everyone will just switch to using another proportionally to the nerfs you gave the first.

If you want them removed from the game (level playing field), I can understand and agree with that completely. But in the meantime, all nerfing links does is empower blob play and decrease solo and small gang gamespace. All those guys you don't wanna tangle with because they use links? They still use them. They get less bonus out of them, but you are still way behind them in terms of the odds if you don't get links yourself.

Going Few vs. Many in EVE with the current crop of ships requires links for a lot of ships - whether or not your opponents have them. There is a certain set of "you must be this high to nano" requirements a ship has that is based on metagame analysis and soft limits in ship stats. Many ships reach this with links but otherwise do not. There are all kinds of factors that affect this beyond just speed. Lock range, mass reduction, sensor strength etc. Some ships simply do not have workable stats of this nature without links. Sure, these very specific problems are things that could and should be spot-fixed to make sure that many (rather than few) ships are viable. But CCP has shown no real intention of fixing design problems of ships based on their utility in small gangs or solo play - they stick to nerfing titans because they can track carriers or whatever nonsense.

I think it would be great if links were just straight-up removed from the game. There couldn't be a more level playing field where skill outshines other factors. But a lot of things would have to change for this to happen and the combat to still be fun. And those things probably will not happen soon. In the interim, links are something that clever players can use to reduce the inherent disadvantages of small gang and 1vMany play to increase the gamespace.
Prev 1 1620 1621 1622 1623 1624 2021 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
5400 MMR Capped Patch Clash
RotterdaM131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 272
RotterdaM 131
BRAT_OK 65
StarCraft: Brood War
Calm 2739
Dewaltoss 107
ggaemo 89
Dota 2
420jenkins508
Counter-Strike
summit1g2646
minikerr21
Heroes of the Storm
Grubby3013
Liquid`Hasu416
Other Games
tarik_tv3613
Beastyqt628
UpATreeSC59
Organizations
Other Games
gamesdonequick39076
BasetradeTV222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• printf 74
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• blackmanpl 37
• FirePhoenix15
• Michael_bg 5
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1251
• Shiphtur195
• tFFMrPink 13
Upcoming Events
RSL Revival
12h 32m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
13h 32m
IPSL
19h 32m
Bonyth vs Hawk
GSL
1d 14h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.