EVE Corporation - Page 1621
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Omigawa
United States1556 Posts
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DefMatrixUltra
Canada1992 Posts
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TomatoShark
United States288 Posts
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419
Russian Federation3631 Posts
http://www.rotekapelle.com/killboard/?a=kill_related&kll_id=89330 I managed to get into system and driveby a shitfit nado (was in fleet with rote, luckily cerberus is slow as fuck and cant hope to keep point on me) to represent #taskforce: http://basedswagforce.eve-kill.net/?a=kill_detail&kll_id=19002797 | ||
Ueberlisk
Finland455 Posts
On August 01 2013 14:02 TomatoShark wrote: wtf 16 km falloff with arch angel phased plasma 425's on a hurricane with all 5's what is this game :[ hurricane, like many other ships, went obsolete when tier 3 bc's came along. | ||
DiracMonopole
United States1555 Posts
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Warri
Germany3208 Posts
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Vipsanius
Netherlands708 Posts
https://forums.eveonline.com/default.aspx?g=posts&m=3426027#post3426027 https://forums.eveonline.com/default.aspx?g=posts&m=3426016#post3426016 https://forums.eveonline.com/default.aspx?g=posts&m=3426047#post3426047 tl;dr read all the threads before whining / badposting also as I'm too lazy to copypaste: http://www.kugutsumen.com/showthread.php?41540-CCP-Dev-Blog-Thread-Slowly-moving-forward!&p=510255&viewfull=1#post510255 | ||
Ramiel
United States1220 Posts
![]() The rep changes are going to be pretty cool. With a 15% increase for armor / shield (that discounts deadspace / Anci reps) Not fitting an anci may be a good idea for certain fits. This is a nice stealth buff to the Sac, SFI- basically any small / solo gang active repping boat. Which I suppose might be a trade off for the 5% link disadvantage you will be playing against. But again this is debatable. The CS changes are really underwhelming for the most part. They are all to slow to be taken seriously. Speed is OK i guess, damage and tank is still really strong, but i still don't think that they will be worth flying for the most part. I am very interested in what they have planned for marauders... | ||
Body_Shield
Canada3368 Posts
On August 01 2013 23:28 Vipsanius wrote: tl;dr read all the threads before whining / badposting Don't tell me what to do Sort of a nice buff to t3 links, being the equal bonus to three link types Nice new mindlink type (dual bonus) Largest nerf was the 14.2% off of interdiction maneuvers, oh well. 0.5% increase to TD and SD links, as if they needed it. Also they are looking at making capital mods being effected by links. The Archon is now invincible. On August 02 2013 00:13 Ramiel wrote: I am very interested in what they have planned for marauders... I'd honestly like to see a second marauder hull per race. | ||
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KwarK
United States41980 Posts
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53% | ||
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Antoine
United States7481 Posts
On August 02 2013 00:33 KwarK wrote: If my napkin math is correct, t3 max is 32.8% | ||
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KwarK
United States41980 Posts
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KwarK
United States41980 Posts
On August 02 2013 00:40 KwarK wrote: Could well be true. I will fly the mighty Claymores. Orbiting a pos 1km outside shields. | ||
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KwarK
United States41980 Posts
With 300k EHP and shield alarms set so it alerts me if it comes under attack. | ||
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KwarK
United States41980 Posts
On August 02 2013 00:41 KwarK wrote: With 300k EHP and shield alarms set so it alerts me if it comes under attack. Also the pos will be covered in guns. | ||
Ramiel
United States1220 Posts
On August 02 2013 00:40 KwarK wrote: Could well be true. I will fly the mighty Claymores. Tech 3 is going to be 5% less effective at Lv5 than CS bonuses with all links. You are seriously going to be flying a CS, and give up the bubble immunity / cloak / probes? I am not sure that its worth it... | ||
Ramiel
United States1220 Posts
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Vipsanius
Netherlands708 Posts
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Nyvis
France284 Posts
On August 02 2013 00:13 Ramiel wrote: The changes are ok I gess. Not having links onlined in a POS is a good change IMO. I also like the dual mind link bonus. Its going to be nice for my quad link loki ![]() Nothing to do with blob or small gang. It's about risk and reward. It's riskier to use a command ship, and that's why it should give a bigger reward. T3s are more flexible, though, smaller gangs will be able to use only one alt and still have decent bonuses. I really hope they make on grid boosting a thing one day, but eh, it's better than nothing. You are seriously going to be flying a CS, and give up the bubble immunity / cloak / probes? I am not sure that its worth it... If you fight in the same system a lot, pos + command ship may be the way to go. If you like to move, pretty sure T3 will still be the best. Also I hope that the marauders as a class move away from PvE only, and move somewhere into the PvP area, that would be amazing Would be amazing yeah. Fix their sensor strength and they're ready to go. But the problem is they would become strictly better BS, and we may end up with a situation close to what we had with the old T1 cruisers vs T2 cruisers. | ||
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