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SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
August 03 2013 01:19 GMT
#32461
Something completely unrelated to this entertaining discussion, which are the third party programms/(mods?) that you guys would recommend to make the game slightly less complicated or to take some of the more tedious work off of a player's shoulders?
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Viceorvirtue
Profile Joined July 2010
United States273 Posts
August 03 2013 01:21 GMT
#32462
I feel your problem isnt with links in that specific situation, its with damps. Your best bet is to be flying something with light missiles and a good tank and just respond with fofs. A breacher with masb might do it I honestly have no idea though. Not sure wether you were upset because you couldnt secure a kill or that you couldnt fight back because you were damped. Lml condor or kestrel likely wouldve been fine as well. But had you not been damped, would you have had a problem with the fight?
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
August 03 2013 01:24 GMT
#32463
Evemon and EFT are basically mandatory. EFT is a lot of fun for many reasons, you can find fits you want to train for, or work out tight fittings (grid/cpu) and if you hover over the red bar it gives you a list of skills you need for that fit. You have to get your api keys into both programs, but once you get that done, they update the character stats by themselves. Evemon just makes skillplans, and you can put in implant amounts and organize the plan for remaps to reduce total train time. Many players use spreadsheets for pi/trading/industry ect.

Those are the basic ones, I'm sure there are many other good ones out there, but that's all I use.
:)
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 03 2013 01:30 GMT
#32464
On August 03 2013 10:08 Reborn8u wrote:

I've been in many a' 1v1 fight with linked hookbils, (FW plexes) that were completely unwinnable. [e.g. linked hookbill]

Maybe some other kind of indicator that shows either someone is giving links or receiving links. At least then I can make a decision not to engage.

As it is right now, blobs, logi and ewar are stupid and overpowered imo, so if you want to fight outnumbered, you have to have links.

Maybe just scaling back the actual amount of bonus they provide would do it, I don't know. I wish logi, links, and ewar were weaker. I realize many on TL would not agree with this, but I feel like it does make enjoying the game difficult for many people who like to run 1 account and solo or just fly around with 2 or 3 friends. The truth is, because of how sp, blobs, ewar, and links work, I really feel like very little of eve combat has anything to do with actual piloting talent. Obviously, I don't agree with the people who want to sit at 0 and F1. I just feel there needs to be more room for good pilots to win fights, because they are good pilots.

Certainly. I can appreciate fitting, decision making, and ship control as being areas of talent. However, these things are massively overshadowed in eve. If you are fighting massively outnumbered, using links to make the fight possible, than cool. But the vast majority of the time, they are just used to (like so many other things in eve) to remove any risk of losing the fight. The same reason that people use ewar, logi, and blobs.

I think all these things need to be scaled back. Many of the people saying that links need to stay as they are, should realize that they just want to win with as little risk as possible.


Links against a single opponent (unless they are also linked or outclass your ship) is just straight-up risk aversion - no different from sitting in a fleet with 50 guys and recons. There isn't a single person that was ever associated with Hatchery that would disagree with that statement.

I would like there to be an indicator of some kind that people are linked - even if the links only show when they are currently turned on. That's just good game design imo. But apart from isolated situations like a linked hookbill roaming plexes trying to get easy worthless mails, it's generally easy to tell if people are skirmish linked. The other links are not very easy to spot.

Ewar is stupidly good against small numbers and the secondary reason it is nearly impossible to brawl - lots of ewar is basically just turning your ship off. This is one of the factors that links mitigates. There are many others (critical mass, recons, ship imbalance, bad ship design) that, if fixed, would provide an environment where CCP could just delete links from the game. I think 90% of the people that use links would support that. The immediate, practical problem that exists right now is that if links are removed, the primary benefactors are the blobbers and the unskilled. Nerfing skirmish links also disproportionately affects kiting pilots rather than blobbers so it's bad for the same reason.

Basically, links are a problem but are currently used to prop up the game balance. If there isn't a fixture in place for good game balance and gameplay, then removing links just shits all over everything in favor of blobbers, ECM, recons etc. I think there are very few risk-averse linked-Hookbill-flying douchebags when compared to the rest of us.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-08-03 01:51:08
August 03 2013 01:40 GMT
#32465
On August 03 2013 10:21 Viceorvirtue wrote:
I feel your problem isnt with links in that specific situation, its with damps. Your best bet is to be flying something with light missiles and a good tank and just respond with fofs. A breacher with masb might do it I honestly have no idea though. Not sure wether you were upset because you couldnt secure a kill or that you couldnt fight back because you were damped. Lml condor or kestrel likely wouldve been fine as well. But had you not been damped, would you have had a problem with the fight?


I do have a problem with my viable list of ships and weapon systems being reduced that much. Armor links with logi is just as retarded though. Believe me it's not the only situation where links are the same as an I win button, it's just the most common one I run into. Eve is full of bullshit I win buttons, Hotdrops anyone? Really poor game design. I was just making the point that a lot of people are hypocrites. They bash ecm/logi/blobs but they don't undock without links for the same reason people resort to those things, and then try to act like they are just so talented.

I mean a lot of people are of the mindset that you can't actually solo without links. I do it all the time, I just die more often. They are just more risk adverse than me (and probably slightly better pilots XD ) The one thing that I will say is a massive limiting factor is point range. I out play many people, but can't finish the kill just because it becomes too dangerous to stay in point range. I'd like to see a big reduction in the bonus from links and an increase to the base range of the mod. (In this way I TOTALLY understand why people use skirmish links.)

Seriously though, every time I hear people say "you can't solo without links" what I hear is "I am risk adverse, I'm not as good as I pretend to be, and I'm no better than the people I talk bad about for using ecm/logi/blobs". Because they act the same exact way just replace the word "links" with ecm, logi, or numbers.

Having been in corps and on comms with all of these types of groups. It's really funny how similar they are in their thinking, and how much each bashes the other. All hypocrites. The people who call you "nanofag" are doing the same thing you do when you talk about ecm/logi/blob.


I guess I'm just tired of the smug from people who think it is an accomplishment to win a card game with a loaded deck, and then quickly trash talk the people who load the deck in another way. All of these things are horrible game design.

Edit: and as for Def's post above. I very much agree. It would really fuck up the current balance if they just massively nerfed or removed links.

I run into a lot of hookbill and various other linked "solo" pvprs who are setup to get free kills. FW space is full of them. They just run from any outnumbered fight where they could die if they don't fly well. There are actually very few people in my experience who actually use links to fight outnumbered and rely on actual talent. Hatchery is a very rare thing in eve.
:)
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
August 03 2013 01:45 GMT
#32466
On August 03 2013 10:24 Reborn8u wrote:
Evemon and EFT are basically mandatory. EFT is a lot of fun for many reasons, you can find fits you want to train for, or work out tight fittings (grid/cpu) and if you hover over the red bar it gives you a list of skills you need for that fit. You have to get your api keys into both programs, but once you get that done, they update the character stats by themselves. Evemon just makes skillplans, and you can put in implant amounts and organize the plan for remaps to reduce total train time. Many players use spreadsheets for pi/trading/industry ect.

Those are the basic ones, I'm sure there are many other good ones out there, but that's all I use.


Thanks!
I think I even used both back when I played, but I forgot their names :D.
Anything else guys? Maybe some options that are turned on/off by default but should be changed so I don't die for no reason or to make it easier for me to navigate/see/click/etc. things on thescreen?
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Viceorvirtue
Profile Joined July 2010
United States273 Posts
August 03 2013 01:49 GMT
#32467
I think the reason people immediately use the 'it lets you fight outnumbered' is because unlike things such as the pocket falcon, it really does let you fight blobs. Links open your engagement profile a lot and their effect isnt linerally (think logi) or inversly (think ecm) proporitonate to your fleet size or the opponents fleet size. Remember theres everything from instalocking t3 camps to sabre/falcon camps to hotdropping out there and so much more.

Some would argue that links do more harm (links vs solo) than good (allowing you to engage things you normally couldnt fight at all) but realise that they do no more harm than any of the above. Personally its the fact that they alow more shiptypes to actually do interesting thing that I think the benefits surpass the negatives. Fix the above and you can remove links from the game and actually make it fairly balanced imo. But trying to nerf and remove links without first fixing these things is only going to hurt solo and small gang more based solely on engagement profile.

I dont believe that numbers should have so much of an impact in the outcome of a fight but realistically CCP will never go along with that line of thinking because the majority of players are blobbers. Catering to them to an extent is logical and pragmatically its difficult to see why solo/small gang would be catered to much just because proportionally its just not really a large enough segment of the population to care about.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
August 03 2013 02:03 GMT
#32468
On August 03 2013 10:49 Viceorvirtue wrote:
I think the reason people immediately use the 'it lets you fight outnumbered' is because unlike things such as the pocket falcon, it really does let you fight blobs. Links open your engagement profile a lot and their effect isnt linerally (think logi) or inversly (think ecm) proporitonate to your fleet size or the opponents fleet size. Remember theres everything from instalocking t3 camps to sabre/falcon camps to hotdropping out there and so much more.

Some would argue that links do more harm (links vs solo) than good (allowing you to engage things you normally couldnt fight at all) but realise that they do no more harm than any of the above. Personally its the fact that they alow more shiptypes to actually do interesting thing that I think the benefits surpass the negatives. Fix the above and you can remove links from the game and actually make it fairly balanced imo. But trying to nerf and remove links without first fixing these things is only going to hurt solo and small gang more based solely on engagement profile.

I dont believe that numbers should have so much of an impact in the outcome of a fight but realistically CCP will never go along with that line of thinking because the majority of players are blobbers. Catering to them to an extent is logical and pragmatically its difficult to see why solo/small gang would be catered to much just because proportionally its just not really a large enough segment of the population to care about.


I can agree with this. I just felt like people were being a little to black and white with the issue and the discussion. All of these things are bad, but you can't get rid of one without fixing the other. I think we would all prefer they all get fixed.

Unfortunately, the people making the balance changes at ccp have shown over and over that they don't play enough eve to have any clue what they are doing or if the goal they are trying to achieve with a ship makes any sense whatsoever. The new Caracal navi issue is the perfect example. This ship is fast agile, and not very tanky, let's change it's range bonus's for dmg bonus's so it is better suited to being a brawler, because that makes sense.....

Their is way too much emphasis on brawling from the designers. So many ships that do the same damn thing only slightly worse than something else, or less cost effectively. So that something else never sees the light of day. They have really watered down the distinction in the races, and are doing their best to remove piloting skill from the game.
:)
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-08-03 02:15:23
August 03 2013 02:13 GMT
#32469
I will admit that there are plenty of situations where I get garbage kills with my links. I would argue that every single one of my 1-2 man provi engages were ones in which I was legitimately disfavored assuming normal approach f1 piloting

On the other hand lets look at a random* sampling of eve-kill kills and try to find situations in which it looks like a fight occurred

+ Show Spoiler +
http://eve-kill.net/?a=kill_detail&kll_id=19031201 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031203 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031156 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031147 - marginal
http://eve-kill.net/?a=kill_detail&kll_id=19030991 - HAHaHAHA
http://eve-kill.net/?a=kill_detail&kll_id=19031029 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19030995 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031155 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031053 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031158 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031047 - owned, but I'd classify that as a fight
http://eve-kill.net/?a=kill_detail&kll_id=19031085 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031113 - legitimate fight
http://eve-kill.net/?a=kill_detail&kll_id=19031086 - garbage
http://eve-kill.net/?a=kill_detail&kll_id=19031040 - marginal
http://eve-kill.net/?a=kill_detail&kll_id=19031105 - garbage


see a pattern?

It's almost like people correlating links to trash kills is some sort of confirmation bias if that makes any sense.

*admittedly this isn't actually random but I think it is representative enough
?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 03 2013 02:32 GMT
#32470
On August 03 2013 11:03 Reborn8u wrote:
Show nested quote +
On August 03 2013 10:49 Viceorvirtue wrote:
I think the reason people immediately use the 'it lets you fight outnumbered' is because unlike things such as the pocket falcon, it really does let you fight blobs. Links open your engagement profile a lot and their effect isnt linerally (think logi) or inversly (think ecm) proporitonate to your fleet size or the opponents fleet size. Remember theres everything from instalocking t3 camps to sabre/falcon camps to hotdropping out there and so much more.

Some would argue that links do more harm (links vs solo) than good (allowing you to engage things you normally couldnt fight at all) but realise that they do no more harm than any of the above. Personally its the fact that they alow more shiptypes to actually do interesting thing that I think the benefits surpass the negatives. Fix the above and you can remove links from the game and actually make it fairly balanced imo. But trying to nerf and remove links without first fixing these things is only going to hurt solo and small gang more based solely on engagement profile.

I dont believe that numbers should have so much of an impact in the outcome of a fight but realistically CCP will never go along with that line of thinking because the majority of players are blobbers. Catering to them to an extent is logical and pragmatically its difficult to see why solo/small gang would be catered to much just because proportionally its just not really a large enough segment of the population to care about.


I can agree with this. I just felt like people were being a little to black and white with the issue and the discussion. All of these things are bad, but you can't get rid of one without fixing the other. I think we would all prefer they all get fixed.

Unfortunately, the people making the balance changes at ccp have shown over and over that they don't play enough eve to have any clue what they are doing or if the goal they are trying to achieve with a ship makes any sense whatsoever. The new Caracal navi issue is the perfect example. This ship is fast agile, and not very tanky, let's change it's range bonus's for dmg bonus's so it is better suited to being a brawler, because that makes sense.....

Their is way too much emphasis on brawling from the designers. So many ships that do the same damn thing only slightly worse than something else, or less cost effectively. So that something else never sees the light of day. They have really watered down the distinction in the races, and are doing their best to remove piloting skill from the game.


The thing that stands out to me is that the way to emphasize brawling is to buff the shit out of armor - which is not happening. I think it'd be cool to be able to do things besides camp undocks with armor ships.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 03 2013 05:05 GMT
#32471

The thing that stands out to me is that the way to emphasize brawling is to buff the shit out of armor - which is not happening. I think it'd be cool to be able to do things besides camp undocks with armor ships.


You can. Nano armor bs are a thing now, and faction cruisers are super fast even with plate.

http://hydra.killmail.org/?a=kill_related&kll_id=18983906
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 03 2013 05:07 GMT
#32472
On August 03 2013 14:05 DiracMonopole wrote:
Show nested quote +

The thing that stands out to me is that the way to emphasize brawling is to buff the shit out of armor - which is not happening. I think it'd be cool to be able to do things besides camp undocks with armor ships.


You can. Nano armor bs are a thing now, and faction cruisers are super fast even with plate.

http://hydra.killmail.org/?a=kill_related&kll_id=18983906


What are the advantages over a typical shield fleet, though? There is little practical difference in things like signature etc., but you still have to deal with the tradeoff of speed, agility, raw damage.
Impervious
Profile Blog Joined March 2009
Canada4211 Posts
August 03 2013 05:09 GMT
#32473
On August 03 2013 10:40 Reborn8u wrote:
Show nested quote +
On August 03 2013 10:21 Viceorvirtue wrote:
I feel your problem isnt with links in that specific situation, its with damps. Your best bet is to be flying something with light missiles and a good tank and just respond with fofs. A breacher with masb might do it I honestly have no idea though. Not sure wether you were upset because you couldnt secure a kill or that you couldnt fight back because you were damped. Lml condor or kestrel likely wouldve been fine as well. But had you not been damped, would you have had a problem with the fight?


I do have a problem with my viable list of ships and weapon systems being reduced that much. Armor links with logi is just as retarded though. Believe me it's not the only situation where links are the same as an I win button, it's just the most common one I run into. Eve is full of bullshit I win buttons, Hotdrops anyone? Really poor game design. I was just making the point that a lot of people are hypocrites. They bash ecm/logi/blobs but they don't undock without links for the same reason people resort to those things, and then try to act like they are just so talented.

I mean a lot of people are of the mindset that you can't actually solo without links. I do it all the time, I just die more often. They are just more risk adverse than me (and probably slightly better pilots XD ) The one thing that I will say is a massive limiting factor is point range. I out play many people, but can't finish the kill just because it becomes too dangerous to stay in point range. I'd like to see a big reduction in the bonus from links and an increase to the base range of the mod. (In this way I TOTALLY understand why people use skirmish links.)

Seriously though, every time I hear people say "you can't solo without links" what I hear is "I am risk adverse, I'm not as good as I pretend to be, and I'm no better than the people I talk bad about for using ecm/logi/blobs". Because they act the same exact way just replace the word "links" with ecm, logi, or numbers.

Having been in corps and on comms with all of these types of groups. It's really funny how similar they are in their thinking, and how much each bashes the other. All hypocrites. The people who call you "nanofag" are doing the same thing you do when you talk about ecm/logi/blob.


I guess I'm just tired of the smug from people who think it is an accomplishment to win a card game with a loaded deck, and then quickly trash talk the people who load the deck in another way. All of these things are horrible game design.

Edit: and as for Def's post above. I very much agree. It would really fuck up the current balance if they just massively nerfed or removed links.

I run into a lot of hookbill and various other linked "solo" pvprs who are setup to get free kills. FW space is full of them. They just run from any outnumbered fight where they could die if they don't fly well. There are actually very few people in my experience who actually use links to fight outnumbered and rely on actual talent. Hatchery is a very rare thing in eve.

That's the point.

Ok, bad pun, but seriously, it's designed to be a mod that prevents the enemy from warping away, but it's not designed to do so from a seemingly unlimited range. That's what gallente recons are for.

It's tough to keep within 28k (OH T2 point), while preventing yourself from being tackled by an OH scram, but it is doable in a lot of cases. And if you plan out the engagement well enough, you can prevent them from having a celestial to warp to, even if they get out of point range, allowing you to kill them anyways.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
August 03 2013 05:13 GMT
#32474
Hey whoever it was that wanted their stuff out of F-88, I forget who it was. Contact me.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
August 03 2013 05:25 GMT
#32475
I am a pvp noob but I was thinking, what if link bonuses scaled with the size of the fleet? The larger a fleet, the less each ship would benefit? I guess that wouldn't fix the 1v1 link issue but its probably a silly idea anyway.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
Last Edited: 2013-08-03 05:54:55
August 03 2013 05:51 GMT
#32476
On August 03 2013 14:07 DefMatrixUltra wrote:
Show nested quote +
On August 03 2013 14:05 DiracMonopole wrote:

The thing that stands out to me is that the way to emphasize brawling is to buff the shit out of armor - which is not happening. I think it'd be cool to be able to do things besides camp undocks with armor ships.


You can. Nano armor bs are a thing now, and faction cruisers are super fast even with plate.

http://hydra.killmail.org/?a=kill_related&kll_id=18983906


What are the advantages over a typical shield fleet, though? There is little practical difference in things like signature etc., but you still have to deal with the tradeoff of speed, agility, raw damage.


The difference between an armor and shield phoon in nav characteristics is actually very small. The shield phoon has higher dps, but the armor phoon gets the application rigs and a 2nd web. Obviously both of these are paper tanked for a bs, but apart from dropping the web, thats all the shield phoon can do, while the armor phoon can fit trimarks, drop some lows for more tank etc.

http://i.imgur.com/NeBJ8Ry.png

Edit: Obviously real shield phoon fit has x-lasb (needs cpu rig and meta 4 dcu) and resist rigs probably, but its late and im tired
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 03 2013 06:11 GMT
#32477
I was referring more to the cruisers since BS aren't appropriate in many fights.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 03 2013 06:24 GMT
#32478
An 800mm plate on a navy omen costs about 4-5% of your speed. You are still faster than most other cruisers, but have a decent tank.

http://hydra.killmail.org/?a=kill_detail&kll_id=18986134 was the fit used in the fight I linked above. This is marginally slower than a double nano caracal (and most people run 0-1 nanos).

In this case, armor tanking gets you that cap booster which is super good, as well as the ancillary rep.
artynko
Profile Joined November 2010
Slovakia86 Posts
August 03 2013 07:25 GMT
#32479
What I hate about this whole link & nano is that it just gives you so much extra room for error, it is ridiculous how those extra km on point help when you are flying something that goes 3k and you mess up your piloting. It just feels really frustrating, when you are new, you have no idea how to pilot, you have no idea what you can engage and on top of that you can make absolutely no mistakes. Maybe I am biased since I don't have links but when I was flying with faction point on my scythe everything felt 10x time easier. (althought I was scared like hell of losing it so I was probably 10 times more careful)

I wish you guys would stop telling the "newbie is useful from day one" phrase over and over again as that only applies if you are part of a small gang. A new guy reads all these amazing tales of bravery and success, then he comes to eve starts learning stuff thinking that in a month or two he will be crushing 1vMany all the time only to realize half a year later that for that to happen you actually need to have a character with almost maxes skills and links.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 03 2013 07:44 GMT
#32480
I wish you guys would stop telling the "newbie is useful from day one" phrase over and over again as that only applies if you are part of a small gang. A new guy reads all these amazing tales of bravery and success, then he comes to eve starts learning stuff thinking that in a month or two he will be crushing 1vMany all the time only to realize half a year later that for that to happen you actually need to have a character with almost maxes skills and links.

yes but then even less people would play
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