People that fly with links don't have them up or available 100% of the time. Every few roams we went on in Hatchery, we'd be in situations where links are in one system and a fight develops in another. You shouldn't think of them or use them as a crutch, they are a tool to modify your odds in bad situations.
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DefMatrixUltra
Canada1992 Posts
People that fly with links don't have them up or available 100% of the time. Every few roams we went on in Hatchery, we'd be in situations where links are in one system and a fight develops in another. You shouldn't think of them or use them as a crutch, they are a tool to modify your odds in bad situations. | ||
Divine-Sneaker
Denmark1225 Posts
On August 03 2013 16:25 artynko wrote: What I hate about this whole link & nano is that it just gives you so much extra room for error, it is ridiculous how those extra km on point help when you are flying something that goes 3k and you mess up your piloting. It just feels really frustrating, when you are new, you have no idea how to pilot, you have no idea what you can engage and on top of that you can make absolutely no mistakes. Maybe I am biased since I don't have links but when I was flying with faction point on my scythe everything felt 10x time easier. (althought I was scared like hell of losing it so I was probably 10 times more careful) I wish you guys would stop telling the "newbie is useful from day one" phrase over and over again as that only applies if you are part of a small gang. A new guy reads all these amazing tales of bravery and success, then he comes to eve starts learning stuff thinking that in a month or two he will be crushing 1vMany all the time only to realize half a year later that for that to happen you actually need to have a character with almost maxes skills and links. The main way to circumvent the SP difference in engagement would obviously be to get sprich and buy a character with a good amount of focused SP for the ships you want to fly. If you get some great guidance it's definitely possible to accrue the wealth to do so. By the same time you'll be able to afford links/implants if you want or care. It's the experience and knowledge that really matter and those are the things that come after months of practice as well as trial and error. Actually making up for the SP difference is down to whether you care enough to grind up the isk. | ||
SilentchiLL
Germany1405 Posts
Depends on the players I guess, I for one like challenges. If I wouldn't like to get frustrated and angry from time to time in a game I wouldn't be playing dota since 04, if you play a game that long and it can still make you angry it has to be a good one ![]() I hope for the same in eve ^^ | ||
artynko
Slovakia86 Posts
On August 03 2013 17:02 DefMatrixUltra wrote: If you spend a couple of months training cruisers, you have full capability of crushing bads 1vMany all day long. Cruisers are crazy strong right now, they were basically given free links. The speed of a frigate and dealing close to BC damage. If you get an all IV's Caracal and can't smash people, that is not something you can blame on SP or links. Sure, having a longer point range makes it a bit easier. It's safer against interceptors and recons and so on, but a lot of the time it's a marginal advantage. You can coax solo kills out of an opposing fleet if you know what you're doing. People that fly with links don't have them up or available 100% of the time. Every few roams we went on in Hatchery, we'd be in situations where links are in one system and a fight develops in another. You shouldn't think of them or use them as a crutch, they are a tool to modify your odds in bad situations. Yes, sure, crushing bads is possible and quite easy after 2-3 months in caracal (once someone tells you to switch to correct missiles based on your target, o/ VoV) But after that there comes this situation where you are relatively confident in your ability to engage an assault frig and a vexor or some dampening joke frig with friends that have no idea how fof works. But anything juicy, anything more flashy is really freaking hard, you either can fight them from outside of point range and force a stalemate or you can try to kill stuff but then it is that stupid situation of absolutely no margin for error, and then they suddenly overheat to 4.8k. I understand a lot of this comes from me being inexperienced compared to all the vets and lot of the times I lost my ship, the lack of links was not the reason for the loss. But it just blows that after you survive the crazy hard initial learning curve, you realize there is another gigantic isk/time mountain hidden behind the first one. | ||
419
Russian Federation3631 Posts
However, the pvp in eve is incredibly unique and so I keep finding myself coming back ;/ | ||
Vipsanius
Netherlands708 Posts
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TomatoShark
United States288 Posts
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Vipsanius
Netherlands708 Posts
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TomatoShark
United States288 Posts
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Viceorvirtue
United States273 Posts
Once you realize the limitations of t1 cruisers you probably go to navy cruisers to open your engagement profile more. After that you likely progress to drugs/links/etc to be able to take as many fights as you can. During this you realize you need isk to get these things and hopefully you learn enough about the game to make the isk. Granted you wont instantly have billions of isk to do everything you want but you werent able to fight as many things before you learne pvp mechanics so why should the same not apply to making isk? Additionally if you are fighting things like vagabonds and cynabals in a t1 cruiser like a caracal you are hitting above your weightclass and are only able to pull it off by either forcing them to cap out over an extended burn or keeping enough range that you apply more dmg than they do. Even then just because of how you have to fight these things you can't rely on securing kills because they can disengage at nearly any point in the fight. This doesn't change massively if you have links as you still have to be up to 40k away to leverage projection in some cases and you cant always turn around and hold them if they decide to leave. | ||
DiracMonopole
United States1555 Posts
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Nyvis
France284 Posts
On August 04 2013 03:48 Viceorvirtue wrote: I would say that once you survive the 'crazy hard' learning curve then the isk/time obstacle isn't much of an issue. You forget that the learning curve doesnt just apply to pvp, but to isk making activities as well. It's not hard to manage to get enough isk for infinite t1 cruisers just by running butons and pvping in faction war once you understand game mechanics well enough. Once you realize the limitations of t1 cruisers you probably go to navy cruisers to open your engagement profile more. After that you likely progress to drugs/links/etc to be able to take as many fights as you can. During this you realize you need isk to get these things and hopefully you learn enough about the game to make the isk. Granted you wont instantly have billions of isk to do everything you want but you werent able to fight as many things before you learne pvp mechanics so why should the same not apply to making isk? Additionally if you are fighting things like vagabonds and cynabals in a t1 cruiser like a caracal you are hitting above your weightclass and are only able to pull it off by either forcing them to cap out over an extended burn or keeping enough range that you apply more dmg than they do. Even then just because of how you have to fight these things you can't rely on securing kills because they can disengage at nearly any point in the fight. This doesn't change massively if you have links as you still have to be up to 40k away to leverage projection in some cases and you cant always turn around and hold them if they decide to leave. What you don't talk about is that by switching to more costly ships, you increase the amount of targets you can engage, but you also reduce the amount of targets who will accept the engagement instead of just running when they see you on dscan. So eh, not sure that's really the solution. | ||
Klonere
Ireland4123 Posts
i dunno what im doing guys, how do I EVE again | ||
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tofucake
Hyrule18974 Posts
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Klonere
Ireland4123 Posts
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Warri
Germany3208 Posts
On August 04 2013 07:53 tofucake wrote: The best way to play EVE is to go to Tough Mudder South West September 22-23 in Wales. you dont even hang out with us anymore ![]() | ||
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KwarK
United States41979 Posts
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Klonere
Ireland4123 Posts
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jopirg
United States81 Posts
Up until now it was faction plasma/EMP/fusion barrage and hail. With missiles you have four types of faction, precision, fury, and FoF. (at least I don't have to worry about defender lol) From what I've seen faction is what gets used most for the extra range, and at least some type of FoF is a must vs E-war, but do you really carry 16 types of ammo all the time or do you cut it down to a few favorites? (This is assuming you're flying something like a caracal without a damage type bonus) | ||
Azerbaijan
United States660 Posts
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