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Star Wars - The Old Republic - Page 138

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Dice17
Profile Blog Joined May 2010
United States520 Posts
December 22 2011 10:57 GMT
#2741
On December 22 2011 18:56 blade55555 wrote:
Show nested quote +
On December 22 2011 18:55 mierin wrote:
On December 22 2011 18:40 Velr wrote:
So... I got one big question:

Ist this as mindnumblingly easy as WoW has become?
If it's somewhat challenging (in every aspect of the game) i concider buying it, if it's not i won't bother.


Instances so far in my experience have been reasonably challenging. Your story quests aren't, but that's okay in my book.


Oh man I had some trouble with a couple bosses in my storyline (jedi knight) once I got to 25 I think was a bit challenging iirc. Its not amazingly challenging but I have had some tough boss fights that took me a few times to beat.

Idk if its as easy as WoW considering this is the first MMO I have actually played a lot like getting to 37 already . But I mean if you aren't into story's or anything then I don't know if I would recommend this game to you.

I just had a question for you considering you said this is your first mmo do you recommend this at all to other first timers? I have played minor ones in the past and enjoyed them a bit but I really am interested in the game but a bit cautious as to if I will actually stick to the game or not. So I would just like to get your opinion on it all
GamaBear #1 Fan! Sen fighting~
Vortok
Profile Joined December 2009
United States830 Posts
Last Edited: 2011-12-22 11:47:01
December 22 2011 11:32 GMT
#2742
On December 22 2011 13:59 Zocat wrote:
Your imagination is wrong
ToT Tank: Does it matter who the boss is targeting? Or isnt "anyone but you" not enough? And if you have an ability for your target - hit your assist key and then your ability.
ToT PvP: Depends - of course it's useful. But if your other suggestions (focus target modifiers, ...) are implemented your enemy can circumvent it. He switches his target after starting a cast and it will still complete on the initial target (I just tested this with a channel, dont know if it works with a normal cast in SWTOR).

I found being able to see the target of party members rather useful when tanking in WoW. It let me know which dps was a retard that couldn't target skull followed by X and adjust accordingly, so that my healer wouldn't have to work too hard. Or when people had the right stuff targeted that I was expecting them to CC upon pull.

Gratuitous copy pasta of WoW skills aside, what I've seen of Tor so far (don't own, just watched and read some stuff) it seems to be a pretty solid game. Far better than the FFXIV launch last year, in terms of MMOs with a high profile IP behind them. You might even say they're... galaxies apart. Quality of life improvements like companions doing gathering skill or selling vendor trash, as well as the quick travel system. May not be able to 'hearth' from anywhere to anywhere like in WoW, but being able to go to any spot on your current planet (combined with the modular design of the planets compared to the open world of Azeroth) once you've been there once, without having to go back and bind to it specifically, makes Tor's quick travel feel like a more elegant solution.

Someone mentioned a few pages back about questing feeling linear... which reminded me of questing in Cata. 1-60 Azeroth and the 80-85 areas are pretty fun now... the first time through. After that it feels incredibly linear. Should be interesting to hear from people that level a second or third character, in terms of how fresh it still feels.

What little I saw of someone gathering datacrons seemed like a nice touch, too. The game could probably stand to be more fleshed out, but for launch status it seems to be in very good shape. At the very least, from the sound of it, their raid sizes are actually divisible at 8 and 16 (I think) unlike WoW's 10 and 25 numbers. Hopefully that'll make it easier for them balance between the two.

+ Show Spoiler +
YEAHHH!!!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
Last Edited: 2011-12-22 12:18:13
December 22 2011 12:15 GMT
#2743
On December 22 2011 13:59 Zocat wrote:
Show nested quote +
On December 22 2011 13:14 Firebolt145 wrote:
Self casting is more for PvP healers. It does not hurt to have it implemented, but it seems like a step backwards to NOT have it implemented.

Have you tried trying to target a single person in the middle of a 5-10 person mob in PvP while you are moving yourself? I can only imagine you haven't if you think the targeting is currently up to par.

Target of target doesn't bother you much if you're a dps or a healer. What if you're a tank? You won't be able to immediately react when someone else grabs aggro because you won't know who the boss is targeting. This is even more important in PvP. Is that person about to CC you or someone else?

What is your reasoning for disliking macros and focus cast keys?

And do you have a source regarding addons in SWTOR? I have not come across any official statements about this and would be extremely glad if they were implementing them, even if in a heavily controlled manner.


I dont have a source regarding the addons. Just my guess based on the current lack of any customization (no skinning & scaling) and the lack of a combat log. Those are very easy to implement but they havent done so yet - so they're probably not very far in that development (you need an event log to programm addons which follow logic; skinning is - well just a different skin - therefore I seperate them).

Please don't make 'guesses' regarding things like this; it's how false rumours are spread. I still have yet to read any official confirmation regarding SWTOR and addons.

Your imagination is wrong

I cannot understand how you have no trouble with targeting. On the discussion thread on the BioWare forums, people are debating whether a lot of the other suggestions are necessary but almost everyone agrees that targeting needs work.

ToT Tank: Does it matter who the boss is targeting? Or isnt "anyone but you" not enough? And if you have an ability for your target - hit your assist key and then your ability.
ToT PvP: Depends - of course it's useful. But if your other suggestions (focus target modifiers, ...) are implemented your enemy can circumvent it. He switches his target after starting a cast and it will still complete on the initial target (I just tested this with a channel, dont know if it works with a normal cast in SWTOR).

PvE: Yes it does. I haven't played any of the tank classes yet so I'm not too familiar with their skills but even as a healer I have a spell which lowers the target party member's threat by 50% and pulls him towards me. (Sort of a mix between the pally's threat reduction and a priest's life grip, if you play WoW). In 4-man flashpoints it may be easy to see who's being hit that shouldn't be hit and you have plenty of time to react, but endgame bosses can sometimes 1-shot people. You need to be able to see who the boss is about to hit like a truck before he reaches his target.
PvP: Yes it works with normal casts. And I see your point, these two suggestions work against each other, somewhat. However I'd argue that it's good for the game to have these additional abilities. It opens up mindgames for tactics etc; is he CCing his target or his focus? HMM. But the main reason behind this is that being able to watch a second enemy's casts instead of just one allows you to respond faster to two people, and having the ability to react to it quickly is most satisfying. You can already set a focus, why not be able to cast directly on it? Currently you have to click on the focus first which wastes precious seconds especially when you're trying to cast an interrupt on him. This also is the reason behind self-casting. Sure you can quip that I should use my starcraft apm to press f1 first, but this doesn't apply to everyone. Once again it seems as though the game takes a step backwards by not having a general self-cast or focus-cast modifier.

Especially in PvP, I'd argue that the more people you can have targeted, the better.

And that's basically my problem with macros. Too many options to "trick" the system. Target macros for things with static names, hell even opponent names (of well known opponents). Automatically target something different after you start the cast (if you complete the cast on the initial target). No situational awareness / target requirement when you just watch your focus target's castbar and when you see a CC on specific ToT X you just press one key and this does everything else for you.
Using one keypress to fire multiple actions (gcd independent). Priority systems based upon the order in which you write your macros.
Stuff like /castsequence ...

I completely agree about things like /castsequence. They ruin the game, and I've heard that that's what they did to Rift. I don't want /castsequence in the game.

I thought about exactly which macros I use and in WoW 95% of my macros are focus macros. I suppose if they implement the focus modifiers etc which I talked about, I wouldn't be asking for macros so much anymore.

---

Anyway, I'm trying to put up an active subscription but the website is loading all weird. It asked me whether I wanted to pay via card or paypal and didn't give me any way to confirm my choice. Anyone else getting this?
Moderator
Ighox
Profile Joined July 2009
Norway580 Posts
December 22 2011 12:20 GMT
#2744
On December 22 2011 21:15 Firebolt145 wrote:

Anyway, I'm trying to put up an active subscription but the website is loading all weird. It asked me whether I wanted to pay via card or paypal and didn't give me any way to confirm my choice. Anyone else getting this?

Yes everyone, the site is having some issues.
This is what I get for being a retard and not putting up my subscription info earlier I guess
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
December 22 2011 12:21 GMT
#2745
So apparently I have 27 days remaining from buying it first but I still cannot log in until I set up a subscription which I currently can't because the site is messed up?

Scooooore lol
Moderator
Ivanov
Profile Joined November 2011
Turkey40 Posts
December 22 2011 12:27 GMT
#2746
This is so stupid, not to be able to play the 1 month of gameplay unless you have subscription, WHICH we are already paid...
"If you don't commit, we won't let you use the service you paid for" so stupid...
TT1 Canada. December 10 2011 : there is no sun in canada and working out requires too much energy
clik
Profile Joined May 2010
United States319 Posts
December 22 2011 12:34 GMT
#2747
I'm still on the fence with this game. On one hand it's published by EA and they support SOPA. I don't want any of my money going to a company that supports bills I'm 100% against. On the other hand I told myself if I ever had a sci fi version of WoW I'd be in heaven. First world problems.
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2011-12-22 12:45:50
December 22 2011 12:44 GMT
#2748
This is messed up...I've been waiting so long to validate my code, can't even imagine what the queue is gonna be like.

EDIT Icing on the cake, can't even view their forums and am on a queue there...lol
JD, Stork, Calm, Hyuk Fighting!
EchelonTee
Profile Joined February 2011
United States5256 Posts
December 22 2011 12:52 GMT
#2749
On December 22 2011 19:57 Dice17 wrote:
Show nested quote +
On December 22 2011 18:56 blade55555 wrote:
On December 22 2011 18:55 mierin wrote:
On December 22 2011 18:40 Velr wrote:
So... I got one big question:

Ist this as mindnumblingly easy as WoW has become?
If it's somewhat challenging (in every aspect of the game) i concider buying it, if it's not i won't bother.


Instances so far in my experience have been reasonably challenging. Your story quests aren't, but that's okay in my book.


Oh man I had some trouble with a couple bosses in my storyline (jedi knight) once I got to 25 I think was a bit challenging iirc. Its not amazingly challenging but I have had some tough boss fights that took me a few times to beat.

Idk if its as easy as WoW considering this is the first MMO I have actually played a lot like getting to 37 already . But I mean if you aren't into story's or anything then I don't know if I would recommend this game to you.

I just had a question for you considering you said this is your first mmo do you recommend this at all to other first timers? I have played minor ones in the past and enjoyed them a bit but I really am interested in the game but a bit cautious as to if I will actually stick to the game or not. So I would just like to get your opinion on it all


I am a first timer too, never was big on WoW, and I LOVE this game, albeit I've been playing through it with 2 good buddies which always makes MMOs more fun. I find it fairly challenging, especially since I'm a noob, but rarely frustrating. If you are a fan of RPGs in general, then you will fit in just fine. I love the crafting, the storylines, the combat, its great
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
hYdrA-MeNo
Profile Joined January 2010
Mexico344 Posts
December 22 2011 12:53 GMT
#2750
On December 22 2011 21:34 clik wrote:
I'm still on the fence with this game. On one hand it's published by EA and they support SOPA. I don't want any of my money going to a company that supports bills I'm 100% against. On the other hand I told myself if I ever had a sci fi version of WoW I'd be in heaven. First world problems.


Whats is sopa?
Cant Tell you Whats good....But i can tell you what's what
kleetzor
Profile Joined April 2011
Germany360 Posts
December 22 2011 12:57 GMT
#2751
On December 22 2011 21:27 Ivanov wrote:
This is so stupid, not to be able to play the 1 month of gameplay unless you have subscription, WHICH we are already paid...
"If you don't commit, we won't let you use the service you paid for" so stupid...


It is like this in most MMOs, including WoW. You can cancel the subscription before they charge you (which is done by right when the free month expires; at least thats what Ive heard, and its not hard to believe).

And I dont think peopole will lose free time bc of the downtimes and login problems etc. Again, going back to WoW, they had the same issue and we always got free days, like 1 or 2 at a time when unexpected or unplanned downtime ocurred.

So please keep your pitchforks at home for now, its still early.
Ivanov
Profile Joined November 2011
Turkey40 Posts
Last Edited: 2011-12-22 13:00:41
December 22 2011 12:58 GMT
#2752
On December 22 2011 21:57 kleetzor wrote:
Show nested quote +
On December 22 2011 21:27 Ivanov wrote:
This is so stupid, not to be able to play the 1 month of gameplay unless you have subscription, WHICH we are already paid...
"If you don't commit, we won't let you use the service you paid for" so stupid...


It is like this in most MMOs, including WoW. You can cancel the subscription before they charge you (which is done by right when the free month expires; at least thats what Ive heard, and its not hard to believe).

And I dont think peopole will lose free time bc of the downtimes and login problems etc. Again, going back to WoW, they had the same issue and we always got free days, like 1 or 2 at a time when unexpected or unplanned downtime ocurred.

So please keep your pitchforks at home for now, its still early.


I don't care how WoW or most MMO's did it, as a customer I find it stupid, I don't like it. thanks...
TT1 Canada. December 10 2011 : there is no sun in canada and working out requires too much energy
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
December 22 2011 13:18 GMT
#2753
On December 22 2011 18:59 Cyro wrote:
Show nested quote +
On December 22 2011 18:55 mierin wrote:
On December 22 2011 18:40 Velr wrote:
So... I got one big question:

Ist this as mindnumblingly easy as WoW has become?
If it's somewhat challenging (in every aspect of the game) i concider buying it, if it's not i won't bother.


Instances so far in my experience have been reasonably challenging. Your story quests aren't, but that's okay in my book.



WoW in patch 4.3 had a blue post stating they were happy with the way the game was working out in response to a post from somebody saying they had never killed an end boss in any expansion before, but killed deathwing in a PUG on release week. I will never touch that game again, ever.

What motivation is there to get gear, to improve my character, to optimise, to theorycraft, if i can see all of the content without doing any of it?

Sure, you get better gear, but the existance of a super easy mode in the first place makes that gear worthless in my eyes. You dont actuly need it in order to see content even two or three tiers ahead of you if you play half decently.

Any MMO worth playing, in my eyes, has to have something to strive for, a challenge, a way to improve and do things easier (increasing DPS levels at a time where your raid is trying to progress) or generally make meaningful changes to your character, a way to win battles with brain where most others would fail... If that doesnt exist, it just feels like facebook 3d to me, and what enjoyment is there in beating a challenge that wasnt a challenge in the first place?

A few years ago, after missioning in EVE and doing some grinding in a few other games, i decided that if i could spend >50% of my playing time in the game watching a movie on a second screen without notably hurting my performance, the game wasnt worth playing to me. I will stand by that.

Is SWTOR one of those games?



Quoting myself for bump

User was warned for this post
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 22 2011 13:23 GMT
#2754
On December 22 2011 18:05 Executor1 wrote:
Like they have said The old republic has enough story content to be 8 knights of the old republics.


Well you have to keep in mind that also includes all of the side quests that are the same for every class after level 2 (only repeat 1-10 if you choose a class that starts on the same planet as another you have played). I played through the game a few times on different classes on the Sith side and an Inquisitor and Warrior play through is identical aside from the class story. While the story is great, you cannot play ONLY that. It is no problem since that is the case with every MMO but just think those who think every play through will be 100% unique and different, as opposed to about 15% different (maybe 25% if you go opposite dialogue choices) will be in shock playing through character #2-8. It would be the same as playing through KOTOR 8 times but only one part of the quests and story actually changes. Again, not a complaint but just enlightening those who are riding heavily on the assumption of 8 completely different and new experiences from 1-50.

On December 22 2011 19:52 grobo wrote:
Is anyone playing a Jedi Sage? what do you think of the class? i really loved playing priest (both shadow and holy/disc) in WoW and i hope the Jedi Sage will be something similar. I'm only lvl 11 so far.


I played a Sage and a Sorcerer and really enjoyed them as I love casting classes. I tried a Shadow and did not like it at all as the class plays completely different from the Sage. I think it is nice, fun, and has potential. The pebble throw is not as 'cool' as the lightning for some but you tend to stare at your UI a lot more than your animations at this time unfortunately. It would be close to a Disc/Holy priest depending on how you spec. Specs do not make a huge difference to your character and regardless of spec, most of the time you will be expected to play the healer role. Grab that +100 focus ASAP as it helps quite a bit in DPS and Healing potential. Hope you enjoy!
Velr
Profile Blog Joined July 2008
Switzerland10834 Posts
December 22 2011 13:32 GMT
#2755
So.. There is no pure DMG caster?
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 22 2011 13:36 GMT
#2756
On December 22 2011 22:32 Velr wrote:
So.. There is no pure DMG caster?


The Sage/Sorcerer (ACs of Jedi Consular and Sith Inquisitor, respectively) are the only pure casters and their 'talent' trees allow them to spec into Damage or Healing. It would be as if you made the class of 'Caster' in WoW and had bits of the mage/priest/warlock/shaman/paladin classes in 1 and can spec to improve your damage or healing but still required to do the other at a moment's notice depending on your group composition and need at the time (you just won't be as good as someone who spec'd into it).
mechavoc
Profile Joined December 2010
United States664 Posts
December 22 2011 14:00 GMT
#2757
I'm pretty frustrated with their game code issues.
I had put in my code back in august when I purchased the game, now it says it is being used already.
The Liquid Order you will need to go on without me while I work through their support process.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
December 22 2011 14:03 GMT
#2758
On December 22 2011 23:00 mechavoc wrote:
I'm pretty frustrated with their game code issues.
I had put in my code back in august when I purchased the game, now it says it is being used already.
The Liquid Order you will need to go on without me while I work through their support process.

Pre order code isn't your retail game code, which you would have only recently received. If you bought it on Origin and they didn't recently email you your code you can check your order history in the client
DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2011-12-22 14:05:26
December 22 2011 14:04 GMT
#2759
On December 22 2011 23:00 mechavoc wrote:
I'm pretty frustrated with their game code issues.
I had put in my code back in august when I purchased the game, now it says it is being used already.
The Liquid Order you will need to go on without me while I work through their support process.


E: ^ What they said. You can check the order history and pull it from there if you didn't get the email for some reason.
I believe that original code everyone entered was just for early access. You should have received a new code (for digital orders) or enter the code on the physical game discs for the game itself. Did you order from Origin by any chance?
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2011-12-22 14:09:03
December 22 2011 14:06 GMT
#2760
On December 22 2011 21:15 Firebolt145 wrote:
Show nested quote +
On December 22 2011 13:59 Zocat wrote:
On December 22 2011 13:14 Firebolt145 wrote:
Self casting is more for PvP healers. It does not hurt to have it implemented, but it seems like a step backwards to NOT have it implemented.

Have you tried trying to target a single person in the middle of a 5-10 person mob in PvP while you are moving yourself? I can only imagine you haven't if you think the targeting is currently up to par.

Target of target doesn't bother you much if you're a dps or a healer. What if you're a tank? You won't be able to immediately react when someone else grabs aggro because you won't know who the boss is targeting. This is even more important in PvP. Is that person about to CC you or someone else?

What is your reasoning for disliking macros and focus cast keys?

And do you have a source regarding addons in SWTOR? I have not come across any official statements about this and would be extremely glad if they were implementing them, even if in a heavily controlled manner.


I dont have a source regarding the addons. Just my guess based on the current lack of any customization (no skinning & scaling) and the lack of a combat log. Those are very easy to implement but they havent done so yet - so they're probably not very far in that development (you need an event log to programm addons which follow logic; skinning is - well just a different skin - therefore I seperate them).

Please don't make 'guesses' regarding things like this; it's how false rumours are spread. I still have yet to read any official confirmation regarding SWTOR and addons.


I explicitly stated "I personally doubt it will ever have such mod support like WoW does (and that's not necessary). "
If someone is starting a rumour from "I personally doubt" then he needs to learn to read

About your other stuff - as I said - different opinions. I just dont think it's necessary - and if the majority wants it it will be implemented. See your tanking tot example. If the boss turns and instantly hits a melee you cannot react in both cases (no tot, with tot). If he's running/turning to a ranged, just assist the boss and then you have his target then use your ability.
And if people dont have the "apm" to perform basic tasks in a mmo - they deserve to be worse. And it's too much for me if theres a branch (if - else) or repeat (multiple actions) combined in one button/macro. But that's an opinion again

On December 22 2011 22:18 Cyro wrote:
Show nested quote +
On December 22 2011 18:59 Cyro wrote:
On December 22 2011 18:55 mierin wrote:
On December 22 2011 18:40 Velr wrote:
So... I got one big question:

Ist this as mindnumblingly easy as WoW has become?
If it's somewhat challenging (in every aspect of the game) i concider buying it, if it's not i won't bother.


Instances so far in my experience have been reasonably challenging. Your story quests aren't, but that's okay in my book.



WoW in patch 4.3 had a blue post stating they were happy with the way the game was working out in response to a post from somebody saying they had never killed an end boss in any expansion before, but killed deathwing in a PUG on release week. I will never touch that game again, ever.

What motivation is there to get gear, to improve my character, to optimise, to theorycraft, if i can see all of the content without doing any of it?

Sure, you get better gear, but the existance of a super easy mode in the first place makes that gear worthless in my eyes. You dont actuly need it in order to see content even two or three tiers ahead of you if you play half decently.

Any MMO worth playing, in my eyes, has to have something to strive for, a challenge, a way to improve and do things easier (increasing DPS levels at a time where your raid is trying to progress) or generally make meaningful changes to your character, a way to win battles with brain where most others would fail... If that doesnt exist, it just feels like facebook 3d to me, and what enjoyment is there in beating a challenge that wasnt a challenge in the first place?

A few years ago, after missioning in EVE and doing some grinding in a few other games, i decided that if i could spend >50% of my playing time in the game watching a movie on a second screen without notably hurting my performance, the game wasnt worth playing to me. I will stand by that.

Is SWTOR one of those games?



Quoting myself for bump

User was warned for this post


The problem is - not enough people are in the endgame atm. I cannot tell you how the endgame will proceed. Or what their goal with patches / addons is.
Sure we could make guesses or post our opinion - but well that would start those bad rumours again
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