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Dawn of War IV - Page 6

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cha0
Profile Joined March 2010
Canada518 Posts
May 22 2026 16:39 GMT
#101
@Wombat and @Miragee
Unfortunately this is Games Workshop we are talking about. They will try and squeeze out as much $$ as possible from every little bit of the game just like they do for all their other software and tabletop adaptations.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18011 Posts
May 22 2026 21:02 GMT
#102
i am looking forward to it. obviously, i'm going to watch others play it first. That said, if i like what i see and the "Conquer the Universe" mode is good... i will jump in with both feet.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Manit0u
Profile Blog Joined August 2004
Poland17865 Posts
May 23 2026 10:35 GMT
#103
On May 22 2026 23:17 WombaT wrote:
Show nested quote +
On May 22 2026 20:30 Miragee wrote:
On May 22 2026 10:03 WombaT wrote:
On May 22 2026 06:44 Miragee wrote:


So they intentionally release an unfinished game as full release and add some DLCs later? great...

Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.

Weren’t previous DoW’s greatly expanded by well, expansions?

I’m not a massive fan of the bare bones + DLC model in general, although in mitigation from what I’ve heard this game doesn’t have all that big a budget, so maybe a less ambitious core game + decent sales into new content is the way to go there


Yes, I don't like the expansion model, either, but at least expansions were usually beefy and it's an understandable compromise between customer friendliness and business. For DoW4, there is also a real expansion in the pipeline, which is fine. However, on the way, they are going to drip-feed DLCs from the looks of it. A new mode here, a new hero there.

On May 22 2026 19:59 KobraKay wrote:
On May 22 2026 06:44 Miragee wrote:
https://www.youtube.com/watch?v=KYdXNpXnyus

So they intentionally release an unfinished game as full release and add some DLCs later? great...

Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.


Thanks for the video. That was indeed quick from announcement to release.

Ok them having a road map seems standard these days, i just question the starting races.

Not seen enough of the game to form an opinion on it yet, but the more it is like dow1 and the less like 2 and 3, the better for me.

In any case, it will be way down my ladder in terms of interest and priority for this year and next.


It looks much closer to DoW1 and I'm on the same page when it comes to 2 and 3. However, my interest will be in the campaign. The expanding campaign mode (?) could be interesting as well. I'm not going to play DoW4 competitively. DoW is notoriously clunky and thus unfun to play at high apm for me.

One thing I wasn’t clear on from that roadmap, are they paid DLCs or just additional content you can grab for free?

I play a ton of a game called Brotato, good fun and cheap and cheerful. They did one paid DLC, and there’s another big one in the works, but in between they pumped out new content of all kinds that was of the free variety

I think DoW4 has to do something similar, there’s another disadvantage of tons of DLC/expansions, especially that aren’t free, and that’s playerbase fragmentation. If you get a scenario where players are playing multiple different versions of the game, that can become messy


Total War series somehow get away with it. Maybe it's because the audience is rather niche and starved for content but there is an active tournament scene etc.

Total War: Warhammer III currently has 32 different DLCs that add meaningful content to the game (new units, new factions etc.). One of the top players recently won a tournament using exactly 0 DLC stuff so it's not mega crippling as skill > everything.
Time is precious. Waste it wisely.
Latham
Profile Blog Joined May 2007
9593 Posts
Last Edited: 2026-05-23 11:35:31
May 23 2026 11:28 GMT
#104
When it comes to free/payed content, this is what I've heard: You saw the trailer and it had a roadmap? Everything "above" the line of the roadmap will be FLC, while everything below the line will be paid content (or like it says on Steam - year 1 DLC/pre-order bonus).

I don't mind paying for the new factions/armies/races as much because it would truly be a colossal and herculean task to implement all of them before launch. Think about it, in the setting we have:

Space Marines (already in)
Orks (already in)
Eldar (missing)
Chaos Space Marines (missing)
Daemons of Chaos (missing but they are usually bundled into CSM)
Imperial Guard (partially in - as a nonplayable faction, rumoured to be complete and playable in the first DLC)
Tau (missing)
Necrons (already in)
Mechanicus (already in)
Tyranids (missing)
Dark Eldar (missing)
Sisters of Battle (missing)
specialized Chapters of Space Marines (Grey Knights)
not very likely, but playable on tabletop - Custodes, league of Votan?, Genestealer Cults?

I think launching with 4 playable factions is OK. Starcraft has 3, Warcraft 3 had 4 playable races.

Whether to get it on launch or not will depend on your personal interest. If you want competitive, healthy ladder its probably better to get it on launch. If you're more of a campaign and comp stomp player, wait a little for reviews, bug fixes, optimization patches etc..
JUST. DON'T. PREORDER. YET.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
JimmyJRaynor
Profile Blog Joined April 2010
Canada18011 Posts
Last Edited: 2026-05-23 12:32:42
May 23 2026 12:32 GMT
#105
On May 23 2026 20:28 Latham wrote:
JUST. DON'T. PREORDER. YET.

i like the past work of King Art Games and i agree with you.

The guys at King Art Games could be the most wonderful, ethical people on planet earth. if they get into a war with the warhammer megacorp over release dates and content guarantees it'll be the buyers that suffer with a buggy end product that technically fulfills the megacorp's checklist of requirements.

If King Art Games were making an RTS with their own in-house IP i'd have a different perspective.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland27471 Posts
May 23 2026 13:51 GMT
#106
On May 23 2026 19:35 Manit0u wrote:
Show nested quote +
On May 22 2026 23:17 WombaT wrote:
On May 22 2026 20:30 Miragee wrote:
On May 22 2026 10:03 WombaT wrote:
On May 22 2026 06:44 Miragee wrote:
https://www.youtube.com/watch?v=KYdXNpXnyus

So they intentionally release an unfinished game as full release and add some DLCs later? great...

Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.

Weren’t previous DoW’s greatly expanded by well, expansions?

I’m not a massive fan of the bare bones + DLC model in general, although in mitigation from what I’ve heard this game doesn’t have all that big a budget, so maybe a less ambitious core game + decent sales into new content is the way to go there


Yes, I don't like the expansion model, either, but at least expansions were usually beefy and it's an understandable compromise between customer friendliness and business. For DoW4, there is also a real expansion in the pipeline, which is fine. However, on the way, they are going to drip-feed DLCs from the looks of it. A new mode here, a new hero there.

On May 22 2026 19:59 KobraKay wrote:
On May 22 2026 06:44 Miragee wrote:
https://www.youtube.com/watch?v=KYdXNpXnyus

So they intentionally release an unfinished game as full release and add some DLCs later? great...

Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.


Thanks for the video. That was indeed quick from announcement to release.

Ok them having a road map seems standard these days, i just question the starting races.

Not seen enough of the game to form an opinion on it yet, but the more it is like dow1 and the less like 2 and 3, the better for me.

In any case, it will be way down my ladder in terms of interest and priority for this year and next.


It looks much closer to DoW1 and I'm on the same page when it comes to 2 and 3. However, my interest will be in the campaign. The expanding campaign mode (?) could be interesting as well. I'm not going to play DoW4 competitively. DoW is notoriously clunky and thus unfun to play at high apm for me.

One thing I wasn’t clear on from that roadmap, are they paid DLCs or just additional content you can grab for free?

I play a ton of a game called Brotato, good fun and cheap and cheerful. They did one paid DLC, and there’s another big one in the works, but in between they pumped out new content of all kinds that was of the free variety

I think DoW4 has to do something similar, there’s another disadvantage of tons of DLC/expansions, especially that aren’t free, and that’s playerbase fragmentation. If you get a scenario where players are playing multiple different versions of the game, that can become messy


Total War series somehow get away with it. Maybe it's because the audience is rather niche and starved for content but there is an active tournament scene etc.

Total War: Warhammer III currently has 32 different DLCs that add meaningful content to the game (new units, new factions etc.). One of the top players recently won a tournament using exactly 0 DLC stuff so it's not mega crippling as skill > everything.

Interesting, are they mutually compatible? I’d assumed vanilla can’t play with x other version if there’s so much as a single general balance change, but if it’s just new stuff and nothing else then you could? You’d be playing the same game, minus unlocks almost

@Latham yeah agreed, indeed I’d argue that one should never preorder unless it’s something like a Kickstarter you really believe in
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands22677 Posts
May 23 2026 14:56 GMT
#107
On May 23 2026 22:51 WombaT wrote:
Show nested quote +
On May 23 2026 19:35 Manit0u wrote:
On May 22 2026 23:17 WombaT wrote:
On May 22 2026 20:30 Miragee wrote:
On May 22 2026 10:03 WombaT wrote:
On May 22 2026 06:44 Miragee wrote:
https://www.youtube.com/watch?v=KYdXNpXnyus

So they intentionally release an unfinished game as full release and add some DLCs later? great...

Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.

Weren’t previous DoW’s greatly expanded by well, expansions?

I’m not a massive fan of the bare bones + DLC model in general, although in mitigation from what I’ve heard this game doesn’t have all that big a budget, so maybe a less ambitious core game + decent sales into new content is the way to go there


Yes, I don't like the expansion model, either, but at least expansions were usually beefy and it's an understandable compromise between customer friendliness and business. For DoW4, there is also a real expansion in the pipeline, which is fine. However, on the way, they are going to drip-feed DLCs from the looks of it. A new mode here, a new hero there.

On May 22 2026 19:59 KobraKay wrote:
On May 22 2026 06:44 Miragee wrote:
https://www.youtube.com/watch?v=KYdXNpXnyus

So they intentionally release an unfinished game as full release and add some DLCs later? great...

Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.


Thanks for the video. That was indeed quick from announcement to release.

Ok them having a road map seems standard these days, i just question the starting races.

Not seen enough of the game to form an opinion on it yet, but the more it is like dow1 and the less like 2 and 3, the better for me.

In any case, it will be way down my ladder in terms of interest and priority for this year and next.


It looks much closer to DoW1 and I'm on the same page when it comes to 2 and 3. However, my interest will be in the campaign. The expanding campaign mode (?) could be interesting as well. I'm not going to play DoW4 competitively. DoW is notoriously clunky and thus unfun to play at high apm for me.

One thing I wasn’t clear on from that roadmap, are they paid DLCs or just additional content you can grab for free?

I play a ton of a game called Brotato, good fun and cheap and cheerful. They did one paid DLC, and there’s another big one in the works, but in between they pumped out new content of all kinds that was of the free variety

I think DoW4 has to do something similar, there’s another disadvantage of tons of DLC/expansions, especially that aren’t free, and that’s playerbase fragmentation. If you get a scenario where players are playing multiple different versions of the game, that can become messy


Total War series somehow get away with it. Maybe it's because the audience is rather niche and starved for content but there is an active tournament scene etc.

Total War: Warhammer III currently has 32 different DLCs that add meaningful content to the game (new units, new factions etc.). One of the top players recently won a tournament using exactly 0 DLC stuff so it's not mega crippling as skill > everything.

Interesting, are they mutually compatible? I’d assumed vanilla can’t play with x other version if there’s so much as a single general balance change, but if it’s just new stuff and nothing else then you could? You’d be playing the same game, minus unlocks almost

@Latham yeah agreed, indeed I’d argue that one should never preorder unless it’s something like a Kickstarter you really believe in
In total war: warhammer the dlc just unlocks the ability to play the factions, without them you get the same balance changes and can play against dlc factions, you just can't play them yourselves.
It ignores such insignificant forces as time, entropy, and death
Latham
Profile Blog Joined May 2007
9593 Posts
Last Edited: 2026-07-01 19:14:22
July 01 2026 19:07 GMT
#108
We got a first look at what 1v1 or skirmish will look like:



The casting was pretty amateurish and I personally don't dig the cuts or camerawork of the observer but DoW 4 truly looks like a mix of DoW 1 & 2, which I find to be amazing.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
July 01 2026 23:41 GMT
#109
This looks pretty cool.
AKA: TelecoM[WHITE] Protoss fighting
Harris1st
Profile Blog Joined May 2010
Germany7439 Posts
Last Edited: 2026-07-02 08:10:20
July 02 2026 08:10 GMT
#110
On July 02 2026 04:07 Latham wrote:
We got a first look at what 1v1 or skirmish will look like:
https://www.youtube.com/watch?v=VEpODv4qmLk


The casting was pretty amateurish and I personally don't dig the cuts or camerawork of the observer but DoW 4 truly looks like a mix of DoW 1 & 2, which I find to be amazing.


The map constantly rotating really mindfcked my starcraft brain lol
Go Serral! GG EZ for Ence. Flashbang dance FTW
Miragee
Profile Joined December 2009
8716 Posts
July 03 2026 13:35 GMT
#111
On July 02 2026 04:07 Latham wrote:
We got a first look at what 1v1 or skirmish will look like:
https://www.youtube.com/watch?v=VEpODv4qmLk


The casting was pretty amateurish and I personally don't dig the cuts or camerawork of the observer but DoW 4 truly looks like a mix of DoW 1 & 2, which I find to be amazing.


Eh, for live casting while playing, this was actually pretty good imho.
WombaT
Profile Blog Joined May 2010
Northern Ireland27471 Posts
July 03 2026 14:06 GMT
#112
Looks pretty good I gotta say
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Latham
Profile Blog Joined May 2007
9593 Posts
Last Edited: 2026-07-05 20:39:42
July 05 2026 20:28 GMT
#113


Pretty good breakdown of Space Marines shown in the 1v1 above. The game was hectic, the cast live & raw so we didn't get very analytical information from it, which this video provides a breakdown of.
Another video will come with the Greenskins side breakdown soon.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
maybenexttime
Profile Blog Joined November 2006
Poland5892 Posts
July 05 2026 22:18 GMT
#114
The visual cues need a lot of work, imo. All those Space Marine infantry units look the same to me. T___T
Manit0u
Profile Blog Joined August 2004
Poland17865 Posts
Last Edited: 2026-07-06 00:19:02
July 06 2026 00:11 GMT
#115
On July 06 2026 07:18 maybenexttime wrote:
The visual cues need a lot of work, imo. All those Space Marine infantry units look the same to me. T___T


I think this will always be a problem for them. It boils down to GW opting for rather bland and generic base design for SM and then you get to making the models where you reuse the base for everything so it all blends together.

It wasn't a problem with fantasy Warhammer, where each and every unit was quite distinct. In 40K you often run into the problem that the only thing differentiating the unit is the weapon it carries, so not the most prominent part. Eldar have the most distinct units out of all 40k factions I believe, since they not only have different armour and weapons but also coloration, making them stand out more from each other.

It was maybe less of a problem in the olden days, where for SM you had scouts (light armour and cloaks), regular marines, devastators (smaller squad with big guns), terminators (bulky armor), assault marines (jetpacks). But now with the advent of primaris marines you have like primaris intercessors, primaris something, primaris other and they all look the same just have different loadouts. All because GW got greedy and discovered they can't copyright "space marine" so they started inventing names and in the process blandified everything even more.
Time is precious. Waste it wisely.
WombaT
Profile Blog Joined May 2010
Northern Ireland27471 Posts
July 06 2026 13:04 GMT
#116
Also an additional problem as not only do various designations of Space Marines look similar, but the devs appear to be leaning into customising squad loadouts.

Which I think is a cool choice and fits the Astartes doctrines, but you end up with a twofold issue. First in quickly identifying which type of space marine squad it is, then in figuring out their loadout before choosing how to engage or avoid an engagement.

Hopefully the devs can figure a clever workaround here that both solves this and fits the setting. Because I can see this being irritating
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
July 06 2026 13:32 GMT
#117
It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here?

I've never played any of the Dawn of War RTS games.
AKA: TelecoM[WHITE] Protoss fighting
WombaT
Profile Blog Joined May 2010
Northern Ireland27471 Posts
July 06 2026 13:55 GMT
#118
On July 06 2026 22:32 TelecoM wrote:
It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here?

I've never played any of the Dawn of War RTS games.

It is less microable given you manoeuvre squads of infantry around rather than have the ability to control a down to the level of an individual unit

So say, the possibility to really get extra value from elite marine micro à la SC2 isn’t really there in DoW games, or other games that use similar systems

Not my personal preference either, but still pretty good games and I personally love the setting
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Latham
Profile Blog Joined May 2007
9593 Posts
July 06 2026 14:11 GMT
#119
On July 06 2026 22:32 TelecoM wrote:
It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here?

I've never played any of the Dawn of War RTS games.


There should be a lot of micro potential because of the directional cover system (a la Company of Heroes) that this very specific map was strangely and completely devoid of, as well as a veterancy system for units. You build and control a squad of units, rather than a single individual unit (unless that is a commander unit) and when you fight, your units kill enemy models in the opponent's squad. Your squad as a whole gains XP from slain enemy models and then levels up. They become more accurate, gain more hit points and all that jazz. For every model you kill or get picked off from your own squad, both players can reinforce the squad with new recruits that replenishes models for the squad.
Basically losing models in squad is not a problem, just make sure the whole squad doesn't get wiped out.

You will have access to tactical gear like jump packs to relocate or flank or disengage more easily, probably some grenades like smokes to cut off line of sight so enemies stop auto firing at your squad or melta/plasma bombs to deal some damage to vehicles or damage tracks/engines to slow down their retreat or advance.

As for vehicles, you make choices as far as their weapons go. A Dreadnaught walker can have either a flamethrower for close combat or twin-linked plasma cannons to be better at mid-range and better vs vehicles. Same with infantry squads.
Each unit is modular and can equip some gadgets or different weapons to suit what they are fighting against.

There will be a lot of micro opportunities, just not quite the ones you're used to in Starcraft or Age of Empires.

The game will be much more tactical, and units themselves modular. Best comparison would be Brood War: Terran vs Terran. Not so much about individual vulture micro, but about positioning, trying to deny enemy expansions and choke them out, as well as making that 1 big effort/push to break their entrenched position where they have turrets/tanks/mines/goliaths set up.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Archeon
Profile Joined May 2011
3274 Posts
Last Edited: 2026-07-06 14:25:53
July 06 2026 14:24 GMT
#120
On July 06 2026 22:32 TelecoM wrote:
It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here?

I've never played any of the Dawn of War RTS games.


Speaking from earlier DoWs, keeping your stacks alive is quite important because it's cheaper to reinforce than building new (also they keep the upgrades). It's also important to kite/split vs the melee troops and focus the right enemies with the right units. As is contesting points on the map, giving lots of way for multitasking.
low gravity, yes-yes!
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