Unfortunately this is Games Workshop we are talking about. They will try and squeeze out as much $$ as possible from every little bit of the game just like they do for all their other software and tabletop adaptations.
Dawn of War IV - Page 6
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cha0
Canada514 Posts
Unfortunately this is Games Workshop we are talking about. They will try and squeeze out as much $$ as possible from every little bit of the game just like they do for all their other software and tabletop adaptations. | ||
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JimmyJRaynor
Canada17686 Posts
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Manit0u
Poland17790 Posts
On May 22 2026 23:17 WombaT wrote: One thing I wasn’t clear on from that roadmap, are they paid DLCs or just additional content you can grab for free? I play a ton of a game called Brotato, good fun and cheap and cheerful. They did one paid DLC, and there’s another big one in the works, but in between they pumped out new content of all kinds that was of the free variety I think DoW4 has to do something similar, there’s another disadvantage of tons of DLC/expansions, especially that aren’t free, and that’s playerbase fragmentation. If you get a scenario where players are playing multiple different versions of the game, that can become messy Total War series somehow get away with it. Maybe it's because the audience is rather niche and starved for content but there is an active tournament scene etc. Total War: Warhammer III currently has 32 different DLCs that add meaningful content to the game (new units, new factions etc.). One of the top players recently won a tournament using exactly 0 DLC stuff so it's not mega crippling as skill > everything. | ||
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Latham
9588 Posts
I don't mind paying for the new factions/armies/races as much because it would truly be a colossal and herculean task to implement all of them before launch. Think about it, in the setting we have: Space Marines (already in) Orks (already in) Eldar (missing) Chaos Space Marines (missing) Daemons of Chaos (missing but they are usually bundled into CSM) Imperial Guard (partially in - as a nonplayable faction, rumoured to be complete and playable in the first DLC) Tau (missing) Necrons (already in) Mechanicus (already in) Tyranids (missing) Dark Eldar (missing) Sisters of Battle (missing) specialized Chapters of Space Marines (Grey Knights) not very likely, but playable on tabletop - Custodes, league of Votan?, Genestealer Cults? I think launching with 4 playable factions is OK. Starcraft has 3, Warcraft 3 had 4 playable races. Whether to get it on launch or not will depend on your personal interest. If you want competitive, healthy ladder its probably better to get it on launch. If you're more of a campaign and comp stomp player, wait a little for reviews, bug fixes, optimization patches etc.. JUST. DON'T. PREORDER. YET. | ||
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JimmyJRaynor
Canada17686 Posts
On May 23 2026 20:28 Latham wrote: JUST. DON'T. PREORDER. YET. i like the past work of King Art Games and i agree with you. The guys at King Art Games could be the most wonderful, ethical people on planet earth. if they get into a war with the warhammer megacorp over release dates and content guarantees it'll be the buyers that suffer with a buggy end product that technically fulfills the megacorp's checklist of requirements. If King Art Games were making an RTS with their own in-house IP i'd have a different perspective. | ||
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WombaT
Northern Ireland27207 Posts
On May 23 2026 19:35 Manit0u wrote: Total War series somehow get away with it. Maybe it's because the audience is rather niche and starved for content but there is an active tournament scene etc. Total War: Warhammer III currently has 32 different DLCs that add meaningful content to the game (new units, new factions etc.). One of the top players recently won a tournament using exactly 0 DLC stuff so it's not mega crippling as skill > everything. Interesting, are they mutually compatible? I’d assumed vanilla can’t play with x other version if there’s so much as a single general balance change, but if it’s just new stuff and nothing else then you could? You’d be playing the same game, minus unlocks almost @Latham yeah agreed, indeed I’d argue that one should never preorder unless it’s something like a Kickstarter you really believe in | ||
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Gorsameth
Netherlands22472 Posts
On May 23 2026 22:51 WombaT wrote: In total war: warhammer the dlc just unlocks the ability to play the factions, without them you get the same balance changes and can play against dlc factions, you just can't play them yourselves.Interesting, are they mutually compatible? I’d assumed vanilla can’t play with x other version if there’s so much as a single general balance change, but if it’s just new stuff and nothing else then you could? You’d be playing the same game, minus unlocks almost @Latham yeah agreed, indeed I’d argue that one should never preorder unless it’s something like a Kickstarter you really believe in | ||
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Latham
9588 Posts
The casting was pretty amateurish and I personally don't dig the cuts or camerawork of the observer but DoW 4 truly looks like a mix of DoW 1 & 2, which I find to be amazing. | ||
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TelecoM
United States10788 Posts
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Harris1st
Germany7316 Posts
On July 02 2026 04:07 Latham wrote: We got a first look at what 1v1 or skirmish will look like: https://www.youtube.com/watch?v=VEpODv4qmLk The casting was pretty amateurish and I personally don't dig the cuts or camerawork of the observer but DoW 4 truly looks like a mix of DoW 1 & 2, which I find to be amazing. The map constantly rotating really mindfcked my starcraft brain lol | ||
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Miragee
8685 Posts
On July 02 2026 04:07 Latham wrote: We got a first look at what 1v1 or skirmish will look like: https://www.youtube.com/watch?v=VEpODv4qmLk The casting was pretty amateurish and I personally don't dig the cuts or camerawork of the observer but DoW 4 truly looks like a mix of DoW 1 & 2, which I find to be amazing. Eh, for live casting while playing, this was actually pretty good imho. | ||
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WombaT
Northern Ireland27207 Posts
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Latham
9588 Posts
Pretty good breakdown of Space Marines shown in the 1v1 above. The game was hectic, the cast live & raw so we didn't get very analytical information from it, which this video provides a breakdown of. Another video will come with the Greenskins side breakdown soon. | ||
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maybenexttime
Poland5838 Posts
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Manit0u
Poland17790 Posts
On July 06 2026 07:18 maybenexttime wrote: The visual cues need a lot of work, imo. All those Space Marine infantry units look the same to me. T___T I think this will always be a problem for them. It boils down to GW opting for rather bland and generic base design for SM and then you get to making the models where you reuse the base for everything so it all blends together. It wasn't a problem with fantasy Warhammer, where each and every unit was quite distinct. In 40K you often run into the problem that the only thing differentiating the unit is the weapon it carries, so not the most prominent part. Eldar have the most distinct units out of all 40k factions I believe, since they not only have different armour and weapons but also coloration, making them stand out more from each other. It was maybe less of a problem in the olden days, where for SM you had scouts (light armour and cloaks), regular marines, devastators (smaller squad with big guns), terminators (bulky armor), assault marines (jetpacks). But now with the advent of primaris marines you have like primaris intercessors, primaris something, primaris other and they all look the same just have different loadouts. All because GW got greedy and discovered they can't copyright "space marine" so they started inventing names and in the process blandified everything even more. | ||
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WombaT
Northern Ireland27207 Posts
Which I think is a cool choice and fits the Astartes doctrines, but you end up with a twofold issue. First in quickly identifying which type of space marine squad it is, then in figuring out their loadout before choosing how to engage or avoid an engagement. Hopefully the devs can figure a clever workaround here that both solves this and fits the setting. Because I can see this being irritating | ||
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TelecoM
United States10788 Posts
I've never played any of the Dawn of War RTS games. | ||
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WombaT
Northern Ireland27207 Posts
On July 06 2026 22:32 TelecoM wrote: It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here? I've never played any of the Dawn of War RTS games. It is less microable given you manoeuvre squads of infantry around rather than have the ability to control a down to the level of an individual unit So say, the possibility to really get extra value from elite marine micro à la SC2 isn’t really there in DoW games, or other games that use similar systems Not my personal preference either, but still pretty good games and I personally love the setting | ||
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Latham
9588 Posts
On July 06 2026 22:32 TelecoM wrote: It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here? I've never played any of the Dawn of War RTS games. There should be a lot of micro potential because of the directional cover system (a la Company of Heroes) that this very specific map was strangely and completely devoid of, as well as a veterancy system for units. You build and control a squad of units, rather than a single individual unit (unless that is a commander unit) and when you fight, your units kill enemy models in the opponent's squad. Your squad as a whole gains XP from slain enemy models and then levels up. They become more accurate, gain more hit points and all that jazz. For every model you kill or get picked off from your own squad, both players can reinforce the squad with new recruits that replenishes models for the squad. Basically losing models in squad is not a problem, just make sure the whole squad doesn't get wiped out. You will have access to tactical gear like jump packs to relocate or flank or disengage more easily, probably some grenades like smokes to cut off line of sight so enemies stop auto firing at your squad or melta/plasma bombs to deal some damage to vehicles or damage tracks/engines to slow down their retreat or advance. As for vehicles, you make choices as far as their weapons go. A Dreadnaught walker can have either a flamethrower for close combat or twin-linked plasma cannons to be better at mid-range and better vs vehicles. Same with infantry squads. Each unit is modular and can equip some gadgets or different weapons to suit what they are fighting against. There will be a lot of micro opportunities, just not quite the ones you're used to in Starcraft or Age of Empires. The game will be much more tactical, and units themselves modular. Best comparison would be Brood War: Terran vs Terran. Not so much about individual vulture micro, but about positioning, trying to deny enemy expansions and choke them out, as well as making that 1 big effort/push to break their entrenched position where they have turrets/tanks/mines/goliaths set up. | ||
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Archeon
3271 Posts
On July 06 2026 22:32 TelecoM wrote: It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here? I've never played any of the Dawn of War RTS games. Speaking from earlier DoWs, keeping your stacks alive is quite important because it's cheaper to reinforce than building new (also they keep the upgrades). It's also important to kite/split vs the melee troops and focus the right enemies with the right units. As is contesting points on the map, giving lots of way for multitasking. | ||
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