On July 06 2026 07:18 maybenexttime wrote: The visual cues need a lot of work, imo. All those Space Marine infantry units look the same to me. T___T
I think this will always be a problem for them. It boils down to GW opting for rather bland and generic base design for SM and then you get to making the models where you reuse the base for everything so it all blends together.
It wasn't a problem with fantasy Warhammer, where each and every unit was quite distinct. In 40K you often run into the problem that the only thing differentiating the unit is the weapon it carries, so not the most prominent part. Eldar have the most distinct units out of all 40k factions I believe, since they not only have different armour and weapons but also coloration, making them stand out more from each other.
It was maybe less of a problem in the olden days, where for SM you had scouts (light armour and cloaks), regular marines, devastators (smaller squad with big guns), terminators (bulky armor), assault marines (jetpacks). But now with the advent of primaris marines you have like primaris intercessors, primaris something, primaris other and they all look the same just have different loadouts. All because GW got greedy and discovered they can't copyright "space marine" so they started inventing names and in the process blandified everything even more.
That may well be, but I remember the unit roster in DoW1 being more diverse.
On July 06 2026 22:32 TelecoM wrote: It looks cool and kinda fun, but I just can't really get into unit combat / movement like this, not really much potential for micro or am I wrong here?
I've never played any of the Dawn of War RTS games.
Dawn of War squad movement is painfully slow and clunky. Like your click on that and the react a second later or run into a different direction you clicked in first. Forget about starcraft-esque micro in these games. If there is any micro, it will be about positioning units in proper locations with cover or to use battle powers/spells/skills.
On July 06 2026 07:18 maybenexttime wrote: The visual cues need a lot of work, imo. All those Space Marine infantry units look the same to me. T___T
I think this will always be a problem for them. It boils down to GW opting for rather bland and generic base design for SM and then you get to making the models where you reuse the base for everything so it all blends together.
It wasn't a problem with fantasy Warhammer, where each and every unit was quite distinct. In 40K you often run into the problem that the only thing differentiating the unit is the weapon it carries, so not the most prominent part. Eldar have the most distinct units out of all 40k factions I believe, since they not only have different armour and weapons but also coloration, making them stand out more from each other.
It was maybe less of a problem in the olden days, where for SM you had scouts (light armour and cloaks), regular marines, devastators (smaller squad with big guns), terminators (bulky armor), assault marines (jetpacks). But now with the advent of primaris marines you have like primaris intercessors, primaris something, primaris other and they all look the same just have different loadouts. All because GW got greedy and discovered they can't copyright "space marine" so they started inventing names and in the process blandified everything even more.
That may well be, but I remember the unit roster in DoW1 being more diverse.
Do we know the full roster yet? What do you mean by diverse? DoW Space Marines did not have many different units but I suppose that made them easier to distinguish because you only had standard marines, assault marines, terminators and apothecary, each with clear visual differences.
I feel like that live battle most likely made the game look worse than it is... At least that's what I hope, why would anyone release such a stomp when promoting a game?
On July 07 2026 17:42 Velr wrote: I feel like that live battle most likely made the game look worse than it is... At least that's what I hope, why would anyone release such a stomp when promoting a game?
They've been releasing nothing but crappy ingame footage. They got nothing better
On July 07 2026 17:42 Velr wrote: I feel like that live battle most likely made the game look worse than it is... At least that's what I hope, why would anyone release such a stomp when promoting a game?
I mean, if you don't like this, you would never like a DoW game. It always looks freaking clunky. But DoW4 is a ton better in this regard than it's predecessors and DoW1 was a great series of games. I think DoW4 looks cool af.
doesn't need to be super balanced if its fun. I don't remember DOW being anything hyper serious anyway so I am okay with fun silly stuff honestly as long as its not like, so broken there's only one army being played online.
On July 09 2026 04:34 Maksim2010 wrote: Graphics so far dont look better then SC2 in my opinion which I expect from a 2026 game. Let’s See how it will look ingame. So far disappointing.
I think it looks alright if not outstanding, more noticeable when zoomed in.
I do wonder if it’s a conscious decision. I can’t really think of a traditional RTS that’s got comparably good graphics to top examples in other genres. Aside from performance with tons of assets, I wonder if there’s some kind of line RTS games can’t cross with fidelity without losing readability
Very thematic and designed to be fun, I just don't know how balanced that will be.
Let’s gooooo.
As a giant 40K nut, but having been burned by Stormgate I’ve kept my optimism cautious, but it feels they’re doing a lot right
The factions all feel quite different and distinctive, but also fit their kind of flavour and identity from the wider 40K universe.
Pacing feels OK, albeit the devs have said in these preview vids they’re playing on some of the smaller maps, so the scale may get pretty big on larger ones.
Feels there’s a decent amount of crazy things and spectacle too. One thing you don’t really get in an SC is that ‘oh shit’ power fantasy moment of getting out a particular singular unit really, but you get a bit of that here. Oh shit it’s Imperial Knight time!
So yeah, looking pretty cool. At worst I think it’ll sell decently enough to get an expansion or DLCs to add missing factions, which would be cool.
Maybe it’s not going to be balanced enough or have sufficient depth to foster a real ‘sweaty’ competitive scene, but it definitely looks pretty fun.
Anyone know what other modes are planned? Feels like some kind of co-op mode similar to SC2’s would be a blast, and as it’s not mechanically brutal would be something I could play with Minibat or others who aren’t huge RTS nuts .
On July 09 2026 12:08 PurE)Rabbit-SF wrote: is there sister of battles? :S That's all I care jumping around with SoB and cut some orks, lol
No. In the beginning there will be: - AdMech - Necrons - Space Marines - Orks - possibly Imperial Guard as day 1 DLC? They seem to already have plenty of units for them for the campaign or something and they've been showcased in some videos, not sure if they'll be included from the start or not
On July 07 2026 17:42 Velr wrote: I feel like that live battle most likely made the game look worse than it is... At least that's what I hope, why would anyone release such a stomp when promoting a game?
I mean, if you don't like this, you would never like a DoW game. It always looks freaking clunky. But DoW4 is a ton better in this regard than it's predecessors and DoW1 was a great series of games. I think DoW4 looks cool af.
I think coming from Serral vs Clem marines splitting vs banelings, everything in comparison will look clunky. Really can't properly judge without playing. Could be something, could be nothing
It's completely different because in DoW you control whole squads and not single entities. Depending on how they do it compared to the older titles you also need to factor in stuff like taking cover, upgrading your units with special/heavy weapons which sometimes changes the engagement range of the unit (so not all models in a unit fire at the same time), adds set-up and tear-down times before the unit can fire or move again etc.
On July 07 2026 17:42 Velr wrote: I feel like that live battle most likely made the game look worse than it is... At least that's what I hope, why would anyone release such a stomp when promoting a game?
I mean, if you don't like this, you would never like a DoW game. It always looks freaking clunky. But DoW4 is a ton better in this regard than it's predecessors and DoW1 was a great series of games. I think DoW4 looks cool af.
I loved DoW 1 (until they ruined it with the first addon, was pretty much checked out from MP after that).
The combat in this so far just doesn't look exciting, responsive or anything of the sort. Mind you, it could also just be the players being absolutely horrible.
Dawn of War just generally leans more towards the tactics/strategy side of things than it does the AoW / blizzard micro, no? I assume the Total War franchise would be a better touchstone for what to expect of combat, and while TW combat can seem slow, there was always plenty to do with regards to efficiently moving your units.
I also think the players were intentionally not playing optimally in the Necron/admech showcase. Necron player made scarabs to showcase scarabs, and then never made them again, made some canoptek wraith type unit and just suicided it into the whole army, talked about teleporting in units w tombs but didn't seem to do it much... I think it was intended to just be a showcase of what effectively was zerg streaming units straight into terran mech, and it went about as you'd expect that to.