On April 24 2026 03:35 TelecoM wrote: How is the online PvP compared to like SC2? Tournaments? Never played, going to have to see how the economy / etc works.
How would we know? The game is still in alpha behind an NDA for testers. If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments. As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel. You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel. Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH) Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.
The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play. Its also not so much an RTS (keyword: strategy) as a tactical game. You don't go for the jugular and raze the base of the enemy, you compete for map control and slowly starve them out until they bleed out of command points. Kinda like old Terrans like Thorzain used to play in Wings of Liberty - boa constrictor style. I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...
Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.
Maybe watch a DoW1: DE match to get the basic idea:
Accuracy as in hit chance? That would be bad for ladder/ ranked play. Anything chance based really
On April 24 2026 03:35 TelecoM wrote: How is the online PvP compared to like SC2? Tournaments? Never played, going to have to see how the economy / etc works.
How would we know? The game is still in alpha behind an NDA for testers. If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments. As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel. You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel. Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH) Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.
The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play. Its also not so much an RTS (keyword: strategy) as a tactical game. You don't go for the jugular and raze the base of the enemy, you compete for map control and slowly starve them out until they bleed out of command points. Kinda like old Terrans like Thorzain used to play in Wings of Liberty - boa constrictor style. I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...
Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.
There's tons of chance-based stuff in multiplayer games.
WC3 has damage ranges, evasion etc
Dota obviously uses a bunch of WC3 mechanics, also has 50% uphill miss, also has damage ranges in addition to intentionally 'random' elements.
Nevermind 'proper Warhammer' being run largely on dice rolls.
...or Poker, for that matter.
I don't think 'chance' is as big a deal as you think it is. In most competitive games you're dealing with things beyond your control, and part of the skill expression is navigating the probabilities.
On April 26 2026 16:34 Fleetfeet wrote: There's tons of chance-based stuff in multiplayer games.
WC3 has damage ranges, evasion etc
Dota obviously uses a bunch of WC3 mechanics, also has 50% uphill miss, also has damage ranges in addition to intentionally 'random' elements.
Nevermind 'proper Warhammer' being run largely on dice rolls.
...or Poker, for that matter.
I don't think 'chance' is as big a deal as you think it is. In most competitive games you're dealing with things beyond your control, and part of the skill expression is navigating the probabilities.
Exactly. Some random chance is good to keep things fresh and everyone on their toes. It's only bad when it's the only or primary factor influencing the outcome.
How many great moments were had with clutch uphill miss when some key unit survived on 1hp or something?
On May 05 2026 09:03 JimmyJRaynor wrote: if you guys want a look at King Art Games' previous work. Battle WOrld Kronos is on sale on Steam for $4. https://store.steampowered.com/app/237470/Battle_Worlds_Kronos/ its a serious, grown up version of Nintendo/Intelligent Games Advanced Wars.
It is actually more like Battle Isle. I personally loved the Battle Isle Series and Battle World Kronos is good too.
On May 05 2026 09:03 JimmyJRaynor wrote: if you guys want a look at King Art Games' previous work. Battle WOrld Kronos is on sale on Steam for $4. https://store.steampowered.com/app/237470/Battle_Worlds_Kronos/ its a serious, grown up version of Nintendo/Intelligent Games Advanced Wars.
So they intentionally release an unfinished game as full release and add some DLCs later? great...
Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.
Weren’t previous DoW’s greatly expanded by well, expansions?
I’m not a massive fan of the bare bones + DLC model in general, although in mitigation from what I’ve heard this game doesn’t have all that big a budget, so maybe a less ambitious core game + decent sales into new content is the way to go there
So they intentionally release an unfinished game as full release and add some DLCs later? great...
Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.
Weren’t previous DoW’s greatly expanded by well, expansions?
I’m not a massive fan of the bare bones + DLC model in general, although in mitigation from what I’ve heard this game doesn’t have all that big a budget, so maybe a less ambitious core game + decent sales into new content is the way to go there
Yes, I don't like the expansion model, either, but at least expansions were usually beefy and it's an understandable compromise between customer friendliness and business. For DoW4, there is also a real expansion in the pipeline, which is fine. However, on the way, they are going to drip-feed DLCs from the looks of it. A new mode here, a new hero there.
So they intentionally release an unfinished game as full release and add some DLCs later? great...
Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.
Thanks for the video. That was indeed quick from announcement to release.
Ok them having a road map seems standard these days, i just question the starting races.
Not seen enough of the game to form an opinion on it yet, but the more it is like dow1 and the less like 2 and 3, the better for me.
In any case, it will be way down my ladder in terms of interest and priority for this year and next.
It looks much closer to DoW1 and I'm on the same page when it comes to 2 and 3. However, my interest will be in the campaign. The expanding campaign mode (?) could be interesting as well. I'm not going to play DoW4 competitively. DoW is notoriously clunky and thus unfun to play at high apm for me.
So they intentionally release an unfinished game as full release and add some DLCs later? great...
Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.
Weren’t previous DoW’s greatly expanded by well, expansions?
I’m not a massive fan of the bare bones + DLC model in general, although in mitigation from what I’ve heard this game doesn’t have all that big a budget, so maybe a less ambitious core game + decent sales into new content is the way to go there
Yes, I don't like the expansion model, either, but at least expansions were usually beefy and it's an understandable compromise between customer friendliness and business. For DoW4, there is also a real expansion in the pipeline, which is fine. However, on the way, they are going to drip-feed DLCs from the looks of it. A new mode here, a new hero there.
So they intentionally release an unfinished game as full release and add some DLCs later? great...
Aside from that, I'm considering to buy it this year actually, which is crazy because I usually get my games 2-5 years after release.
Thanks for the video. That was indeed quick from announcement to release.
Ok them having a road map seems standard these days, i just question the starting races.
Not seen enough of the game to form an opinion on it yet, but the more it is like dow1 and the less like 2 and 3, the better for me.
In any case, it will be way down my ladder in terms of interest and priority for this year and next.
It looks much closer to DoW1 and I'm on the same page when it comes to 2 and 3. However, my interest will be in the campaign. The expanding campaign mode (?) could be interesting as well. I'm not going to play DoW4 competitively. DoW is notoriously clunky and thus unfun to play at high apm for me.
One thing I wasn’t clear on from that roadmap, are they paid DLCs or just additional content you can grab for free?
I play a ton of a game called Brotato, good fun and cheap and cheerful. They did one paid DLC, and there’s another big one in the works, but in between they pumped out new content of all kinds that was of the free variety
I think DoW4 has to do something similar, there’s another disadvantage of tons of DLC/expansions, especially that aren’t free, and that’s playerbase fragmentation. If you get a scenario where players are playing multiple different versions of the game, that can become messy