On April 24 2026 20:14 Latham wrote:
How would we know? The game is still in alpha behind an NDA for testers.
If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments.
As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel.
You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel.
Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH)
Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.
The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play.
Its also not so much an RTS (keyword: strategy) as a tactical game.You don't go for the jugular and raze the base of the enemy, you compete for map control and slowly starve them out until they bleed out of command points. Kinda like old Terrans like Thorzain used to play in Wings of Liberty - boa constrictor style.
I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...
Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.
Maybe watch a DoW1: DE match to get the basic idea:
How would we know? The game is still in alpha behind an NDA for testers.
If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments.
As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel.
You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel.
Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH)
Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.
The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play.
Its also not so much an RTS (keyword: strategy) as a tactical game.
I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...
Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.
Maybe watch a DoW1: DE match to get the basic idea:
Accuracy as in hit chance? That would be bad for ladder/ ranked play. Anything chance based really