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Dawn of War IV - Page 5

Forum Index > General Games
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Harris1st
Profile Blog Joined May 2010
Germany7195 Posts
April 24 2026 12:06 GMT
#81
On April 24 2026 20:14 Latham wrote:
Show nested quote +
On April 24 2026 03:35 TelecoM wrote:
How is the online PvP compared to like SC2? Tournaments? Never played, going to have to see how the economy / etc works.


How would we know? The game is still in alpha behind an NDA for testers.
If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments.
As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel.
You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel.
Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH)
Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.

The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play.
Its also not so much an RTS (keyword: strategy) as a tactical game. You don't go for the jugular and raze the base of the enemy, you compete for map control and slowly starve them out until they bleed out of command points. Kinda like old Terrans like Thorzain used to play in Wings of Liberty - boa constrictor style.
I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...

Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.

Maybe watch a DoW1: DE match to get the basic idea:


Accuracy as in hit chance? That would be bad for ladder/ ranked play. Anything chance based really
Go Serral! GG EZ for Ence. Flashbang dance FTW
Yurie
Profile Blog Joined August 2010
12087 Posts
April 24 2026 16:31 GMT
#82
On April 24 2026 21:06 Harris1st wrote:
Show nested quote +
On April 24 2026 20:14 Latham wrote:
On April 24 2026 03:35 TelecoM wrote:
How is the online PvP compared to like SC2? Tournaments? Never played, going to have to see how the economy / etc works.


How would we know? The game is still in alpha behind an NDA for testers.
If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments.
As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel.
You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel.
Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH)
Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.

The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play.
Its also not so much an RTS (keyword: strategy) as a tactical game. You don't go for the jugular and raze the base of the enemy, you compete for map control and slowly starve them out until they bleed out of command points. Kinda like old Terrans like Thorzain used to play in Wings of Liberty - boa constrictor style.
I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...

Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.

Maybe watch a DoW1: DE match to get the basic idea:
https://www.youtube.com/watch?v=fyqPL8f21OY


Accuracy as in hit chance? That would be bad for ladder/ ranked play. Anything chance based really


That has much less impact than something like random maps in AoE2 overall and could be considered reduced damage for the average outcome.
Fleetfeet
Profile Blog Joined May 2014
Canada2717 Posts
April 26 2026 07:34 GMT
#83
There's tons of chance-based stuff in multiplayer games.

WC3 has damage ranges, evasion etc

Dota obviously uses a bunch of WC3 mechanics, also has 50% uphill miss, also has damage ranges in addition to intentionally 'random' elements.

Nevermind 'proper Warhammer' being run largely on dice rolls.

...or Poker, for that matter.

I don't think 'chance' is as big a deal as you think it is. In most competitive games you're dealing with things beyond your control, and part of the skill expression is navigating the probabilities.
Harris1st
Profile Blog Joined May 2010
Germany7195 Posts
April 27 2026 14:05 GMT
#84
On April 26 2026 16:34 Fleetfeet wrote:
There's tons of chance-based stuff in multiplayer games.

WC3 has damage ranges, evasion etc

Dota obviously uses a bunch of WC3 mechanics, also has 50% uphill miss, also has damage ranges in addition to intentionally 'random' elements.

Nevermind 'proper Warhammer' being run largely on dice rolls.

...or Poker, for that matter.

I don't think 'chance' is as big a deal as you think it is. In most competitive games you're dealing with things beyond your control, and part of the skill expression is navigating the probabilities.


You are right. Good points
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
April 27 2026 16:30 GMT
#85
Exactly. Some random chance is good to keep things fresh and everyone on their toes. It's only bad when it's the only or primary factor influencing the outcome.

How many great moments were had with clutch uphill miss when some key unit survived on 1hp or something?
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
May 03 2026 02:25 GMT
#86


Not DoW but Total War 40k. Still really cool.
Time is precious. Waste it wisely.
TelecoM
Profile Blog Joined January 2010
United States10717 Posts
May 04 2026 04:49 GMT
#87
How is the 1v1 ladder scene in this game?
AKA: TelecoM[WHITE] Protoss fighting
JimmyJRaynor
Profile Blog Joined April 2010
Canada17503 Posts
May 05 2026 00:03 GMT
#88
if you guys want a look at King Art Games' previous work. Battle WOrld Kronos is on sale on Steam for $4.
https://store.steampowered.com/app/237470/Battle_Worlds_Kronos/
its a serious, grown up version of Nintendo/Intelligent Games Advanced Wars.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10717 Posts
May 05 2026 06:25 GMT
#89
Do people even play that Jimmy? lol

Never seen this either, looks pretty cool but scary reviews.
AKA: TelecoM[WHITE] Protoss fighting
ShloobeR
Profile Blog Joined April 2008
Korea (South)3823 Posts
May 05 2026 13:50 GMT
#90
On May 05 2026 15:25 TelecoM wrote:
Do people even play that Jimmy? lol

Never seen this either, looks pretty cool but scary reviews.

I found it to be fiiiine, but after a couple of levels it just felt like a slog, for like $5 it's good enough.
: o )
TaShadan
Profile Joined February 2010
Germany1981 Posts
May 05 2026 13:56 GMT
#91
On May 05 2026 09:03 JimmyJRaynor wrote:
if you guys want a look at King Art Games' previous work. Battle WOrld Kronos is on sale on Steam for $4.
https://store.steampowered.com/app/237470/Battle_Worlds_Kronos/
its a serious, grown up version of Nintendo/Intelligent Games Advanced Wars.

It is actually more like Battle Isle. I personally loved the Battle Isle Series and Battle World Kronos is good too.
Total Annihilation Zero
Harris1st
Profile Blog Joined May 2010
Germany7195 Posts
May 06 2026 12:07 GMT
#92
On May 05 2026 09:03 JimmyJRaynor wrote:
if you guys want a look at King Art Games' previous work. Battle WOrld Kronos is on sale on Steam for $4.
https://store.steampowered.com/app/237470/Battle_Worlds_Kronos/
its a serious, grown up version of Nintendo/Intelligent Games Advanced Wars.


Not sure why you are not linking Iron Harvest instead https://store.steampowered.com/app/826630/Iron_Harvest/
Go Serral! GG EZ for Ence. Flashbang dance FTW
ZeroByte13
Profile Joined March 2022
796 Posts
May 06 2026 15:16 GMT
#93
On May 04 2026 13:49 TelecoM wrote:
How is the 1v1 ladder scene in this game?
What game, DoW4? If so - it's probably years before it will be released.
So no one has a faintest idea what it 1v1 ladder would look like.
Latham
Profile Blog Joined May 2007
9578 Posts
May 07 2026 17:41 GMT
#94
Faction trailer just dropped for the Adeptus Mechanicus. Gotta admit, they look really cool. The devs did a good job on them.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
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