So far it seems they're tackling it really nicely though and addressing some of those concerns.
Total War: Warhammer 40K
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Manit0u
Poland17768 Posts
So far it seems they're tackling it really nicely though and addressing some of those concerns. | ||
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KobraKay
Portugal4325 Posts
However the battles were an issue...they were too slow to be fun in our SC background sense....but way too fast to enjoy seeing your armies battling it out. Hard to explain but at some point it was irrelevant what faction you were picking as simple outmicroing AI or opponents would do it and that killed it for me. TW and specially TWWH was based on that spectable and with every iteration they increased the pace that removed that aspect, be it due to high damage or micro the magic users and that made it worse for me personally. That is why im not that excited for 40k despite me liking 40k more. Not sure how will they approach it (plus im still scarred from the butchering DOC into monogods in the other one ). | ||
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Manit0u
Poland17768 Posts
On June 16 2026 22:17 KobraKay wrote: Yeah TW:W started amazing and it had great ideas and implementation at the start. However the battles were an issue...they were too slow to be fun in our SC background sense....but way too fast to enjoy seeing your armies battling it out. Hard to explain but at some point it was irrelevant what faction you were picking as simple outmicroing AI or opponents would do it and that killed it for me. TW and specially TWWH was based on that spectable and with every iteration they increased the pace that removed that aspect, be it due to high damage or micro the magic users and that made it worse for me personally. That is why im not that excited for 40k despite me liking 40k more. Not sure how will they approach it (plus im still scarred from the butchering DOC into monogods in the other one ).There are DoC in TW:WH (there are monogods too). And battles are kinda engaging now. I'm watching more competitive TWW recently than other stuff: | ||
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