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Quality of life changes in BW that you will like ?

Forum Index > BW General
Post a Reply
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6953 Posts
Last Edited: 2026-05-08 17:27:19
7 hours ago
#1
I will start with 2 of them that imo are going to make the experience instantly better without breaking balance or affecting anything.

More camera locations. As it is right now camera locations work from F2 F3 and F4. I think F1 and F5 could be interesting to be added aswell.

The rally point in your right click. This was something introduced if im not mistaken in the 1.16 patch. But as you know modern mouses have side buttons or just more buttons in general. Having your rally point in the right click is really annoying cuz while you are attacking and producing from hotkeys sometimes the rally points is mess up. And you end up losing units for free while multitasking. Having the ability to change this rally point to a side button could be a great quality of life update.

Reason for this thread: Secretly hoping blizzard see this one day and who knows maybe they fix some of the stuff. lol
Rainalcar
Profile Joined April 2010
Croatia470 Posts
Last Edited: 2026-05-08 17:49:15
7 hours ago
#2
To see scan circles in player colour on minimap in observer mode. Currently we have this ridiculous moment where observers need to change the perspective at the exact moment to see what was scanned, and can really only do it once or twice max.

Perhaps make mines slightly smaller or give them s different shade on minimap. They tend to clutter the minimap.
j.r.r.
Vasoline73
Profile Blog Joined February 2008
United States7889 Posts
Last Edited: 2026-05-08 18:11:55
6 hours ago
#3
In 1v1 I always hit shift+tab to set the minimap colors to blue and red. It makes it easier to glance at the minimap and see clearly what's going on.

I'd like to be able to set 2v2 and 3v3 colors with shift+tab as well... maybe make it those colors customizable in the game options ie:

ally 1: blue (or whatever color you prefer)
ally 2: green
opponent 1: red
opponent 2: yellow

etc.

As it stands now pressing shift+tab in a 2v2 or 3v3 makes everyone red and blue... which is good for visibility but makes telling people apart impossible. If we could standardize/customize the colors it would make for a way better team experience.
TonDan04
Profile Joined October 2025
41 Posts
6 hours ago
#4
This isn't new, but there use to be a way to see a POV in replays. You're able to see what the players are pressing and clicking as it's happening.

Related, I wish you're able to see what the hotkeys are as a player in replays regardless of where they spawn. As of right now, you cant only see the hotkeys if one of the players spawn in the right base. For example, on FS, it would be the 1 oclock position. On Python, it would be on the 12 oclock position, etc.
iFU.pauline
Profile Joined September 2009
France1714 Posts
Last Edited: 2026-05-08 18:48:28
6 hours ago
#5
It would be nice to be able to move away from the teal/red static colors and let users set their own preferences.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
WGT-Baal
Profile Blog Joined June 2008
France3480 Posts
6 hours ago
#6
-A better netcode. Though it ll probably never happen.

-fix that stupid duplication check on maps causing crashes when joining games.
Nobody asked for it and it doesn't work well
Horang2 fan
TonDan04
Profile Joined October 2025
41 Posts
5 hours ago
#7
On May 09 2026 03:44 iFU.pauline wrote:
It would be nice to be able to move away from the teal/red static colors and let users set their own preferences.


But you can do that already.
Puosu
Profile Blog Joined April 2007
7016 Posts
5 hours ago
#8
Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.

Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.

Discourage smurfing by implementing account-wide MMR (perhaps by race).

Let random players optionally set the option to "Let the opponent know the race I spawned as."
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6953 Posts
4 hours ago
#9
On May 09 2026 04:28 Puosu wrote:
Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.

Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.

Discourage smurfing by implementing account-wide MMR (perhaps by race).

Let random players optionally set the option to "Let the opponent know the race I spawned as."

The minimap thing is something that is possible to do for a long time and they even use new maps at the start with this feature but dont keep it after they finish testing maps.

And i totally agree. I find silly having this minimap all black and learning maps the hardcore way -_- .
doktordingerdonger
Profile Joined October 2025
98 Posts
4 hours ago
#10
On May 09 2026 03:36 TonDan04 wrote:
This isn't new, but there use to be a way to see a POV in replays. You're able to see what the players are pressing and clicking as it's happening.

Related, I wish you're able to see what the hotkeys are as a player in replays regardless of where they spawn. As of right now, you cant only see the hotkeys if one of the players spawn in the right base. For example, on FS, it would be the 1 oclock position. On Python, it would be on the 12 oclock position, etc.


penguin plug
Poegim
Profile Joined February 2017
Poland281 Posts
4 hours ago
#11
Reavers, dragoons.
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
Highgamer
Profile Joined October 2015
1452 Posts
Last Edited: 2026-05-08 20:57:28
4 hours ago
#12
On May 09 2026 05:28 Poegim wrote:
Reavers, dragoons.

I guess you mean scarab-pathing/connecting and goon-movement. But that's not just QoL, it would ruin the balance.

I'd love to have a better overview when choosing/browsing maps (folder-tree, bigger menu).
Poegim
Profile Joined February 2017
Poland281 Posts
Last Edited: 2026-05-08 21:22:49
3 hours ago
#13
Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously?
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
1 hour ago
#14
Directional problems. I.e. cannons/siege tanks range. And maybe effciency in mining as well.
BW forever!
Vasoline73
Profile Blog Joined February 2008
United States7889 Posts
1 hour ago
#15
On May 09 2026 06:20 Poegim wrote:
Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously?

Bisu thought so apparently.
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