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I will start with 2 of them that imo are going to make the experience instantly better without breaking balance or affecting anything.
More camera locations. As it is right now camera locations work from F2 F3 and F4. I think F1 and F5 could be interesting to be added aswell.
The rally point in your right click. This was something introduced if im not mistaken in the 1.16 patch. But as you know modern mouses have side buttons or just more buttons in general. Having your rally point in the right click is really annoying cuz while you are attacking and producing from hotkeys sometimes the rally points is mess up. And you end up losing units for free while multitasking. Having the ability to change this rally point to a side button could be a great quality of life update.
Reason for this thread: Secretly hoping blizzard see this one day and who knows maybe they fix some of the stuff. lol
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To see scan circles in player colour on minimap in observer mode. Currently we have this ridiculous moment where observers need to change the perspective at the exact moment to see what was scanned, and can really only do it once or twice max.
Perhaps make mines slightly smaller or give them s different shade on minimap. They tend to clutter the minimap.
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In 1v1 I always hit shift+tab to set the minimap colors to blue and red. It makes it easier to glance at the minimap and see clearly what's going on.
I'd like to be able to set 2v2 and 3v3 colors with shift+tab as well... maybe make it those colors customizable in the game options ie:
ally 1: blue (or whatever color you prefer) ally 2: green opponent 1: red opponent 2: yellow
etc.
As it stands now pressing shift+tab in a 2v2 or 3v3 makes everyone red and blue... which is good for visibility but makes telling people apart impossible. If we could standardize/customize the colors it would make for a way better team experience.
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This isn't new, but there use to be a way to see a POV in replays. You're able to see what the players are pressing and clicking as it's happening.
Related, I wish you're able to see what the hotkeys are as a player in replays regardless of where they spawn. As of right now, you cant only see the hotkeys if one of the players spawn in the right base. For example, on FS, it would be the 1 oclock position. On Python, it would be on the 12 oclock position, etc.
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It would be nice to be able to move away from the teal/red static colors and let users set their own preferences.
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-A better netcode. Though it ll probably never happen.
-fix that stupid duplication check on maps causing crashes when joining games. Nobody asked for it and it doesn't work well
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On May 09 2026 03:44 iFU.pauline wrote: It would be nice to be able to move away from the teal/red static colors and let users set their own preferences.
But you can do that already.
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Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.
Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.
Discourage smurfing by implementing account-wide MMR (perhaps by race).
Let random players optionally set the option to "Let the opponent know the race I spawned as."
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On May 09 2026 04:28 Puosu wrote: Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.
Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.
Discourage smurfing by implementing account-wide MMR (perhaps by race).
Let random players optionally set the option to "Let the opponent know the race I spawned as." The minimap thing is something that is possible to do for a long time and they even use new maps at the start with this feature but dont keep it after they finish testing maps.
And i totally agree. I find silly having this minimap all black and learning maps the hardcore way -_- .
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On May 09 2026 03:36 TonDan04 wrote: This isn't new, but there use to be a way to see a POV in replays. You're able to see what the players are pressing and clicking as it's happening.
Related, I wish you're able to see what the hotkeys are as a player in replays regardless of where they spawn. As of right now, you cant only see the hotkeys if one of the players spawn in the right base. For example, on FS, it would be the 1 oclock position. On Python, it would be on the 12 oclock position, etc.
penguin plug
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On May 09 2026 05:28 Poegim wrote: Reavers, dragoons. I guess you mean scarab-pathing/connecting and goon-movement. But that's not just QoL, it would ruin the balance.
I'd love to have a better overview when choosing/browsing maps (folder-tree, bigger menu).
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Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously?
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Directional problems. I.e. cannons/siege tanks range. And maybe effciency in mining as well.
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On May 09 2026 06:20 Poegim wrote: Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously? Bisu thought so apparently.
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