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Active: 7070 users

Quality of life changes in BW that you will like ?

Forum Index > BW General
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1 2 3 4 Next All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6998 Posts
Last Edited: 2026-05-08 17:27:19
May 08 2026 17:26 GMT
#1
I will start with 2 of them that imo are going to make the experience instantly better without breaking balance or affecting anything.

More camera locations. As it is right now camera locations work from F2 F3 and F4. I think F1 and F5 could be interesting to be added aswell.

The rally point in your right click. This was something introduced if im not mistaken in the 1.16 patch. But as you know modern mouses have side buttons or just more buttons in general. Having your rally point in the right click is really annoying cuz while you are attacking and producing from hotkeys sometimes the rally points is mess up. And you end up losing units for free while multitasking. Having the ability to change this rally point to a side button could be a great quality of life update.

Reason for this thread: Secretly hoping blizzard see this one day and who knows maybe they fix some of the stuff. lol
Rainalcar
Profile Joined April 2010
Croatia479 Posts
Last Edited: 2026-05-08 17:49:15
May 08 2026 17:49 GMT
#2
To see scan circles in player colour on minimap in observer mode. Currently we have this ridiculous moment where observers need to change the perspective at the exact moment to see what was scanned, and can really only do it once or twice max.

Perhaps make mines slightly smaller or give them s different shade on minimap. They tend to clutter the minimap.
j.r.r.
Vasoline73
Profile Blog Joined February 2008
United States8066 Posts
Last Edited: 2026-05-08 18:11:55
May 08 2026 18:11 GMT
#3
In 1v1 I always hit shift+tab to set the minimap colors to blue and red. It makes it easier to glance at the minimap and see clearly what's going on.

I'd like to be able to set 2v2 and 3v3 colors with shift+tab as well... maybe make it those colors customizable in the game options ie:

ally 1: blue (or whatever color you prefer)
ally 2: green
opponent 1: red
opponent 2: yellow

etc.

As it stands now pressing shift+tab in a 2v2 or 3v3 makes everyone red and blue... which is good for visibility but makes telling people apart impossible. If we could standardize/customize the colors it would make for a way better team experience.
TonDan04
Profile Joined October 2025
51 Posts
May 08 2026 18:36 GMT
#4
This isn't new, but there use to be a way to see a POV in replays. You're able to see what the players are pressing and clicking as it's happening.

Related, I wish you're able to see what the hotkeys are as a player in replays regardless of where they spawn. As of right now, you cant only see the hotkeys if one of the players spawn in the right base. For example, on FS, it would be the 1 oclock position. On Python, it would be on the 12 oclock position, etc.
iFU.pauline
Profile Joined September 2009
France1725 Posts
Last Edited: 2026-05-08 18:48:28
May 08 2026 18:44 GMT
#5
It would be nice to be able to move away from the teal/red static colors and let users set their own preferences.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
WGT-Baal
Profile Blog Joined June 2008
France3489 Posts
May 08 2026 18:51 GMT
#6
-A better netcode. Though it ll probably never happen.

-fix that stupid duplication check on maps causing crashes when joining games.
Nobody asked for it and it doesn't work well
Horang2 fan
TonDan04
Profile Joined October 2025
51 Posts
May 08 2026 19:16 GMT
#7
On May 09 2026 03:44 iFU.pauline wrote:
It would be nice to be able to move away from the teal/red static colors and let users set their own preferences.


But you can do that already.
Puosu
Profile Blog Joined April 2007
7029 Posts
May 08 2026 19:28 GMT
#8
Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.

Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.

Discourage smurfing by implementing account-wide MMR (perhaps by race).

Let random players optionally set the option to "Let the opponent know the race I spawned as."
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6998 Posts
May 08 2026 20:11 GMT
#9
On May 09 2026 04:28 Puosu wrote:
Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.

Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.

Discourage smurfing by implementing account-wide MMR (perhaps by race).

Let random players optionally set the option to "Let the opponent know the race I spawned as."

The minimap thing is something that is possible to do for a long time and they even use new maps at the start with this feature but dont keep it after they finish testing maps.

And i totally agree. I find silly having this minimap all black and learning maps the hardcore way -_- .
doktordingerdonger
Profile Joined October 2025
117 Posts
May 08 2026 20:25 GMT
#10
On May 09 2026 03:36 TonDan04 wrote:
This isn't new, but there use to be a way to see a POV in replays. You're able to see what the players are pressing and clicking as it's happening.

Related, I wish you're able to see what the hotkeys are as a player in replays regardless of where they spawn. As of right now, you cant only see the hotkeys if one of the players spawn in the right base. For example, on FS, it would be the 1 oclock position. On Python, it would be on the 12 oclock position, etc.


penguin plug
Poegim
Profile Joined February 2017
Poland291 Posts
May 08 2026 20:28 GMT
#11
Reavers, dragoons.
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2026-05-08 20:57:28
May 08 2026 20:53 GMT
#12
On May 09 2026 05:28 Poegim wrote:
Reavers, dragoons.

I guess you mean scarab-pathing/connecting and goon-movement. But that's not just QoL, it would ruin the balance.

I'd love to have a better overview when choosing/browsing maps (folder-tree, bigger menu).
Poegim
Profile Joined February 2017
Poland291 Posts
Last Edited: 2026-05-08 21:22:49
May 08 2026 21:20 GMT
#13
Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously?
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
May 08 2026 23:15 GMT
#14
Directional problems. I.e. cannons/siege tanks range. And maybe effciency in mining as well.
BW forever!
Vasoline73
Profile Blog Joined February 2008
United States8066 Posts
May 08 2026 23:17 GMT
#15
On May 09 2026 06:20 Poegim wrote:
Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously?

Bisu thought so apparently.
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2026-05-09 02:59:06
May 09 2026 02:56 GMT
#16
A small team of 1-3 dedicated, talented, passionate gamers-turned-software developers who love the game and played the game and understand the competitive scene in insular communities like Korea and the non-Korean scene too and know what they can /cannot change and arent going to screw everything up and are given a sustainable living wage to ensure ongoing Bnet/client improvements/bugfixes indefinitely.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2026-05-09 05:51:06
May 09 2026 04:19 GMT
#17
most of the easy QoL changes that could be made were made during the SCR build out by the classics team, theres just limitations on what you can do with the game on Bnet

BW's code is archaic so if they tried to fix or update something it would just break/create another problem and afaik now they don't have a big team working on the game to deal with that stuff (pre Microsoft that was the case at least, i dunno anything about Blizz now but i doubt that there's a dedicated team working on the game, pre Microsoft they just had like 1 guy working on Bnet updates/maintenance)

BW is limited by the code so there's many things that can't be done, or it could be something that needs a big team working on it with "carte blanche" (so they wouldn't need to get approvals from other departments which they need to, unless its for a special project like SCR was, cus BW is on Bnet so changing stuff can have an impact on other games as well)

the classics team had carte blanche during the early SCR days cus Blizzard as a whole was doing a big project around remastering BW/WC3/D2, back then they had the team and permission to mess around with w/e they wanted, the problem was that many projects either broke something else on Bnet so they would have to spend a lot of time fixing it or it was too time consuming (and they wanted to move on to remastering other games, BW was the 1st one) or it needed long term maintenance etc. (so a lot of stuff wasn't followed up on, like 2v2 ladder for example on bnet)

when the classics team left to go work on WC3 for example there was a new BW team that came (very small team and they didn't have the same freedom/resources that the classics team did, these guys also ended up leaving btw :D) and every time i spoke to them about doing minor QoL changes they always said it wasn't possible due to certain limitations..

so for example i asked if we could change the default login channels to something better so new people wouldn't be lost when they'd log into Brood War AUS-1 on US East for example with 0 ppl in the chat (the default login channel was based on your country back then), i asked if we could have default ICCup style ladder channels based on peoples ranks (Ladder B/Ladder A/Ladder S etc.) but it wasn't possible.. the best they could do was convert everything to Brood War En-1 En-2 etc. (there's many other examples but this is 1 that i clearly remember, cus i thought it would be easy to implement), still better than nothing but ideally we woulda had Brood War En-1/2/3/4 etc for non ladder players and ranked channels for ladder players so they could meet/talk to similarly skilled ppl and play customs etc.

for Fkeys in particular, i asked the classics team if they could add F1 as a camera fkey instead of it being the help menu, it makes sense cus BW doesn't have a lot of fkeys and f1 to f4 is on the same row and it's not something that would change the essence of the game too much, they said that fkeys were coded differently than the other hotkeys so they weren't able to update it as easily as the other hotkey changes

long story short is there's a lot of headaches (both bureaucratic and technical) if you wanna update the game even if you figure out good features to implement
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
WombaT
Profile Blog Joined May 2010
Northern Ireland26972 Posts
May 09 2026 04:31 GMT
#18
More camera hotkeys would be great and wouldn’t exactly break anything, good suggestion eon

It’s frustrating to have the combination of fewer camera hotkeys than SC2, while also lacking MBS etc

I don’t mind the lack of MBS etc, but it would be way easier to navigate with a few more camera locations

SC2 I used F1-5 for bases, and rebind space as my rally. I feel it would work pretty well in BW for me, maybe swap a base for a production centre or whatever, but I can’t replicate that setup.

More rebind options in general would also be nice. Last I played iirc you were kinda stuck with ctrl + F keys for camera locations, maybe that’s changed. I’ve quite small hands (no jokes plz) so in SC2 I use shift as the modifier there, it’s a bit more comfortable

I’m not really in favour of much that change the game itself, just things that make it a little easier, or indeed just suit someone’s preferences in terms of bindings etc.

If they could fix mouse scroll that’d be cool too, it’s pretty wonky. I converted to using it as my primary way of moving the screen in SC2 outside of a few specific scenarios, and it just doesn’t work very well in BW
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
mtcn77
Profile Joined September 2013
Turkey715 Posts
Last Edited: 2026-05-09 06:49:52
May 09 2026 06:30 GMT
#19
On May 09 2026 05:11 [sc1f]eonzerg wrote:
Show nested quote +
On May 09 2026 04:28 Puosu wrote:
Show undiscovered locations on minimap (rather than black) to make it easier to learn map layouts. I think its like this in WC3 and SC2.

Penalty for leaving a ladder game before ~1-2 minutes game time: can't queue for ~5 minutes. Penalty could ramp up if the player instaleaves again in a short period of time.

Discourage smurfing by implementing account-wide MMR (perhaps by race).

Let random players optionally set the option to "Let the opponent know the race I spawned as."

The minimap thing is something that is possible to do for a long time and they even use new maps at the start with this feature but dont keep it after they finish testing maps.

And i totally agree. I find silly having this minimap all black and learning maps the hardcore way -_- .

That is what we have StarEdit for.
On May 09 2026 05:28 Poegim wrote:
Reavers, dragoons.

Protoss is an ambush based ground army. High HP, low DP only works when ambushing.
On May 09 2026 06:20 Poegim wrote:
Fix goons stop bug will ruin balance? Dont think so. Not shooting / moving reavers will ruin balance? Seriously?

Dragoons don't work because their hotbox size is too big. When you issue commands by stretching 600*800 command boxes, they cannot path a direct move order. Tanks are bigger, but don't clump because they can literally walk on top of each other. Perhaps, it is by design. When they thought of dragoons they didn't think they could crawl on each others legs, but that siege tank tracks would roll over one another. You never know.
Reavers cannot attack because scarabs don't connect with enemy pathing in time. They could be made as fast as spider mines, though it would break the game since spider mines have a proximity fuse, not homing target.
On May 09 2026 08:15 HaFnium wrote:
Directional problems. I.e. cannons/siege tanks range. And maybe effciency in mining as well.

Dodecahedron +1 range is a feature of the game at this point as much as the tile based building layout. It only affects long range units. I find it great as much as I want to see infested CCs more often than not.
Turrican
Poegim
Profile Joined February 2017
Poland291 Posts
May 09 2026 07:37 GMT
#20
Im kinda sure more screen hotkeys would impact balance way more than fix dragoons stop bug btw.
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
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