On December 15 2025 00:11 BLinD-RawR wrote: total war 40k which just got announced.
Sorry, I wasn't specific enough. I'm not familiar with Total War games so I'm not sure why it's not a traditional RTS nor why it would devour another RTS if it isn't in the same genre? Also which "more traditional 40k RTS" does he fear will be devoured by Total War 40k? Dawn of War 4?
On December 15 2025 00:11 BLinD-RawR wrote: total war 40k which just got announced.
Sorry, I wasn't specific enough. I'm not familiar with Total War games so I'm not sure why it's not a traditional RTS nor why it would devour another RTS if it isn't in the same genre? Also which "more traditional 40k RTS" does he fear will be devoured by Total War 40k? Dawn of War 4?
Total War definitely has a large overlap with the RTS community, especially TW Warhammer, which I assume will have largely the same fanbase as the upcoming TW: WH40k.
So yeah, these games might cannibalize each other if they get released in the same timeframe, which would be a shame.
On December 15 2025 00:11 BLinD-RawR wrote: total war 40k which just got announced.
Sorry, I wasn't specific enough. I'm not familiar with Total War games so I'm not sure why it's not a traditional RTS nor why it would devour another RTS if it isn't in the same genre? Also which "more traditional 40k RTS" does he fear will be devoured by Total War 40k? Dawn of War 4?
Total War definitely has a large overlap with the RTS community, especially TW Warhammer, which I assume will have largely the same fanbase as the upcoming TW: WH40k.
So yeah, these games might cannibalize each other if they get released in the same timeframe, which would be a shame.
I think they'll be different enough. I suspect that DoW will attract more of the multi-player crowd while TW series cater more to lengthy solo sessions (there is a competitive multiplayer community there but it isn't very large and mp isn't really the core focus of the game).
TW multiplayer format is also vastly different from traditional RTS, there are no bases, you pick your whole army before the battle and that's what you use.
On December 15 2025 07:19 Archeon wrote: AdMechs over Chaos is an interesting choice.
Either way, what we can see so far looks good imo. Carefully hyped here.
On December 15 2025 02:24 Miragee wrote:
On December 15 2025 00:11 BLinD-RawR wrote: total war 40k which just got announced.
Sorry, I wasn't specific enough. I'm not familiar with Total War games so I'm not sure why it's not a traditional RTS nor why it would devour another RTS if it isn't in the same genre? Also which "more traditional 40k RTS" does he fear will be devoured by Total War 40k? Dawn of War 4?
Total War definitely has a large overlap with the RTS community, especially TW Warhammer, which I assume will have largely the same fanbase as the upcoming TW: WH40k.
So yeah, these games might cannibalize each other if they get released in the same timeframe, which would be a shame.
I think they'll be different enough. I suspect that DoW will attract more of the multi-player crowd while TW series cater more to lengthy solo sessions (there is a competitive multiplayer community there but it isn't very large and mp isn't really the core focus of the game).
TW multiplayer format is also vastly different from traditional RTS, there are no bases, you pick your whole army before the battle and that's what you use.
Which is quite similar to table top Warhammer where you pick your army and then fight with it.
On December 15 2025 07:19 Archeon wrote: AdMechs over Chaos is an interesting choice.
Either way, what we can see so far looks good imo. Carefully hyped here.
On December 15 2025 02:24 Miragee wrote:
On December 15 2025 00:11 BLinD-RawR wrote: total war 40k which just got announced.
Sorry, I wasn't specific enough. I'm not familiar with Total War games so I'm not sure why it's not a traditional RTS nor why it would devour another RTS if it isn't in the same genre? Also which "more traditional 40k RTS" does he fear will be devoured by Total War 40k? Dawn of War 4?
Total War definitely has a large overlap with the RTS community, especially TW Warhammer, which I assume will have largely the same fanbase as the upcoming TW: WH40k.
So yeah, these games might cannibalize each other if they get released in the same timeframe, which would be a shame.
I think they'll be different enough. I suspect that DoW will attract more of the multi-player crowd while TW series cater more to lengthy solo sessions (there is a competitive multiplayer community there but it isn't very large and mp isn't really the core focus of the game).
TW multiplayer format is also vastly different from traditional RTS, there are no bases, you pick your whole army before the battle and that's what you use.
Which is quite similar to table top Warhammer where you pick your army and then fight with it.
Yes, it is. But at the same time it's very different from a more "traditional" RTS where you build up your forces gradually, have to think about economy and tech tree etc. In TW you just set up your army and fight. There are of course different modes, in some of those you have a pool of reinforcements that you can pull stuff from by expending resources you gain during battle but it's still mostly just battle.
On April 21 2026 06:03 maybenexttime wrote: Shouldn't the Necrons be like gods to AdMech adherents? ;o
No, why? I'm not too familiar with the entire W40k but from what I know AdMech are quite religious (ironically) and admiring or learning from Necrons would be considered heresy. There are probably some Techpriests that admire or at least acknowledge the high level technology of the necrons though.
On April 21 2026 06:03 maybenexttime wrote: Shouldn't the Necrons be like gods to AdMech adherents? ;o
This is kinda complicated. For AdMech there's this duality about seeking knowledge, ascending towards the machine etc. but then the mankind's history makes it so that they're mostly only allowed to re-create old stuff and are absolutely forbidden from making AI and thinking machines (humanity was almost wiped out by AI in the past in this setting). So most of their research and knowledge-seeking relates to archeological digs and trying to recover the tech humans had at their peak.
Then there's the fact that on Mars (AdMech home planet) there's a shard of C'tan known as Void Dragon (C'tan are old star gods that created the Necrons and were in turn split into shards and enslaved by the Necrons) which is probably what influenced the Cult of the Machine God in the first place.
On a theological level Necrons are also kind of abominations to the AdMech. They're basically souls forcibly trapped in mechanical bodies (not to be confused with spirits inhabiting all machines as they believe) while the mechanicus try to become one with the machine from their own volition. Every priest replaces his fleshy bits with mechanical parts and thus gets closer to the ideal form as part of their own journey. The process of ascension through constant self-upgrade.
Honestly, what a horrendous trailer. Let's analyze: 1) Why do the Skiitari show up only AFTER the AdMech guy is done getting his data? Shouldn't they have gone in first to... make sure the coast is clear & it is safe to enter? 2) Why in God's name would be Necrons who possess some of the most advanced technology in the known galaxy, willingly go into melee range with those huge guns? Why did they miss all their shots even from point blank? 3) That death scene with lights flashing was cringe and corny as fuck...
On April 21 2026 06:03 maybenexttime wrote: Shouldn't the Necrons be like gods to AdMech adherents? ;o
No, why? I'm not too familiar with the entire W40k but from what I know AdMech are quite religious (ironically) and admiring or learning from Necrons would be considered heresy. There are probably some Techpriests that admire or at least acknowledge the high level technology of the necrons though.
I only have a surface level of WH40k lore. I just thought they were into blending flesh and machine, and becoming more and more of a machine was sort of like reaching Buddhahood.
On April 21 2026 17:26 Latham wrote: Honestly, what a horrendous trailer. Let's analyze: 1) Why do the Skiitari show up only AFTER the AdMech guy is done getting his data? Shouldn't they have gone in first to... make sure the coast is clear & it is safe to enter? 2) Why in God's name would be Necrons who possess some of the most advanced technology in the known galaxy, willingly go into melee range with those huge guns? Why did they miss all their shots even from point blank? 3) That death scene with lights flashing was cringe and corny as fuck...
Rule of cool.
40K has basically never actually made sense in any pragmatic sense whatsoever and it’s showing no signs of changing
A plausible 40K would basically just be the Necron leveraging their tech to wipe out all resistance remotely, which is much less fun
On April 24 2026 03:35 TelecoM wrote: How is the online PvP compared to like SC2? Tournaments? Never played, going to have to see how the economy / etc works.
How would we know? The game is still in alpha behind an NDA for testers. If you're asking about this franchise as a whole, the scene would definitely be smaller and less payout for tournaments. As far as we know the in-game economy will be like the other 3 Dawns of War, i.e. capture & hold territories to improve your base trickle of resources. It (should) follows the basic Company of Heroes design - you have 2 resources: 1) Manpower & 2) Fuel. You recruit basic units with just manpower, and then upgrade them with fuel or make them cast abilities with fuel. Imagine you produce a squad of 4-6 Terran Marines at a time, they don't move individually but as a whole squad and you upgrade for each individual squad stimpacks & shields. Also to cast stimpack every time it would cost vespene gas (fuel in CoH) Then you have the advanced units like tanks, APCs, artillery etc. that cost both manpower & fuel to build and you also have to tech up to them which again, cost time, manpower & fuel.
The pacing of individual matches should be slower than StarCraft and micro is much more emphasized than macro play. Its also not so much an RTS (keyword: strategy) as a tactical game. You don't go for the jugular and raze the base of the enemy, you compete for map control and slowly starve them out until they bleed out of command points. Kinda like old Terrans like Thorzain used to play in Wings of Liberty - boa constrictor style. I actually don't know if DoW 4 will have command points or not. Company of Heroes has them, Dawn of War 2 had them. Dawn of War 1 didn't I think? You actually did go destroy your enemy's base in Dawn of War 1...
Units will gain veterancy, become more accurate & have higher HP per model in a squad with each veterancy they gain so it is in your best interest not to let a squad get wiped and for them to stay alive all game long.
Maybe watch a DoW1: DE match to get the basic idea: