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On December 06 2020 05:43 Tictock wrote:Show nested quote +On December 06 2020 05:31 arb wrote:On December 05 2020 16:44 Tictock wrote: DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done. I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol) Nice, I play afflic actually and usually just go for the +demon health. My best run I got several buffs that made my Malific Grasp (actually forget the spell name atm) have a 50% chance to give me 5 soul shards. That end boss just evaporated. i feel like Demo or destro are best for torghast, best ive ever got on aff was the rapture was free but cost me 10% of my current hp :/
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I really don't feel thorgast. I don't know if its more fun as melee but with my ele or disc priest its just a slog. The augments also don't feel fun, iirc i once had a "broken" build on my ele (100% uptime earth elemental, 20% better bloodlust, bloodlust on totem placement) but most of the time the last boss on t2 difficulty is allready difficult, whiteout serious luck t3 is plain not doable but this is most likely a gear issue (didn't do any m0 yet).
At this point it just feels annoying to play.
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Pandemona
Charlie Sheens House51449 Posts
Yeah Stage 3 becomes just pull 1/2 elites max depending on your class, ala ele shaman and for me shadow priest i just have to hold off a bit, still even with that took me 60 minutes i think to do 2x stage 3s this week, but i do agree with you it isn't the best designed thing imo.
You can tank / heal and have an easier time due to scaling than if u go in as a ranged dps it feels lol.
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Last time 3 guys spawned from the ground and nearly kicked my ass... On floor 2 iirc, then i decided this is BS because i didn't see myself kiting random mobs around for an eternity, let alone holding a candle to the Boss (assuming i don't get a broken build).
But my main issue is, the augments just aren't actually fun? Most are just random boosts to numbers on spells/totems/bloodlust. A few are very broken when you get multiple but that doesn't make them exciting?
Where is the fun stuff? And why does it seem there are tons of healing related augments and just like 2 that directly improve my dmg?
Why do the small maw rats even exist? All they are is annoying and thats about it.
Maybe its more fun when you team up, will check that out because no way i'm doing this on my Priest.
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On December 07 2020 08:00 Velr wrote: Last time 3 guys spawned from the ground and nearly kicked my ass... On floor 2 iirc, then i decided this is BS because i didn't see myself kiting random mobs around for an eternity, let alone holding a candle to the Boss (assuming i don't get a broken build).
But my main issue is, the augments just aren't actually fun? Most are just random boosts to numbers on spells/totems/bloodlust. A few are very broken when you get multiple but that doesn't make them exciting?
Where is the fun stuff? And why does it seem there are tons of healing related augments and just like 2 that directly improve my dmg?
Why do the small maw rats even exist? All they are is annoying and thats about it.
Maybe its more fun when you team up, will check that out because no way i'm doing this on my Priest. Some classes have some fun/weird power setups because of the maw rats, Priest being one actually. You can get something that makes maw rats multiply when you mind control them, then also one that makes them explode on death, and another that gives you another charge of Shadow Word: Death when you kill a maw rat. At some point I had all of those + the thing that makes Shadow Word: Death increase in damage every time you kill someone with it, and it was definitely pretty wacky.
I've been running it as Disc and while it's definitely been methodical and not super fast to do, it's never really been that hard for me.
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ALLEYCAT BLUES49496 Posts
I love exploding mawrats, all torghast bosses not named synod are fine.
fuck synod tho.
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28078 Posts
There's some decent powers for rogue. My last run was godlike because I had a power that made my Shadowblades (Subtlety's main dps cooldown) also cast Vendetta/Adrenaline Rush (main dps cooldowns for Assassination/Outlaw). I then had another power that reset Shadowblades any time my Sepsis dot lasted the full duration (10 seconds) on an enemy. Basically any elite mob and the main boss got dumpstered that run.
Also there's some really good mawrat powers. The one that increases your HP is really nice. You can also cheese some really big pulls with the exploding mawrat power.
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Druids powers have been awful for me as Guardian, but Ive liked what I get as Elemental, the Lava Surge common is neat (though it brings a dark compulsion to farm those 50 stacks as soon as I get it which is... time inefficient) the totem stuff can be cool, I like the Earth Ele buffs, I pray for the run when I can get near perma-EarthEle tbh lol
Warlock has cool stuff too, the 100% Demon Buff per floor climbed is really sweet, and Im eager to start a run with that sucker one day
MM Hunter has some cool Trueshot stuff, an epic that starts every floor with a minute of Trueshot up, an epic that increases the hell out of your damage from using Binding Shot, there was a lot of sweet stuff for Hunter, but some stinkers like that bizarre Eyes of the Beast causing your Pet to do 200% damage which just seems like it has to be awful for anything but BM lol
Mawrat builds are great though, I cherish every run I start with Mawrat Spices and manage to cap it out
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On December 07 2020 16:56 Zambrah wrote: Druids powers have been awful for me as Guardian, but Ive liked what I get as Elemental, the Lava Surge common is neat (though it brings a dark compulsion to farm those 50 stacks as soon as I get it which is... time inefficient) the totem stuff can be cool, I like the Earth Ele buffs, I pray for the run when I can get near perma-EarthEle tbh lol
Warlock has cool stuff too, the 100% Demon Buff per floor climbed is really sweet, and Im eager to start a run with that sucker one day
MM Hunter has some cool Trueshot stuff, an epic that starts every floor with a minute of Trueshot up, an epic that increases the hell out of your damage from using Binding Shot, there was a lot of sweet stuff for Hunter, but some stinkers like that bizarre Eyes of the Beast causing your Pet to do 200% damage which just seems like it has to be awful for anything but BM lol
Mawrat builds are great though, I cherish every run I start with Mawrat Spices and manage to cap it out Haven't really experiences something utterly omgwtf broken as Feral either, but some decent ones and thanks to the ability to self-heal I haven't had issues with layer 3 after I got some HC dungeon gear.
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I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something.
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Netherlands45349 Posts
On December 08 2020 01:14 Emnjay808 wrote: I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something. You can switch talent points in the "blue bubbles" surrounding the vendor
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On December 08 2020 02:16 Kipsate wrote:Show nested quote +On December 08 2020 01:14 Emnjay808 wrote: I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something. You can switch talent points in the "blue bubbles" surrounding the vendor You can? Would have been kinda nice if the game told you that ><
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On December 08 2020 02:16 Kipsate wrote:Show nested quote +On December 08 2020 01:14 Emnjay808 wrote: I’d like the chance to switch talent points in between floors so we can cater to the boss fights or powers made available to us. Something like 125 phantasm or something. You can switch talent points in the "blue bubbles" surrounding the vendor Son of a bitch. I see those next to the vendor and thought nothing of it
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ALLEYCAT BLUES49496 Posts
the rate of loot drops in general threw me out of a loop.
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I tried a run on Layer 2 of Mortregar on my fresh Rogue and GOOD GOD is that so much harder than my other classes, and the end boss I got, Maw of the Maw, that is some nightmarish damage and health. Did some runs on my Hunter and was able to get through Layer 3 without issue, is Rogue just garbo in Torghast, lordy
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I have heard Warrior and rouge have a rough time.
However it is also pretty inadvisable to do Torgasht on a fresh 60 as the difficulty is tuned with the idea that you geared enough to do Heroics (actually layer 3 is tuned a little above that).
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Prot war has big issues unless ur ilvl is high or stat optimization is min maxed for haste.
Imagine a Prot war with ilvl155 trying to do torghast thinking that he can’t switch talent abilities. Yup, definitely was me
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M+ feels solid so far. Ran a +4 Necrotic Wake without anyproblem, and I hadn't run on mythic thus far. Tank pulled sloppy near the end though and ran out our timer with wipes.
My guild had some rough spots doing Nathria, but I'm like B team and won't go in till Fri I think.
Good sign for now but if this is all we get till post Blizzcon things might get dry post holidays. Alts should help extend things a bit, so far catch-up mechanics seem really efficient. One word of warning though, don't choose the threads of fate option right off. It's a good option once you are like 55+ and know which covenant you are joining, but is really slow on a fresh toon hitting 50. You also cannot go back and choose the campaign, but you can do the campaign first and then change to threads later. Threads of Fate really is just for starting anima farm early, and is maybe a good option if you just want to do dungeons to level (but make sure you have ok gear first).
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Maw of the Maw, that is some nightmarish damage and health.
To be fair, with my fresh BM (ilvl 155 or smth, crafted plus darkfaire stuff), that boss was a nightmare too. I actually couldn't finish it, didn't have enough damage/sustain to get through the 4k-ish damage every five seconds, when he blows your animas up.
Not sure if there's a trick to that guy, lost all my respawns there, couldn't finish it.
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Ive heard youre supposed to stun/CC him til a buff falls off, but I mean... I tried that on my Rogue, and a 6 combo point Kidney Shot didnt seem to make a dent in the damage he was doing by some buff he has being reset, I'm sure theres something, but the comments I saw on WoWhead didnt seem to mesh with what I was experiencing during that boss
Ive also heard it takes a good 170~+ ilvl to down the sucker on raw DPS
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