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WoW: Shadowlands - Page 12

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 02 2020 08:04 GMT
#221
I just levelled up Blacksmithing to make a Mail legendary base but MAIL IS COUNTED TOWARDS LEATHER WORKING?

What logic is that, CHAINMAIL IS MADE OF FUCKIN' METAL, YOU WEIRD GAME!

Luckily I didnt really care bout ore and obviously it wont be helping me make legendaries so no big loss, lol.

I'm excited to craft my Riptide legendary though, Riptide + Primordial Wave is the kind of stuff I think Covenant abilities needed to be
Incremental change is the Democrat version of Trickle Down economics.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 02 2020 08:15 GMT
#222
I think leatherworking has been the production profession for leather and mail since Vanilla in 2004. Yeah, it's a little weird.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
whiterabbit
Profile Joined June 2009
2675 Posts
December 02 2020 21:17 GMT
#223
How do you guys find dungeons in SL to be? Are they fun and enjoyable, short/long, etc?
NUTELLA y u no make me skinny?!?
JoeCool
Profile Joined January 2012
Germany2520 Posts
December 03 2020 09:10 GMT
#224
On December 02 2020 17:15 Danglars wrote:
I think leatherworking has been the production profession for leather and mail since Vanilla in 2004. Yeah, it's a little weird.


Yep, the reason back then was that Hunters (and Shamans I believe) wore leatherarmor until level 40. That's when they could unlock the ability to wear chainmail.
smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2020-12-03 10:29:08
December 03 2020 10:27 GMT
#225
On December 03 2020 06:17 whiterabbit wrote:
How do you guys find dungeons in SL to be? Are they fun and enjoyable, short/long, etc?

I like them. Feels to me as if they added quiet some complexity to Dungeons when it comes to Boss-encounters. Atleast there are a few outliers where shit can hit you from two or three different sites.
Week 1, undergeared and noticing that super hard encounters became easily manageable when everybody played clean felt rewarding. Now in a well-geared group that did not enter the dungeons for the first time and that had all dps push good numbers that wasn't that noticeable for me yesterday.

Length feels okay. I'd be fine if there wasn't flying-downtime in Spires of Ascension.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 03 2020 10:53 GMT
#226
I like the dungeons, that being said the dungeon journal sucks, I hate that I cant just open the dungeon journal and reliably get the knowledge I need to do a dungeon.
Incremental change is the Democrat version of Trickle Down economics.
lzupo
Profile Joined November 2020
5 Posts
December 03 2020 15:45 GMT
#227
--- Nuked ---
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 04 2020 00:03 GMT
#228
Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"

Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
Incremental change is the Democrat version of Trickle Down economics.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 04 2020 00:07 GMT
#229
On December 02 2020 14:48 Slaughter wrote:
From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes).

Wod didnt leave you with enough to do once youd finished everything, which i loved since i like raid logging, bfa on the other hand was just fucking awful. the content sucked, the neck grind sucked, the raids were uninteresting, the dungeons were meh. this expansion has its bad dungeons but also quite a few good ones imo. i dislike the legendary drop chance being so low but no complaints other than that.
Artillery spawned from the forges of Hell
lzupo
Profile Joined November 2020
5 Posts
Last Edited: 2020-12-04 00:13:15
December 04 2020 00:12 GMT
#230
--- Nuked ---
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
December 04 2020 00:23 GMT
#231
On December 04 2020 09:03 Zambrah wrote:
Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"

Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
If going to the 'Abilities' tab of the dungeon journal is to much effort for you then that is a You problem, not an issue with the game and the information it presents you.
It ignores such insignificant forces as time, entropy, and death
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 04 2020 01:22 GMT
#232
Dungeon Journal does fine. If that's a little too much reading for you, any normal bossmod addon gives you timer countdown bars, flashy screen tints, and messages saying exactly what you have to do when you have to do it.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
Last Edited: 2020-12-04 07:22:03
December 04 2020 07:20 GMT
#233
DBM is one of the staple mods imo. It basically turns any fight mechanic to “Simon says” with a timer/countdown. If ur against using mods then that’s another story.

I’m currently at ilvl180. Leveled up my cooking and working on getting my BS and Ench up. Really liking the pace of release so far and all of the dungeons are refreshing. As a tank I like MoT and Sanguine the most, I get to utilize the tool kit that Prot war has to offer.

Torghast challenges are actually surprisingly really really enjoyable. Feels like a rogue-like game with hoping u get the right rolls. I see a lot of potential with this one for future patches.

Also as far as covenants go: I was regretting going with Necrolords because I’m missing out on aoe damage from other factions, but the Banner is actually so clutch in dungeons and Fleshcraft has great benefits if u keep unlocking more perks for it. Overall my bias opinion is that Necrolords might be best for M+ pushing in a tank role.
Skol
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
December 04 2020 09:16 GMT
#234
On December 04 2020 09:23 Gorsameth wrote:
Show nested quote +
On December 04 2020 09:03 Zambrah wrote:
Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"

Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
If going to the 'Abilities' tab of the dungeon journal is to much effort for you then that is a You problem, not an issue with the game and the information it presents you.


Its not a huge deal but its poorly organized, sorting things into the abilities tab when they could just be put into the tabs of the fight Overview would surely be easy and would make a hell of a lot more sense when it comes to organization

Like, why have an overview tab that doesn't actually give you a fight overview since its missing tons of key ability information, either have the Overview tab include all the abilities or remove the Overview tab and replace it entirely with the Abilities tab.

Like I said its not a HUGE deal, but its a weird nitpick that bothers me, and I cant think of a good reason for it to be like it is
Incremental change is the Democrat version of Trickle Down economics.
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
December 04 2020 22:11 GMT
#235
On December 04 2020 09:07 arb wrote:
Show nested quote +
On December 02 2020 14:48 Slaughter wrote:
From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes).

Wod didnt leave you with enough to do once youd finished everything, which i loved since i like raid logging, bfa on the other hand was just fucking awful. the content sucked, the neck grind sucked, the raids were uninteresting, the dungeons were meh. this expansion has its bad dungeons but also quite a few good ones imo. i dislike the legendary drop chance being so low but no complaints other than that.


Yea I burned out in BFA, After the Benthic grind they introduced corruption and I was just done lol.
Never Knows Best.
lzupo
Profile Joined November 2020
5 Posts
December 05 2020 04:02 GMT
#236
--- Nuked ---
Tictock
Profile Blog Joined September 2010
United States6052 Posts
December 05 2020 07:44 GMT
#237
DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.

Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.

This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.

Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.

I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.
I can take that responsibility.
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
December 05 2020 19:05 GMT
#238
Fuck me I am starting to enjoy playing the Companion/Autochess thingy.

I AM PART OF THE PROBLEM
Skol
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 05 2020 20:31 GMT
#239
On December 05 2020 16:44 Tictock wrote:
DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.

Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.

This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.

Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.

I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.

I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)
Artillery spawned from the forges of Hell
Tictock
Profile Blog Joined September 2010
United States6052 Posts
December 05 2020 20:43 GMT
#240
On December 06 2020 05:31 arb wrote:
Show nested quote +
On December 05 2020 16:44 Tictock wrote:
DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.

Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.

This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.

Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.

I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.

I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)


Nice, I play afflic actually and usually just go for the +demon health. My best run I got several buffs that made my Malific Grasp (actually forget the spell name atm) have a 50% chance to give me 5 soul shards. That end boss just evaporated.
I can take that responsibility.
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