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I just levelled up Blacksmithing to make a Mail legendary base but MAIL IS COUNTED TOWARDS LEATHER WORKING?
What logic is that, CHAINMAIL IS MADE OF FUCKIN' METAL, YOU WEIRD GAME!
Luckily I didnt really care bout ore and obviously it wont be helping me make legendaries so no big loss, lol.
I'm excited to craft my Riptide legendary though, Riptide + Primordial Wave is the kind of stuff I think Covenant abilities needed to be
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I think leatherworking has been the production profession for leather and mail since Vanilla in 2004. Yeah, it's a little weird.
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How do you guys find dungeons in SL to be? Are they fun and enjoyable, short/long, etc?
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On December 02 2020 17:15 Danglars wrote: I think leatherworking has been the production profession for leather and mail since Vanilla in 2004. Yeah, it's a little weird.
Yep, the reason back then was that Hunters (and Shamans I believe) wore leatherarmor until level 40. That's when they could unlock the ability to wear chainmail.
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On December 03 2020 06:17 whiterabbit wrote: How do you guys find dungeons in SL to be? Are they fun and enjoyable, short/long, etc? I like them. Feels to me as if they added quiet some complexity to Dungeons when it comes to Boss-encounters. Atleast there are a few outliers where shit can hit you from two or three different sites. Week 1, undergeared and noticing that super hard encounters became easily manageable when everybody played clean felt rewarding. Now in a well-geared group that did not enter the dungeons for the first time and that had all dps push good numbers that wasn't that noticeable for me yesterday.
Length feels okay. I'd be fine if there wasn't flying-downtime in Spires of Ascension.
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I like the dungeons, that being said the dungeon journal sucks, I hate that I cant just open the dungeon journal and reliably get the knowledge I need to do a dungeon.
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Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"
Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff
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On December 02 2020 14:48 Slaughter wrote: From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes). Wod didnt leave you with enough to do once youd finished everything, which i loved since i like raid logging, bfa on the other hand was just fucking awful. the content sucked, the neck grind sucked, the raids were uninteresting, the dungeons were meh. this expansion has its bad dungeons but also quite a few good ones imo. i dislike the legendary drop chance being so low but no complaints other than that.
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On December 04 2020 09:03 Zambrah wrote: Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"
Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff If going to the 'Abilities' tab of the dungeon journal is to much effort for you then that is a You problem, not an issue with the game and the information it presents you.
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Dungeon Journal does fine. If that's a little too much reading for you, any normal bossmod addon gives you timer countdown bars, flashy screen tints, and messages saying exactly what you have to do when you have to do it.
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DBM is one of the staple mods imo. It basically turns any fight mechanic to “Simon says” with a timer/countdown. If ur against using mods then that’s another story.
I’m currently at ilvl180. Leveled up my cooking and working on getting my BS and Ench up. Really liking the pace of release so far and all of the dungeons are refreshing. As a tank I like MoT and Sanguine the most, I get to utilize the tool kit that Prot war has to offer.
Torghast challenges are actually surprisingly really really enjoyable. Feels like a rogue-like game with hoping u get the right rolls. I see a lot of potential with this one for future patches.
Also as far as covenants go: I was regretting going with Necrolords because I’m missing out on aoe damage from other factions, but the Banner is actually so clutch in dungeons and Fleshcraft has great benefits if u keep unlocking more perks for it. Overall my bias opinion is that Necrolords might be best for M+ pushing in a tank role.
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On December 04 2020 09:23 Gorsameth wrote:Show nested quote +On December 04 2020 09:03 Zambrah wrote: Nothing in the dungeon journal indicates that I have to, for instance, stay within range of another player to avoid being Isolated during the second to last boss in Plaguefall, at least in the overview, it just says, "Avoid being ambushed and heal the tank"
Its split up in a really crappy way, I mostly go to separate websites to learn dungeon mechanics now, not to mention the one I use has a handy practicing tool for that awful Mists of Tirna Scithe memory puzzle stuff If going to the 'Abilities' tab of the dungeon journal is to much effort for you then that is a You problem, not an issue with the game and the information it presents you.
Its not a huge deal but its poorly organized, sorting things into the abilities tab when they could just be put into the tabs of the fight Overview would surely be easy and would make a hell of a lot more sense when it comes to organization
Like, why have an overview tab that doesn't actually give you a fight overview since its missing tons of key ability information, either have the Overview tab include all the abilities or remove the Overview tab and replace it entirely with the Abilities tab.
Like I said its not a HUGE deal, but its a weird nitpick that bothers me, and I cant think of a good reason for it to be like it is
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On December 04 2020 09:07 arb wrote:Show nested quote +On December 02 2020 14:48 Slaughter wrote: From what I heard about WoD, people generally liked the content but there wasn't nearly enough of it while in BFA people just didn't like the content (and a lot of the classes). Wod didnt leave you with enough to do once youd finished everything, which i loved since i like raid logging, bfa on the other hand was just fucking awful. the content sucked, the neck grind sucked, the raids were uninteresting, the dungeons were meh. this expansion has its bad dungeons but also quite a few good ones imo. i dislike the legendary drop chance being so low but no complaints other than that.
Yea I burned out in BFA, After the Benthic grind they introduced corruption and I was just done lol.
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DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done.
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Fuck me I am starting to enjoy playing the Companion/Autochess thingy.
I AM PART OF THE PROBLEM
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On December 05 2020 16:44 Tictock wrote: DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done. I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)
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On December 06 2020 05:31 arb wrote:Show nested quote +On December 05 2020 16:44 Tictock wrote: DBM is basically considered a must have addon as it gives so many heads up and reminders about important mechanics for almost all content. In many ways Blizz even designs encounters these days assuming people are using add-ons like DBM.
Dungeons feel solid, I have been running Mythisc 0s this week (wasn't motivated last week) and they are... Well not easy but very doable. Pace feels good too none of the dungeons take too long and even with wipes and not the best gear a group should clear one in an hour at most. We even carried a fairly unde rgeared tank in my last run, and we were able to finish despite a fair few wipes working out issues.
This is an old comparison but felt apt to me, if anyone remembers Cataclysm Heroics, M0 is a couple bars easier than those.
Torghast is pretty sweet as well, I think the rouge-like system works pretty well for WoW. There is some issues with RNG due to the fact that gear is relevant. Right now layer 3 is the max difficulty and you kinda need to be decently geared and still be pretty on your game. With bad anima powers it can feel like a real struggle by the final floor. However, with good RNG you can get some insane combos and make things pretty goddam fun.
I will complain about one thing with Tor, and that is that a run ends after 6 floors. On the one hand, I like that this means a run never takes too long (again one hour feels like the average time I spend in one) but it also means your run ends right as you feel your build for the run is actually coming together. I've seen similar complaints so I dont think this is just my opinion, but I also see lots of potential here and this is a minor complaint all said and done. I am warlock and got the +100% demon damage/health per floor as my intro power, and breezd through it. ive had other runs i barely made it to the last boss and got shit anima powers and it was just impossible, i like torghast but its very rng dependent on the anima i think, and also how many elites it decides to throw at you, some runs i get all elites others i get none(obviously the latter being better lol)
Nice, I play afflic actually and usually just go for the +demon health. My best run I got several buffs that made my Malific Grasp (actually forget the spell name atm) have a 50% chance to give me 5 soul shards. That end boss just evaporated.
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