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vampire bloodlines is a ridiculously good RPG, everyone should play it and then replay it as Malkavian just to have your mind blown.
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On September 04 2011 23:53 xHassassin wrote: Is it me or are boss fights like ridiculously hard. I never carried around nades or health packs so they were a huge PITA for me.
Also what weapons would you guys carry? I literally carried like 5 weapons at a time, basically had no inventory space.
Nades/Mines/Typhoon trivialize bosses to the point of 2-3 shoting them.
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United States22883 Posts
On September 04 2011 23:27 cocoa_sg wrote:Show nested quote +On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine.
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On September 04 2011 23:27 cocoa_sg wrote:Show nested quote +On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. + Show Spoiler + Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you.
You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them?
Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No.
So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3
I feel like you don't understand his point. He isn't saying consoles sucks, or console gamers suck, and he isn't blaming every flaw in the game on the fact that it's made for consoles. He's merely saying that the fact this gamed is dumbed down a bit for consoles dissapoint him. Weither or not the dumbing down is a good thing varries per person, but you can't really deny the fact that it is dumbed down..
I also want to point out that piracy is not a PC exclusive either, there is plenty of piracy on consoles
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On September 05 2011 04:50 Jibba wrote:Show nested quote +On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine.
I agree. Console gaming is the scourge of gaming. So many games get dumbed down due to greed and expectation of attracting adolescent boys that own consoles with rich parents. WOTLK killed the legend that is WoW (it is bleeding out slowly, it has started), DA2 spat on DA:O, and games that don't hold your hand are so rare nowadays, that Deus Ex:HR should be recommended and applauded for that the least.
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On September 05 2011 04:59 Bleak wrote:Show nested quote +On September 05 2011 04:50 Jibba wrote:On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine. I agree. Console gaming is the scourge of gaming. So many games get dumbed down due to greed and expectation of attracting adolescent boys that own consoles with rich parents. WOTLK killed the legend that is WoW (it is bleeding out slowly, it has started), DA2 spat on DA:O, and games that don't hold your hand are so rare nowadays, that Deus Ex:HR should be recommended and applauded for that the least.
I'm just curious, but what does WOTLK have to do with consoles?
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United States22883 Posts
I think WoW and subsequent expansions proved PC developers are perfectly capable of dumbing down games too. I guess it's the nature of the beast for most games, these days. The few that stand out like Witcher and STALKER get my <3 though.
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On September 05 2011 05:07 Hakker wrote:Show nested quote +On September 05 2011 04:59 Bleak wrote:On September 05 2011 04:50 Jibba wrote:On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine. I agree. Console gaming is the scourge of gaming. So many games get dumbed down due to greed and expectation of attracting adolescent boys that own consoles with rich parents. WOTLK killed the legend that is WoW (it is bleeding out slowly, it has started), DA2 spat on DA:O, and games that don't hold your hand are so rare nowadays, that Deus Ex:HR should be recommended and applauded for that the least. I'm just curious, but what does WOTLK have to do with consoles?
The goals were similar...dumb your game down to attract "adolescent boys that own consoles with rich parents" . It worked for an expansion, but now WoW is losing players. If they didn't restart WoW in China, WoW would have lost 600.000 subs. That's huge. Even I, left the game this March, and thinking how much I loved WoW and would think this would be the only game I would play for years, leaving WoW would seem unthinkable to me at 2006. They ruined the game so hard that I quit, perhaps it's better, because it takes soo much time.
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I really enjoyed the game - from start to finish, by far the best title of 2011 as of yet.
That said, the game was WAAAY too short. I didnt even get to unlock all the augs.
Game could be twice as long easily.
A deus ex mmo would be so friggen epic though.
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United Kingdom16710 Posts
On September 05 2011 05:09 Jibba wrote:I think WoW and subsequent expansions proved PC developers are perfectly capable of dumbing down games too.  I guess it's the nature of the beast for most games, these days. The few that stand out like Witcher and STALKER get my <3 though. I still have some hope left in developers like Bioware, Valve, and even Blizzard. I guess only time will tell.
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On September 05 2011 04:50 Jibba wrote:Show nested quote +On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine.
While I agree that this game has been heavily consolized -- come on. It still did a lot of things right.
Instead of two weapon syndrome, you could have up to 10 on a hotbar. Instead of some shitty inventory system, it used a REALLY good one in my opinion. All the consolized shit (Objective markers, highlighting objectives, reticules, etc.) can be disabled. You can even change the fucking Field of View in the options.
The graphics are essentially because the game was started being developed almost 4 years ago. So of course they won't be completely top notch and modern, but I still loved them. don't know about you, but this game looks absolutely gorgeous in DX11 and significantly better than consoles, so I don't know where you got that idea from.
You could tell this game had to be cut down a bit for consoles, but come on -- you're overreacting.
I mean, I'm genuinely curious on what you are thinking they left out in terms of controls or gameplay that makes this game heavily consolized that can't be disabled in 3 seconds in the game menu.
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I finished the game just now
+ Show Spoiler +on the PC version
ending was disappointing for me... to know that playing 20+ hours didn't give me a sure ending and that i could just save-reload and see all 4 endings is kinda retarded, and to top it all off they're just jensen soliloquies with some famous clips slapped together. yes, there are a lot of little things in the game that involves choices, like saving sandoval and malik, giving a gun to the dutch hacker, or installing the new biochip that will hinder your boss fight with namir, but they aren't very vital to the main storyline.
imo it felt a little too much like an updated version of DX1, with a few new mechanics (cover, new hacking system) and some updated graphics. and for a game that touches on some very serious topics about morality and portrays a really dark, dystopian future type of environment, the clunky AI ruined the experience. the game could've been made a lot more dynamic, like having NPCs just wander from one end of a city to another instead of circling the same spots. enemies could've been more intelligent - the guards don't react at all (lol) when they don't see their fellow patrol guy after 5 times through the same route. and when you *do* happen to choose that all-guns-blazing type of style of play, the AI reacts by firing at you in a not very intelligent manner (such as emptying their entire clip at the wall you're ducked behind)
i didn't really mind the common complaint about bosses being non-stealth. for the most part, i used the environment (barrels thrown at barrett) and then i just used the typhoon shots i saved up the entire time through the game - i actually had like 20 rounds of typhoon left by panchea and i was using them to eliminate the zombie people lol, cause the takedown animation takes forever unfortunately. i ruined my non-killing game at the beginning so whatever. although i did stealth my way through most of the game until the end starting when i revisited china/detroit.
all in all i still think this is a great game, better than a lot of games that have been out in 2011 so far - i'd say right now it's between DXHR and Portal 2 for GOTY but i'm sure this will change by the time ME3 and GoW3 hits the stores.
the people that played DX1 over and over and over again like myself would likely be in the "there is something missing from DXHR" camp, because i certainly feel that way. judging by how many top 100 games of all time lists contain DX1, it'd have been a tough task for DXHR to top it.
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On September 05 2011 04:59 Bleak wrote:Show nested quote +On September 05 2011 04:50 Jibba wrote:On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine. I agree. Console gaming is the scourge of gaming. So many games get dumbed down due to greed and expectation of attracting adolescent boys that own consoles with rich parents. WOTLK killed the legend that is WoW (it is bleeding out slowly, it has started), DA2 spat on DA:O, and games that don't hold your hand are so rare nowadays, that Deus Ex:HR should be recommended and applauded for that the least.
These are the biased claims that the guy you quoted is talking about. You have absolutely nothing to back up claims like "Console gaming is the scourge of gaming" or "WotLK killed WoW" (laughable, since every expansion has supposedly "killed" WoW), or "DA2 spat on DA:O". Furthermore, WoW and DA2 have nothing to do with this argument of console gaming.
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United States22883 Posts
On September 05 2011 07:37 Candadar wrote:Show nested quote +On September 05 2011 04:50 Jibba wrote:On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine. While I agree that this game has been heavily consolized -- come on. It still did a lot of things right. Instead of two weapon syndrome, you could have up to 10 on a hotbar. Instead of some shitty inventory system, it used a REALLY good one in my opinion. All the consolized shit (Objective markers, highlighting objectives, reticules, etc.) can be disabled. You can even change the fucking Field of View in the options. The graphics are essentially because the game was started being developed almost 4 years ago. So of course they won't be completely top notch and modern, but I still loved them. don't know about you, but this game looks absolutely gorgeous in DX11 and significantly better than consoles, so I don't know where you got that idea from. You could tell this game had to be cut down a bit for consoles, but come on -- you're overreacting. I mean, I'm genuinely curious on what you are thinking they left out in terms of controls or gameplay that makes this game heavily consolized that can't be disabled in 3 seconds in the game menu. I made a huge post about it on the other page. And these are not bad graphics because it was started in 2007. The programming didn't begin in 2007 and even in 2007 games looked better than this (after all, the king of the engines came out in 2007.) Even within the game, there's examples of decently high detailed areas like Adam's apartment (although the UE3 recreation looks better.) The rest of the game looks 1/2 that good, though.
Even the inventory system is lacking because the inputs are clunky (which is a problem with every dialogue screen in the game, including hacking/chat - the selection box has to be reselected to work) and you can't do simple things like right click.
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On September 05 2011 08:49 Jibba wrote:Show nested quote +On September 05 2011 07:37 Candadar wrote:On September 05 2011 04:50 Jibba wrote:On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine. While I agree that this game has been heavily consolized -- come on. It still did a lot of things right. Instead of two weapon syndrome, you could have up to 10 on a hotbar. Instead of some shitty inventory system, it used a REALLY good one in my opinion. All the consolized shit (Objective markers, highlighting objectives, reticules, etc.) can be disabled. You can even change the fucking Field of View in the options. The graphics are essentially because the game was started being developed almost 4 years ago. So of course they won't be completely top notch and modern, but I still loved them. don't know about you, but this game looks absolutely gorgeous in DX11 and significantly better than consoles, so I don't know where you got that idea from. You could tell this game had to be cut down a bit for consoles, but come on -- you're overreacting. I mean, I'm genuinely curious on what you are thinking they left out in terms of controls or gameplay that makes this game heavily consolized that can't be disabled in 3 seconds in the game menu. I made a huge post about it on the other page. And these are not bad graphics because it was started in 2007. The programming didn't begin in 2007 and even in 2007 games looked better than this (after all, the king of the engines came out in 2007.) Even within the game, there's examples of decently high detailed areas like Adam's apartment (although the UE3 recreation looks better.) The rest of the game looks 1/2 that good, though. Even the inventory system is lacking because the inputs are clunky (which is a problem with every dialogue screen in the game, including hacking/chat - the selection box has to be reselected to work) and you can't do simple things like right click.
EDIT: I know I sound mad as fuck, I'm not. I just come off as a bit hostile when I'm debating. 
Hold the fuck up. The UE3 engine? You know, that engine that every console game ever since the beginning of ever uses and is the tell-tale give away of a console port? You think that looks better than this? I'm actually a bit offended by that 
I think that UE3 rendering of it is fucking trash, in all seriousness. The windows are literally white, that's bloom to the maximum. The lighting is also very meh compared to the original version. Not everything has to be photo-realistic. I'll be the first to make fun of someone who is saying that their game with terrible graphics is just a fancy art style (*cough* Dragon Age 2 *cough*), but this is genuinely something that can be attributed to that.
Secondly, a clunky inventory system (I didn't find it clunky at all?) does not make it a shitty consolized trash game. And I never had that selection box problem in my two playthroughs of the game.
Let me make it clear again that I know and accept that this game has been reduced in quality due to consoles. That the graphics could have been more detailed if it weren't for consoles restrictions. That perhaps a lot more depth could have been added.
However, that does not make this a console port. The hacking is the most fun hacking mini-game I have played in a LONG fucking time. Especially once you start reaching Level 5 terminals, strategy really starts to come into play with how you use your buffs, your reinforcing, your paths to the finish, etc.
The only thing in this game that can be slightly attributed to "console trash" is the takedown system, but even that is extremely balanced in my opinion with the high energy cost and only one of your bars able to regenerate naturally. The gunplay is fluid, the dialogue/voice acting is astounding, I'm not going to comment on the face animations because that's always been laughable in Deus Ex games, and the graphics are pretty damn good for having to be stuffed onto consoles as well. Especially, as I said, on DX11.
The game took me 35 hours on GMDE. The second boss was the first legitimately hard boss fight I've had in a LONG time. The dichotomy in styles between heavy stealth and shoot-em-up is balanced to an acceptable level, and both are challenging in their own rite. (granted the silenced 10mm is a fucking joke, but nonetheless). The pacing, as well, in this game was fucking fantastic. You start out killing thugs on the streets and apartments of Detroit that are using 10mm pistols and SMG's and progress into killing mercenaries with assault rifles, until near the end you are fighting heavily armored and augmented soldiers with heavy machine guns, turrets and robots, and much better AI.
Add into all of this that Objective Markers, Objective Highlighting, Aiming Reticule can all be disabled and that Field of View can be changed from an IN GAME MENU makes this game the quintessential example of how to properly make a high-quality game for both PC and Consoles.
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The hacking game was never hard, not even the level 5 minigames. Just upgraded the stealth hacking and clicked my way through.
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On September 05 2011 09:22 DystopiaX wrote: The hacking game was never hard, not even the level 5 minigames. Just upgraded the stealth hacking and clicked my way through.
I never picked those up, so maybe that's why it was just so fun and intense for me.
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On September 05 2011 09:27 Candadar wrote:Show nested quote +On September 05 2011 09:22 DystopiaX wrote: The hacking game was never hard, not even the level 5 minigames. Just upgraded the stealth hacking and clicked my way through. I never picked those up, so maybe that's why it was just so fun and intense for me. Man you should check out some sudokus. Sick game yo, 5 stars material.
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On September 05 2011 09:37 Boblion wrote:Show nested quote +On September 05 2011 09:27 Candadar wrote:On September 05 2011 09:22 DystopiaX wrote: The hacking game was never hard, not even the level 5 minigames. Just upgraded the stealth hacking and clicked my way through. I never picked those up, so maybe that's why it was just so fun and intense for me. Man you should check out some sudokus. Sick game yo, 5 stars material.
Sounds like some next level shit yo.
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United States22883 Posts
On September 05 2011 09:18 Candadar wrote:Show nested quote +On September 05 2011 08:49 Jibba wrote:On September 05 2011 07:37 Candadar wrote:On September 05 2011 04:50 Jibba wrote:On September 04 2011 23:27 cocoa_sg wrote:On September 03 2011 15:00 Jibba wrote:+ Show Spoiler +So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther.  I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 We have different expectations for what's a great game. Mentioning those other titles does nothing to change the fact that the game had to use simpler controls/mechanisms and simpler lighting/graphics to be console friendly. For the scope of a game like DX, these things were not sufficient. For something simpler like AC (which is a pretty mediocre series) and AA, it's fine. While I agree that this game has been heavily consolized -- come on. It still did a lot of things right. Instead of two weapon syndrome, you could have up to 10 on a hotbar. Instead of some shitty inventory system, it used a REALLY good one in my opinion. All the consolized shit (Objective markers, highlighting objectives, reticules, etc.) can be disabled. You can even change the fucking Field of View in the options. The graphics are essentially because the game was started being developed almost 4 years ago. So of course they won't be completely top notch and modern, but I still loved them. don't know about you, but this game looks absolutely gorgeous in DX11 and significantly better than consoles, so I don't know where you got that idea from. You could tell this game had to be cut down a bit for consoles, but come on -- you're overreacting. I mean, I'm genuinely curious on what you are thinking they left out in terms of controls or gameplay that makes this game heavily consolized that can't be disabled in 3 seconds in the game menu. I made a huge post about it on the other page. And these are not bad graphics because it was started in 2007. The programming didn't begin in 2007 and even in 2007 games looked better than this (after all, the king of the engines came out in 2007.) Even within the game, there's examples of decently high detailed areas like Adam's apartment (although the UE3 recreation looks better.) The rest of the game looks 1/2 that good, though. Even the inventory system is lacking because the inputs are clunky (which is a problem with every dialogue screen in the game, including hacking/chat - the selection box has to be reselected to work) and you can't do simple things like right click. EDIT: I know I sound mad as fuck, I'm not. I just come off as a bit hostile when I'm debating.  Hold the fuck up. The UE3 engine? You know, that engine that every console game ever since the beginning of ever uses and is the tell-tale give away of a console port? You think that looks better than this? I'm actually a bit offended by that  I think that UE3 rendering of it is fucking trash, in all seriousness. The windows are literally white, that's bloom to the maximum. The lighting is also very meh compared to the original version. Not everything has to be photo-realistic. I'll be the first to make fun of someone who is saying that their game with terrible graphics is just a fancy art style (*cough* Dragon Age 2 *cough*), but this is genuinely something that can be attributed to that. Secondly, a clunky inventory system (I didn't find it clunky at all?) does not make it a shitty consolized trash game. And I never had that selection box problem in my two playthroughs of the game. Let me make it clear again that I know and accept that this game has been reduced in quality due to consoles. That the graphics could have been more detailed if it weren't for consoles restrictions. That perhaps a lot more depth could have been added. It's overbloomed, but a dynamic lighting system built into the stealth would improve the game dramatically. As it is, stealth is extremely simple and easy to "game." There's plenty of weakness in UE3 games but that's on the developers, not the engine itself. And keep in mind, that was just an amateur recreation.
I need to find a better way to describe how the menus work. It's designed to be pointed to, and then A-> drop menu -> A. If you've ever played around with Jamella's, it should've been like that (obviously different look, but same essential UI.) Out of all the game inventories I've used, it feels the worst. When you move, it always moves from the top left corner. No right clicking. If a new menu option pops up under your mouse, you can't click it until you move the mouse a bit. These are all small traces.
However, that does not make this a console port. The hacking is the most fun hacking mini-game I have played in a LONG fucking time. Especially once you start reaching Level 5 terminals, strategy really starts to come into play with how you use your buffs, your reinforcing, your paths to the finish, etc. Really? Hacking was EXTREMELY easy and fairly simple, in my opinion. Although it was slightly more complicated, it was definitely easier than the pipe mini-game in Bioshock. If you're using a controller (and thus activating nodes takes longer to do), I can see how it would be challenging. With a mouse, and quickly clicking through several nodes at once, it becomes extremely easy with a couple points in Stealth and gathering up Nukes/Worms is easy.
The only thing in this game that can be slightly attributed to "console trash" is the takedown system, but even that is extremely balanced in my opinion with the high energy cost and only one of your bars able to regenerate naturally. The takedown system is one of the worst parts of the game, in my opinion. Like I explained before, not only is it fucking stupid to knock a guy out in the middle of the room instead of grabbing him and dragging him away discretely (think Splinter Cell), but it's also just a cheesy cinematic. The fact that it requires energy is stupid too. The game might actually be better and allow for more playstyles if it didn't have an energy cost.
The gunplay is fluid You mean the 10mm show? Most of the other weapons are so-so, but the pistols are completely overpowered and the Typhoon trivializes bosses. Combined with the poor AI and there really isn't much gunplay to be had. If you go the combat rifle route, it's a bit more interesting but then you're forced into the cover system and spraying back at enemies.
the dialogue/voice acting is astounding Wholeheartedly disagree. Adam's Christian Bale Batman impression gets old pretty quickly and the writing isn't that good. It's better than SC2's writing but that's not an achievement. The voices themselves are fine, but the things they're saying are stupid. Especially all the gangsters. On top of that, the persuasion system is another example where the game takes you out of the experience and puts you into stare-at-HUD mode. All you do is stare at the personality trait lights and you're golden. Then again, if you were to actually look at the character faces and models during a conversation, you'd break out laughing because they all have Parkinson's. Literally everyone in the game is doing Artosis wiggles.
and the graphics are pretty damn good for having to be stuffed onto consoles as well. There's my point. 
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