Deus Ex 3!? - Page 58
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Bleak
Turkey3059 Posts
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myIRE
Belgium229 Posts
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ShaperofDreams
Canada2492 Posts
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-Archangel-
Croatia7457 Posts
On September 04 2011 19:20 ShaperofDreams wrote: the loading times combined with the constant quick save-quick loading of stealth based play makes it quite dull i think, but ramboing hardest difficulty is still okay. i agree hacking is too big, there should be hacking and lockpicking or something to make not getting lvl 5 hacking a reasonable, good move. I am not even close to done and I don't know where to put next praxis points. Having lvl 5 hacking was not a choice with so many praxis points. | ||
BeMannerDuPenner
Germany5638 Posts
On September 04 2011 19:27 -Archangel- wrote: I am not even close to done and I don't know where to put next praxis points. Having lvl 5 hacking was not a choice with so many praxis points. ya... im quite far in now i think + Show Spoiler + 2nd time china having to work around your shortcomings is just way more fun in this game. for example(rather early game mild spoiler): + Show Spoiler + the way to the police back alley with the electric floor.i could have just spend some of my extra points to ignore the electric stuff. but instead i build my way across with 2 boxes always sitting on one and then putting the other in front. way cooler way to solve the situation ![]() | ||
Telcontar
United Kingdom16710 Posts
On September 04 2011 18:33 Bleak wrote: Gameplay is quite fun, but graphics are really unacceptable for a 2011 game. It looks like something from 4 years ago. ~4 years of development will do that to a game. That considering, I don't think it was too bad. The cinematics looked quite bad, but other than that, it wasn't atrocious or anything. | ||
hugman
Sweden4644 Posts
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Jibba
United States22883 Posts
On September 04 2011 16:31 Serpico wrote: The endings change slightly the more or less you kill people. The consequence is getting caught while doing those things. No, it changes with how many bad guys you kill. Like the above poster said, you can farm people for items without consequence and killing good guys won't do anything. And you can steal from friendlies, right in front of them. In the grand scheme of things it doesn't matter, but it all adds up to a non-immersive experience. | ||
Candadar
2049 Posts
On September 04 2011 23:03 Jibba wrote: No, it changes with how many bad guys you kill. Like the above poster said, you can farm people for items without consequence and killing good guys won't do anything. And you can steal from friendlies, right in front of them. In the grand scheme of things it doesn't matter, but it all adds up to a non-immersive experience. Hey I got an idea. Let's go purposely break immersion. By going around killing random civvies in the street, let's say. Then later, we can complain that this game has bad immersion. | ||
Vaelone
Finland4400 Posts
Only missing Doctorate now but can't be bothered with achievements that pretty much require a walkthrough, screw that. | ||
Krehlmar
Sweden1149 Posts
Hey I'm taking that elevator in the Chinese Medical thingy, when Van Grubben (the dutchman) messages you and gives you 2000 credits... for some reason 2 cameras automatically get alarmed when I take the elevator and there is no way I can stop it... is this suppose to happen or is it a bug? Alarmed ; Orange minimap, not red, no alert or such, just alarmed and I have no idea why. EDIT: I'm checking a walk through and no it is not suppose to happen... Great. Achievement and exp loss because a bug I can't do anything about | ||
cocoa_sg
Singapore296 Posts
On September 03 2011 15:00 Jibba wrote: + Show Spoiler + So some thoughts about the gaming, going through it on DX difficulty. The first time I tried stealth, but then I switched to combat and had more fun. Let me first say this is currently the GOTY, but I don't expect that to last when the heavy hitters come out later this year. This is still very much a console game and you can feel it in a number of different areas. They're mostly little things, but they add up to annoy me. Climbing, talking, inventory/sales menus, the cover system and a few other things. Sure they did some work to bring it to a mouse and keyboard (item bar, keypad password entrylol) but overall as a port, they really only did a decent job. A lot of people are still reporting input issues and the sensitivities really don't feel right until you tweak things. More than that, they just did a shitty job optimizing the game. Most highend setups seem to have no problems while some do, but for a game of this graphics level, performance should be better across the board. As for the graphics, they're really poor for a 2011 game. Don't mistake what I'm saying, the art direction is really cool and gives the game a good style but the graphics themselves, the nuts and bolts behind everything and the driving engine, are not good. We know it's UE3, but a lot of the game looks like it's from the gen1 Source engine. They talked a lot about tessellation and faces, but the faces look terrible. Adam is really the only one who looks alright, and the rest look worse in live action than they do in screenshots. Now that's a superficial complaint and some will argue that graphics shouldn't matter (although I disagree, for the purposes of immersion they absolutely do) but the bigger issue in my complaint of the graphics is what they weren't able to do. For a game that devoted a lot of attention to stealth play, there's a remarkable lack of decent lighting in the game and in fact, the lighting never really plays a role. It didn't necessarily need Splinter Cell perma-stealth in shadows, but a modern 2011 stealth game could be a whole lot better if it took advantage of dynamic lighting, and we know the UE3 is capable of it. Let's hope Thief 4 doesn't drop the ball. On to the stealth play itself and why I switched to combat- I just don't like it in this game. Let's ignore cloak for a minute, which while overpoweringly useful is just a weak design choice. Eidos essentially took the Arkham Asylum style of adventure game, which gives you an overwhelmingly useful HUD but detaches you from the game a bit. Because lighting doesn't matter, stealth basically boils down to following your radar and using cover to avoid LoS. The cover and LoS function in a kind of silly way, where you're just not going to get noticed if you press the cover button, and you just dodge around while looking at your radar instead of looking at the enemies, but it's basically a requirement because the stealth system is so simplistic. Once you get cloak, you largely sidestep the process and even sound stops mattering. In my opinion, switching back and forth between first and third person is actually less immersive than just being in third person the entire time. Another major deficiency in the stealth system are the lack of grabs. Take downs look cool in an Assassin's Creed kind of way (although I'm not a fan of going into movie-view) but they're also quite dumb. Not just dumb for the game, but dumb for Adam too. Grabbing and incapacitating a guy from the shadows or behind a box and pulling him away without anyone noticing is much more interesting than just stepping out and knocking him out/killing him in the middle of the room. Adam needs to learn some subtlety. That's the gist of why I stopped caring about stealth play. It's a lot of waiting while looking at my radar, which makes it seem a lot less like I'm in the game, and once you get decent cloak you can start being careless. Combat has been a lot more fun, but it has a few glaring weaknesses as well. First, the AI. We all know the AI is just wretched in this game. It's incredibly dumb, it's easy to trick and they're never going to do much to flush you out. The only difficulty in the game at Deus Ex level is the few amount of hits you can take, but if your aim is good you can easily take out two people before a shot is fired on you and if you've got enough silenced sniper rifle ammo, that number is infinite. I JUST HEADSHOTTED THE PERSON YOU'RE TALKING TO. YOU SHOULD NOT BE ALARMED AND PACING AROUND SLOWLY. Then once you're spotted, everyone immediately knows where you are, including people just running into the room, and fires at your direction. Even then, once you learn how to pick them off one at a time through good angles, you won't really be in trouble. The second problem with combat is that the weapons suck. Granted, the weapons in DX1 weren't that great either (besides Dragon's Tooth) but it seems like it's just too easy to level up a weapon (especially 10mm) and stick with it the entire game. I guess that's the same in DX1 as well, but the gun specializations made it so that you still kept upgrading your weapons through augments, on top of the weapon enhancements. And that speaks to a weakness in the augmentation system as a whole. Most of them suck, or are so good and so cheap that you just take them. There just isn't that much choice because acquiring points isn't that hard, and the things worth taking are pretty obvious. At least in DX1, there were some important sacrifices to make so you felt a bit more unique. Also, besides Icarus and Typhoon, they're just too generic. Spending skill points to upgrade your inventory is just >.> Not even WoW would make you do that. As for the story, I mean... it's Deux Ex. The script and voice work is good in some areas, so-so in others. The bad guys in this game definitely aren't as interesting as DX1 though. I'm sure if you were to play DX1 after DXHR, you'd feel the same way about DX1's story that I do about DXHR's. Still a great story, just slightly less great the second time around. And it's also missing a Gunther. ![]() I know this is an extremely critical review, but I did still have fun playing it. It takes a lot longer than most other modern games so it definitely deserves credit for that, and the situations/gameplay definitely are interesting. It's not nearly as much of a "choice" game as people are making it out to be, as most things just come down to A or B and the minigames (conversation and hacking) are incredibly simple and easy once you get the right augments. I felt like it was a much bigger deal to make decisions in DX1, but to be honest, that might just be a rosy memory. So it's a fun, long FPS game. Borderline RPG-y, but usually not really. Certainly a great game by today's standards, I'm just let down that there's so many areas where it could be better and the fundamental limitation behind all of them (graphics, simplicity, immersion) are that it's a console game. Something like an action-Splinter Cell hybrid would've been more interesting to me. Seriously? Why would you be so biased against a game that is primarily made for consoles? Why not embrace both the PC and console platforms, like me, instead of giving fellow PC gamers a bad name (which they have had for a long time, what with piracy and the like)? Too much whining can really bring out a bad impression of people like you. You have played Assassin's Creed and Batman: Arkham Asylum before. Surprise, they were also made for consoles and then later distributed for Windows. In fact, they were ported over to the PC. There is nothing wrong or anything criminal with being a console player, myself included. They have amazing exclusives, especially the PS3, like the Uncharted series, Metal Gear Solid, Final Fantasy, Red Dead Redemption, L.A. Noire, Dead Space and the like. Have you even heard of them? Deus Ex: Human Revolution is a very well-made game but has its flaws as well. Still, you cannot bottle it down to being a console limitation; that is just silly and biased. In recent years, developers have been deviating away from the PC platform for obvious reasons, and you are smart enough to know what they are, and yet you still have Witcher 2, Starcraft, and other PC exclusives to thank for. Battlefield 3 will also see a larger multiplayer presence on the PC platform compared to consoles. Do I ever complain about that? No. So instead, embrace both PC and console games as a way of life, will you? Stop whining, and putting the blame on consoles, and we will all get along, and eventually get a better impression of PC gamers as a more mature type. Thank you. =3 | ||
xHassassin
United States270 Posts
Also what weapons would you guys carry? I literally carried like 5 weapons at a time, basically had no inventory space. | ||
StUfF
Australia1437 Posts
On September 04 2011 23:53 xHassassin wrote: Is it me or are boss fights like ridiculously hard. I never carried around nades or health packs so they were a huge PITA for me. Also what weapons would you guys carry? I literally carried like 5 weapons at a time, basically had no inventory space. Mines make the boss fights pretty trivial, chuck a couple down then they kill themselves on them. | ||
Vaelone
Finland4400 Posts
On September 04 2011 23:53 xHassassin wrote: Is it me or are boss fights like ridiculously hard. I never carried around nades or health packs so they were a huge PITA for me. Also what weapons would you guys carry? I literally carried like 5 weapons at a time, basically had no inventory space. I carried Tranq sniper, stun gun, P.E.P.S and Rocket Launcher -> Grenade Launcher once I got it. Thats obviously with stealth approach and the heavy weapons were just for bosses. In fact I had no need for both P.E.P.S and RL/GL (fired P.E.P.S once) but had the inventory space so carried em around. There's absolutely no point carrying weapons like shotgun and machine gun with you if you're going with stealth approach. Heavy weapons make bosses completely trivial even on hard difficulty, they die in a few seconds thanks to insane damage and stunlock. Essentially my point is, keep one heavy weapon with you and bosses should be a cake. In worst case scenario the boss room/environment provides ways to kill them. Here's how I roughly killed all the bosses on hard difficulty. Really didn't take any more than this. + Show Spoiler + 1st: Throw all the explosive/poison containers in the room at him and fire 1x P.E.P.S round. 2nd: Couple Rocket Launcher shots and Frag Grenades between reloads. 3rd: Same as above but with Grenade Launcher instead and finished up with Stun Gun. 4th: EMP grenade robots, soldiers were trivial, couple grenade launcher shots towards boss. | ||
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GTR
51393 Posts
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Nyu
4 Posts
On September 04 2011 18:33 Bleak wrote: Gameplay is quite fun, but graphics are really unacceptable for a 2011 game. It looks like something from 4 years ago. While I agree that graphics are not really top notch I wouldn't go as far as calling them unacceptable for 2011. The biggest issue I had with graphics is the inconsistency in details. For example the main characters have very detailed features while secondary characters look like they were made in a hurry and are not really done to the same standard. Otherwise the game is quite decent. However my expectation of Deus Ex 3 were too high and I wish they would put a bit more effort into finishing and polishing the game (not just graphics but a lot of other things; from core game play to AI, etc...). | ||
Kuhva
United Kingdom183 Posts
On September 05 2011 00:39 StUfF wrote: Mines make the boss fights pretty trivial, chuck a couple down then they kill themselves on them. Explosive Revolver is pretty good too (against bosses) | ||
BeMannerDuPenner
Germany5638 Posts
On September 05 2011 01:18 Nyu wrote: While I agree that graphics are not really top notch I wouldn't go as far as calling them unacceptable for 2011. The biggest issue I had with graphics is the inconsistency in details. For example the main characters have very detailed features while secondary characters look like they were made in a hurry and are not really done to the same standard. Otherwise the game is quite decent. However my expectation of Deus Ex 3 were too high and I wish they would put a bit more effort into finishing and polishing the game (not just graphics but a lot of other things; from core game play to AI, etc...). tbh the textures and npcs (and their COUNTLESS twin brothers&sisters) are something thats pretty much not acceptable 2011 for such a big game. and im usually no one that bitches about graphics (i played bw for years,still play BG/PS:T etc). those 2 things are that bad that it often breaks the immersion. when i just killed evil thug guy 1 and then see good police guy 2 with exactly the same face 2 minutes later it suck.not to mention many are damn ugly.. by which i mean ES:Oblivion ugly. and when i find a picture in a apartment at the wall and can barely manage to see that its a group of people cause its so terribly pixelated then that sucks also. lighting is another story which is more 2003 then 2011 and couldve made the game look SO much better and atmospheric. like compare how rooms look in those cutscenes and how they look ingame, that said the artdesign does wonders covering that up and the game is amazing. but on the technical side and lacking polish this is far far away from a AAA 2011 title. half life 2 which is damn old often looked better and had better character animations/looks. On September 05 2011 02:02 Kuhva wrote: Explosive Revolver is pretty good too (against bosses) only saw 2 bosses so far. but 1-2 emp nades+whatever explosives i had+ pistol/sniper dealt with em quite easy. had way more trouble with the first then the second, but guess DX almost instadeath + first real firefight, since i sneaked/meeled/tranqed my way there, just was a deadly combo ~ weapons i atm always carry my pistol,silenced sniper and tranq rifle. often also the peps(even tho i never used it so far..) stun gun + whatever i find in the level till i need space/sell it. /btw heared people talk about vampire bloodlines quite often now for how good and somewhat similar it is. is that worth getting nowadays? | ||
Judicator
United States7270 Posts
The endings were kind of meh and only really "makes sense" in the whole storyline if you remember it's a prequel to the original Deus Ex. Also, the upgraded Revolver is bullshit, it made some parts of the game stupid easy if you ever got into a firefight. The upgraded Pistol is pretty nice for stealth and helped me finish most missions with the Ghost bonus. | ||
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